scummvm/scumm
2003-07-21 22:30:15 +00:00
..
smush fixed regression caused by me 2003-07-20 19:50:32 +00:00
.cvsignore
actor.cpp Fix for bug #770690 and bug #774783 2003-07-21 21:59:07 +00:00
actor.h removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) 2003-07-02 13:47:03 +00:00
akos.cpp Moved out akos_compare (no reason for it to be member of class Scumm) 2003-06-26 22:50:01 +00:00
akos.h made scale table const again; some cleanup in setupBompScale 2003-06-19 16:03:12 +00:00
base-costume.cpp C64 costumes work now enough to be recognizable 2003-07-13 10:35:05 +00:00
base-costume.h move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) 2003-07-08 10:49:13 +00:00
bomp.cpp the _bompBitsTable really tells the number of 1 bits in a given byte 2003-06-19 17:50:18 +00:00
bomp.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
boxes.cpp fixing bug #774783 for the VGA version, too - and I bet the FmTowns version will need this fix, too 2003-07-21 22:11:33 +00:00
boxes.h removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) 2003-07-02 13:47:03 +00:00
bundle.cpp added vc7 files and fixed warnings. vc6 is no longer supported by me 2003-07-19 14:26:25 +00:00
bundle.h cleanup 2003-06-27 00:10:17 +00:00
camera.cpp only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109) 2003-07-07 22:17:20 +00:00
charset.cpp moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical 2003-07-19 18:18:01 +00:00
charset.h correct shadow color in Zak256 2003-06-26 21:41:53 +00:00
costume.cpp moved up code for v1 setActorPalette func 2003-07-19 20:10:40 +00:00
costume.h again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS 2003-07-08 16:31:01 +00:00
debugger.cpp Fix for #775275 : debugger support on WinCE 2003-07-21 22:30:15 +00:00
debugger.h added box matrix debug command 2003-05-31 14:32:35 +00:00
dialogs.cpp factored out some duplicate code into a new method translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) 2003-07-15 21:30:53 +00:00
dialogs.h fix for bug #766119: help screen: '.' is listed incorrectly 2003-07-07 22:33:07 +00:00
gfx.cpp typo 2003-07-20 01:00:16 +00:00
gfx.h added initial form of v1 costume codec (NOT WORKING, i think) 2003-06-19 10:45:21 +00:00
help.cpp Add Indy3 FM Towns support, patch #773434 2003-07-18 05:49:21 +00:00
help.h Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO) 2003-07-15 00:20:04 +00:00
imuse_digi.cpp debug/warning/error all automatically output a newline 2003-07-13 16:22:17 +00:00
imuse_digi.h lots of mixer cleanup / refactoring / reengineering 2003-06-21 23:29:34 +00:00
imuse_internal.h Some last SysEx cleanup. 2003-06-01 04:05:13 +00:00
imuse_player.cpp sync implementation with interface 2003-06-27 19:31:36 +00:00
imuse.cpp replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date 2003-07-15 02:16:33 +00:00
imuse.h updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*) 2003-07-05 15:19:11 +00:00
instrument.cpp const 2003-07-03 23:44:28 +00:00
instrument.h fixed two leaks 2003-07-04 13:16:48 +00:00
intern.h Fix recursive calls of object scripts. In V2 for each object two script 2003-07-18 18:55:04 +00:00
module.mk Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog 2003-06-14 21:18:14 +00:00
nut_renderer.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
nut_renderer.h fixed warning regarding overloaded virtual methods 2003-07-04 11:19:25 +00:00
object.cpp this FIXME is obsoleted by my recent fix for getMaskFromBox 2003-06-30 22:22:04 +00:00
object.h
player_v2.cpp cleanup 2003-06-27 00:10:17 +00:00
player_v2.h updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*) 2003-07-05 15:19:11 +00:00
resource_v2.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
resource_v3.cpp Add Indy3 FM Towns support, patch #773434 2003-07-18 05:49:21 +00:00
resource_v4.cpp
resource.cpp added getResourceSize method 2003-07-21 21:28:47 +00:00
resource.h added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe 2003-06-26 00:47:39 +00:00
saveload.cpp Fix for Bug [766851] ALL: MIDI fragment repeats after close ups 2003-07-15 10:16:45 +00:00
saveload.h moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) 2003-06-15 01:42:19 +00:00
script_v2.cpp updated opcode "Actor Set Color" in o2_ActorSet func, it's based on dissassembly, why it was "i = 3" ? 2003-07-19 16:10:15 +00:00
script_v5.cpp Add Indy3 FM Towns support, patch #773434 2003-07-18 05:49:21 +00:00
script_v6.cpp improved stampObject opcode for FT mine field, still layers? problem 2003-07-20 21:01:06 +00:00
script_v8.cpp some comments 2003-07-16 20:50:26 +00:00
script.cpp Add Indy3 FM Towns support, patch #773434 2003-07-18 05:49:21 +00:00
scumm.h added getResourceSize method 2003-07-21 21:28:47 +00:00
scummvm.cpp Fix for #775275 : debugger support on WinCE 2003-07-21 22:30:15 +00:00
sound.cpp Small update to Amogs sfx support for indy3/loom, patch #771355 2003-07-19 16:07:33 +00:00
sound.h fix for bug #769744 (COMI: Trying to append to a nonexistant stream) 2003-07-14 21:37:45 +00:00
string.cpp moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical 2003-07-19 18:18:01 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
verbs.cpp factored out some duplicate code into a new method translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) 2003-07-15 21:30:53 +00:00
verbs.h