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https://github.com/libretro/scummvm.git
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a4610df482
I manually resolved all conflicts, and inspected every single change. Many were due to the version string mismatch and thus easily resolved. The MSVC project files add in the 1-3-0 branch were not merged, neither where the changes to gui/themes/translations.dat. Conflicts: NEWS backends/base-backend.cpp backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp backends/module.mk backends/platform/ds/arm9/makefile backends/platform/psp/README.PSP backends/platform/samsungtv/main.cpp backends/platform/samsungtv/samsungtv.cpp backends/saves/posix/posix-saves.cpp base/commandLine.cpp base/internal_version.h base/main.cpp common/array.h configure devtools/create_project/create_project.cpp dists/android/AndroidManifest.xml dists/android/plugin-manifest.xml dists/iphone/Info.plist dists/irix/scummvm.spec dists/macosx/Info.plist dists/redhat/scummvm-tools.spec dists/redhat/scummvm.spec dists/scummvm.rc dists/slackware/scummvm.SlackBuild dists/wii/meta.xml engines/sci/parser/vocabulary.cpp engines/tinsel/handle.cpp gui/themes/translations.dat
707 lines
20 KiB
C++
707 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Font management and font drawing module
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/resource.h"
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#include "saga/scene.h"
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#include "saga/font.h"
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#include "saga/render.h"
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namespace Saga {
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Font::Font(SagaEngine *vm) : _vm(vm) {
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int i;
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// Load font module resource context
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assert(_vm->getFontsCount() > 0);
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_fonts.resize(_vm->getFontsCount());
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for (i = 0; i < _vm->getFontsCount(); i++) {
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#ifdef __DS__
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_fonts[i].outline.font = NULL;
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_fonts[i].normal.font = NULL;
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#endif
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loadFont(&_fonts[i], _vm->getFontDescription(i)->fontResourceId);
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}
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_fontMapping = 0;
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}
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Font::~Font() {
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debug(8, "Font::~Font(): Freeing fonts.");
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#ifdef __DS__
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for (int i = 0; i < _vm->getFontsCount(); i++) {
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if (_fonts[i].outline.font) {
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free(_fonts[i].outline.font);
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}
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if (_fonts[i].normal.font) {
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free(_fonts[i].normal.font);
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}
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}
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#endif
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}
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void Font::loadFont(FontData *font, uint32 fontResourceId) {
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ByteArray fontResourceData;
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int numBits;
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int c;
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ResourceContext *fontContext;
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debug(1, "Font::loadFont(): Reading fontResourceId %d...", fontResourceId);
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fontContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
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if (fontContext == NULL) {
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error("Font::Font() resource context not found");
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}
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// Load font resource
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_vm->_resource->loadResource(fontContext, fontResourceId, fontResourceData);
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if (fontResourceData.size() < FONT_DESCSIZE) {
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error("Font::loadFont() Invalid font length (%i < %i)", (int)fontResourceData.size(), FONT_DESCSIZE);
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}
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ByteArrayReadStreamEndian readS(fontResourceData, fontContext->isBigEndian());
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// Read font header
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font->normal.header.charHeight = readS.readUint16();
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font->normal.header.charWidth = readS.readUint16();
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font->normal.header.rowLength = readS.readUint16();
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debug(2, "Character width: %d", font->normal.header.charWidth);
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debug(2, "Character height: %d", font->normal.header.charHeight);
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debug(2, "Row padding: %d", font->normal.header.rowLength);
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for (c = 0; c < FONT_CHARCOUNT; c++) {
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font->normal.fontCharEntry[c].index = readS.readUint16();
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}
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for (c = 0; c < FONT_CHARCOUNT; c++) {
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numBits = font->normal.fontCharEntry[c].width = readS.readByte();
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font->normal.fontCharEntry[c].byteWidth = getByteLen(numBits);
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}
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for (c = 0; c < FONT_CHARCOUNT; c++) {
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font->normal.fontCharEntry[c].flag = readS.readByte();
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}
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for (c = 0; c < FONT_CHARCOUNT; c++) {
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font->normal.fontCharEntry[c].tracking = readS.readByte();
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}
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if (readS.pos() != FONT_DESCSIZE) {
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error("Invalid font resource size");
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}
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#ifndef __DS__
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font->normal.font.resize(fontResourceData.size() - FONT_DESCSIZE);
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memcpy(font->normal.font.getBuffer(), fontResourceData.getBuffer() + FONT_DESCSIZE, fontResourceData.size() - FONT_DESCSIZE);
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#else
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if (font->normal.font) {
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free(font->normal.font);
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}
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font->normal.font = (byte *) malloc(fontResourceData.size() - FONT_DESCSIZE);
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memcpy(font->normal.font, fontResourceData.getBuffer() + FONT_DESCSIZE, fontResourceData.size() - FONT_DESCSIZE);
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#endif
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// Create outline font style
