mirror of
https://github.com/libretro/scummvm.git
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9c2759c1a7
Safer and less portability issues.
1834 lines
54 KiB
C++
1834 lines
54 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Scripting module: Script resource handling functions
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/console.h"
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#include "saga/script.h"
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#include "saga/interface.h"
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#include "saga/itedata.h"
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#include "saga/scene.h"
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#include "saga/events.h"
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#include "saga/actor.h"
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#include "saga/objectmap.h"
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#include "saga/isomap.h"
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#include "saga/resource.h"
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namespace Saga {
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#define RID_SCENE1_VOICE_START 57
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#define RID_SCENE1_VOICE_END 186
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SAGA1Script::SAGA1Script(SagaEngine *vm) : Script(vm) {
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ResourceContext *resourceContext;
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ByteArray resourceData;
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int prevTell;
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uint ui;
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int j;
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ByteArray stringsData;
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//initialize member variables
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_abortEnabled = true;
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_skipSpeeches = false;
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_conversingThread = NULL;
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_firstObjectSet = false;
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_secondObjectNeeded = false;
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_pendingVerb = getVerbType(kVerbNone);
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_currentVerb = getVerbType(kVerbNone);
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_stickyVerb = getVerbType(kVerbWalkTo);
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_leftButtonVerb = getVerbType(kVerbNone);
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_rightButtonVerb = getVerbType(kVerbNone);
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_pointerObject = ID_NOTHING;
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_staticSize = 0;
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_commonBuffer.resize(COMMON_BUFFER_SIZE);
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debug(8, "Initializing scripting subsystem");
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// Load script resource file context
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_scriptContext = _vm->_resource->getContext(GAME_SCRIPTFILE);
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if (_scriptContext == NULL) {
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error("Script::Script() script context not found");
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}
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resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
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if (resourceContext == NULL) {
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error("Script::Script() resource context not found");
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}
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uint32 scriptResourceId = 0;
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scriptResourceId = _vm->getResourceDescription()->moduleLUTResourceId;
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debug(3, "Loading module LUT from resource %i", scriptResourceId);
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_vm->_resource->loadResource(resourceContext, scriptResourceId, resourceData);
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// Create logical script LUT from resource
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if (resourceData.size() % 22 == 0) { // ITE CD
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_modulesLUTEntryLen = 22;
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} else if (resourceData.size() % 16 == 0) { // ITE disk, IHNM
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_modulesLUTEntryLen = 16;
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} else {
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error("Script::Script() Invalid script lookup table length (%i)", (int)resourceData.size());
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}
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// Calculate number of entries
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int modulesCount = resourceData.size() / _modulesLUTEntryLen;
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debug(3, "LUT has %i entries", modulesCount);
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// Allocate space for logical LUT
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_modules.resize(modulesCount);
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// Convert LUT resource to logical LUT
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ByteArrayReadStreamEndian scriptS(resourceData, resourceContext->isBigEndian());
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for (ui = 0; ui < _modules.size(); ui++) {
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prevTell = scriptS.pos();
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_modules[ui].scriptResourceId = scriptS.readUint16();
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_modules[ui].stringsResourceId = scriptS.readUint16();
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_modules[ui].voicesResourceId = scriptS.readUint16();
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// Skip the unused portion of the structure
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for (j = scriptS.pos(); j < prevTell + _modulesLUTEntryLen; j++) {
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if (scriptS.readByte() != 0)
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warning("Unused scriptLUT part isn't really unused for LUT %d (pos: %d)", ui, j);
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}
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}
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// TODO
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//
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// In ITE, the "main strings" resource contains both the verb strings
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// and the object names.
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//
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// In IHNM, the "main strings" contains the verb strings, but not the
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// object names. At least, I think that's the case.
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_vm->_resource->loadResource(resourceContext, _vm->getResourceDescription()->mainStringsResourceId, stringsData);
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_vm->loadStrings(_mainStrings, stringsData);
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setupScriptOpcodeList();
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// Setup script functions
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switch (_vm->getGameId()) {
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case GID_ITE:
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setupITEScriptFuncList();
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break;
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#ifdef ENABLE_IHNM
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case GID_IHNM:
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setupIHNMScriptFuncList();
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break;
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#endif
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}
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}
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SAGA1Script::~SAGA1Script() {
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debug(8, "Shutting down scripting subsystem.");
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}
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SAGA2Script::SAGA2Script(SagaEngine *vm) : Script(vm) {
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ByteArray resourceData;
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debug(8, "Initializing scripting subsystem");
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// Load script resource file context
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_scriptContext = _vm->_resource->getContext(GAME_SCRIPTFILE);
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if (_scriptContext == NULL) {
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error("Script::Script() script context not found");
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}
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// Script export segment (lookup table)
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uint32 saga2ExportSegId = MKTAG('_','E','X','P');
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int32 entryNum = _scriptContext->getEntryNum(saga2ExportSegId);
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if (entryNum < 0)
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error("Unable to locate the script's export segment");
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debug(3, "Loading module LUT from resource %i", entryNum);
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_vm->_resource->loadResource(_scriptContext, (uint32)entryNum, resourceData);
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_modulesLUTEntryLen = sizeof(uint32);
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// Calculate number of entries
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int modulesCount = resourceData.size() / _modulesLUTEntryLen + 1;
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debug(3, "LUT has %i entries", modulesCount);
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// Script data segment
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/*
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uint32 saga2DataSegId = MKTAG('_','_','D','A');
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entryNum = _scriptContext->getEntryNum(saga2DataSegId);
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if (entryNum < 0)
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error("Unable to locate the script's data segment");
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debug(3, "Loading module data from resource %i", entryNum);
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_vm->_resource->loadResource(_scriptContext, (uint32)entryNum, resourcePointer, resourceLength);
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*/
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// TODO
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}
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SAGA2Script::~SAGA2Script() {
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debug(8, "Shutting down scripting subsystem.");
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// TODO
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}
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// Initializes the scripting module.
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// Loads script resource look-up table, initializes script data system
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Script::Script(SagaEngine *vm) : _vm(vm) {
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}
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// Shut down script module gracefully; free all allocated module resources
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Script::~Script() {
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}
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// Script opcodes
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#define OPCODE(x) {&Script::x, #x}
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void Script::setupScriptOpcodeList() {
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static const ScriptOpDescription SAGA1ScriptOpcodes[] = {
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OPCODE(opDummy), // 00: Undefined
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// Internal operations
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OPCODE(opNextBlock), // 01: Continue execution at next block
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OPCODE(opDup), // 02: Duplicate 16-bit value on stack
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OPCODE(opDrop), // 03: Drop 16-bit value on stack
