johndoe123 762be35a36 ILLUSIONS: Add more script opcodes and fix/add stuff along the way
- Unload backgrounds
- Add transparent sprite drawing
- Add AbortableThread
2018-07-20 06:43:33 +00:00

61 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_SCREEN_H
#define ILLUSIONS_SCREEN_H
#include "illusions/spritedrawqueue.h"
#include "illusions/spritedecompressqueue.h"
#include "graphics/surface.h"
namespace Illusions {
class IllusionsEngine;
class Screen {
public:
Screen(IllusionsEngine *vm);
~Screen();
Graphics::Surface *allocSurface(int16 width, int16 height);
Graphics::Surface *allocSurface(SurfInfo &surfInfo);
bool isDisplayOn();
void setDisplayOn(bool isOn);
uint16 getColorKey2();
void updateSprites();
void drawSurface10(int16 destX, int16 destY, Graphics::Surface *surface, Common::Rect &srcRect, uint16 colorKey);
void drawSurface11(int16 destX, int16 destY, Graphics::Surface *surface, Common::Rect &srcRect);
void drawSurface20(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect, uint16 colorKey);
void drawSurface21(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect);
public:
IllusionsEngine *_vm;
bool _displayOn;
uint16 _colorKey1;
uint16 _colorKey2;
SpriteDecompressQueue *_decompressQueue;
SpriteDrawQueue *_drawQueue;
Graphics::Surface *_backSurface;
};
} // End of namespace Illusions
#endif // ILLUSIONS_SCREEN_H