scummvm/engines/sci/engine/vm.h
Filippos Karapetis e940bcff23 - Simplified SCI version detection a bit and clarified the different version feature flags (not used yet)
- Removed the version verification functions (they were only used for two specific cases, but the SCI executable reader is able to detect the exact SCI game version anyway, so there is no point in having these)
- Removed the empty GameFlags structure and replaced it with a 32-bit integer instead

svn-id: r40524
2009-05-13 16:52:41 +00:00

1037 lines
34 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_ENGINE_VM_H
#define SCI_ENGINE_VM_H
/* VM and kernel declarations */
//#include "common/serializer.h"
#include "sci/scicore/versions.h" // for sci_version_t
#include "sci/engine/vm_types.h" // for reg_t
#include "common/util.h"
namespace Sci {
class SegManager;
enum MemObjectType {
MEM_OBJ_INVALID = 0,
MEM_OBJ_SCRIPT = 1,
MEM_OBJ_CLONES = 2,
MEM_OBJ_LOCALS = 3,
MEM_OBJ_STACK = 4,
MEM_OBJ_SYS_STRINGS = 5,
MEM_OBJ_LISTS = 6,
MEM_OBJ_NODES = 7,
MEM_OBJ_HUNK = 8,
MEM_OBJ_DYNMEM = 9,
MEM_OBJ_STRING_FRAG = 10,
MEM_OBJ_MAX // For sanity checking
};
struct MemObject /* : public Common::Serializable */ {
MemObjectType _type;
int _segmgrId; /**< Internal value used by the seg_manager's hash map */
typedef void (*NoteCallback)(void *param, reg_t addr); // FIXME: Bad choice of name
public:
static MemObject *createMemObject(MemObjectType type);
public:
virtual ~MemObject() {}
/**
* Dereferences a raw memory pointer.
* @param reg reference to dereference
* @param size if not NULL, set to the theoretical maximum size of the referenced data block
* @return the data block referenced
*/
virtual byte *dereference(reg_t pointer, int *size);
inline MemObjectType getType() const { return _type; }
inline int getSegMgrId() const { return _segmgrId; }
// Finds the canonic address associated with sub_reg
// Parameters: (reg_t) sub_addr: The base address whose canonic address is to be found
// For each valid address a, there exists a canonic address c(a) such that c(a) = c(c(a)).
// This address "governs" a in the sense that deallocating c(a) will deallocate a.
virtual reg_t findCanonicAddress(SegManager *segmgr, reg_t sub_addr) { return sub_addr; }
// Deallocates all memory associated with the specified address
// Parameters: (reg_t) sub_addr: The address (within the given segment) to deallocate
virtual void freeAtAddress(SegManager *segmgr, reg_t sub_addr) {}
// Iterates over and reports all addresses within the current segment
// Parameters: note : (voidptr * addr) -> (): Invoked for each address on which free_at_address()
// makes sense
// (void *) param: Parameter passed to 'note'
virtual void listAllDeallocatable(SegmentId segId, void *param, NoteCallback note) {}
// Iterates over all references reachable from the specified object
// Parameters: (reg_t) object: The object (within the current segment) to analyse
// (void *) param: Parameter passed to 'note'
// note : (voidptr * addr) -> (): Invoked for each outgoing reference within the object
// Note: This function may also choose to report numbers (segment 0) as adresses
virtual void listAllOutgoingReferences(EngineState *s, reg_t object, void *param, NoteCallback note) {}
};
struct IntMapper;
enum {
SYS_STRINGS_MAX = 4,
SYS_STRING_SAVEDIR = 0,
SYS_STRING_PARSER_BASE = 1,
MAX_PARSER_BASE = 64
};
struct SystemString {
char *name;
int max_size;
reg_t *value;
};
struct SystemStrings : public MemObject {
SystemString strings[SYS_STRINGS_MAX];
public:
SystemStrings() {
memset(strings, 0, sizeof(strings));
}
~SystemStrings() {
for (int i = 0; i < SYS_STRINGS_MAX; i++) {
SystemString *str = &strings[i];
if (str->name) {
free(str->name);
str->name = NULL;
free(str->value);
str->value = NULL;
str->max_size = 0;
}
}
}
virtual byte *dereference(reg_t pointer, int *size);
// virtual void saveLoadWithSerializer(Common::Serializer &ser);
};
/** Number of bytes to be allocated for the stack */
#define VM_STACK_SIZE 0x1000
/** Maximum number of calls residing on the stack */
#define SCRIPT_MAX_EXEC_STACK 256
/** Maximum number of entries in the class table */
#define SCRIPT_MAX_CLASSTABLE_SIZE 256
/** Maximum number of cloned objects on the heap */
#define SCRIPT_MAX_CLONES 256
/** Object-relative offset of the selector area inside a script */
#define SCRIPT_SELECTOR_OFFSET 8 -8
