mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
d78dba3bca
svn-id: r48279
828 lines
21 KiB
C++
828 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef TOUCHE_ENGINE_H
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#define TOUCHE_ENGINE_H
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#include "common/array.h"
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#include "common/endian.h"
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#include "common/file.h"
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#include "common/random.h"
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#include "common/rect.h"
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#include "common/util.h"
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#include "sound/mixer.h"
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#include "engines/engine.h"
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/**
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* This is the namespace of the Touche engine.
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*
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* Status of this engine: ???
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*
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* Supported games:
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* - ???
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*/
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namespace Touche {
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struct Area {
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Common::Rect r;
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int16 srcX, srcY;
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Area() {
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srcX = srcY = 0;
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}
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Area(int16 x, int16 y, int16 w, int16 h) {
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r = Common::Rect(x, y, x + w, y + h);
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srcX = srcY = 0;
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}
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bool clip(const Common::Rect &rect) {
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const int dx = r.left - rect.left;
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if (dx < 0) {
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srcX -= dx;
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}
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const int dy = r.top - rect.top;
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if (dy < 0) {
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srcY -= dy;
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}
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if (rect.left > r.left) {
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r.left = rect.left;
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}
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if (rect.top > r.top) {
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r.top = rect.top;
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}
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if (rect.right < r.right) {
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r.right = rect.right;
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}
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if (rect.bottom < r.bottom) {
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r.bottom = rect.bottom;
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}
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return (r.right > r.left && r.bottom > r.top);
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}
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};
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struct KeyChar {
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uint16 num;
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uint16 flags;
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int16 currentAnimCounter;
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int16 strNum;
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int16 walkDataNum;
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int16 spriteNum;
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Common::Rect prevBoundingRect;
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Common::Rect boundingRect;
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int16 xPos;
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int16 yPos;
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int16 zPos;
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int16 xPosPrev;
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int16 yPosPrev;
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int16 zPosPrev;
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int16 prevWalkDataNum;
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uint16 textColor;
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int16 inventoryItems[4];
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int16 money;
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int16 pointsDataNum;
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int16 currentWalkBox;
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uint16 prevPointsDataNum;
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int16 currentAnim;
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int16 facingDirection;
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int16 currentAnimSpeed;
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int16 framesList[16];
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int16 framesListCount;
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int16 currentFrame;
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int16 anim1Start;
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int16 anim1Count;
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int16 anim2Start;
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int16 anim2Count;
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int16 anim3Start;
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int16 anim3Count;
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int16 followingKeyCharNum;
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int16 followingKeyCharPos;
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uint16 sequenceDataIndex;
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uint16 sequenceDataOffset;
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int16 walkPointsListIndex;
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int16 walkPointsList[40];
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uint16 scriptDataStartOffset;
