scummvm/engines/toltecs/music.h
2021-12-26 18:48:43 +01:00

72 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Music class
#ifndef MADE_MUSIC_H
#define MADE_MUSIC_H
#include "audio/midiplayer.h"
#include "common/stream.h"
namespace Toltecs {
class ArchiveReader;
class MusicPlayer : public Audio::MidiPlayer {
public:
MusicPlayer(bool isGM = true);
void playMIDI(const byte *data, uint32 size, bool loop = false);
void stopAndClear();
// MidiDriver_BASE interface implementation
void send(uint32 b) override;
protected:
bool _isGM;
private:
byte *_buffer;
bool _milesAudioMode;
};
class Music : public MusicPlayer {
public:
Music(ArchiveReader *arc);
~Music() override {}
void playSequence(int16 sequenceResIndex);
void stopSequence();
void saveState(Common::WriteStream *out);
void loadState(Common::ReadStream *in);
private:
int16 _sequenceResIndex;
ArchiveReader *_arc;
};
} // End of namespace Toltecs
#endif