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// Primary values
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OPCODE(opZero), // 04: Push a zero on the stack
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OPCODE(opOne), // 05: Push a one on the stack
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OPCODE(opConstInt), // 06: Constant integer
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OPCODE(opDummy), // 07: Constant ID reference (unused)
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OPCODE(opStrLit), // 08: String literal
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OPCODE(opDummy), // 09: Symbol address (unused)
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OPCODE(opDummy), // 10: Symbol contents (unused)
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// References within this module
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OPCODE(opGetFlag), // 11: Read flag bit
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OPCODE(opGetInt), // 12: Read integer
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OPCODE(opDummy), // 13: Read string (unused)
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OPCODE(opDummy), // 14: Read id (unused)
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OPCODE(opPutFlag), // 15: Write flag bit
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OPCODE(opPutInt), // 16: Write integer
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OPCODE(opDummy), // 17: Write string (unused)
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OPCODE(opDummy), // 18: Write id (unused)
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// Void versions, which consume their arguments
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OPCODE(opPutFlagV), // 19: Write flag bit
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OPCODE(opPutIntV), // 20: Write integer
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OPCODE(opDummy), // 21: Write string (unused)
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OPCODE(opDummy), // 22: Write id (unused)
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// Function calling
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OPCODE(opCall), // 23: Call function
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OPCODE(opCcall), // 24: Call C function
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OPCODE(opCcallV), // 25: Call C function ()
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OPCODE(opEnter), // 26: Enter a function
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OPCODE(opReturn), // 27: Return from a function
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OPCODE(opReturnV), // 28: Return from a function ()
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// Branching
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OPCODE(opJmp), // 29
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OPCODE(opJmpTrueV), // 30: Test argument and consume it
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OPCODE(opJmpFalseV), // 31: Test argument and consume it
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OPCODE(opJmpTrue), // 32: Test argument but don't consume it
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OPCODE(opJmpFalse), // 33: Test argument but don't consume it
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OPCODE(opJmpSwitch), // 34: Switch (integer)
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OPCODE(opDummy), // 35: Switch (string) (unused)
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OPCODE(opJmpRandom), // 36: Random jump
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// Unary operators
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OPCODE(opNegate), // 37
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OPCODE(opNot), // 38
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OPCODE(opCompl), // 39
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OPCODE(opIncV), // 40: Increment, don't push
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OPCODE(opDecV), // 41: Increment, don't push
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OPCODE(opPostInc), // 42
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OPCODE(opPostDec), // 43
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// Arithmetic
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OPCODE(opAdd), // 44
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OPCODE(opSub), // 45
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OPCODE(opMul), // 46
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OPCODE(opDiv), // 47
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OPCODE(opMod), // 48
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// Conditional
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OPCODE(opDummy), // 49: opConditional (unused)
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OPCODE(opDummy), // 50: opComma (unused)
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// Comparison
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OPCODE(opEq), // 51
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OPCODE(opNe), // 52
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OPCODE(opGt), // 53
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OPCODE(opLt), // 54
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OPCODE(opGe), // 55
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OPCODE(opLe), // 56
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// String comparison
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OPCODE(opDummy), // 57: opStrEq (unused)
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OPCODE(opDummy), // 58: opStrNe (unused)
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OPCODE(opDummy), // 59: opStrGt (unused)
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OPCODE(opDummy), // 60: opStrLt (unused)
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OPCODE(opDummy), // 61: opStrGe (unused)
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OPCODE(opDummy), // 62: opStrLe (unused)
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// Shift
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OPCODE(opRsh), // 63
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OPCODE(opLsh), // 64
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// Bitwise
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OPCODE(opAnd), // 65
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OPCODE(opOr), // 66
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OPCODE(opXor), // 67
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// Logical
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OPCODE(opLAnd), // 68
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OPCODE(opLOr), // 69
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OPCODE(opLXor), // 70
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// String manipulation
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OPCODE(opDummy), // 71: opStrCat, string concatenation (unused)
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OPCODE(opDummy), // 72: opStrFormat, string formatting (unused)
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// Assignment
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OPCODE(opDummy), // 73: assign (unused)
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OPCODE(opDummy), // 74: += (unused)
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OPCODE(opDummy), // 75: -= (unused)
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OPCODE(opDummy), // 76: *= (unused)
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OPCODE(opDummy), // 77: /= (unused)
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OPCODE(opDummy), // 78: %= (unused)
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OPCODE(opDummy), // 79: <<= (unused)
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OPCODE(opDummy), // 80: >>= (unused)
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OPCODE(opDummy), // 81: and (unused)
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OPCODE(opDummy), // 82: or (unused)
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// Special
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OPCODE(opSpeak), // 83
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OPCODE(opDialogBegin), // 84
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OPCODE(opDialogEnd), // 85
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OPCODE(opReply), // 86
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OPCODE(opAnimate) // 87
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};
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#ifdef ENABLE_SAGA2
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static const ScriptOpDescription SAGA2ScriptOpcodes[] = {
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OPCODE(opDummy), // 00: Undefined
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// Internal operations
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OPCODE(opNextBlock), // 01: Continue execution at next block
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OPCODE(opDup), // 02: Duplicate 16-bit value on stack
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OPCODE(opDrop), // 03: Drop 16-bit value on stack
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// Primary values
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OPCODE(opZero), // 04: Push a zero on the stack
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OPCODE(opOne), // 05: Push a one on the stack
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OPCODE(opConstInt), // 06: Constant integer
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OPCODE(opDummy), // 07: Constant ID reference (unused)
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OPCODE(opStrLit), // 08: String literal
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OPCODE(opDummy), // 09: Symbol address (unused)
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OPCODE(opDummy), // 10: Symbol contents (unused)
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OPCODE(opDummy), // 11: Reference to "this" (unused)
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OPCODE(opDummy), // 12: Dereference of an ID (unused)
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// References within this module
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OPCODE(opGetFlag), // 13: Read flag bit
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OPCODE(opGetByte), // 14: Read byte
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OPCODE(opGetInt), // 15: Read integer
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OPCODE(opDummy), // 16: Read string (unused)
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OPCODE(opDummy), // 17: Read id (unused)
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OPCODE(opPutFlag), // 18: Write flag bit
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OPCODE(opPutByte), // 19: Write byte
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OPCODE(opPutInt), // 20: Write integer
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OPCODE(opDummy), // 21: Write string (unused)
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OPCODE(opDummy), // 22: Write id (unused)
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OPCODE(opDummy), // 23: Push effective address (unused)
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// Void versions, which consume their arguments
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OPCODE(opPutFlagV), // 24: Write flag bit
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OPCODE(opPutByteV), // 25: Write byte
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OPCODE(opPutIntV), // 26: Write integer
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OPCODE(opDummy), // 27: Write string (unused)
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OPCODE(opDummy), // 28: Write id (unused)
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// Function calling
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OPCODE(opCallNear), // 29: Call function in the same segment
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OPCODE(opCallFar), // 30: Call function in other segment
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OPCODE(opCcall), // 31: Call C function
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OPCODE(opCcallV), // 32: Call C function ()
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OPCODE(opCallMember), // 33: Call member function
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OPCODE(opCallMemberV), // 34: Call member function ()
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OPCODE(opEnter), // 35: Enter a function
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OPCODE(opReturn), // 36: Return from a function
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OPCODE(opReturnV), // 37: Return from a function ()
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// Branching
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OPCODE(opJmp), // 38
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OPCODE(opJmpTrueV), // 39: Test argument and consume it
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OPCODE(opJmpFalseV), // 40: Test argument and consume it