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uint16 scriptDataOffset;
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int16 *scriptStackPtr;
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int16 delay;
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int16 waitingKeyChar;
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int16 waitingKeyCharPosTable[3];
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int16 scriptStackTable[40];
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};
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struct Script {
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uint8 opcodeNum;
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uint32 dataOffset;
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int16 keyCharNum;
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uint8 *dataPtr;
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int16 *stackDataPtr;
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int16 *stackDataBasePtr;
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int16 quitFlag;
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int16 stackDataTable[500];
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void init(uint8 *data) {
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dataPtr = data;
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stackDataPtr = stackDataBasePtr = &stackDataTable[499];
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dataOffset = 0;
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quitFlag = 0;
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}
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uint8 readByte(uint32 offs) const {
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return *(dataPtr + offs);
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}
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int16 readWord(uint32 offs) const {
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return READ_LE_UINT16(dataPtr + offs);
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}
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uint8 readNextByte() {
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uint8 val = readByte(dataOffset);
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++dataOffset;
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return val;
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}
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int16 readNextWord() {
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int16 val = readWord(dataOffset);
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dataOffset += 2;
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return val;
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}
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};
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struct TalkEntry {
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int16 otherKeyChar;
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int16 talkingKeyChar;
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int16 num;
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};
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struct ConversationChoice {
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int16 num;
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int16 msg;
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};
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struct AnimationEntry {
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int16 num;
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int16 x;
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int16 y;
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int16 dx;
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int16 dy;
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int16 posNum;
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int16 delayCounter;
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int16 displayCounter;
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Common::Rect displayRect;
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};
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struct SequenceEntry {
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int16 sprNum;
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int16 seqNum;
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};
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struct SpriteData {
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uint32 size;
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uint8 *ptr;
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uint16 bitmapWidth;
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uint16 bitmapHeight;
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uint16 w;
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uint16 h;
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};
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struct InventoryState {
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int16 displayOffset;
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int16 lastItem;
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int16 itemsPerLine;
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int16 *itemsList;
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};
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struct ProgramPointData {
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int16 x, y, z;
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int16 order;
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};
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struct ProgramWalkData {
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int16 point1;
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int16 point2;
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int16 clippingRect;
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int16 area1;
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int16 area2;
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};
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struct ProgramAreaData {
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Area area;
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int16 id;
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int16 state;
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int16 animCount;
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int16 animNext;
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};
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struct ProgramBackgroundData {
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Area area;
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int16 type;
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int16 offset;
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int16 scaleMul;