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createOutline(font);
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}
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void Font::createOutline(FontData *font) {
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int i;
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int row;
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int newByteWidth;
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int newRowLength = 0;
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int currentByte;
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byte *basePointer;
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byte *srcPointer;
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byte *destPointer1;
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byte *destPointer2;
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byte *destPointer3;
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byte charRep;
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// Populate new font style character data
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for (i = 0; i < FONT_CHARCOUNT; i++) {
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newByteWidth = 0;
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font->outline.fontCharEntry[i].index = newRowLength;
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font->outline.fontCharEntry[i].tracking = font->normal.fontCharEntry[i].tracking;
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font->outline.fontCharEntry[i].flag = font->normal.fontCharEntry[i].flag;
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if (font->normal.fontCharEntry[i].width != 0)
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newByteWidth = getByteLen(font->normal.fontCharEntry[i].width + 2);
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font->outline.fontCharEntry[i].width = font->normal.fontCharEntry[i].width + 2;
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font->outline.fontCharEntry[i].byteWidth = newByteWidth;
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newRowLength += newByteWidth;
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}
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debug(2, "New row length: %d", newRowLength);
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font->outline.header = font->normal.header;
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font->outline.header.charWidth += 2;
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font->outline.header.charHeight += 2;
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font->outline.header.rowLength = newRowLength;
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// Allocate new font representation storage
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#ifdef __DS__
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if (font->outline.font) {
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free(font->outline.font);
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}
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font->outline.font = (byte *) calloc(newRowLength * font->outline.header.charHeight, 1);
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#else
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font->outline.font.resize(newRowLength * font->outline.header.charHeight);
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#endif
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// Generate outline font representation
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for (i = 0; i < FONT_CHARCOUNT; i++) {
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for (row = 0; row < font->normal.header.charHeight; row++) {
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for (currentByte = 0; currentByte < font->outline.fontCharEntry[i].byteWidth; currentByte++) {
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basePointer = &font->outline.font[font->outline.fontCharEntry[i].index + currentByte];
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destPointer1 = basePointer + newRowLength * row;
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destPointer2 = basePointer + newRowLength * (row + 1);
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destPointer3 = basePointer + newRowLength * (row + 2);
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if (currentByte > 0) {
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// Get last two columns from previous byte
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srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + (currentByte - 1)];
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charRep = *srcPointer;
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*destPointer1 |= ((charRep << 6) | (charRep << 7));
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*destPointer2 |= ((charRep << 6) | (charRep << 7));
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*destPointer3 |= ((charRep << 6) | (charRep << 7));
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}
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if (currentByte < font->normal.fontCharEntry[i].byteWidth) {
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srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + currentByte];
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charRep = *srcPointer;
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*destPointer1 |= charRep | (charRep >> 1) | (charRep >> 2);
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*destPointer2 |= charRep | (charRep >> 1) | (charRep >> 2);
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*destPointer3 |= charRep | (charRep >> 1) | (charRep >> 2);
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}
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}
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}
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// "Hollow out" character to prevent overdraw
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for (row = 0; row < font->normal.header.charHeight; row++) {
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for (currentByte = 0; currentByte < font->outline.fontCharEntry[i].byteWidth; currentByte++) {
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destPointer2 = &font->outline.font[font->outline.header.rowLength * (row + 1) + font->outline.fontCharEntry[i].index + currentByte];
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if (currentByte > 0) {
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// Get last two columns from previous byte
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srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + (currentByte - 1)];
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*destPointer2 &= ((*srcPointer << 7) ^ 0xFFU);
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}
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if (currentByte < font->normal.fontCharEntry[i].byteWidth) {
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srcPointer = &font->normal.font[font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + currentByte];
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*destPointer2 &= ((*srcPointer >> 1) ^ 0xFFU);
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}
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}
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}
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}
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}
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int Font::translateChar(int charId) {
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if (charId <= 127)
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return charId; // normal character
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else
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return _charMap[charId - 128]; // extended character
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}
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// Returns the horizontal length in pixels of the graphical representation
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// of at most 'count' characters of the string 'text', taking
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// into account any formatting options specified by 'flags'.
