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https://github.com/libretro/scummvm.git
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762be35a36
- Unload backgrounds - Add transparent sprite drawing - Add AbortableThread
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ILLUSIONS_SCREEN_H
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#define ILLUSIONS_SCREEN_H
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#include "illusions/spritedrawqueue.h"
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#include "illusions/spritedecompressqueue.h"
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#include "graphics/surface.h"
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namespace Illusions {
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class IllusionsEngine;
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class Screen {
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public:
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Screen(IllusionsEngine *vm);
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~Screen();
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Graphics::Surface *allocSurface(int16 width, int16 height);
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Graphics::Surface *allocSurface(SurfInfo &surfInfo);
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bool isDisplayOn();
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void setDisplayOn(bool isOn);
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uint16 getColorKey2();
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void updateSprites();
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void drawSurface10(int16 destX, int16 destY, Graphics::Surface *surface, Common::Rect &srcRect, uint16 colorKey);
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void drawSurface11(int16 destX, int16 destY, Graphics::Surface *surface, Common::Rect &srcRect);
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void drawSurface20(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect, uint16 colorKey);
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void drawSurface21(Common::Rect &dstRect, Graphics::Surface *surface, Common::Rect &srcRect);
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public:
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IllusionsEngine *_vm;
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bool _displayOn;
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uint16 _colorKey1;
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uint16 _colorKey2;
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SpriteDecompressQueue *_decompressQueue;
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SpriteDrawQueue *_drawQueue;
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Graphics::Surface *_backSurface;
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_SCREEN_H
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