scummvm/engines/kyra/items_eob.cpp

734 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_EOB
#include "kyra/eobcommon.h"
#include "kyra/resource.h"
#include "kyra/sound.h"
namespace Kyra {
void EoBCoreEngine::loadItemDefs() {
Common::SeekableReadStream *s = _res->createReadStream("item.dat");
memset(_items, 0, sizeof(EoBItem) * 600);
_numItems = s->readUint16LE();
for (int i = 0; i < 600; i++)
_items[i].block = -1;
for (int i = 0; i < _numItems; i++) {
_items[i].nameUnid = s->readByte();
_items[i].nameId = s->readByte();
_items[i].flags = s->readByte();
_items[i].icon = s->readSByte();
_items[i].type = s->readSByte();
_items[i].pos = s->readSByte();
_items[i].block = s->readSint16LE();
_items[i].next = s->readSint16LE();
_items[i].prev = s->readSint16LE();
_items[i].level = s->readSByte();
_items[i].value = s->readSByte();
}
_numItemNames = s->readUint16LE();
for (int i = 0; i < _numItemNames; i++)
s->read(_itemNames[i], 35);
delete s;
s = _res->createReadStream("itemtype.dat");
uint16 numTypes = s->readUint16LE();
delete[] _itemTypes;
_itemTypes = new EoBItemType[65];
memset(_itemTypes, 0, sizeof(EoBItemType) * 65);
for (int i = 0; i < numTypes; i++) {
_itemTypes[i].invFlags = s->readUint16LE();
_itemTypes[i].handFlags = s->readUint16LE();
_itemTypes[i].armorClass = s->readSByte();
_itemTypes[i].allowedClasses = s->readSByte();
_itemTypes[i].requiredHands = s->readSByte();
_itemTypes[i].dmgNumDiceS = s->readSByte();
_itemTypes[i].dmgNumPipsS = s->readSByte();
_itemTypes[i].dmgIncS = s->readSByte();
_itemTypes[i].dmgNumDiceL = s->readSByte();
_itemTypes[i].dmgNumPipsL = s->readSByte();
_itemTypes[i].dmgIncL = s->readSByte();
_itemTypes[i].unk1 = s->readByte();
_itemTypes[i].extraProperties = s->readUint16LE();
}
delete s;
}
Kyra::Item EoBCoreEngine::duplicateItem(Item itemIndex) {
EoBItem *itm = &_items[itemIndex];
if (itm->block == -1)
return 0;
Item i = 1;
bool foundSlot = false;
for (; i < 600; i++) {
if (_items[i].block == -1) {
foundSlot = true;
break;
}
}
if (!foundSlot)
return 0;
memcpy(&_items[i], itm, sizeof(EoBItem));
return i;
}
Item EoBCoreEngine::createItemOnCurrentBlock(Item itemIndex) {
Item itm = duplicateItem(itemIndex);
setItemPosition((Item*)&_levelBlockProperties[_currentBlock].drawObjects, _currentBlock, itm, _dropItemDirIndex[(_currentDirection << 2) + rollDice(1, 2, -1)]);
return itm;
}
void EoBCoreEngine::setItemPosition(Item *itemQueue, int block, Item item, int pos) {
if (!item)
return;
EoBItem *itm = &_items[item];
itm->pos = pos;
itm->block = block;
itm->level = block < 0 ? 0xff : _currentLevel;
if (!*itemQueue) {
*itemQueue = itm->next = itm->prev = item;
} else {
EoBItem *itmQ = &_items[*itemQueue];
EoBItem *itmQN = &_items[itmQ->next];
itm->prev = itmQN->prev;
itm->next = itmQ->next;
*itemQueue = itmQN->prev = itmQ->next = item;
}
}
void EoBCoreEngine::createInventoryItem(EoBCharacter *c, Item itemIndex, int16 itemValue, int preferedInventorySlot) {
if (itemIndex <= 0)
return;
itemIndex = duplicateItem(itemIndex);
_items[itemIndex].flags |= 0x40;
if (itemValue != -1)
_items[itemIndex].value = itemValue;
if (itemValue && ((_itemTypes[_items[itemIndex].type].extraProperties & 0x7f) < 4))
_items[itemIndex].flags |= 0x80;
if (c->inventory[preferedInventorySlot]) {
for (int i = 2; i < 16; i++) {
if (!c->inventory[i]) {
c->inventory[i] = itemIndex;
return;
}
}
} else {
c->inventory[preferedInventorySlot] = itemIndex;
}
}
int EoBCoreEngine::deleteInventoryItem(int charIndex, int slot) {