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int16 scaleDiv;
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};
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struct ProgramHitBoxData {
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int16 item;
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int16 talk;
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uint16 state;
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int16 str;
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int16 defaultStr;
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int16 actions[8];
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Common::Rect hitBoxes[2];
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};
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struct ProgramActionScriptOffsetData {
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int16 object1;
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int16 action;
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int16 object2;
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uint16 offset;
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};
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struct ProgramKeyCharScriptOffsetData {
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int16 keyChar;
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uint16 offset;
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};
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struct ProgramConversationData {
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int16 num;
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uint16 offset;
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int16 msg;
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};
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enum {
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kDebugEngine = 1 << 0,
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kDebugGraphics = 1 << 1,
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kDebugResource = 1 << 2,
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kDebugOpcodes = 1 << 3,
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kDebugMenu = 1 << 4
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};
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enum ResourceType {
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kResourceTypeRoomImage = 0,
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kResourceTypeSequence,
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kResourceTypeSpriteImage,
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kResourceTypeIconImage,
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kResourceTypeRoomInfo,
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kResourceTypeProgram,
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kResourceTypeMusic,
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kResourceTypeSound
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};
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enum TalkMode {
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kTalkModeTextOnly = 0,
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kTalkModeVoiceOnly,
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kTalkModeVoiceAndText,
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kTalkModeCount
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};
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enum ScriptFlag {
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kScriptStopped = 1 << 0,
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kScriptPaused = 1 << 1
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};
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enum SaveLoadMode {
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kSaveGameState = 0,
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kLoadGameState
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};
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enum InventoryArea {
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kInventoryCharacter = 0,
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kInventoryMoneyDisplay,
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kInventoryGoldCoins,
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kInventorySilverCoins,
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kInventoryMoney,
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kInventoryScroller1,
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kInventoryObject1,
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kInventoryObject2,
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kInventoryObject3,
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kInventoryObject4,
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kInventoryObject5,
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kInventoryObject6,
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kInventoryScroller2
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};
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enum {
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kScreenWidth = 640,
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kScreenHeight = 400,
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kRoomHeight = 352,
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kStartupEpisode = 90,
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kCycleDelay = 1000 / (1193180 / 32768),
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kIconWidth = 58,
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kIconHeight = 42,
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kCursorWidth = 58,
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kCursorHeight = 42,
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kTextHeight = 16,
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kMaxProgramDataSize = 61440,
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kMaxSaveStates = 100
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};
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enum StringType {
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kStringTypeDefault,
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kStringTypeConversation
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};
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void readGameStateDescription(Common::ReadStream *f, char *description, int len);
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Common::String generateGameStateFileName(const char *target, int slot, bool prefixOnly = false);
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int getGameStateFileSlot(const char *filename);
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enum GameState {
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kGameStateGameLoop,