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// If 'count' is 0, all characters of 'test' are counted.
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int Font::getStringWidth(FontId fontId, const char *text, size_t count, FontEffectFlags flags) {
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FontData *font;
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size_t ct;
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int width = 0;
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int ch;
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const byte *txt;
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font = getFont(fontId);
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txt = (const byte *) text;
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for (ct = count; *txt && (!count || ct > 0); txt++, ct--) {
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ch = *txt & 0xFFU;
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// Translate character
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ch = translateChar(ch);
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assert(ch < FONT_CHARCOUNT);
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width += font->normal.fontCharEntry[ch].tracking;
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}
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if ((flags & kFontBold) || (flags & kFontOutline)) {
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width += 1;
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}
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return width;
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}
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void Font::draw(FontId fontId, const char *text, size_t count, const Common::Point &point,
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int color, int effectColor, FontEffectFlags flags) {
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FontData *font;
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Point offsetPoint(point);
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font = getFont(fontId);
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if (flags & kFontOutline) {
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offsetPoint.x--;
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offsetPoint.y--;
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outFont(font->outline, text, count, offsetPoint, effectColor, flags);
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outFont(font->normal, text, count, point, color, flags);
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} else if (flags & kFontShadow) {
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offsetPoint.x--;
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offsetPoint.y++;
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outFont(font->normal, text, count, offsetPoint, effectColor, flags);
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outFont(font->normal, text, count, point, color, flags);
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} else { // FONT_NORMAL
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outFont(font->normal, text, count, point, color, flags);
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}
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}
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void Font::outFont(const FontStyle &drawFont, const char *text, size_t count, const Common::Point &point, int color, FontEffectFlags flags) {
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const byte *textPointer;
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const byte *c_dataPointer;
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int c_code;
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int charRow = 0;
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Point textPoint(point);
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byte *outputPointer;
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byte *outputPointer_min;
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byte *outputPointer_max;
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int row = 0;
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int rowLimit = 0;
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int c_byte_len;
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int c_byte;
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int c_bit;
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int ct;
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if ((point.x > _vm->_gfx->getBackBufferWidth()) || (point.y > _vm->_gfx->getBackBufferHeight())) {
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// Output string can't be visible
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return;
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}
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textPointer = (const byte *)text;
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ct = count;
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// Draw string one character at a time, maximum of 'draw_str'_ct
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// characters, or no limit if 'draw_str_ct' is 0
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for (; *textPointer && (!count || ct); textPointer++, ct--) {
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c_code = *textPointer & 0xFFU;
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// Translate character
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if (_fontMapping == 0) { // Check font mapping debug flag
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// Default game behavior
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// It seems that this font mapping causes problems with non-english
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// versions of IHNM, so it has been changed to apply for ITE only.
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// It doesn't make any difference for the English version of IHNM.
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// Fixes bug #1796045: "IHNM: Spanish font wrong".
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if (!(flags & kFontDontmap) && _vm->getGameId() == GID_ITE) {
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if (_vm->getLanguage() != Common::IT_ITA) {
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c_code = translateChar(c_code);
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} else {
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// The in-game fonts of the Italian version should not be mapped.
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// The ones in the intro are hardcoded and should be mapped normally.