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OPCODE(opJmpTrue), // 41: Test argument but don't consume it
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OPCODE(opJmpFalse), // 42: Test argument but don't consume it
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OPCODE(opJmpSwitch), // 43: Switch (integer)
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OPCODE(opDummy), // 44: Switch (string) (unused)
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OPCODE(opJmpRandom), // 45: Random jump
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// Unary operators
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OPCODE(opNegate), // 46
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OPCODE(opNot), // 47
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OPCODE(opCompl), // 48
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OPCODE(opIncV), // 49: Increment, don't push
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OPCODE(opDecV), // 50: Increment, don't push
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OPCODE(opPostInc), // 51
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OPCODE(opPostDec), // 52
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// Arithmetic
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OPCODE(opAdd), // 53
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OPCODE(opSub), // 54
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OPCODE(opMul), // 55
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OPCODE(opDiv), // 56
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OPCODE(opMod), // 57
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// Conditional
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OPCODE(opDummy), // 58: opConditional (unused)
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OPCODE(opDummy), // 59: opComma (unused)
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// Comparison
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OPCODE(opEq), // 60
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OPCODE(opNe), // 61
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OPCODE(opGt), // 62
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OPCODE(opLt), // 63
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OPCODE(opGe), // 64
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OPCODE(opLe), // 65
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// String comparison
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OPCODE(opDummy), // 66: opStrEq (unused)
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OPCODE(opDummy), // 67: opStrNe (unused)
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OPCODE(opDummy), // 68: opStrGt (unused)
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OPCODE(opDummy), // 69: opStrLt (unused)
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OPCODE(opDummy), // 70: opStrGe (unused)
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OPCODE(opDummy), // 71: opStrLe (unused)
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// Shift
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OPCODE(opRsh), // 72
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OPCODE(opLsh), // 73
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// Bitwise
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OPCODE(opAnd), // 74
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OPCODE(opOr), // 75
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OPCODE(opXor), // 76
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// Logical
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OPCODE(opLAnd), // 77
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OPCODE(opLOr), // 78
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OPCODE(opLXor), // 79
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// String manipulation
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OPCODE(opDummy), // 80: opStrCat, string concatenation (unused)
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OPCODE(opDummy), // 81: opStrFormat, string formatting (unused)
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// Assignment
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OPCODE(opDummy), // 82: assign (unused)
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OPCODE(opDummy), // 83: += (unused)
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OPCODE(opDummy), // 84: -= (unused)
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OPCODE(opDummy), // 85: *= (unused)
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OPCODE(opDummy), // 86: /= (unused)
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OPCODE(opDummy), // 87: %= (unused)
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OPCODE(opDummy), // 88: <<= (unused)
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OPCODE(opDummy), // 89: >>= (unused)
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OPCODE(opDummy), // 90: and (unused)
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OPCODE(opDummy), // 91: or (unused)
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// Special
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OPCODE(opSpeak), // 92
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OPCODE(opDialogBegin), // 93
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OPCODE(opDialogEnd), // 94
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OPCODE(opReply), // 95
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OPCODE(opAnimate), // 96
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OPCODE(opJmpSeedRandom),// 97: Seeded random jump
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OPCODE(opDummy) // 98: Get seeded export number (unused)
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};
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#endif
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if (!_vm->isSaga2()) {
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_scriptOpsList = SAGA1ScriptOpcodes;
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#ifdef ENABLE_SAGA2
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} else {
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_scriptOpsList = SAGA2ScriptOpcodes;
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#endif
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}
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}
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void Script::opDup(SCRIPTOP_PARAMS) {
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thread->push(thread->stackTop());
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}
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void Script::opDrop(SCRIPTOP_PARAMS) {
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thread->pop();
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}
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void Script::opZero(SCRIPTOP_PARAMS) {
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thread->push(0);
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}
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void Script::opOne(SCRIPTOP_PARAMS) {
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thread->push(1);
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}
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void Script::opConstInt(SCRIPTOP_PARAMS) {
|
|
thread->push(scriptS->readSint16LE());
|
|
}
|
|
|
|
void Script::opStrLit(SCRIPTOP_PARAMS) {
|
|
thread->push(scriptS->readSint16LE());
|
|
}
|
|
|
|
void Script::opGetFlag(SCRIPTOP_PARAMS) {
|
|
byte *addr = thread->baseAddress(scriptS->readByte());
|
|
int16 iparam1 = scriptS->readSint16LE();
|
|
addr += (iparam1 >> 3);
|
|
iparam1 = (1 << (iparam1 & 7));
|
|
thread->push((*addr) & iparam1 ? 1 : 0);
|
|
}
|
|
|
|
void Script::opGetByte(SCRIPTOP_PARAMS) {
|
|
// SAGA 2 opcode
|
|
// TODO
|
|
warning("opGetByte");
|
|
}
|
|
|
|
void Script::opGetInt(SCRIPTOP_PARAMS) {
|
|
byte mode = scriptS->readByte();
|
|
byte *addr = thread->baseAddress(mode);
|
|
int16 iparam1 = scriptS->readSint16LE();
|
|
addr += iparam1;
|
|
thread->push(readUint16(addr, mode));
|
|
debug(8, "0x%X", readUint16(addr, mode));
|
|
}
|
|
|
|
void Script::opPutFlag(SCRIPTOP_PARAMS) {
|
|
byte *addr = thread->baseAddress(scriptS->readByte());
|
|
int16 iparam1 = scriptS->readSint16LE();
|
|
addr += (iparam1 >> 3);
|
|
iparam1 = (1 << (iparam1 & 7));
|
|
if (thread->stackTop()) {
|
|
*addr |= iparam1;
|
|
} else {
|
|
*addr &= ~iparam1;
|
|
}
|
|
}
|
|
|
|
void Script::opPutByte(SCRIPTOP_PARAMS) {
|
|
// SAGA 2 opcode
|
|
// TODO
|
|
warning("opPutByte");
|
|
}
|
|
|
|
void Script::opPutInt(SCRIPTOP_PARAMS) {
|
|
byte mode = scriptS->readByte();
|
|
byte *addr = thread->baseAddress(mode);
|
|
int16 iparam1 = scriptS->readSint16LE();
|
|
addr += iparam1;
|
|
writeUint16(addr, thread->stackTop(), mode);
|
|
}
|
|
|
|
void Script::opPutFlagV(SCRIPTOP_PARAMS) {
|
|
byte *addr = thread->baseAddress(scriptS->readByte());
|
|
int16 iparam1 = scriptS->readSint16LE();
|
|
addr += (iparam1 >> 3);
|
|
iparam1 = (1 << (iparam1 & 7));
|
|
if (thread->pop()) {
|
|
*addr |= iparam1;
|
|
} else {
|
|
*addr &= ~iparam1;
|
|
}
|
|
}
|
|
|
|
void Script::opPutByteV(SCRIPTOP_PARAMS) {
|
|
// SAGA 2 opcode
|
|
// TODO
|
|
warning("opPutByteV");
|
|
}
|
|
|
|
void Script::opPutIntV(SCRIPTOP_PARAMS) {
|
|
byte mode = scriptS->readByte();
|
|
byte *addr = thread->baseAddress(mode);
|
|
int16 iparam1 = scriptS->readSint16LE();
|
|
addr += iparam1;
|
|
writeUint16(addr, thread->pop(), mode);
|
|
}
|
|
|
|
void Script::opCall(SCRIPTOP_PARAMS) {
|
|
byte argumentsCount = scriptS->readByte();
|
|
int16 iparam1 = scriptS->readByte();
|
|
if (iparam1 != kAddressModule) {
|
|
error("Script::runThread iparam1 != kAddressModule");
|
|
}
|
|
iparam1 = scriptS->readSint16LE();
|
|
thread->push(argumentsCount);
|
|
|
|
// NOTE: The original pushes the program
|
|
// counter as a pointer here. But I don't think
|
|
// we will have to do that.
|
|
thread->push(scriptS->pos());
|
|
// NOTE2: program counter is 32bit - so we should "emulate" it size - because kAddressStack relies on it
|
|
thread->push(0);
|
|
thread->_instructionOffset = iparam1;
|
|
}
|
|
|
|
void Script::opCallNear(SCRIPTOP_PARAMS) {
|
|
// SAGA 2 opcode
|
|
// TODO
|
|
warning("opCallNear");
|
|
}
|
|
|
|
void Script::opCallFar(SCRIPTOP_PARAMS) {
|
|
// SAGA 2 opcode
|
|
// TODO
|
|
warning("opCallFar");
|
|
}
|
|
|
|
void Script::opCcall(SCRIPTOP_PARAMS) {
|
|
byte argumentsCount = scriptS->readByte();
|
|
uint16 functionNumber = scriptS->readUint16LE();
|
|
if (functionNumber >= ((_vm->getGameId() == GID_IHNM) ?
|
|
IHNM_SCRIPT_FUNCTION_MAX : ITE_SCRIPT_FUNCTION_MAX)) {
|
|
error("Script::opCcall() Invalid script function number (%d)", functionNumber);
|
|
}
|
|
|
|
debug(2, "Calling #%d %s argCount=%i", functionNumber, _scriptFunctionsList[functionNumber].scriptFunctionName, argumentsCount);
|
|
ScriptFunctionType scriptFunction = _scriptFunctionsList[functionNumber].scriptFunction;
|
|
uint16 checkStackTopIndex = thread->_stackTopIndex + argumentsCount;
|
|
(this->*scriptFunction)(thread, argumentsCount, stopParsing);
|
|
if (stopParsing)
|
|
return;
|
|
|
|
if (scriptFunction == &Saga::Script::sfScriptGotoScene) {
|
|
stopParsing = true; // cause abortAllThreads called and _this_ thread destroyed
|
|
breakOut = true;
|
|
return;
|
|
}
|
|
|
|
#ifdef ENABLE_IHNM
|
|
if (scriptFunction == &Saga::Script::sfVsetTrack) {
|
|
stopParsing = true;
|
|
breakOut = true;
|
|
return; // cause abortAllThreads called and _this_ thread destroyed
|
|
}
|
|
#endif
|
|
|
|
thread->_stackTopIndex = checkStackTopIndex;
|
|
|
|
thread->push(thread->_returnValue); // return value
|
|
|
|
if (thread->_flags & kTFlagAsleep)
|
|
breakOut = true; // break out of loop!
|
|
}
|
|
|
|
void Script::opCallMember(SCRIPTOP_PARAMS) {
|
|
// SAGA 2 opcode
|
|
// TODO
|
|
warning("opCallMember");
|
|
}
|
|
|
|
void Script::opCallMemberV(SCRIPTOP_PARAMS) {
|
|
// SAGA 2 opcode
|
|
// TODO
|
|
warning("opCallMemberV");
|
|
}
|
|
|
|
void Script::opCcallV(SCRIPTOP_PARAMS) {
|
|
byte argumentsCount = scriptS->readByte();
|
|
uint16 functionNumber = scriptS->readUint16LE();
|
|
if (functionNumber >= ((_vm->getGameId() == GID_IHNM) ?
|
|
IHNM_SCRIPT_FUNCTION_MAX : ITE_SCRIPT_FUNCTION_MAX)) {
|
|
error("Script::opCcallV() Invalid script function number (%d)", functionNumber);
|
|
}
|
|
|
|
debug(2, "Calling #%d %s argCount=%i", functionNumber, _scriptFunctionsList[functionNumber].scriptFunctionName, argumentsCount);
|
|
ScriptFunctionType scriptFunction = _scriptFunctionsList[functionNumber].scriptFunction;
|
|
uint16 checkStackTopIndex = thread->_stackTopIndex + argumentsCount;
|
|
(this->*scriptFunction)(thread, argumentsCount, stopParsing);
|
|
if (stopParsing)
|
|
return;
|
|
|
|
if (scriptFunction == &Saga::Script::sfScriptGotoScene) {
|
|
stopParsing = true;
|
|
breakOut = true;
|
|
return; // cause abortAllThreads called and _this_ thread destroyed
|
|
}
|
|
|
|
#ifdef ENABLE_IHNM
|
|
if (scriptFunction == &Saga::Script::sfVsetTrack) {
|
|
stopParsing = true;
|
|
breakOut = true;
|
|
return; // cause abortAllThreads called and _this_ thread destroyed
|
|
}
|
|
#endif
|
|
|
|
thread->_stackTopIndex = checkStackTopIndex;
|
|
|
|
if (thread->_flags & kTFlagAsleep)
|
|
breakOut = true; // break out of loop!