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kGameStateOptionsDialog,
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kGameStateQuitDialog
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};
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class MidiPlayer;
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class ToucheEngine: public Engine {
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public:
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enum {
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NUM_FLAGS = 2000,
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NUM_KEYCHARS = 32,
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NUM_SPRITES = 7,
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NUM_SEQUENCES = 7,
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NUM_CONVERSATION_CHOICES = 40,
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NUM_TALK_ENTRIES = 16,
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NUM_ANIMATION_ENTRIES = 4,
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NUM_INVENTORY_ITEMS = 100,
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NUM_DIRTY_RECTS = 30,
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NUM_DIRECTIONS = 135
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};
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typedef void (ToucheEngine::*OpcodeProc)();
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ToucheEngine(OSystem *system, Common::Language language);
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virtual ~ToucheEngine();
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// Engine APIs
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virtual Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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virtual void syncSoundSettings();
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protected:
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bool detectGame();
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void restart();
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void readConfigurationSettings();
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void writeConfigurationSettings();
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void mainLoop();
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void processEvents(bool handleKeyEvents = true);
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void runCycle();
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int16 getRandomNumber(int max);
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void changePaletteRange();
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void playSoundInRange();
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void resetSortedKeyCharsTable();
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void setupEpisode(int num);
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void setupNewEpisode();
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void drawKeyChar(KeyChar *key);
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void sortKeyChars();
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void runKeyCharScript(KeyChar *key);
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void runCurrentKeyCharScript(int mode);
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void executeScriptOpcode(int16 param);
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void initKeyChars(int keyChar);
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void setKeyCharTextColor(int keyChar, uint16 color);
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void waitForKeyCharPosition(int keyChar);
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void setKeyCharBox(int keyChar, int value);
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void setKeyCharFrame(int keyChar, int16 type, int16 value1, int16 value2);
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void setKeyCharFacingDirection(int keyChar, int16 dir);
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void initKeyCharScript(int keyChar, int16 spriteNum, int16 seqDataIndex, int16 seqDataOffs);
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uint16 findProgramKeyCharScriptOffset(int keyChar) const;
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bool scrollRoom(int keyChar);
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void drawIcon(int x, int y, int num);
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void centerScreenToKeyChar(int keyChar);
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void waitForKeyCharsSet();
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void redrawRoom();
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void fadePalette(int firstColor, int colorCount, int scale, int scaleInc, int fadingStepsCount);
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void fadePaletteFromFlags();
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void moveKeyChar(uint8 *dst, int dstPitch, KeyChar *key);
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void changeKeyCharFrame(KeyChar *key, int keyChar);
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void setKeyCharRandomFrame(KeyChar *key);
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void setKeyCharMoney();
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const char *getString(int num) const;
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int getStringWidth(int num) const;
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void drawString(uint16 color, int x, int y, int16 num, StringType strType = kStringTypeDefault);
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void drawGameString(uint16 color, int x1, int y, const char *str);
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int restartKeyCharScriptOnAction(int action, int obj1, int obj2);
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void buildSpriteScalingTable(int z1, int z2);
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void drawSpriteOnBackdrop(int num, int x, int y);
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void updateTalkFrames(int keyChar);
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void setKeyCharTalkingFrame(int keyChar);
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void lockUnlockHitBox(int num, int lock);
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void drawHitBoxes();
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void showCursor(bool show);
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void setCursor(int num);
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void setDefaultCursor(int num);
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void handleLeftMouseButtonClickOnInventory();
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void handleRightMouseButtonClickOnInventory();
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void handleMouseInput(int flag);