int itm = (slot == -1) ? _itemInHand : _characters[charIndex].inventory[slot];
_items[itm].block = -1;
if (slot == -1) {
setHandItem(0);
} else {
_characters[charIndex].inventory[slot] = 0;
if (_currentControlMode == 1)
gui_drawInventoryItem(slot, 1, 0);
if (_currentControlMode == 0)
gui_drawCharPortraitWithStats(charIndex);
}
return _items[itm].value;
}
void EoBCoreEngine::deleteBlockItem(uint16 block, int type) {
uint16 itm = _levelBlockProperties[block].drawObjects;
if (!itm)
return;
_levelBlockProperties[block].drawObjects = 0;
for (uint16 i2 = itm, i = 0; itm != i2 || !i; i++ ) {
if (type == _items[itm].type || type == -1) {
_items[itm].block = -1;
_items[itm].level = 0;
uint16 i3 = itm;
itm = _items[itm].prev;
_items[i3].prev = _items[i3].next = 0;
} else {
uint16 i3 = itm;
itm = _items[itm].prev;
_items[i3].prev = _items[i3].next = 0;
setItemPosition((Item*)&_levelBlockProperties[block].drawObjects, block, i3, _items[i3].pos);
}
}
}
int EoBCoreEngine::validateInventorySlotForItem(Item item, int charIndex, int slot) {
if (item < 0)
return 0;
if (slot == 17 && item && !itemUsableByCharacter(charIndex, item)) {
_txt->printMessage(_validateArmorString[0], -1, _characters[charIndex].name);
return 0;
}
int itm = _characters[charIndex].inventory[slot];
int ex = _itemTypes[_items[itm].type].extraProperties & 0x7f;
if (_items[itm].flags & 0x20 && (_flags.gameID == GI_EOB1 || slot < 2)) {
if (_flags.gameID == GI_EOB2 && ex > 0 && ex < 4)
_txt->printMessage(_validateCursedString[0], -1, _characters[charIndex].name);
return 0;
}
uint16 v = item ? _itemTypes[_items[item].type].invFlags : 0xffff;
if (v & _slotValidationFlags[slot])
return 1;
_txt->printMessage(_validateNoDropString[0]);
return 0;
}
int EoBCoreEngine::stripPartyItems(int16 itemType, int16 itemValue, int handleValueMode, int numItems) {
int itemsLeft = numItems;
for (bool runloop = true; runloop && itemsLeft; ) {
runloop = false;
for (int i = 0; i < 6 && itemsLeft; i++) {
if (!testCharacter(i, 1))
continue;
for (int ii = 0; ii < 27 && itemsLeft; ii++) {
if (ii == 16)
continue;
Item itm = _characters[i].inventory[ii];
if ((_items[itm].type == itemType) && ((handleValueMode == -1 && _items[itm].value <= itemValue) || (handleValueMode == 0 && _items[itm].value == itemValue) || (handleValueMode == 1 && _items[itm].value >= itemValue))) {
_characters[i].inventory[ii] = 0;
_items[itm].block = -1;
itemsLeft--;
runloop = true;
}
}
}
}
return numItems - itemsLeft;
}
bool EoBCoreEngine::deletePartyItems(int16 itemType, int16 itemValue) {
bool res = false;
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 1))
continue;
EoBCharacter *c = &_characters[i];
for (int slot = checkInventoryForItem(i, itemType, itemValue); slot != -1; slot = checkInventoryForItem(i, itemType, itemValue)) {
int itm = c->inventory[slot];
_items[itm].block = -1;
c->inventory[slot] = 0;
res = true;
if (!_dialogueField) {
if (_currentControlMode == 0 && slot < 2 && i < 5)
gui_drawWeaponSlot(i, slot);
if (_currentControlMode == 1 && i == _updateCharNum)
gui_drawInventoryItem(slot, 1, 0);
}
}
}
if (_itemInHand > 0) {
if ((itemType == -1 || itemType == _items[_itemInHand].type) && (itemValue == -1 || itemValue == _items[_itemInHand].value)) {
_items[_itemInHand].block = -1;
setHandItem(0);
res = true;
}
}
return res;
}
int EoBCoreEngine::itemUsableByCharacter(int charIndex, Item item) {
if (!item)
return 1;
return (_itemTypes[_items[item].type].allowedClasses & _classModifierFlags[_characters[charIndex].cClass]);
}