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if (_vm->_scene->isInIntro())
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c_code = translateChar(c_code);
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}
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}
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} else if (_fontMapping == 1) {
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// Force font mapping
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c_code = translateChar(c_code);
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} else {
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// In all other cases, ignore font mapping
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}
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assert(c_code < FONT_CHARCOUNT);
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// Check if character is defined
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if ((drawFont.fontCharEntry[c_code].index == 0) && (c_code != FONT_FIRSTCHAR)) {
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#if FONT_SHOWUNDEFINED
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// A tab character appears in the IHNM demo instructions screen, so filter
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// it out here
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if (c_code == FONT_CH_SPACE || c_code == FONT_CH_TAB) {
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textPoint.x += drawFont.fontCharEntry[c_code].tracking;
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continue;
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}
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c_code = FONT_CH_QMARK;
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#else
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// Character code is not defined, but advance tracking
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// ( Not defined if offset is 0, except for 33 ('!') which
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// is defined )
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textPoint.x += drawFont.fontCharEntry[c_code].tracking;
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continue;
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#endif
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}
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// Get length of character in bytes
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c_byte_len = ((drawFont.fontCharEntry[c_code].width - 1) / 8) + 1;
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rowLimit = (_vm->_gfx->getBackBufferHeight() < (textPoint.y + drawFont.header.charHeight)) ? _vm->_gfx->getBackBufferHeight() : textPoint.y + drawFont.header.charHeight;
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charRow = 0;
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for (row = textPoint.y; row < rowLimit; row++, charRow++) {
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// Clip negative rows */
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if (row < 0) {
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continue;
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}
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outputPointer = _vm->_gfx->getBackBufferPixels() + (_vm->_gfx->getBackBufferPitch() * row) + textPoint.x;
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outputPointer_min = _vm->_gfx->getBackBufferPixels() + (_vm->_gfx->getBackBufferPitch() * row) + (textPoint.x > 0 ? textPoint.x : 0);
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outputPointer_max = outputPointer + (_vm->_gfx->getBackBufferPitch() - textPoint.x);
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// If character starts off the screen, jump to next character
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if (outputPointer < outputPointer_min) {
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break;
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}
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c_dataPointer = &drawFont.font[charRow * drawFont.header.rowLength + drawFont.fontCharEntry[c_code].index];
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for (c_byte = 0; c_byte < c_byte_len; c_byte++, c_dataPointer++) {
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// Check each bit, draw pixel if bit is set
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for (c_bit = 7; c_bit >= 0 && (outputPointer < outputPointer_max); c_bit--) {
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if ((*c_dataPointer >> c_bit) & 0x01) {
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*outputPointer = (byte)color;
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}
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outputPointer++;
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} // end per-bit processing
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} // end per-byte processing
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} // end per-row processing
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// Advance tracking position