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void handleMouseClickOnRoom(int flag);
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void handleMouseClickOnInventory(int flag);
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void scrollScreenToPos(int num);
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void clearRoomArea();
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void startNewMusic();
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void startNewSound();
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void updateSpeech();
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int handleActionMenuUnderCursor(const int16 *actions, int offs, int y, int str);
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void redrawBackground();
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void addRoomArea(int num, int flag);
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void updateRoomAreas(int num, int flags);
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void setRoomAreaState(int num, uint16 state);
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void findAndRedrawRoomRegion(int num);
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void updateRoomRegions();
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void redrawRoomRegion(int num, bool markForRedraw);
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void initInventoryObjectsTable();
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void initInventoryLists();
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void setupInventoryAreas();
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void drawInventory(int index, int flag);
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void drawAmountOfMoneyInInventory();
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void packInventoryItems(int index);
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void appendItemToInventoryList(int index);
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void addItemToInventory(int inventory, int16 item);
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void removeItemFromInventory(int inventory, int16 item);
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void resetTalkingVars();
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int updateKeyCharTalk(int pauseFlag);
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const char *formatTalkText(int *y, int *h, const char *text);
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void addToTalkTable(int talkingKeyChar, int num, int otherKeyChar);
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void removeFromTalkTable(int keyChar);
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void addConversationChoice(int16 num);
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void removeConversationChoice(int16 num);
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void runConversationScript(uint16 offset);
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void findConversationByNum(int16 num);
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void clearConversationChoices();
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void scrollDownConversationChoice();
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void scrollUpConversationChoice();
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void drawCharacterConversation();
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void drawConversationString(int num, uint16 color);
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void clearConversationArea();
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void setupConversationScript(int num);
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void handleConversation();
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void buildWalkPointsList(int keyChar);
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int findWalkDataNum(int pointNum1, int pointNum2);
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void changeWalkPath(int num1, int num2, int16 val);
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void adjustKeyCharPosToWalkBox(KeyChar *key, int moveType);
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void lockWalkPath(int num1, int num2);
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void unlockWalkPath(int num1, int num2);
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void resetPointsData(int num);
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bool sortPointsData(int num1, int num2);
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void updateKeyCharWalkPath(KeyChar *key, int16 dx, int16 dy, int16 dz);
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void markWalkPoints(int keyChar);
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void buildWalkPath(int dstPosX, int dstPosY, int keyChar);
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void addToAnimationTable(int num, int posNum, int keyChar, int delayCounter);
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void copyAnimationImage(int dstX, int dstY, int w, int h, const uint8 *src, int srcX, int srcY, int fillColor);
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void drawAnimationImage(AnimationEntry *anim);
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void processAnimationTable();
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void clearAnimationTable();
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void addToDirtyRect(const Common::Rect &r);
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void clearDirtyRects();
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void setPalette(int firstColor, int colorCount, int redScale, int greenScale, int blueScale);
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void updateScreenArea(int x, int y, int w, int h);
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void updateEntireScreen();
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void updateDirtyScreenAreas();
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void updatePalette();
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void saveGameStateData(Common::WriteStream *stream);
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void loadGameStateData(Common::ReadStream *stream);
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virtual Common::Error saveGameState(int num, const char *description);
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virtual Common::Error loadGameState(int num);
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virtual bool canLoadGameStateCurrently();
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virtual bool canSaveGameStateCurrently();
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void setupOpcodes();
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void op_nop();
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void op_jnz();
