mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef M4_SAVELOAD_H
|
|
#define M4_SAVELOAD_H
|
|
|
|
#include "m4/graphics.h"
|
|
#include "common/ptr.h"
|
|
|
|
#define MAX_SAVEGAME_NAME 80
|
|
|
|
namespace M4 {
|
|
|
|
typedef Common::List<Common::String> SaveGameList;
|
|
typedef SaveGameList::iterator SaveGameIterator;
|
|
|
|
class SaveLoad {
|
|
private:
|
|
MadsM4Engine *_vm;
|
|
bool _emulateOriginal;
|
|
|
|
const char *generateSaveName(int slotNumber);
|
|
public:
|
|
SaveLoad(MadsM4Engine *vm);
|
|
|
|
bool hasSaves();
|
|
SaveGameList *getSaves();
|
|
M4Surface *getThumbnail(int slotNumber);
|
|
bool load(int slotNumber);
|
|
bool save(int slotNumber, Common::String saveName);
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|