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textPoint.x += drawFont.fontCharEntry[c_code].tracking;
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} // end per-character processing
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rowLimit = (_vm->_gfx->getBackBufferHeight() < (textPoint.y + drawFont.header.charHeight)) ? _vm->_gfx->getBackBufferHeight() : textPoint.y + drawFont.header.charHeight;
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_vm->_render->addDirtyRect(Common::Rect(point.x, point.y, textPoint.x, rowLimit));
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}
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void Font::textDraw(FontId fontId, const char *text, const Common::Point &point, int color, int effectColor, FontEffectFlags flags) {
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int textWidth;
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int textLength;
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int fitWidth;
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Common::Point textPoint(point);
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textLength = strlen(text);
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if (!(flags & kFontCentered)) {
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// Text is not centered; No formatting required
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draw(fontId, text, textLength, point, color, effectColor, flags);
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return;
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}
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// Text is centered... format output
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// Enforce minimum and maximum center points for centered text
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if (textPoint.x < TEXT_CENTERLIMIT) {
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textPoint.x = TEXT_CENTERLIMIT;
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}
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if (textPoint.x > _vm->_gfx->getBackBufferWidth() - TEXT_CENTERLIMIT) {
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textPoint.x = _vm->_gfx->getBackBufferWidth() - TEXT_CENTERLIMIT;
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}
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if (textPoint.x < (TEXT_MARGIN * 2)) {
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// Text can't be centered if it's too close to the margin
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return;
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}
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textWidth = getStringWidth(fontId, text, textLength, flags);
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if (textPoint.x < (_vm->_gfx->getBackBufferWidth() / 2)) {
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// Fit to right side
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fitWidth = (textPoint.x - TEXT_MARGIN) * 2;
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} else {
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// Fit to left side
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fitWidth = ((_vm->_gfx->getBackBufferWidth() - TEXT_MARGIN) - textPoint.x) * 2;
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}
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if (fitWidth < textWidth) {
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warning("text too long to be displayed in one line");
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textWidth = fitWidth;
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}
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// Entire string fits, draw it
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textPoint.x = textPoint.x - (textWidth / 2);
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draw(fontId, text, textLength, textPoint, color, effectColor, flags);
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}
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|
|
|
int Font::getHeight(FontId fontId, const char *text, int width, FontEffectFlags flags) {
|
|
int textWidth;
|
|
int textLength;
|
|
int fitWidth;
|
|
const char *searchPointer;
|
|
const char *measurePointer;
|
|
const char *foundPointer;
|
|
int len;
|
|
int w;
|
|
const char *endPointer;
|
|
int h;
|
|
int wc;
|
|
int w_total;
|
|
int len_total;
|
|
Common::Point textPoint;
|
|
|
|
textLength = strlen(text);
|
|
|
|
textWidth = getStringWidth(fontId, text, textLength, flags);
|
|
h = getHeight(fontId);
|
|
fitWidth = width;
|
|
|
|
textPoint.x = (fitWidth / 2);
|
|
textPoint.y = 0;
|
|
|
|
if (fitWidth >= textWidth) {
|
|
return h;
|
|
}
|
|
|
|
// String won't fit on one line
|
|
w_total = 0;
|
|
len_total = 0;
|
|
wc = 0;
|
|
|
|
measurePointer = text;
|
|
searchPointer = text;
|
|
endPointer = text + textLength;
|
|
|
|
for (;;) {
|
|
foundPointer = strchr(searchPointer, ' ');
|
|
if (foundPointer == NULL) {
|
|
// Ran to the end of the buffer
|
|
len = endPointer - measurePointer;
|
|
} else {
|
|
len = foundPointer - measurePointer;
|
|
}
|
|
|
