scummvm/engines/hopkins/script.h
2021-12-26 18:48:43 +01:00

50 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HOPKINS_SCRIPT_H
#define HOPKINS_SCRIPT_H
#include "hopkins/globals.h"
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/str.h"
namespace Hopkins {
class ScriptManager {
private:
HopkinsEngine *_vm;
int checkOpcode(const byte *dataP);
public:
bool _tempObjectFl;
ScriptManager(HopkinsEngine *vm);
int handleOpcode(const byte *dataP);
int handleIf(const byte *dataP, int offset);
int handleGoto(const byte *dataP);
};
} // End of namespace Hopkins
#endif /* HOPKINS_SCRIPT_H */