|
|
}
|
|
|
|
void Script::opEnter(SCRIPTOP_PARAMS) {
|
|
thread->push(thread->_frameIndex);
|
|
thread->_frameIndex = thread->_stackTopIndex;
|
|
thread->_stackTopIndex -= (scriptS->readSint16LE() / 2);
|
|
}
|
|
|
|
void Script::opReturn(SCRIPTOP_PARAMS) {
|
|
thread->_returnValue = thread->pop(); // return value
|
|
|
|
thread->_stackTopIndex = thread->_frameIndex;
|
|
thread->_frameIndex = thread->pop();
|
|
if (thread->pushedSize() == 0) {
|
|
thread->_flags |= kTFlagFinished;
|
|
stopParsing = true;
|
|
breakOut = true;
|
|
return;
|
|
} else {
|
|
thread->pop(); //cause it 0
|
|
thread->_instructionOffset = thread->pop();
|
|
|
|
// Pop all the call parameters off the stack
|
|
int16 iparam1 = thread->pop();
|
|
while (iparam1--) {
|
|
thread->pop();
|
|
}
|
|
|
|
thread->push(thread->_returnValue);
|
|
}
|
|
}
|
|
|
|
void Script::opReturnV(SCRIPTOP_PARAMS) {
|
|
thread->_stackTopIndex = thread->_frameIndex;
|
|
thread->_frameIndex = thread->pop();
|
|
if (thread->pushedSize() == 0) {
|
|
thread->_flags |= kTFlagFinished;
|
|
stopParsing = true;
|
|
breakOut = true;
|
|
return;
|
|
} else {
|
|
thread->pop(); //cause it 0
|
|
thread->_instructionOffset = thread->pop();
|
|
|
|
// Pop all the call parameters off the stack
|
|
int16 iparam1 = thread->pop();
|
|
while (iparam1--) {
|
|
thread->pop();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Script::opJmp(SCRIPTOP_PARAMS) {
|
|
thread->_instructionOffset = scriptS->readUint16LE();
|
|
}
|
|
|
|
void Script::opJmpTrueV(SCRIPTOP_PARAMS) {
|
|
uint16 jmpOffset1 = scriptS->readUint16LE();
|
|
if (thread->pop())
|
|
thread->_instructionOffset = jmpOffset1;
|
|
}
|
|
|
|
void Script::opJmpFalseV(SCRIPTOP_PARAMS) {
|
|
uint16 jmpOffset1 = scriptS->readUint16LE();
|
|
if (!thread->pop())
|
|
thread->_instructionOffset = jmpOffset1;
|
|
}
|
|
|
|
void Script::opJmpTrue(SCRIPTOP_PARAMS) {
|
|
uint16 jmpOffset1 = scriptS->readUint16LE();
|
|
if (thread->stackTop())
|
|
thread->_instructionOffset = jmpOffset1;
|
|
}
|
|
|
|
void Script::opJmpFalse(SCRIPTOP_PARAMS) {
|
|
uint16 jmpOffset1 = scriptS->readUint16LE();
|
|
if (!thread->stackTop())
|
|
thread->_instructionOffset = jmpOffset1;
|
|
}
|
|
|
|
void Script::opJmpSwitch(SCRIPTOP_PARAMS) {
|
|
int16 iparam1 = scriptS->readSint16LE();
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam3;
|
|
|
|
while (iparam1--) {
|
|
iparam3 = scriptS->readUint16LE();
|
|
thread->_instructionOffset = scriptS->readUint16LE();
|
|
if (iparam3 == iparam2)
|
|
break;
|
|
}
|
|
|
|
if (iparam1 < 0)
|
|
thread->_instructionOffset = scriptS->readUint16LE();
|
|
}
|
|
|
|
void Script::opJmpRandom(SCRIPTOP_PARAMS) {
|
|
// Supposedly the number of possible branches.
|
|
// The original interpreter ignores it.
|
|
scriptS->readUint16LE();
|
|
int16 iparam1 = scriptS->readSint16LE();
|
|
iparam1 = _vm->_rnd.getRandomNumber(iparam1 - 1);
|
|
int16 iparam2;
|
|
|
|
while (1) {
|
|
iparam2 = scriptS->readSint16LE();
|
|
thread->_instructionOffset = scriptS->readUint16LE();
|
|
|
|
iparam1 -= iparam2;
|
|
if (iparam1 < 0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Script::opNegate(SCRIPTOP_PARAMS) {
|
|
thread->push(-thread->pop());
|
|
}
|
|
|
|
void Script::opNot(SCRIPTOP_PARAMS) {
|
|
thread->push(!thread->pop());
|
|
}
|
|
|
|
void Script::opCompl(SCRIPTOP_PARAMS) {
|
|
thread->push(~thread->pop());
|
|
}
|
|
|
|
void Script::opIncV(SCRIPTOP_PARAMS) {
|
|
byte mode = scriptS->readByte();
|
|
byte *addr = thread->baseAddress(mode);
|
|
int16 iparam1 = scriptS->readSint16LE();
|
|
addr += iparam1;
|
|
iparam1 = readUint16(addr, mode);
|
|
writeUint16(addr, iparam1 + 1, mode);
|
|
}
|
|
|
|
void Script::opDecV(SCRIPTOP_PARAMS) {
|
|
byte mode = scriptS->readByte();
|
|
byte *addr = thread->baseAddress(mode);
|
|
int16 iparam1 = scriptS->readSint16LE();
|
|
addr += iparam1;
|
|
iparam1 = readUint16(addr, mode);
|
|
writeUint16(addr, iparam1 - 1, mode);
|
|
}
|
|
|
|
void Script::opPostInc(SCRIPTOP_PARAMS) {
|
|
byte mode = scriptS->readByte();
|
|
byte *addr = thread->baseAddress(mode);
|
|
int16 iparam1 = scriptS->readSint16LE();
|
|
addr += iparam1;
|
|
iparam1 = readUint16(addr, mode);
|
|
thread->push(iparam1);
|
|
writeUint16(addr, iparam1 + 1, mode);
|
|
}
|
|
|
|
void Script::opPostDec(SCRIPTOP_PARAMS) {
|
|
byte mode = scriptS->readByte();
|
|
byte *addr = thread->baseAddress(mode);
|
|
int16 iparam1 = scriptS->readSint16LE();
|
|
addr += iparam1;
|
|
iparam1 = readUint16(addr, mode);
|
|
thread->push(iparam1);
|
|
writeUint16(addr, iparam1 - 1, mode);
|
|
}
|
|
|
|
void Script::opAdd(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push(iparam1 + iparam2);
|
|
}
|
|
|
|
void Script::opSub(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push(iparam1 - iparam2);
|
|
}
|
|
|
|
void Script::opMul(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push(iparam1 * iparam2);
|
|
}
|
|
|
|
void Script::opDiv(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push(iparam1 / iparam2);
|
|
}
|
|
|
|
void Script::opMod(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push(iparam1 % iparam2);
|
|
}
|
|
|
|
void Script::opEq(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push((iparam1 == iparam2) ? 1 : 0);
|
|
}
|
|
|
|
void Script::opNe(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push((iparam1 != iparam2) ? 1 : 0);
|
|
}
|
|
|
|
void Script::opGt(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push((iparam1 > iparam2) ? 1 : 0);
|
|
}
|
|
|
|
void Script::opLt(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push((iparam1 < iparam2) ? 1 : 0);
|
|
}
|
|
|
|
void Script::opGe(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push((iparam1 >= iparam2) ? 1 : 0);
|
|
}
|
|
|
|
void Script::opLe(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push((iparam1 <= iparam2) ? 1 : 0);
|
|
}
|
|
|
|
void Script::opRsh(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push(iparam1 >> iparam2);
|
|
}
|
|
|
|
void Script::opLsh(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push(iparam1 << iparam2);
|
|
}
|
|
|
|
void Script::opAnd(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push(iparam1 & iparam2);
|
|
}
|
|
|
|
void Script::opOr(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push(iparam1 | iparam2);
|
|
}
|
|
|
|
void Script::opXor(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push(iparam1 ^ iparam2);
|
|
}
|
|
|
|
void Script::opLAnd(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push((iparam1 && iparam2) ? 1 : 0);
|
|
}
|
|
|
|
void Script::opLOr(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push((iparam1 || iparam2) ? 1 : 0);
|
|
}
|
|
|
|
void Script::opLXor(SCRIPTOP_PARAMS) {
|
|
int16 iparam2 = thread->pop();
|
|
int16 iparam1 = thread->pop();
|
|
thread->push(((iparam1 && !iparam2) || (!iparam1 && iparam2)) ? 1 : 0);
|
|
}
|
|
|
|
void Script::opSpeak(SCRIPTOP_PARAMS) {
|
|
if (_vm->_actor->isSpeaking()) {
|
|
thread->wait(kWaitTypeSpeech);
|
|
stopParsing = true;
|
|
breakOut = false;
|
|
return;
|
|
}
|
|
|
|
int stringsCount = scriptS->readByte();
|
|
uint16 actorId = scriptS->readUint16LE();
|
|
uint16 speechFlags = scriptS->readByte();
|
|
int sampleResourceId = -1;
|
|
int16 first;
|
|
const char *strings[ACTOR_SPEECH_STRING_MAX];
|
|
|
|
scriptS->readUint16LE(); // x,y skip
|
|
|
|
if (stringsCount == 0)
|
|
error("opSpeak stringsCount == 0");
|
|
|
|
if (stringsCount > ACTOR_SPEECH_STRING_MAX)
|
|
error("opSpeak stringsCount=0x%X exceed ACTOR_SPEECH_STRING_MAX", stringsCount);
|
|
|
|
int16 iparam1 = first = thread->stackTop();
|
|
for (int i = 0; i < stringsCount; i++) {
|
|
iparam1 = thread->pop();
|
|
strings[i] = thread->_strings->getString(iparam1);
|
|
}
|
|
|
|
// now data contains last string index
|
|
|
|
#if 0
|
|
if (_vm->getFeatures() & GF_OLD_ITE_DOS) { // special ITE dos
|
|
if ((_vm->_scene->currentSceneNumber() == ITE_DEFAULT_SCENE) &&
|
|
(iparam1 >= 288) && (iparam1 <= (RID_SCENE1_VOICE_END - RID_SCENE1_VOICE_START + 288))) {
|
|
sampleResourceId = RID_SCENE1_VOICE_START + iparam1 - 288;
|
|
}
|
|
} else {
|
|
#endif
|
|
if (thread->_voiceLUT->size() > uint16(first))
|
|
sampleResourceId = (*thread->_voiceLUT)[uint16(first)];
|
|
#if 0
|
|
}
|
|
#endif
|
|
|
|
if (sampleResourceId < 0 || sampleResourceId > 4000)
|
|
sampleResourceId = -1;
|
|
|
|
if (_vm->getGameId() == GID_ITE && !sampleResourceId)
|
|
sampleResourceId = -1;
|
|
|
|
_vm->_actor->actorSpeech(actorId, strings, stringsCount, sampleResourceId, speechFlags);
|
|
|
|
if (!(speechFlags & kSpeakAsync)) {
|
|
thread->wait(kWaitTypeSpeech);
|
|
}
|
|
}
|
|
|
|
void Script::opDialogBegin(SCRIPTOP_PARAMS) {
|
|
if (_conversingThread) {
|
|
thread->wait(kWaitTypeDialogBegin);
