mirror of
https://github.com/libretro/scummvm.git
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85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef M4_M4_SCENE_H
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#define M4_M4_SCENE_H
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class View;
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#include "m4/scene.h"
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namespace M4 {
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#define TITLE_SCENE_BURGER 951 // 951 = intro, 901 = demo menu, 971 = first scene
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#define MAINMENU_SCENE_BURGER 903
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#define FIRST_SCENE 101
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class M4SceneResources : public SceneResources {
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public:
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int32 frontY, backY;
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int32 frontScale, backScale;
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int16 depthTable[16];
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int32 railNodeCount; // # of rails
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int32 parallaxCount;
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HotSpotList *parallax;
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};
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class M4Scene : public Scene {
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private:
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M4Engine *_vm;
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M4SceneResources _sceneResources;
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SpriteAsset *_sceneSprites;
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SpriteAsset *_walkerSprite;
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byte *_inverseColorTable;
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void loadSceneSprites(int sceneNumber);
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void loadSceneResources(int sceneNumber);
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void loadSceneInverseColorTable(int sceneNumber);
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void loadSceneSpriteCodes(int sceneNumber);
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void nextCommonCursor();
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public:
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M4Scene(M4Engine *vm);
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virtual ~M4Scene();
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// Methods that differ between engines
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virtual void loadScene(int sceneNumber);
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virtual void leaveScene();
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virtual void loadSceneCodes(int sceneNumber, int index = 0);
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virtual void show();
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virtual void mouseMove(int x, int y);
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virtual void leftClick(int x, int y);
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virtual void rightClick(int x, int y);
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virtual void update();
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virtual void showHotSpots();
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byte *getInverseColorTable() const { return _inverseColorTable; }
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M4InterfaceView *getInterface() { return (M4InterfaceView *)_interfaceSurface; }
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M4SceneResources &getSceneResources() { return _sceneResources; }
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void setStatusText(const char *text);
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void setAction(int action, int objectId = -1);
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};
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} // End of namespace M4
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#endif
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