|
w = getStringWidth(fontId, measurePointer, len, flags);
|
|
measurePointer = foundPointer;
|
|
|
|
if ((w_total + w) > fitWidth) {
|
|
// This word won't fit
|
|
if (wc == 0) {
|
|
// The first word in the line didn't fit. Still print it
|
|
searchPointer = measurePointer + 1;
|
|
}
|
|
// Wrap what we've got and restart
|
|
textPoint.y += h + TEXT_LINESPACING;
|
|
if (foundPointer == NULL) {
|
|
// Since word hit NULL but fit, we are done
|
|
return textPoint.y + h;
|
|
}
|
|
w_total = 0;
|
|
len_total = 0;
|
|
wc = 0;
|
|
measurePointer = searchPointer;
|
|
} else {
|
|
// Word will fit ok
|
|
w_total += w;
|
|
len_total += len;
|
|
wc++;
|
|
if (foundPointer == NULL) {
|
|
// Since word hit NULL but fit, we are done
|
|
return textPoint.y + h;
|
|
}
|
|
searchPointer = measurePointer + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Font::textDrawRect(FontId fontId, const char *text, const Common::Rect &rect, int color, int effectColor, FontEffectFlags flags) {
|
|
int textWidth;
|
|
int textLength;
|
|
int fitWidth;
|
|
const char *startPointer;
|
|
const char *searchPointer;
|
|
const char *measurePointer;
|
|
const char *foundPointer;
|
|
int len;
|
|
int w;
|
|
const char *endPointer;
|
|
int h;
|
|
int wc;
|
|
int w_total;
|
|
int len_total;
|
|
Common::Point textPoint;
|
|
Common::Point textPoint2;
|
|
|
|
textLength = strlen(text);
|
|
|
|
textWidth = getStringWidth(fontId, text, textLength, flags);
|
|
fitWidth = rect.width();
|
|
|
|
textPoint.x = rect.left + (fitWidth / 2);
|
|
textPoint.y = rect.top;
|
|
|
|
if (fitWidth >= textWidth) {
|
|
// Entire string fits, draw it
|
|
textPoint.x -= (textWidth / 2);
|
|
draw(fontId, text, textLength, textPoint, color, effectColor, flags);
|
|
return;
|
|
}
|
|
|
|
// String won't fit on one line
|
|
h = getHeight(fontId);
|
|
w_total = 0;
|
|
len_total = 0;
|
|
wc = 0;
|
|
|
|
startPointer = text;
|
|
measurePointer = text;
|
|
searchPointer = text;
|
|
endPointer = text + textLength;
|
|
|
|
for (;;) {
|
|
foundPointer = strchr(searchPointer, ' ');
|
|
if (foundPointer == NULL) {
|
|
// Ran to the end of the buffer
|
|
len = endPointer - measurePointer;
|
|
} else {
|
|
len = foundPointer - measurePointer;
|
|
}
|
|
|
|
w = getStringWidth(fontId, measurePointer, len, flags);
|
|
measurePointer = foundPointer;
|
|
|
|
if ((w_total + w) > fitWidth) {
|
|
// This word won't fit
|
|
if (wc == 0) {
|
|
w_total = fitWidth;
|
|
len_total = len;
|
|
}
|
|
|
|
// Wrap what we've got and restart
|
|
textPoint2.x = textPoint.x - (w_total / 2);
|
|
textPoint2.y = textPoint.y;
|
|
draw(fontId, startPointer, len_total, textPoint2, color, effectColor, flags);
|
|
textPoint.y += h + TEXT_LINESPACING;
|
|
if (textPoint.y >= rect.bottom) {
|
|
return;
|
|
}
|
|
w_total = 0;
|
|
len_total = 0;
|
|
if (wc == 0 && measurePointer) {
|
|
searchPointer = measurePointer + 1;
|
|
}
|
|
wc = 0;
|
|
|
|
// Advance the search pointer to the next non-space.
|
|
// Otherwise, the first "word" to be measured will be
|
|
// an empty string. Measuring or drawing a string of
|
|
// length 0 is interpreted as measure/draw the entire
|
|
// buffer, which certainly is not what we want here.
|
|
//
|
|
// This happes because a string may contain several
|
|
// spaces in a row, e.g. after a period.
|
|
|
|
while (*searchPointer == ' ')
|
|
searchPointer++;
|
|
|
|
measurePointer = searchPointer;
|
|
startPointer = searchPointer;
|
|
} else {
|
|
// Word will fit ok
|
|
w_total += w;
|
|
len_total += len;
|
|
wc++;
|
|
if (foundPointer == NULL) {
|
|
// Since word hit NULL but fit, we are done
|
|
textPoint2.x = textPoint.x - (w_total / 2);
|
|
textPoint2.y = textPoint.y;
|
|
draw(fontId, startPointer, len_total, textPoint2, color,
|
|
effectColor, flags);
|
|
return;
|
|
}
|
|
searchPointer = measurePointer + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
Font::FontId Font::knownFont2FontIdx(KnownFont font) {
|
|
FontId fontId = kSmallFont;
|
|
|
|
// The demo version of IHNM has 3 font types (like ITE), not 6 (like the full version of IHNM)
|
|
if (_vm->getGameId() == GID_ITE || _vm->isIHNMDemo()) {
|
|
switch (font) {
|
|
case (kKnownFontSmall):
|
|
fontId = kSmallFont;
|
|
break;
|
|
case (kKnownFontMedium):
|
|
fontId = kMediumFont;
|
|
break;
|
|
case (kKnownFontBig):
|
|
fontId = kBigFont;
|
|
break;
|
|
|
|
case (kKnownFontVerb):
|
|
fontId = kSmallFont;
|
|
break;
|
|
case (kKnownFontScript):
|
|
fontId = kMediumFont;
|
|
break;
|
|
case (kKnownFontPause):
|
|
fontId = _vm->_font->valid(kBigFont) ? kBigFont : kMediumFont;
|
|
break;
|
|
}
|
|
#ifdef ENABLE_IHNM
|
|
} else if (_vm->getGameId() == GID_IHNM && !_vm->isIHNMDemo()) {
|
|
switch (font) {
|
|
case (kKnownFontSmall):
|
|
fontId = kSmallFont;
|
|
break;
|
|
case (kKnownFontMedium):
|
|
fontId = kMediumFont;
|
|
break;
|
|
case (kKnownFontBig):
|
|
fontId = kBigFont;
|
|
break;
|
|
|
|
case (kKnownFontVerb):
|
|
fontId = kIHNMFont8;
|
|
break;
|
|
case (kKnownFontScript):
|
|
fontId = kIHNMMainFont;
|
|
break;
|
|
case (kKnownFontPause):
|
|
fontId = kMediumFont; // unchecked
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
return fontId;
|
|
}
|
|
|
|
} // End of namespace Saga
|