|
|
stopParsing = true;
|
|
breakOut = false;
|
|
return;
|
|
}
|
|
_conversingThread = thread;
|
|
_vm->_interface->converseClear();
|
|
}
|
|
|
|
void Script::opDialogEnd(SCRIPTOP_PARAMS) {
|
|
if (thread == _conversingThread) {
|
|
_vm->_interface->activate();
|
|
_vm->_interface->setMode(kPanelConverse);
|
|
thread->wait(kWaitTypeDialogEnd);
|
|
stopParsing = true;
|
|
breakOut = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
void Script::opReply(SCRIPTOP_PARAMS) {
|
|
const char *str;
|
|
byte replyNum = scriptS->readByte();
|
|
byte flags = scriptS->readByte();
|
|
int16 iparam1 = 0;
|
|
int strID = thread->pop();
|
|
|
|
if (flags & kReplyOnce) {
|
|
iparam1 = scriptS->readSint16LE();
|
|
byte *addr = thread->_staticBase + (iparam1 >> 3);
|
|
if (*addr & (1 << (iparam1 & 7))) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
str = thread->_strings->getString(strID);
|
|
if (_vm->_interface->converseAddText(str, strID, replyNum, flags, iparam1))
|
|
warning("Error adding ConverseText (%s, %d, %d, %d)", str, replyNum, flags, iparam1);
|
|
}
|
|
|
|
void Script::opAnimate(SCRIPTOP_PARAMS) {
|
|
scriptS->readUint16LE();
|
|
scriptS->readUint16LE();
|
|
thread->_instructionOffset += scriptS->readByte();
|
|
}
|
|
|
|
void Script::opJmpSeedRandom(SCRIPTOP_PARAMS) {
|
|
// SAGA 2 opcode
|
|
// TODO
|
|
warning("opJmpSeedRandom");
|
|
}
|
|
|
|
void Script::loadModule(uint scriptModuleNumber) {
|
|
ByteArray resourceData;
|
|
|
|
// Validate script number
|
|
if (scriptModuleNumber >= _modules.size()) {
|
|
error("Script::loadScript() Invalid script module number");
|
|
}
|
|
|
|
if (_modules[scriptModuleNumber].loaded) {
|
|
return;
|
|
}
|
|
|
|
// Initialize script data structure
|
|
debug(3, "Loading script module #%d", scriptModuleNumber);
|
|
|
|
_vm->_resource->loadResource(_scriptContext, _modules[scriptModuleNumber].scriptResourceId, resourceData);
|
|
|
|
loadModuleBase(_modules[scriptModuleNumber], resourceData);
|
|
|
|
_vm->_resource->loadResource(_scriptContext, _modules[scriptModuleNumber].stringsResourceId, resourceData);
|
|
|
|
_vm->loadStrings(_modules[scriptModuleNumber].strings, resourceData);
|
|
|
|
if (_modules[scriptModuleNumber].voicesResourceId > 0) {
|
|
_vm->_resource->loadResource(_scriptContext, _modules[scriptModuleNumber].voicesResourceId, resourceData);
|
|
|
|
loadVoiceLUT(_modules[scriptModuleNumber].voiceLUT, resourceData);
|
|
}
|
|
|
|
_modules[scriptModuleNumber].staticOffset = _staticSize;
|
|
_staticSize += _modules[scriptModuleNumber].staticSize;
|
|
if (_staticSize > _commonBuffer.size()) {
|
|
error("Script::loadModule() _staticSize > _commonBuffer.size()");
|
|
}
|
|
_modules[scriptModuleNumber].loaded = true;
|
|
}
|
|
|
|
void Script::clearModules() {
|
|
uint i;
|
|
for (i = 0; i < _modules.size(); i++) {
|
|
if (_modules[i].loaded) {
|
|
_modules[i].clear();
|
|
}
|
|
}
|
|
_staticSize = 0;
|
|
}
|
|
|
|
void Script::loadModuleBase(ModuleData &module, const ByteArray &resourceData) {
|
|
uint i;
|
|
|
|
debug(3, "Loading module base...");
|
|
|
|
module.moduleBase.assign(resourceData);
|
|
|
|
ByteArrayReadStreamEndian scriptS(module.moduleBase, _scriptContext->isBigEndian());
|
|
|
|
uint entryPointsCount = scriptS.readUint16();
|
|
scriptS.readUint16(); //skip
|
|
uint16 entryPointsTableOffset; // offset of entrypoint table in moduleBase
|
|
entryPointsTableOffset = scriptS.readUint16();
|
|
scriptS.readUint16(); //skip
|
|
|
|
if ((module.moduleBase.size() - entryPointsTableOffset) < (entryPointsCount * SCRIPT_TBLENTRY_LEN)) {
|
|
error("Script::loadModuleBase() Invalid table offset");
|
|
}
|
|
|
|
if (entryPointsCount > SCRIPT_MAX) {
|
|
error("Script::loadModuleBase()Script limit exceeded");
|
|
}
|
|
|
|
module.entryPoints.resize(entryPointsCount);
|
|
|
|
// Read in the entrypoint table
|
|
|
|
module.staticSize = scriptS.readUint16();
|
|
while (scriptS.pos() < entryPointsTableOffset)
|
|
scriptS.readByte();
|
|
|
|
for (i = 0; i < module.entryPoints.size(); i++) {
|
|
// First uint16 is the offset of the entrypoint name from the start
|
|
// of the bytecode resource, second uint16 is the offset of the
|
|
// bytecode itself for said entrypoint
|
|
module.entryPoints[i].nameOffset = scriptS.readUint16();
|
|
module.entryPoints[i].offset = scriptS.readUint16();
|
|
|
|
// Perform a simple range check on offset values
|
|
if ((module.entryPoints[i].nameOffset >= module.moduleBase.size()) || (module.entryPoints[i].offset >= module.moduleBase.size())) {
|
|
error("Script::loadModuleBase() Invalid offset encountered in script entrypoint table");
|
|
}
|
|
}
|
|
}
|
|
|
|
void Script::loadVoiceLUT(VoiceLUT &voiceLUT, const ByteArray &resourceData) {
|
|
uint16 i;
|
|
|
|
voiceLUT.resize(resourceData.size() / 2);
|
|
|
|
ByteArrayReadStreamEndian scriptS(resourceData, _scriptContext->isBigEndian());
|
|
|
|
for (i = 0; i < voiceLUT.size(); i++) {
|
|
voiceLUT[i] = scriptS.readUint16();
|
|
}
|
|
}
|
|
|
|
// verb
|
|
void Script::showVerb(int statusColor) {
|
|
const char *verbName;
|
|
const char *object1Name;
|
|
const char *object2Name;
|
|
Common::String statusString;
|
|
|
|
if (_leftButtonVerb == getVerbType(kVerbNone)) {
|
|
_vm->_interface->setStatusText("");
|
|
return;
|
|
}
|
|
|
|
if (_vm->getGameId() == GID_ITE)
|
|
verbName = _mainStrings.getString(_leftButtonVerb - 1);
|
|
else
|
|
verbName = _mainStrings.getString(_leftButtonVerb + 1);
|
|
|
|
if (objectTypeId(_currentObject[0]) == kGameObjectNone) {
|
|
_vm->_interface->setStatusText(verbName, statusColor);
|
|
return;
|
|
}
|
|
|
|
object1Name = _vm->getObjectName(_currentObject[0]);
|
|
|
|
if (!_secondObjectNeeded) {
|
|
statusString = Common::String::format("%s %s", verbName, object1Name);
|
|
_vm->_interface->setStatusText(statusString.c_str(), statusColor);
|
|
return;
|
|
}
|
|
|
|
|
|
if (objectTypeId(_currentObject[1]) != kGameObjectNone) {
|
|
object2Name = _vm->getObjectName(_currentObject[1]);
|
|
} else {
|
|
object2Name = "";
|
|
}
|
|
|
|
if (_leftButtonVerb == getVerbType(kVerbGive)) {
|
|
statusString = Common::String::format(_vm->getTextString(kTextGiveTo), object1Name, object2Name);
|
|
_vm->_interface->setStatusText(statusString.c_str(), statusColor);
|
|
} else {
|
|
if (_leftButtonVerb == getVerbType(kVerbUse)) {
|
|
statusString = Common::String::format(_vm->getTextString(kTextUseWidth), object1Name, object2Name);
|
|
_vm->_interface->setStatusText(statusString.c_str(), statusColor);
|
|
} else {
|
|
statusString = Common::String::format("%s %s", verbName, object1Name);
|
|
_vm->_interface->setStatusText(statusString.c_str(), statusColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
int Script::getVerbType(VerbTypes verbType) {
|
|
if (_vm->getGameId() == GID_ITE) {
|
|
switch (verbType) {
|
|
case kVerbNone:
|
|
return kVerbITENone;
|
|
case kVerbWalkTo:
|
|
return kVerbITEWalkTo;
|
|
case kVerbGive:
|
|
return kVerbITEGive;
|
|
case kVerbUse:
|
|
return kVerbITEUse;
|
|
case kVerbEnter:
|
|
return kVerbITEEnter;
|
|
case kVerbLookAt:
|
|
return kVerbITELookAt;
|
|
case kVerbPickUp:
|
|
return kVerbITEPickUp;
|
|
case kVerbOpen:
|
|
return kVerbITEOpen;
|
|
case kVerbClose:
|
|
return kVerbITEClose;
|
|
case kVerbTalkTo:
|
|
return kVerbITETalkTo;
|
|
case kVerbWalkOnly:
|
|
return kVerbITEWalkOnly;
|
|
case kVerbLookOnly:
|
|
return kVerbITELookOnly;
|
|
case kVerbOptions:
|
|
return kVerbITEOptions;
|
|
}
|
|
#ifdef ENABLE_IHNM
|
|
} else if (_vm->getGameId() == GID_IHNM) {
|
|
switch (verbType) {
|
|
case kVerbNone:
|
|
return kVerbIHNMNone;
|
|
case kVerbWalkTo:
|
|
return kVerbIHNMWalk;
|
|
case kVerbLookAt:
|
|
return kVerbIHNMLookAt;
|
|
case kVerbPickUp:
|
|
return kVerbIHNMTake;
|
|
case kVerbUse:
|
|
return kVerbIHNMUse;
|
|
case kVerbTalkTo:
|
|
return kVerbIHNMTalkTo;
|
|
case kVerbOpen:
|
|
return kVerbIHNMSwallow;
|
|
case kVerbGive:
|
|
return kVerbIHNMGive;
|
|
case kVerbClose:
|
|
return kVerbIHNMPush;
|
|
case kVerbEnter:
|
|
return kVerbIHNMEnter;
|
|
case kVerbWalkOnly:
|
|
return kVerbIHNMWalkOnly;
|
|
case kVerbLookOnly:
|
|
return kVerbIHNMLookOnly;
|
|
case kVerbOptions:
|
|
return kVerbIHNMOptions;
|
|
}
|
|
#endif
|
|
}
|
|
error("Script::getVerbType() unknown verb type %d", verbType);
|
|
}
|
|
|
|
void Script::setVerb(int verb) {
|
|
_pendingObject[0] = ID_NOTHING;
|
|
_currentObject[0] = ID_NOTHING;
|
|
_pendingObject[1] = ID_NOTHING;
|
|
_currentObject[1] = ID_NOTHING;
|
|
_firstObjectSet = false;
|
|
_secondObjectNeeded = false;
|
|
|
|
// The pointer object will be updated again immediately. This way the
|
|
// new verb will be applied to it. It's not exactly how the original
|
|
// engine did it, but it appears to work.