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void op_jz();
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void op_jmp();
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void op_true();
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void op_false();
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void op_push();
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void op_testFalse();
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void op_add();
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void op_sub();
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void op_mul();
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void op_div();
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void op_mod();
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void op_and();
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void op_or();
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void op_not();
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void op_testGreater();
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void op_testEquals();
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void op_testLower();
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void op_fetchScriptWord();
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void op_testGreaterOrEquals();
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void op_testLowerOrEquals();
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void op_testNotEquals();
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void op_endConversation();
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void op_stopScript();
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void op_getFlag();
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void op_setFlag();
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void op_fetchScriptByte();
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void op_getKeyCharWalkBox();
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void op_startSound();
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void op_moveKeyCharToPos();
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void op_loadRoom();
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void op_updateRoom();
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void op_startTalk();
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void op_loadSprite();
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void op_loadSequence();
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void op_setKeyCharBox();
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void op_initKeyCharScript();
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void op_setKeyCharFrame();
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void op_setKeyCharDirection();
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void op_clearConversationChoices();
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void op_addConversationChoice();
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void op_removeConversationChoice();
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void op_getInventoryItem();
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void op_setInventoryItem();
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void op_startEpisode();
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void op_setConversationNum();
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void op_enableInput();
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void op_disableInput();
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void op_faceKeyChar();
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void op_getKeyCharCurrentAnim();
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void op_getCurrentKeyChar();
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void op_isKeyCharActive();
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|
void op_setPalette();
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|
void op_changeWalkPath();
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|
void op_lockWalkPath();
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|
void op_initializeKeyChar();
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void op_setupWaitingKeyChars();
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|
void op_updateRoomAreas();
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|
void op_unlockWalkPath();
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|
void op_addItemToInventoryAndRedraw();
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|
void op_giveItemTo();
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|
void op_setHitBoxText();
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|
void op_fadePalette();
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|
void op_getInventoryItemFlags();
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|
void op_drawInventory();
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|
void op_stopKeyCharScript();
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|
void op_restartKeyCharScript();
|
|
void op_getKeyCharCurrentWalkBox();
|
|
void op_getKeyCharPointsDataNum();
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|
void op_setupFollowingKeyChar();
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|
void op_startAnimation();
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|
void op_setKeyCharTextColor();
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|
void op_startMusic();
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|
void op_sleep();
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|
void op_setKeyCharDelay();
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|
void op_lockHitBox();
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|
void op_removeItemFromInventory();
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|
void op_unlockHitBox();
|
|
void op_addRoomArea();
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|
void op_setKeyCharFlags();
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|
void op_unsetKeyCharFlags();
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|
void op_loadSpeechSegment();
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|
void op_drawSpriteOnBackdrop();
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|
void op_startPaletteFadeIn();
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|
void op_startPaletteFadeOut();
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|
void op_setRoomAreaState();
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|
|
|
void res_openDataFile();
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|
void res_closeDataFile();
|
|
void res_allocateTables();
|
|
void res_deallocateTables();
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|
uint32 res_getDataOffset(ResourceType type, int num, uint32 *size = NULL);
|
|