int EoBCoreEngine::countQueuedItems(Item itemQueue, int16 id, int16 type, int count, int includeFlyingItems) {
uint16 o1 = itemQueue;
uint16 o2 = o1;
if (!o1)
return 0;
int res = 0;
for (bool forceLoop = true; o1 != o2 || forceLoop; o1 = _items[o1].prev) {
EoBItem *itm = &_items[o1];
forceLoop = false;
if (id != -1 || type != -1) {
if (((id != -1) || (id == -1 && type != itm->type)) && ((type != -1) || (type == -1 && id != o1)))
continue;
}
if (!includeFlyingItems) {
if (itm->pos > 3 && itm->pos < 8)
continue;
}
if (!count)
return o1;
res++;
}
return res;
}
int EoBCoreEngine::getQueuedItem(Item *items, int pos, int id) {
Item o1 = *items;
Item o2 = o1;
if (!o1)
return 0;
EoBItem *itm = &_items[o1];
for (bool forceLoop = true; o1 != o2 || forceLoop; o1 = itm->prev) {
itm = &_items[o1];
forceLoop = false;
if ((id != -1 || (id == -1 && itm->pos != pos)) && id != o1)
continue;
Item n = itm->next;
Item p = itm->prev;
_items[n].prev = p;
_items[p].next = n;
itm->next = itm->prev = itm->block = 0;
itm->level = 0;
if (o1 == *items)
*items = p;
if (o1 == *items)
*items = 0;
return o1;
}
return 0;
}
void EoBCoreEngine::printFullItemName(Item item) {
EoBItem *itm = &_items[item];
const char *nameUnid = _itemNames[itm->nameUnid];
const char *nameId = _itemNames[itm->nameId];
uint8 f = _itemTypes[itm->type].extraProperties & 0x7f;
int8 v = itm->value;
const char *tstr2 = 0;
const char *tstr3 = 0;
bool correctSuffixCase = false;
Common::String tmpString;
if ((itm->flags & 0x40) && !strlen(nameId)) {
switch (f) {
case 0:
case 1:
case 2:
case 3:
if (v == 0)
tmpString = nameUnid;
else if (v < 0)
tmpString = _flags.gameID == GI_EOB1 ? Common::String::format(_cursedString[0], nameUnid, v) : Common::String::format(_cursedString[0], v, nameUnid);
else
tmpString = _flags.gameID == GI_EOB1 ? Common::String::format(_enchantedString[0], nameUnid, v) : Common::String::format(_enchantedString[0], v, nameUnid);
break;
case 9:
tstr2 = _magicObjectStrings[0];
tstr3 = _spells[v].name;
correctSuffixCase = true;
break;
case 10:
tstr2 = _magicObjectStrings[1];
tstr3 = _spells[_flags.gameID == GI_EOB1 ? (_clericSpellOffset + v) : v].name;
correctSuffixCase = true;
break;
case 14:
tstr2 = _magicObjectStrings[3];
if (_flags.gameID == GI_EOB1)
v--;
tstr3 = _suffixStringsPotions[v];
break;
case 16:
tstr2 = _magicObjectStrings[2];
tstr3 = _suffixStringsRings[v];
break;
case 18:
if (_flags.gameID == GI_EOB2 && v == 5) {
if (_flags.lang == Common::DE_DEU)
tstr2 = _magicObjectString5[0];
else
tstr3 = _magicObjectString5[0];
correctSuffixCase = true;
} else {
tstr2 = _magicObjectStrings[4];
}
tstr3 = _suffixStringsWands[v];
break;
default:
tmpString = nameUnid;
break;
}
if (tstr3) {
if (!tstr2) {
tmpString = tstr3;
} else {
if (correctSuffixCase) {
if (tstr2 == _magicObjectString5[0])
tmpString = Common::String::format(_patternGrFix2[0], tstr2, tstr3);
else
tmpString = Common::String::format(_patternGrFix1[0], tstr2, tstr3);
} else {
tmpString = Common::String::format(_patternSuffix[0], tstr2, tstr3);
}
}
}
} else {
tmpString = (itm->flags & 0x40) ? nameId : nameUnid;
}
_txt->printMessage(tmpString.c_str());
}
void EoBCoreEngine::identifyQueuedItems(Item itemQueue) {
if (!itemQueue)
return;
Item first = itemQueue;
do {
_items[itemQueue].flags |= 0x40;
itemQueue = _items[itemQueue].prev;
} while (first != itemQueue);
}
void EoBCoreEngine::drawItemIconShape(int pageNum, Item itemId, int x, int y) {
int icn = _items[itemId].icon;