|
|
_pointerObject = ID_NOTHING;
|
|
|
|
setLeftButtonVerb(verb);
|
|
showVerb();
|
|
}
|
|
|
|
bool Script::isNonInteractiveDemo() {
|
|
// This detection only works in ITE. The early non-interactive demos had
|
|
// a very small script file
|
|
return _vm->getGameId() == GID_ITE && _scriptContext->fileSize() < 50000;
|
|
}
|
|
|
|
void Script::setLeftButtonVerb(int verb) {
|
|
int oldVerb = _currentVerb;
|
|
|
|
_currentVerb = _leftButtonVerb = verb;
|
|
|
|
if ((_currentVerb != oldVerb) && (_vm->_interface->getMode() == kPanelMain)){
|
|
if (oldVerb > getVerbType(kVerbNone))
|
|
_vm->_interface->setVerbState(oldVerb, 2);
|
|
|
|
if (_currentVerb > getVerbType(kVerbNone))
|
|
_vm->_interface->setVerbState(_currentVerb, 2);
|
|
}
|
|
}
|
|
|
|
void Script::setRightButtonVerb(int verb) {
|
|
int oldVerb = _rightButtonVerb;
|
|
|
|
_rightButtonVerb = verb;
|
|
|
|
if ((_rightButtonVerb != oldVerb) && (_vm->_interface->getMode() == kPanelMain)){
|
|
if (oldVerb > getVerbType(kVerbNone))
|
|
_vm->_interface->setVerbState(oldVerb, 2);
|
|
|
|
if (_rightButtonVerb > getVerbType(kVerbNone))
|
|
_vm->_interface->setVerbState(_rightButtonVerb, 2);
|
|
}
|
|
}
|
|
|
|
void Script::doVerb() {
|
|
int scriptEntrypointNumber = 0;
|
|
int scriptModuleNumber = 0;
|
|
int objectType;
|
|
Event event;
|
|
const char *excuseText;
|
|
int excuseSampleResourceId;
|
|
const HitZone *hitZone;
|
|
|
|
objectType = objectTypeId(_pendingObject[0]);
|
|
|
|
if (_pendingVerb == getVerbType(kVerbGive)) {
|
|
scriptEntrypointNumber = _vm->_actor->getObjectScriptEntrypointNumber(_pendingObject[1]);
|
|
if (_vm->_actor->getObjectFlags(_pendingObject[1]) & (kFollower|kProtagonist|kExtended)) {
|
|
scriptModuleNumber = 0;
|
|
} else {
|
|
scriptModuleNumber = _vm->_scene->getScriptModuleNumber();
|
|
}
|
|
// IHNM never sets scriptModuleNumber to 0
|
|
if (_vm->getGameId() == GID_IHNM)
|
|
scriptModuleNumber = _vm->_scene->getScriptModuleNumber();
|
|
} else {
|
|
if (_pendingVerb == getVerbType(kVerbUse)) {
|
|
if ((objectTypeId(_pendingObject[1]) > kGameObjectNone) && (objectType < objectTypeId(_pendingObject[1]))) {
|
|
SWAP(_pendingObject[0], _pendingObject[1]);
|
|
objectType = objectTypeId(_pendingObject[0]);
|
|
}
|
|
}
|
|
|
|
if (objectType == 0)
|
|
return;
|
|
else if (objectType == kGameObjectHitZone) {
|
|
scriptModuleNumber = _vm->_scene->getScriptModuleNumber();
|
|
hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[0]));
|
|
|
|
if (hitZone == NULL)
|
|
return;
|
|
|
|
if ((hitZone->getFlags() & kHitZoneExit) == 0) {
|
|
scriptEntrypointNumber = hitZone->getScriptNumber();
|
|
}
|
|
} else {
|
|
if (objectType & (kGameObjectActor | kGameObjectObject)) {
|
|
scriptEntrypointNumber = _vm->_actor->getObjectScriptEntrypointNumber(_pendingObject[0]);
|
|
|
|
if ((objectType == kGameObjectActor) && !(_vm->_actor->getObjectFlags(_pendingObject[0]) & (kFollower|kProtagonist|kExtended))) {
|
|
scriptModuleNumber = _vm->_scene->getScriptModuleNumber();
|
|
} else {
|
|
scriptModuleNumber = 0;
|
|
}
|
|
// IHNM never sets scriptModuleNumber to 0
|
|
if (_vm->getGameId() == GID_IHNM)
|
|
scriptModuleNumber = _vm->_scene->getScriptModuleNumber();
|
|
}
|
|
}
|
|
}
|
|
|
|
// WORKAROUND for a bug in the original game scripts of IHNM. Edna's script (actor 8197) is problematic, so
|
|
// when the knife (object 16385) is used with her, the expected result is not correct. The first time that
|
|
// the knife is used, Edna's heart is cut out (which is correct). But on subsequent use, the object's script
|
|
// is buggy, therefore it's possible to talk to a dead Edna by using the knife on her, or to incorrectly get her
|
|
// heart again, which remove's Gorrister's heart from the inventory. The solution is to disable the "use knife with
|
|
// Edna" action altogether, because if the player wants to kill Edna, he can do that by talking to her and
|
|
// choosing "[Cut out Edna's heart]", which works correctly. To disable this action, if the knife is used on Edna, we
|
|
// change the action here to "use knife with the knife", which yields a better reply ("I'd just dull my knife").
|
|
// Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook"
|
|
if (_vm->getGameId() == GID_IHNM && _pendingObject[0] == 16385 && _pendingObject[1] == 8197 && _pendingVerb == 4)
|
|
_pendingObject[1] = 16385;
|
|
|
|
// WORKAROUND for a bug in the original game scripts of IHNM. Gorrister's heart is not supposed to have a
|
|
// "use" phrase attached to it (it's not used anywhere, it's only given), but when "used", an incorrect
|
|
// reply is given to the player ("It's too narrow for me to pass", said when Gorrister tries to pick up the
|
|
// heart without a rope). Therefore, for object number 16397 (Gorrister's heart), when the active verb is
|
|
// "Use", set it to "Push", which gives a more appropriate reply ("What good will that do me?")
