mirror of
https://github.com/libretro/scummvm.git
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177 lines
4.4 KiB
C++
177 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HOPKINS_SOUND_H
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#define HOPKINS_SOUND_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/wave.h"
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#include "audio/mixer.h"
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namespace Hopkins {
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class VoiceItem {
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public:
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int _status;
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int _wavIndex;
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int fieldC;
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int field14;
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};
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class SwavItem {
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public:
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bool _active;
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Audio::RewindableAudioStream *_audioStream;
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Audio::SoundHandle _soundHandle;
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bool freeSample;
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};
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class MwavItem {
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public:
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bool _active;
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Audio::RewindableAudioStream *_audioStream;
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Audio::SoundHandle _soundHandle;
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};
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#define MUSIC_WAVE_COUNT 50
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class MusicItem {
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public:
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bool _active;
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bool _isPlaying;
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Common::String _string;
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int _mwavIndexes[MUSIC_WAVE_COUNT];
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byte unused_mb[100];
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int _currentIndex;
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};
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class SoundItem {
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public:
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bool _active;
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};
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#define VOICE_COUNT 3
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#define SWAV_COUNT 50
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#define MWAV_COUNT 50
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#define SOUND_COUNT 10
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class HopkinsEngine;
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class SoundManager {
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private:
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HopkinsEngine *_vm;
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int VOICE_STAT(int voiceIndex);
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void STOP_VOICE(int voiceIndex);
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void SDL_LVOICE(size_t filePosition, size_t entryLength);
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void PLAY_VOICE_SDL();
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bool DEL_SAMPLE_SDL(int wavIndex);
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bool SDL_LoadVoice(const Common::String &filename, size_t fileOffset, size_t entryLength, SwavItem &item);
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void LOAD_SAMPLE2_SDL(int wavIndex, const Common::String &filename, bool freeSample);
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void LOAD_NWAV(const Common::String &file, int wavIndex);
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void PLAY_NWAV(int wavIndex);
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void DEL_NWAV(int wavIndex);
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void PLAY_SAMPLE_SDL(int voiceIndex, int wavIndex);
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void LOAD_MSAMPLE(int mwavIndex, const Common::String &file);
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void DEL_MSAMPLE(int mwavIndex);
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/**
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* Checks the music structure to see if music playback is active, and whether
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* it needs to move to the next WAV file
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*/
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void checkMusic();
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/**
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* Checks voices to see if they're finished
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*/
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void checkVoices();
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/**
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* Creates an audio stream based on a passed raw stream
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*/
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Audio::RewindableAudioStream *makeSoundStream(Common::SeekableReadStream *stream);
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public:
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int SPECIAL_SOUND;
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int SOUNDVOL;
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int VOICEVOL;
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int MUSICVOL;
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int OLD_SOUNDVOL;
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int OLD_MUSICVOL;
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int OLD_VOICEVOL;
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bool SOUNDOFF;
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bool MUSICOFF;
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bool VOICEOFF;
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bool TEXTOFF;
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bool SOUND_FLAG;
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bool VBL_MERDE;
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int SOUND_NUM;
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bool MOD_FLAG;
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int old_music;
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VoiceItem Voice[VOICE_COUNT];
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SwavItem Swav[SWAV_COUNT];
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MwavItem Mwav[MWAV_COUNT];
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SoundItem SOUND[SOUND_COUNT];
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MusicItem Music;
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public:
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SoundManager();
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~SoundManager();
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void setParent(HopkinsEngine *vm);
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void WSOUND_INIT();
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void VERIF_SOUND();
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void LOAD_ANM_SOUND();
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void playAnim_SOUND(int soundNumber);
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void LOAD_WAV(const Common::String &file, int wavIndex);
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void WSOUND(int soundNumber);
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void WSOUND_OFF();
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void PLAY_MOD(const Common::String &file);
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void LOAD_MUSIC(const Common::String &file);
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void PLAY_MUSIC();
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void STOP_MUSIC();
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void DEL_MUSIC();
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bool VOICE_MIX(int voiceId, int voiceMode);
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void DEL_SAMPLE(int soundIndex);
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void PLAY_SOUND(const Common::String &file);
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void PLAY_SOUND2(const Common::String &file2);
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void MODSetSampleVolume();
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void MODSetVoiceVolume();
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void MODSetMusicVolume(int volume);
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void CHARGE_SAMPLE(int wavIndex, const Common::String &file);
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void PLAY_SAMPLE(int wavIndex, int voiceMode);
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void PLAY_SAMPLE2(int idx);
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void PLAY_WAV(int wavIndex);
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void syncSoundSettings();
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void updateScummVMSoundSettings();
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void checkSounds();
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Common::String setExtension(const Common::String &str, const Common::String &ext);
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};
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} // End of namespace Hopkins
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#endif /* HOPKINS_SOUND_H */
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