void res_loadSpriteImage(int num, uint8 *dst);
|
|
void res_loadProgram(int num);
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|
void res_decodeProgramData();
|
|
void res_loadRoom(int num);
|
|
void res_loadSprite(int num, int index);
|
|
void res_loadSequence(int num, int index);
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|
void res_decodeScanLineImageRLE(uint8 *dst, int lineWidth);
|
|
void res_loadBackdrop();
|
|
void res_loadImage(int num, uint8 *dst);
|
|
void res_loadImageHelper(uint8 *imgData, int imgWidth, int imgHeight);
|
|
void res_loadSound(int flag, int num);
|
|
void res_stopSound();
|
|
void res_loadMusic(int num);
|
|
void res_loadSpeech(int num);
|
|
void res_loadSpeechSegment(int num);
|
|
void res_stopSpeech();
|
|
|
|
void drawButton(void *button);
|
|
void redrawMenu(void *menu);
|
|
void handleMenuAction(void *menu, int actionId);
|
|
void handleOptions(int forceDisplay);
|
|
void drawActionsPanel(int dstX, int dstY, int deltaX, int deltaY);
|
|
void drawConversationPanelBorder(int dstY, int srcX, int srcY);
|
|
void drawConversationPanel();
|
|
void printStatusString(const char *str);
|
|
void clearStatusString();
|
|
int displayQuitDialog();
|
|
void displayTextMode(int str);
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|
|
|
Common::Point getMousePos() const;
|
|
|
|
MidiPlayer *_midiPlayer;
|
|
|
|
Common::Language _language;
|
|
Common::RandomSource _rnd;
|
|
|
|
bool _inp_leftMouseButtonPressed;
|
|
bool _inp_rightMouseButtonPressed;
|
|
int _disabledInputCounter;
|
|
bool _hideInventoryTexts;
|
|
GameState _gameState;
|
|
bool _displayQuitDialog;
|
|
int _saveLoadCurrentPage;
|
|
int _saveLoadCurrentSlot;
|
|
|
|
int _newMusicNum;
|
|
int _currentMusicNum;
|
|
int _newSoundNum;
|
|
int _newSoundDelay;
|
|
int _newSoundPriority;
|
|
int _playSoundCounter;
|
|
bool _speechPlaying;
|
|
Audio::SoundHandle _sfxHandle;
|
|
Audio::SoundHandle _speechHandle;
|
|
|
|
int16 _inventoryList1[101];
|
|
int16 _inventoryList2[101];
|
|
int16 _inventoryList3[7];
|
|
InventoryState _inventoryStateTable[3];
|
|
int16 _inventoryItemsInfoTable[NUM_INVENTORY_ITEMS];
|
|
int16 *_inventoryVar1;
|
|
int16 *_inventoryVar2;
|
|
int _currentCursorObject;
|
|
Common::Rect _inventoryAreasTable[13];
|
|
|
|
int _talkTextMode;
|
|
int _talkListEnd;
|
|
int _talkListCurrent;
|
|
bool _talkTextRectDefined;
|
|
bool _talkTextDisplayed;
|
|
bool _talkTextInitialized;
|
|
bool _skipTalkText;
|
|
int _talkTextSpeed;
|
|
int _keyCharTalkCounter;
|
|
int _talkTableLastTalkingKeyChar;
|
|
int _talkTableLastOtherKeyChar;
|
|
int _talkTableLastStringNum;
|
|
int _objectDescriptionNum;
|
|
TalkEntry _talkTable[NUM_TALK_ENTRIES];
|
|
|
|
bool _conversationChoicesUpdated;
|
|
int _conversationReplyNum;
|
|
bool _conversationEnded;
|
|
int _conversationNum;
|
|
int _scrollConversationChoiceOffset;
|
|
int _currentConversation;
|
|
bool _disableConversationScript;
|
|
bool _conversationAreaCleared;
|
|
ConversationChoice _conversationChoicesTable[NUM_CONVERSATION_CHOICES];
|
|
|
|
int16 _flagsTable[NUM_FLAGS];
|
|
KeyChar _keyCharsTable[NUM_KEYCHARS];
|
|
KeyChar *_sortedKeyCharsTable[NUM_KEYCHARS];
|
|
int _currentKeyCharNum;
|
|
|
|
int _newEpisodeNum;
|
|
int _currentEpisodeNum;
|
|
|
|
int _currentAmountOfMoney;
|
|
int _giveItemToKeyCharNum;
|
|
int _giveItemToObjectNum;
|
|
int _giveItemToCounter;
|
|
int _currentRoomNum;
|
|
int _waitingSetKeyCharNum1;
|
|
int _waitingSetKeyCharNum2;
|
|
int _waitingSetKeyCharNum3;
|
|
uint8 _updatedRoomAreasTable[200];
|
|
Common::Rect _moveKeyCharRect;
|
|
Common::Point _screenOffset;
|
|
int _currentObjectNum;
|
|
int _processRandomPaletteCounter;
|
|
int16 _spriteScalingIndex[1000];
|
|
int16 _spriteScalingTable[1000];
|
|
|
|
bool _fastWalkMode;
|
|
bool _fastMode;
|
|
|
|
AnimationEntry _animationTable[NUM_ANIMATION_ENTRIES];
|
|
|
|
Script _script;
|
|
const OpcodeProc *_opcodesTable;
|
|
int _numOpcodes;
|
|
|
|
Common::File _fData;
|
|
Common::File _fSpeech[2];
|
|
int _compressedSpeechData;
|
|
|
|
uint8 *_textData;
|
|
uint8 *_backdropBuffer;
|
|
uint8 *_menuKitData;
|
|
uint8 *_convKitData;
|
|
uint8 *_sequenceDataTable[NUM_SEQUENCES];
|
|
uint8 *_programData;
|
|
uint32 _programDataSize;
|
|
uint8 *_mouseData;
|
|
uint8 *_iconData;
|
|
|
|
SpriteData _spritesTable[NUM_SPRITES];
|
|
SequenceEntry _sequenceEntryTable[NUM_SEQUENCES];
|
|
int _currentBitmapWidth;
|
|
int _currentBitmapHeight;
|
|
int _currentImageWidth;
|
|
int _currentImageHeight;
|
|
int _roomWidth;
|
|
|
|
uint8 *_programTextDataPtr;
|
|
Common::Array<Common::Rect> _programRectsTable;
|
|
Common::Array<ProgramPointData> _programPointsTable;
|
|
Common::Array<ProgramWalkData> _programWalkTable;
|
|
Common::Array<ProgramAreaData> _programAreaTable;
|
|
Common::Array<ProgramBackgroundData> _programBackgroundTable;
|
|
Common::Array<ProgramHitBoxData> _programHitBoxTable;
|
|
Common::Array<ProgramActionScriptOffsetData> _programActionScriptOffsetTable;
|
|
Common::Array<ProgramKeyCharScriptOffsetData> _programKeyCharScriptOffsetTable;
|
|
Common::Array<ProgramConversationData> _programConversationTable;
|
|
Common::Rect _cursorObjectRect;
|
|
Common::Rect _talkTextRect, _talkTextRect2;
|
|
Common::Rect _screenRect;
|
|
Common::Rect _roomAreaRect;
|
|
|
|
bool _roomNeedRedraw;
|
|
int _fullRedrawCounter;
|
|
int _menuRedrawCounter;
|
|
uint8 *_offscreenBuffer;
|
|
uint8 _paletteBuffer[256 * 4];
|
|
Common::Rect _dirtyRectsTable[NUM_DIRTY_RECTS];
|
|
int _dirtyRectsTableCount;
|
|
|
|
static const uint8 _directionsTable[NUM_DIRECTIONS];
|
|
};
|
|
|
|
/*
|
|
FLAGS LIST
|
|
|
|
115 : don't set backdrop palette on room loading
|
|
118 : current amount of money
|
|
119 : current cursor object
|
|
176 : keychar max direction
|
|
266 : keychar direction override
|
|
267 : don't decode picture/sprite images (in load_image_helper)
|
|
268 : don't decode picture/sprite images
|
|
269 : disable room background animations
|
|
270 : play random sound
|
|
290 : process random palette
|
|
295 : game cycle counter (incremented)
|
|
296 : game cycle counter (incremented)
|
|
297 : game cycle counter (incremented)
|
|
298 : game cycle counter (decremented)
|
|
299 : game cycle counter (decremented)
|
|
600 : last ascii key press
|
|
603 : fade palette "scale" increment (in vbl handler)
|
|
605 : fade palette "scale"
|
|
606 : inventory redraw disabled
|
|
607 : first palette color to fade
|
|
608 : last palette color to fade
|
|
609 : max fade palette "scale"
|
|
610 : min fade palette "scale"
|
|
611 : quit game
|
|
612 : random number modulo
|
|
613 : last generated random number
|
|
614 : room scroll x offset
|
|
615 : room scroll y offset
|
|
616 : disable room scrolling
|
|
617 : current speech file number
|
|
618 : hide mouse cursor
|
|
621 : enable french version "features"
|
|
902 : debug/draw walk boxes
|
|
911 : load scripts/programs from external files
|
|
*/
|
|
|
|
} // namespace Touche
|
|
|
|
#endif
|