|
|
if (_vm->getGameId() == GID_IHNM && _pendingObject[0] == 16397 && _pendingVerb == 4)
|
|
_pendingVerb = 8;
|
|
|
|
if (scriptEntrypointNumber > 0) {
|
|
|
|
event.type = kEvTOneshot;
|
|
event.code = kScriptEvent;
|
|
event.op = kEventExecNonBlocking;
|
|
event.time = 0;
|
|
event.param = scriptModuleNumber;
|
|
event.param2 = scriptEntrypointNumber;
|
|
event.param3 = _pendingVerb; // Action
|
|
event.param4 = _pendingObject[0]; // Object
|
|
event.param5 = _pendingObject[1]; // With Object
|
|
event.param6 = (objectType == kGameObjectActor) ? _pendingObject[0] : ID_PROTAG; // Actor
|
|
_vm->_events->queue(event);
|
|
|
|
} else {
|
|
// Show excuse text in ITE CD Versions
|
|
if (_vm->getGameId() == GID_ITE) {
|
|
_vm->getExcuseInfo(_pendingVerb, excuseText, excuseSampleResourceId);
|
|
if (excuseText) {
|
|
// In Floppy versions we don't have excuse texts
|
|
if (_vm->getFeatures() & GF_ITE_FLOPPY)
|
|
excuseSampleResourceId = -1;
|
|
|
|
_vm->_actor->actorSpeech(ID_PROTAG, &excuseText, 1, excuseSampleResourceId, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((_currentVerb == getVerbType(kVerbWalkTo)) || (_currentVerb == getVerbType(kVerbLookAt))) {
|
|
_stickyVerb = _currentVerb;
|
|
}
|
|
|
|
_pendingVerb = getVerbType(kVerbNone);
|
|
_currentObject[0] = _currentObject[1] = ID_NOTHING;
|
|
setLeftButtonVerb(_stickyVerb);
|
|
|
|
setPointerVerb();
|
|
}
|
|
|
|
void Script::setPointerVerb() {
|
|
if (_vm->_interface->isActive()) {
|
|
_pointerObject = ID_PROTAG;
|
|
whichObject(_vm->mousePos());
|
|
}
|
|
}
|
|
|
|
void Script::hitObject(bool leftButton) {
|
|
int verb;
|
|
verb = leftButton ? _leftButtonVerb : _rightButtonVerb;
|
|
|
|
if (verb > getVerbType(kVerbNone)) {
|
|
if (_firstObjectSet) {
|
|
if (_secondObjectNeeded) {
|
|
_pendingObject[0] = _currentObject[0];
|
|
_pendingObject[1] = _currentObject[1];
|
|
_pendingVerb = verb;
|
|
|
|
_leftButtonVerb = verb;
|
|
if (_pendingVerb > getVerbType(kVerbNone))
|
|
showVerb(kITEColorBrightWhite);
|
|
else
|
|
showVerb();
|
|
|
|
_secondObjectNeeded = false;
|
|
_firstObjectSet = false;
|
|
return;
|
|
}
|
|
} else {
|
|
if (verb == getVerbType(kVerbGive)) {
|
|
_secondObjectNeeded = true;
|
|
} else {
|
|
if (verb == getVerbType(kVerbUse)) {
|
|
|
|
if (_currentObjectFlags[0] & kObjUseWith) {
|
|
_secondObjectNeeded = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!_secondObjectNeeded) {
|
|
_pendingObject[0] = _currentObject[0];
|
|
_pendingObject[1] = ID_NOTHING;
|
|
_pendingVerb = verb;
|
|
|
|
_secondObjectNeeded = false;
|
|
_firstObjectSet = false;
|
|
} else {
|
|
_firstObjectSet = true;
|
|
}
|
|
}
|
|
|
|
_leftButtonVerb = verb;
|
|
if (_pendingVerb > getVerbType(kVerbNone))
|
|
showVerb(kITEColorBrightWhite);
|
|
else
|
|
showVerb();
|
|
}
|
|
|
|
}
|
|
|
|
void Script::playfieldClick(const Point& mousePoint, bool leftButton) {
|
|
Location pickLocation;
|
|
const HitZone *hitZone;
|
|
Point specialPoint;
|
|
|
|
_vm->incrementMouseClickCount();
|
|
_vm->_actor->abortSpeech();
|
|
|
|
if ((_vm->_actor->_protagonist->_currentAction != kActionWait) &&
|
|
(_vm->_actor->_protagonist->_currentAction != kActionFreeze) &&
|
|
(_vm->_actor->_protagonist->_currentAction != kActionWalkToLink) &&
|
|
(_vm->_actor->_protagonist->_currentAction != kActionWalkToPoint)) {
|
|
return;
|
|
}
|
|
if (_pendingVerb > getVerbType(kVerbNone)) {
|
|
setLeftButtonVerb(getVerbType(kVerbWalkTo));
|
|
}
|
|
|
|
if (_pointerObject != ID_NOTHING) {
|
|
hitObject(leftButton);
|
|
} else {
|
|
_pendingObject[0] = ID_NOTHING;
|
|
_pendingObject[1] = ID_NOTHING;
|
|
_pendingVerb = getVerbType(kVerbWalkTo);
|
|
}
|
|
|
|
|
|
// tiled stuff
|
|
if (_vm->_scene->getFlags() & kSceneFlagISO) {
|
|
_vm->_isoMap->screenPointToTileCoords(mousePoint, pickLocation);
|
|
} else {
|
|
pickLocation.fromScreenPoint(mousePoint);
|
|
}
|
|
|
|
|
|
hitZone = NULL;
|
|
|
|
if (objectTypeId(_pendingObject[0]) == kGameObjectHitZone) {
|
|
hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[0]));
|
|
} else {
|
|
if ((_pendingVerb == getVerbType(kVerbUse)) && (objectTypeId(_pendingObject[1]) == kGameObjectHitZone)) {
|
|
hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[1]));
|
|
}
|
|
}
|
|
|
|
if (hitZone != NULL) {
|
|
if (_vm->getGameId() == GID_ITE) {
|
|
if (hitZone->getFlags() & kHitZoneNoWalk) {
|
|
_vm->_actor->actorFaceTowardsPoint(ID_PROTAG, pickLocation);
|
|
doVerb();
|
|
return;
|
|
}
|
|
} else {
|
|
if (_vm->getGameId() == GID_IHNM) {
|
|
if ((hitZone->getFlags() & kHitZoneNoWalk) && (_pendingVerb != getVerbType(kVerbWalkTo))) {
|
|
doVerb();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hitZone->getFlags() & kHitZoneProject) {
|
|
if (!hitZone->getSpecialPoint(specialPoint)) {
|
|
// Original behaved this way and this prevents from crash
|
|
// at ruins. See bug #1257459
|
|
specialPoint.x = specialPoint.y = 0;
|
|
}
|
|
|
|
// tiled stuff
|
|
if (_vm->_scene->getFlags() & kSceneFlagISO) {
|
|
pickLocation.u() = specialPoint.x;
|
|
pickLocation.v() = specialPoint.y;
|
|
pickLocation.z = _vm->_actor->_protagonist->_location.z;
|
|
} else {
|
|
pickLocation.fromScreenPoint(specialPoint);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_vm->getGameId() == GID_ITE) {
|
|
if ((_pendingVerb == getVerbType(kVerbWalkTo)) ||
|
|
(_pendingVerb == getVerbType(kVerbPickUp)) ||
|
|
(_pendingVerb == getVerbType(kVerbOpen)) ||
|
|
(_pendingVerb == getVerbType(kVerbClose)) ||
|
|
(_pendingVerb == getVerbType(kVerbUse))) {
|
|
_vm->_actor->actorWalkTo(ID_PROTAG, pickLocation);
|
|
} else {
|
|
if (_pendingVerb == getVerbType(kVerbLookAt)) {
|
|
if (objectTypeId(_pendingObject[0]) != kGameObjectActor) {
|
|
_vm->_actor->actorWalkTo(ID_PROTAG, pickLocation);
|
|
} else {
|
|
doVerb();
|
|
}
|
|
} else {
|
|
if ((_pendingVerb == getVerbType(kVerbTalkTo)) ||
|
|
(_pendingVerb == getVerbType(kVerbGive))) {
|
|
doVerb();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_IHNM
|
|
if (_vm->getGameId() == GID_IHNM) {
|
|
|
|
if ((_pendingVerb == getVerbType(kVerbWalkTo)) ||
|
|
(_pendingVerb == getVerbType(kVerbPickUp)) ||
|
|
(_pendingVerb == getVerbType(kVerbOpen)) ||
|
|
(_pendingVerb == getVerbType(kVerbClose)) ||
|
|
(_pendingVerb == getVerbType(kVerbUse))) {
|
|
_vm->_actor->actorWalkTo(ID_PROTAG, pickLocation);
|
|
|
|
// Auto-use no-walk hitzones in IHNM, needed for Benny's chapter
|
|
if (_pendingVerb == getVerbType(kVerbWalkTo) &&
|
|
hitZone != NULL && (hitZone->getFlags() & kHitZoneNoWalk)) {
|
|
_pendingVerb = getVerbType(kVerbUse);
|
|
if (objectTypeId(_pendingObject[0]) == kGameObjectActor) {
|
|
_vm->_actor->actorFaceTowardsObject(ID_PROTAG, _pendingObject[0]);
|
|
doVerb();
|
|
}
|
|
}
|
|
|
|
// Auto-use hitzone with id 24576 (the exit to the left) in screens 16 - 19
|
|
// (screens with Gorrister's heart) in IHNM. For some reason, this zone does
|
|
// not have a corresponding action zone, so we auto-use it here, like the exits
|
|
// in Benny's chapter
|
|
if (_vm->_scene->currentChapterNumber() == 1 &&
|
|
_vm->_scene->currentSceneNumber() >= 16 &&
|
|
_vm->_scene->currentSceneNumber() <= 19 &&
|
|
_pendingVerb == getVerbType(kVerbWalkTo) &&
|
|
