scummvm/engines/mtropolis/hacks.h

86 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MTROPOLIS_HACKS_H
#define MTROPOLIS_HACKS_H
#include "common/rect.h"
#include "common/ptr.h"
#include "common/hashmap.h"
namespace MTropolis {
class AssetHooks;
class ModifierHooks;
class SaveLoadHooks;
class SceneTransitionHooks;
class StructuralHooks;
class SaveLoadMechanismHooks;
struct IAutoSaveProvider;
struct MTropolisGameDescription;
struct Hacks {
Hacks();
~Hacks();
void addStructuralHooks(uint32 guid, const Common::SharedPtr<StructuralHooks> &hooks);
void addModifierHooks(uint32 guid, const Common::SharedPtr<ModifierHooks> &hooks);
void addAssetHooks(const Common::SharedPtr<AssetHooks> &hooks);
void addSceneTransitionHooks(const Common::SharedPtr<SceneTransitionHooks> &hooks);
void addSaveLoadHooks(const Common::SharedPtr<SaveLoadHooks> &hooks);
void addSaveLoadMechanismHooks(const Common::SharedPtr<SaveLoadMechanismHooks> &hooks);
bool ignoreMismatchedProjectNameInObjectLookups;
bool removeQuickTimeEdits;
bool ignoreMToonMaintainRateFlag;
bool mtiVariableReferencesHack;
uint midiVolumeScale; // 256 = 1.0
uint32 minTransitionDuration;
Common::Point reportDisplaySize; // If X or Y is non-zero, report this as the display size
Common::Point mainWindowOffset; // Coordinate offset of the main window
Common::HashMap<uint32, Common::SharedPtr<StructuralHooks> > structuralHooks;
Common::HashMap<uint32, Common::SharedPtr<ModifierHooks> > modifierHooks;
Common::Array<Common::SharedPtr<SceneTransitionHooks> > sceneTransitionHooks;
Common::Array<Common::SharedPtr<AssetHooks> > assetHooks;
Common::Array<Common::SharedPtr<SaveLoadHooks> > saveLoadHooks;
Common::Array<Common::SharedPtr<SaveLoadMechanismHooks> > saveLoadMechanismHooks;
};
namespace HackSuites {
void addObsidianQuirks(const MTropolisGameDescription &desc, Hacks &hacks);
void addObsidianBugFixes(const MTropolisGameDescription &desc, Hacks &hacks);
void addObsidianAutoSaves(const MTropolisGameDescription &desc, Hacks &hacks, IAutoSaveProvider *autoSaveProvider);
void addObsidianSaveMechanism(const MTropolisGameDescription &desc, Hacks &hacks);
void addObsidianImprovedWidescreen(const MTropolisGameDescription &desc, Hacks &hacks);
void addMTIQuirks(const MTropolisGameDescription &desc, Hacks &hacks);
} // End of namespace HackSuites
} // End of namespace MTropolis
#endif