bool applyBluePal = ((_partyEffectFlags & 2) && (_items[itemId].flags & 0x80)) ? true : false;
memcpy(_tempIconShape, _itemIconShapes[icn], _itemIconShapes[icn][1] * _itemIconShapes[icn][2] * 4 + 20);
if (applyBluePal) {
if (_flags.gameID == GI_EOB1) {
_screen->replaceShapePalette(_tempIconShape, &_itemsOverlay[icn << 4]);
} else {
_screen->setFadeTableIndex(3);
_screen->setShapeFadeMode(1, true);
}
}
_screen->drawShape(pageNum, _tempIconShape, x, y, 0);
if (applyBluePal) {
_screen->setFadeTableIndex(4);
_screen->setShapeFadeMode(1, false);
}
}
bool EoBCoreEngine::isMagicEffectItem(Item itemIndex) {
return (itemIndex > 10 && itemIndex < 18);
}
bool EoBCoreEngine::checkInventoryForRings(int charIndex, int itemValue) {
for (int i = 25; i <= 26; i++) {
int itm = _characters[charIndex].inventory[i];
if (itm && _items[itm].type == 47 && _items[itm].value == itemValue)
return true;
}
return false;
}
void EoBCoreEngine::eatItemInHand(int charIndex) {
EoBCharacter *c = &_characters[charIndex];
if (!testCharacter(charIndex, 5)) {
_txt->printMessage(_warningStrings[1], -1, c->name);
} else if (_itemInHand && _items[_itemInHand].type != 31 && !(_flags.gameID == GI_EOB1 && _items[_itemInHand].type == 49)) {
_txt->printMessage(_warningStrings[_flags.gameID == GI_EOB1 ? 2 : 3]);
} else if (_items[_itemInHand].value == -1) {
printWarning(_warningStrings[2]);
} else {
c->food += _items[_itemInHand].value;
if (c->food > 100)
c->food = 100;
_items[_itemInHand].block = -1;
setHandItem(0);
gui_drawFoodStatusGraph(charIndex);
_screen->updateScreen();
snd_playSoundEffect(9);
}
}
bool EoBCoreEngine::launchObject(int charIndex, Item item, uint16 startBlock, int startPos, int dir, int type) {
EoBFlyingObject *t = _flyingObjects;
int slot = 0;
for (; slot < 10; slot++) {
if (!t->enable)
break;
t++;
}
if (slot == 10)
return false;
setItemPosition((Item*)&_levelBlockProperties[startBlock].drawObjects, startBlock, item, startPos | 4);
t->enable = 1;
t->u2 = 1;
t->flags = 0;
t->direction = dir;
t->distance = 12;
t->curBlock = startBlock;
t->curPos = startPos;
t->item = item;
t->objectType = type;
t->attackerId = charIndex;
t->callBackIndex = 0;
snd_playSoundEffect(type == 7 ? 26 : 11);
return true;
}
void EoBCoreEngine::launchMagicObject(int charIndex, int type, uint16 startBlock, int startPos, int dir) {
EoBFlyingObject *t = _flyingObjects;
int slot = 0;
for (; slot < 10; slot++) {
if (!t->enable)
break;
t++;
}
if (slot == 10)
return;
t->enable = 2;
t->u2 = 1;
t->flags = _magicFlightObjectProperties[(type << 2) + 2];
t->direction = dir;
t->distance = _magicFlightObjectProperties[(type << 2) + 1];
t->curBlock = startBlock;
t->curPos = startPos;
t->item = type;
t->objectType = _magicFlightObjectProperties[(type << 2) + 3];
t->attackerId = charIndex;
t->u2 = 1;
t->callBackIndex = _magicFlightObjectProperties[type << 2];
_sceneUpdateRequired = true;
}
bool EoBCoreEngine::updateObjectFlight(EoBFlyingObject *fo, int block, int pos) {
uint8 wallFlags = _wllWallFlags[_levelBlockProperties[block].walls[fo->direction ^ 2]];
if (fo->enable == 1) {
if ((wallFlags & 1) || (fo->u2) || ((wallFlags & 2) && (_dscItemShapeMap[_items[fo->item].icon] >= 15))) {
getQueuedItem((Item*)&_levelBlockProperties[fo->curBlock].drawObjects, 0, fo->item);
setItemPosition((Item*)&_levelBlockProperties[block].drawObjects, block, fo->item, pos | 4);
fo->curBlock = block;
fo->curPos = pos;
fo->distance--;
return true;
} else {
_clickedSpecialFlag = 0x10;
specialWallAction(block, fo->direction);
return false;
}
} else {