hitZone != NULL && hitZone->getHitZoneId() == 24576) {
|
|
_pendingVerb = getVerbType(kVerbUse);
|
|
if (objectTypeId(_pendingObject[0]) == kGameObjectActor) {
|
|
_vm->_actor->actorFaceTowardsObject(ID_PROTAG, _pendingObject[0]);
|
|
doVerb();
|
|
}
|
|
}
|
|
|
|
} else {
|
|
if (_pendingVerb == getVerbType(kVerbLookAt)) {
|
|
if (objectTypeId(_pendingObject[0]) != kGameObjectActor) {
|
|
_vm->_actor->actorWalkTo(ID_PROTAG, pickLocation);
|
|
} else {
|
|
_vm->_actor->actorFaceTowardsObject(ID_PROTAG, _pendingObject[0]);
|
|
doVerb();
|
|
}
|
|
} else {
|
|
if ((_pendingVerb == getVerbType(kVerbTalkTo)) ||
|
|
(_pendingVerb == getVerbType(kVerbGive))) {
|
|
doVerb();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
void Script::whichObject(const Point& mousePoint) {
|
|
uint16 objectId;
|
|
int16 objectFlags;
|
|
int newRightButtonVerb;
|
|
uint16 newObjectId;
|
|
ActorData *actor;
|
|
ObjectData *obj;
|
|
Point pickPoint;
|
|
Location pickLocation;
|
|
int hitZoneIndex;
|
|
const HitZone * hitZone;
|
|
PanelButton * panelButton;
|
|
|
|
objectId = ID_NOTHING;
|
|
objectFlags = 0;
|
|
_leftButtonVerb = _currentVerb;
|
|
newRightButtonVerb = getVerbType(kVerbNone);
|
|
|
|
// _protagonist can be null while loading a game from the command line
|
|
if (_vm->_actor->_protagonist == NULL)
|
|
return;
|
|
|
|
if (_vm->_actor->_protagonist->_currentAction != kActionWalkDir) {
|
|
if (_vm->_scene->getHeight() >= mousePoint.y) {
|
|
newObjectId = _vm->_actor->hitTest(mousePoint, true);
|
|
|
|
if (newObjectId != ID_NOTHING) {
|
|
if (objectTypeId(newObjectId) == kGameObjectObject) {
|
|
objectId = newObjectId;
|
|
objectFlags = 0;
|
|
newRightButtonVerb = getVerbType(kVerbLookAt);
|
|
|
|
if ((_currentVerb == getVerbType(kVerbTalkTo)) || ((_currentVerb == getVerbType(kVerbGive)) && _firstObjectSet)) {
|
|
objectId = ID_NOTHING;
|
|
newObjectId = ID_NOTHING;
|
|
}
|
|
} else {
|
|
actor = _vm->_actor->getActor(newObjectId);
|
|
objectId = newObjectId;
|
|
if (_vm->getGameId() == GID_ITE)
|
|
objectFlags = kObjUseWith;
|
|
// Note: for IHNM, the default right button action is "Look at" for actors,
|
|
// but "Talk to" makes much more sense
|
|
newRightButtonVerb = getVerbType(kVerbTalkTo);
|
|
// Slight hack because of the above change: the jukebox in Gorrister's chapter
|
|
// is an actor, so change the right button action to "Look at"
|
|
if (_vm->getGameId() == GID_IHNM && objectId == 8199)
|
|
newRightButtonVerb = getVerbType(kVerbLookAt);
|
|
|
|
if ((_currentVerb == getVerbType(kVerbPickUp)) ||
|
|
(_currentVerb == getVerbType(kVerbOpen)) ||
|
|
(_currentVerb == getVerbType(kVerbClose)) ||
|
|
((_currentVerb == getVerbType(kVerbGive)) && !_firstObjectSet) ||
|
|
((_currentVerb == getVerbType(kVerbUse)) && !(actor->_flags & kFollower))) {
|
|
if (_vm->getGameId() == GID_ITE) {
|
|
objectId = ID_NOTHING;
|
|
newObjectId = ID_NOTHING;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (newObjectId == ID_NOTHING) {
|
|
|
|
pickPoint = mousePoint;
|
|
|
|
if (_vm->_scene->getFlags() & kSceneFlagISO) {
|
|
pickPoint.y -= _vm->_actor->_protagonist->_location.z;
|
|
_vm->_isoMap->screenPointToTileCoords(pickPoint, pickLocation);
|
|
pickLocation.toScreenPointUV(pickPoint);
|
|
}
|
|
|
|
hitZoneIndex = _vm->_scene->_objectMap->hitTest(pickPoint);
|
|
|
|
// WORKAROUND for an incorrect hitzone which exists in IHNM
|
|
// In Gorrister's chapter, in the toilet screen, the hitzone of the exit is
|
|
// placed over the place where Gorrister sits to examine the graffiti on the wall
|
|
// to the left, which makes him exit the screen when the graffiti is examined.
|
|
// We effectively change the left side of the hitzone here so that it starts from
|
|
// pixel 301 onwards. The same workaround is applied in Actor::handleActions
|
|
if (_vm->getGameId() == GID_IHNM) {
|
|
if (_vm->_scene->currentChapterNumber() == 1 && _vm->_scene->currentSceneNumber() == 22)
|
|
if (hitZoneIndex == 8 && pickPoint.x <= 300)
|
|
hitZoneIndex = -1;
|
|
}
|
|
|
|
if ((hitZoneIndex != -1)) {
|
|
hitZone = _vm->_scene->_objectMap->getHitZone(hitZoneIndex);
|
|
objectId = hitZone->getHitZoneId();
|
|
objectFlags = 0;
|
|
newRightButtonVerb = hitZone->getRightButtonVerb() & 0x7f;
|
|
|
|
// WORKAROUND for a problematic object in IHNM
|
|
// In the freezer room, the key that drops is made of a hitzone which
|
|
// contains the key object itself. We change the object ID that the
|
|
// hitzone contains (object ID 24578 - "The key") to the ID of the key
|
|
// object itself (object ID 16402 - "Edna's key"), as the user can keep
|
|
// hovering the cursor to both items, but can only pick up one
|
|
if (_vm->getGameId() == GID_IHNM) {
|
|
if (_vm->_scene->currentChapterNumber() == 1 && _vm->_scene->currentSceneNumber() == 24) {
|
|
if (objectId == 24578)
|
|
objectId = 16402;
|
|
}
|
|
}
|
|
|
|
if (_vm->getGameId() == GID_ITE) {
|
|
|
|
if (newRightButtonVerb == getVerbType(kVerbWalkOnly)) {
|
|
if (_firstObjectSet) {
|
|
objectId = ID_NOTHING;
|
|
} else {
|
|
newRightButtonVerb = _leftButtonVerb = getVerbType(kVerbWalkTo);
|
|
}
|
|
} else {
|
|
if (newRightButtonVerb == getVerbType(kVerbLookOnly)) {
|
|
if (_firstObjectSet) {
|
|
objectId = ID_NOTHING;
|
|
} else {
|
|
newRightButtonVerb = _leftButtonVerb = getVerbType(kVerbLookAt);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (newRightButtonVerb >= getVerbType(kVerbOptions)) {
|
|
newRightButtonVerb = getVerbType(kVerbNone);
|
|
}
|
|
} else {
|
|
if (newRightButtonVerb >= getVerbType(kVerbOptions)) {
|
|
newRightButtonVerb = getVerbType(kVerbWalkTo);
|
|
}
|
|
}
|
|
|
|
if ((_currentVerb == getVerbType(kVerbTalkTo)) || ((_currentVerb == getVerbType(kVerbGive)) && _firstObjectSet)) {
|
|
objectId = ID_NOTHING;
|
|
newObjectId = ID_NOTHING;
|
|
}
|
|
|
|
if ((_leftButtonVerb == getVerbType(kVerbUse)) && (hitZone->getRightButtonVerb() & 0x80)) {
|
|
objectFlags = kObjUseWith;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if ((_currentVerb == getVerbType(kVerbTalkTo)) || ((_currentVerb == getVerbType(kVerbGive)) && _firstObjectSet)) {
|
|
// no way
|
|
} else {
|
|
panelButton = _vm->_interface->inventoryHitTest(mousePoint);
|
|
if (panelButton) {
|
|
objectId = _vm->_interface->getInventoryContentByPanelButton(panelButton);
|
|
if (objectId != 0) {
|
|
obj = _vm->_actor->getObj(objectId);
|
|
newRightButtonVerb = getVerbType(kVerbLookAt);
|
|
if (obj->_interactBits & kObjUseWith) {
|
|
objectFlags = kObjUseWith;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((_currentVerb == getVerbType(kVerbPickUp)) || (_currentVerb == getVerbType(kVerbTalkTo)) || (_currentVerb == getVerbType(kVerbWalkTo))) {
|
|
_leftButtonVerb = getVerbType(kVerbLookAt);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (objectId != _pointerObject) {
|
|
_pointerObject = objectId;
|
|
_currentObject[_firstObjectSet ? 1 : 0] = objectId;
|
|
_currentObjectFlags[_firstObjectSet ? 1 : 0] = objectFlags;
|
|
if (_pendingVerb == getVerbType(kVerbNone)) {
|
|
showVerb();
|
|
}
|
|
}
|
|
|
|
if (newRightButtonVerb != _rightButtonVerb) {
|
|
setRightButtonVerb(newRightButtonVerb);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Saga
|