mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-03 17:33:05 +00:00
babe997295
- Add support for duplicate keys to the dictionary - Add trigger functions support - Improve inventory, now items can be clicked
110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ILLUSIONS_DICTIONARY_H
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#define ILLUSIONS_DICTIONARY_H
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#include "common/hashmap.h"
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namespace Illusions {
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class ActorType;
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class Control;
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class Sequence;
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class TalkEntry;
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template<class T>
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class DictionaryHashMap {
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protected:
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typedef Common::List<T*> List;
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typedef typename List::iterator ListIterator;
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typedef Common::HashMap<uint32, List*> Map;
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typedef typename Map::iterator MapIterator;
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Map _map;
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public:
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~DictionaryHashMap() {
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for (MapIterator it = _map.begin(); it != _map.end(); ++it)
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delete it->_value;
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}
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void add(uint32 id, T *value) {
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MapIterator it = _map.find(id);
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List *list;
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if (it != _map.end())
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list = it->_value;
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else {
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list = new List();
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_map[id] = list;
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}
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list->push_back(value);
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}
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void remove(uint32 id) {
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MapIterator it = _map.find(id);
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List *list;
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if (it != _map.end()) {
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list = it->_value;
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list->pop_back();
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if (list->empty())
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_map.erase(id);
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}
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}
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T *find(uint32 id) {
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MapIterator it = _map.find(id);
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if (it != _map.end())
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return it->_value->back();
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return 0;
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}
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};
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class Dictionary {
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public:
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void addActorType(uint32 id, ActorType *actorType);
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void removeActorType(uint32 id);
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ActorType *findActorType(uint32 id);
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void addSequence(uint32 id, Sequence *sequence);
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void removeSequence(uint32 id);
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Sequence *findSequence(uint32 id);
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void addTalkEntry(uint32 id, TalkEntry *talkEntry);
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void removeTalkEntry(uint32 id);
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TalkEntry *findTalkEntry(uint32 id);
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void setObjectControl(uint32 objectId, Control *control);
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Control *getObjectControl(uint32 objectId);
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protected:
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DictionaryHashMap<ActorType> _actorTypes;
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DictionaryHashMap<Sequence> _sequences;
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DictionaryHashMap<TalkEntry> _talkEntries;
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DictionaryHashMap<Control> _controls;
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_DICTIONARY_H
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