scummvm/engines/drascula/interface.cpp
Marcus Comstedt 40f9506163 The default keycolor for mouse pointers used to be 255.
This makes sense as a default for CLUT8 modes, but not really
for anything else.  As part of the gsoc2009-16bit merge, the
default was changed to "all ones", with extra code in the SDL
backend to truncate this to the depth of the mode.  However,
"all ones" (white) still isn't a very useful default for RGB modes.
So rather than jumping through hoops to provide a bad default,
it's better to remove the default altogether.  Engines which relied
on the old default of 255 have been updated to specify it explicitly.

svn-id: r47118
2010-01-07 15:07:36 +00:00

219 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "drascula/drascula.h"
#include "graphics/cursorman.h"
namespace Drascula {
void DrasculaEngine::setCursor(int cursor) {
switch (cursor) {
case kCursorCrosshair:
CursorMan.replaceCursor((const byte *)crosshairCursor, 40, 25, 20, 17, 255);
break;
case kCursorCurrentItem:
CursorMan.replaceCursor((const byte *)mouseCursor, OBJWIDTH, OBJHEIGHT, 20, 17, 255);
default:
break;
}
}
void DrasculaEngine::showCursor() {
CursorMan.showMouse(true);
}
void DrasculaEngine::hideCursor() {
CursorMan.showMouse(false);
}
bool DrasculaEngine::isCursorVisible() {
return CursorMan.isVisible();
}
void DrasculaEngine::selectVerbFromBar() {
for (int n = 0; n < 7; n++) {
if (mouseX > _verbBarX[n] && mouseX < _verbBarX[n + 1] && n > 0) {
selectVerb(n);
return;
}
}
// no verb selected
selectVerb(kVerbNone);
}
void DrasculaEngine::selectVerb(int verb) {
int c = _menuScreen ? 0 : 171;
if (currentChapter == 5) {
if (takeObject == 1 && pickedObject != 16)
addObject(pickedObject);
} else {
if (takeObject == 1)
addObject(pickedObject);
}
for (int i = 0; i < OBJHEIGHT; i++)
memcpy(mouseCursor + i * OBJWIDTH, backSurface + OBJWIDTH * verb + (c + i) * 320, OBJWIDTH);
setCursor(kCursorCurrentItem);
if (verb > 0) {
takeObject = 1;
pickedObject = verb;
} else {
takeObject = 0;
_hasName = false;
}
}
bool DrasculaEngine::confirmExit() {
byte key;
color_abc(kColorRed);
updateRoom();
centerText(_textsys[1], 160, 87);
updateScreen();
delay(100);
for (;;) {
key = getScan();
if (key != 0)
break;
}
if (key == Common::KEYCODE_ESCAPE) {
stopMusic();
return false;
}
return true;
}
void DrasculaEngine::showMenu() {
int h, n, x;
char textIcon[13];
byte *srcSurface = (currentChapter == 6) ? tableSurface : frontSurface;
x = whichObject();
strcpy(textIcon, iconName[x]);
for (n = 1; n < 43; n++) {
h = inventoryObjects[n];
if (h != 0) {
copyBackground(_polX[n], _polY[n], _itemLocations[n].x, _itemLocations[n].y,
OBJWIDTH, OBJHEIGHT, srcSurface, screenSurface);
}
copyRect(_x1d_menu[h], _y1d_menu[h], _itemLocations[n].x, _itemLocations[n].y,
OBJWIDTH, OBJHEIGHT, backSurface, screenSurface);
}
if (x < 7)
print_abc(textIcon, _itemLocations[x].x - 2, _itemLocations[x].y - 7);
}
void DrasculaEngine::clearMenu() {
int n, verbActivated = 1;
for (n = 0; n < 7; n++) {
if (mouseX > _verbBarX[n] && mouseX < _verbBarX[n + 1])
verbActivated = 0;
copyRect(OBJWIDTH * n, OBJHEIGHT * verbActivated, _verbBarX[n], 2,
OBJWIDTH, OBJHEIGHT, backSurface, screenSurface);
verbActivated = 1;
}
}
void DrasculaEngine::enterName() {
Common::KeyCode key;
flushKeyBuffer();
int v = 0, h = 0;
char select2[23];
strcpy(select2, " ");
for (;;) {
select2[v] = '-';
copyBackground(115, 14, 115, 14, 176, 9, bgSurface, screenSurface);
print_abc(select2, 117, 15);
updateScreen();
key = getScan();
if (key != 0) {
if (key >= 0 && key <= 0xFF && isalpha(key))
select2[v] = tolower(key);
else if ((key >= Common::KEYCODE_0 && key <= Common::KEYCODE_9) || key == Common::KEYCODE_SPACE)
select2[v] = key;
else if (key == Common::KEYCODE_ESCAPE)
break;
else if (key == Common::KEYCODE_RETURN) {
select2[v] = '\0';
h = 1;
break;
} else if (key == Common::KEYCODE_BACKSPACE)
select2[v] = '\0';
else
v--;
if (key == Common::KEYCODE_BACKSPACE)
v--;
else
v++;
}
if (v == 22)
v = 21;
else if (v == -1)
v = 0;
}
if (h == 1) {
strcpy(select, select2);
selectionMade = 1;
}
}
bool DrasculaEngine::checkMenuFlags() {
for (int n = 0; n < 43; n++) {
if (whichObject() == n) {
if (inventoryObjects[n] != 0 && checkAction(inventoryObjects[n]))
return true;
}
}
return false;
}
void DrasculaEngine::showMap() {
_hasName = false;
for (int l = 0; l < numRoomObjs; l++) {
if (mouseX > x1[l] && mouseY > y1[l]
&& mouseX < x2[l] && mouseY < y2[l]
&& visible[l] == 1) {
strcpy(textName, objName[l]);
_hasName = true;
}
}
}
} // End of namespace Drascula