scummvm/engines/bladerunner/mouse.h
antoniou79 426f4832a5 BLADERUNNER: Mouse's _lastFrameTime should by uint32
It is used for time difference check
2022-02-21 22:51:50 +02:00

91 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_MOUSE_H
#define BLADERUNNER_MOUSE_H
#include "bladerunner/vector.h"
namespace Graphics {
struct Surface;
}
namespace BladeRunner {
class BladeRunnerEngine;
class Mouse {
BladeRunnerEngine *_vm;
int _cursor;
int _frame;
int _hotspotX;
int _hotspotY;
int _x;
int _y;
int _disabledCounter;
uint32 _lastFrameTime;
int _animCounter;
int _randomCountdownX;
int _randomCountdownY;
int _randomX;
int _randomY;
uint8 _drawModeBitFlags; // replaces the additive bool with a set of bit flags (including flags for additive mode)
public:
Mouse(BladeRunnerEngine *vm);
~Mouse();
void setCursor(int cursor);
void getXY(int *x, int *y) const;
void setMouseJitterUp();
void setMouseJitterDown();
void disable();
void enable(bool force = false);
bool isDisabled() const;
void draw(Graphics::Surface &surface, int x, int y);
void updateCursorFrame();
void tick(int x, int y);
bool isRandomized() const;
bool isInactive() const;
Vector3 getXYZ(int x, int y) const;
typedef enum mouseDrawFlags {
REDCROSSHAIRS = 0x01,
YELLOWCROSSHAIRS = 0x02,
BLUECROSSHAIRS = 0x04,
SPECIAL = 0x08,
ADDITIVE_MODE0 = 0x10,
ADDITIVE_MODE1 = 0x20
} MouseDrawFlags;
};
} // End of namespace BladeRunner
#endif