if (!(wallFlags & 1) && (fo->curBlock != block))
return false;
fo->curBlock = block;
fo->curPos = pos;
if (fo->distance != 255)
fo->distance--;
}
return true;
}
bool EoBCoreEngine::updateFlyingObjectHitTest(EoBFlyingObject *fo, int block, int pos) {
if (fo->u2 && (fo->curBlock != _currentBlock || fo->attackerId >= 0) && (!blockHasMonsters(block) || fo->attackerId < 0))
return false;
if (fo->enable == 2) {
if (fo->callBackIndex)
return (this->*_spells[fo->callBackIndex].endCallback)(fo);
}
if (blockHasMonsters(block)) {
for (int i = 0; i < 30; i++) {
if (!isMonsterOnPos(&_monsters[i], block, pos, 1))
continue;
if (flyingObjectMonsterHit(fo, i))
return true;
}
} else if (block == _currentBlock) {
return flyingObjectPartyHit(fo);
}
return false;
}
void EoBCoreEngine::explodeObject(EoBFlyingObject *fo, int block, Item item) {
if (_partyResting) {
snd_processEnvironmentalSoundEffect(35, _currentBlock);
return;
}
const uint8 *table = (_expObjectTblIndex[item] == 0) ? _expObjectAnimTbl1 : ((_expObjectTblIndex[item] == 1) ? _expObjectAnimTbl2 : _expObjectAnimTbl3);
int tableSize = (_expObjectTblIndex[item] == 0) ? _expObjectAnimTbl1Size : ((_expObjectTblIndex[item] == 1) ? _expObjectAnimTbl2Size : _expObjectAnimTbl3Size);
int tl = 0;
for (; tl < 18; tl++) {
if (_visibleBlockIndex[tl] == block)
break;
}
if (tl == 18)
return;
int b = _expObjectTlMode ? _expObjectTlMode[tl] : 2;
if (b == 0 || (b == 1 && (fo->direction & 1) == (_currentDirection & 1))) {
snd_processEnvironmentalSoundEffect(35, _currentBlock);
return;
}
uint8 dm = _dscDimMap[tl];
int16 x1 = 0;
int16 x2 = 0;
setLevelShapesDim(tl, x1, x2, 5);
if (x2 < x1)
return;
if (fo)
fo->enable = 0;
drawScene(1);
if (fo)
fo->enable = 2;
_screen->fillRect(0, 0, 176, 120, 0, 2);
uint8 col = _screen->getPagePixel(2, 0, 0);
drawSceneShapes(_expObjectShpStart[dm]);
setLevelShapesDim(tl, x1, x2, 5);
_screen->updateScreen();
_screen->setGfxParameters(_dscShapeCoords[(tl * 5 + 4) << 1] + 88, 48, col);
snd_processEnvironmentalSoundEffect(35, _currentBlock);
disableSysTimer(2);
if (dm == 0) {
_screen->drawExplosion(3, 147, 35, 20, 7, table, tableSize);
} else if (dm == 1) {
_screen->drawExplosion(2, 147, 35, 20, 7, table, tableSize);
} else if (dm == 2) {
_screen->drawExplosion(1, 147, 35, 20, 7, table, tableSize);
} else if (dm == 3) {
_screen->drawExplosion(0, 460, 50, 20, 4, table, tableSize);
}
enableSysTimer(2);
}
void EoBCoreEngine::endObjectFlight(EoBFlyingObject *fo) {
if (fo->enable == 1) {
_items[fo->item].pos &= 3;
runLevelScript(fo->curBlock, 4);
updateEnvironmentalSfx(18);
}
memset(fo, 0, sizeof(EoBFlyingObject));
}
void EoBCoreEngine::checkFlyingObjects() {
if (!_runFlag)
return;
for (int i = 0; i < 10; i++) {
EoBFlyingObject *fo = &_flyingObjects[i];
if (!fo->enable)
continue;
if (updateFlyingObjectHitTest(fo, fo->curBlock, fo->curPos))
endObjectFlight(fo);
}
}
void EoBCoreEngine::reloadWeaponSlot(int charIndex, int slotIndex, int itemType, int arrowOrDagger) {
if (arrowOrDagger && _characters[charIndex].inventory[16]) {
_characters[charIndex].inventory[slotIndex] = getQueuedItem(&_characters[charIndex].inventory[16], 0, -1);
} else {
for (int i = 24; i >= 22; i--) {
if (!_characters[charIndex].inventory[i])
continue;
if (_items[_characters[charIndex].inventory[i]].type == itemType && itemType != -1)
continue;
_characters[charIndex].inventory[slotIndex] = _characters[charIndex].inventory[i];
_characters[charIndex].inventory[i] = 0;
return;
}
}
}
} // End of namespace Kyra
#endif // ENABLE_EOB