/** Object-relative offset of the pointer to the underlying script's local variables */
#define SCRIPT_LOCALVARPTR_OFFSET 2 -8
/** Object-relative offset of the selector counter */
#define SCRIPT_SELECTORCTR_OFFSET 6 -8
/** Object-relative offset of the offset of the function area */
#define SCRIPT_FUNCTAREAPTR_OFFSET 4 -8
/** Offset that has to be added to the function area pointer */
#define SCRIPT_FUNCTAREAPTR_MAGIC 8 -8
/** Offset of the name pointer */
#define SCRIPT_NAME_OFFSET (s->version < SCI_VERSION(1,001,000) ? 14 -8 : 16)
#define SCRIPT_NAME_SELECTOR (s->version < SCI_VERSION(1,001,000) ? 3 : 8)
/** Object-relative offset of the -info- selector */
#define SCRIPT_INFO_OFFSET (s->version < SCI_VERSION(1,001,000) ? 12 -8 : 14)
#define SCRIPT_INFO_SELECTOR (s->version < SCI_VERSION(1,001,000) ? 2 : 7)
/** Flag fo the -info- selector */
#define SCRIPT_INFO_CLONE 0x0001
/** Flag for the -info- selector */
#define SCRIPT_INFO_CLASS 0x8000
/** Magical object identifier */
#define SCRIPT_OBJECT_MAGIC_NUMBER 0x1234
/** Offset of this identifier */
#define SCRIPT_OBJECT_MAGIC_OFFSET (s->version < SCI_VERSION(1,001,000) ? -8 : 0)
/** Script-relative offset of the species ID */
#define SCRIPT_SPECIES_OFFSET 8 -8
#define SCRIPT_SUPERCLASS_OFFSET (s->version < SCI_VERSION(1,001,000) ? 10 -8 : 12)
/*---------------------------------*/
/* Script selector index variables */
/*---------------------------------*/
#define SCRIPT_SPECIES_SELECTOR (s->version < SCI_VERSION(1,001,000) ? 0 : 5)
#define SCRIPT_SUPERCLASS_SELECTOR (s->version < SCI_VERSION(1,001,000) ? 1 : 6)
/** Magic adjustment value for lofsa and lofss */
#define SCRIPT_LOFS_MAGIC 3
/** Stack pointer value: Use predecessor's value */
#define CALL_SP_CARRY NULL
/** Types of selectors as returned by lookup_selector() below. */
enum SelectorType {
kSelectorNone = 0,
kSelectorVariable,
kSelectorMethod
};
struct Class {
int script; /**< number of the script the class is in, -1 for non-existing */
reg_t reg; /**< offset; script-relative offset, segment: 0 if not instantiated */
};
#define RAW_GET_CLASS_INDEX(scr, reg) ((scr)->obj_indices->checkKey(reg.offset, false))
#define RAW_IS_OBJECT(datablock) (READ_LE_UINT16(((byte *) datablock) + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER)
#define IS_CLASS(obj) (obj->_variables[SCRIPT_INFO_SELECTOR].offset & SCRIPT_INFO_CLASS)
/** This struct is used to buffer the list of send calls in send_selector() */
struct CallsStruct {
union {
reg_t func;
reg_t *var;
} address;
StackPtr argp;
int argc;
Selector selector;
StackPtr sp; /**< Stack pointer */
int type; /**< Same as ExecStack.type */
};
struct LocalVariables : public MemObject {
int script_id; /**< Script ID this local variable block belongs to */
Common::Array<reg_t> _locals;
public:
LocalVariables() {
script_id = 0;
}
virtual byte *dereference(reg_t pointer, int *size);
virtual reg_t findCanonicAddress(SegManager *segmgr, reg_t sub_addr);
virtual void listAllOutgoingReferences(EngineState *s, reg_t object, void *param, NoteCallback note);
// virtual void saveLoadWithSerializer(Common::Serializer &ser);
};
/** Clone has been marked as 'freed' */
#define OBJECT_FLAG_FREED (0x1 << 0)
struct Object {
int flags;
reg_t pos; /**< Object offset within its script; for clones, this is their base */
int variable_names_nr; /**< Number of variable names, may be less than variables_nr */
int methods_nr;
byte *base; /**< Points to a buffer all relative references (code, strings) point to */
byte *base_obj; /**< base + object offset within base */
uint16 *base_method; /**< Pointer to the method selector area for this object */
uint16 *base_vars; /**< Pointer to the varselector area for this object */
Common::Array<reg_t> _variables;
};
struct CodeBlock {
reg_t pos;
int size;
};
#define VM_OBJECT_GET_VARSELECTOR(obj, i) \
(s->version < SCI_VERSION(1,001,000) ? \
READ_LE_UINT16(obj->base_obj + obj->_variables.size() * 2 + i*2) : \
*(obj->base_vars + i))
#define VM_OBJECT_READ_PROPERTY(obj, i) (obj->_variables[i])
#define VM_OBJECT_GET_FUNCSELECTOR(obj, i) \
(s->version < SCI_VERSION(1,001,000) ? \
READ_LE_UINT16((byte *) (obj->base_method + i)) : \
READ_LE_UINT16((byte *) (obj->base_method + i*2 + 1)))
#define VM_OBJECT_READ_FUNCTION(obj, i) \
(s->version < SCI_VERSION(1,001,000) ? \
make_reg(obj->pos.segment, \
READ_LE_UINT16((byte *) (obj->base_method \
+ obj->methods_nr + 1 \
+ i))) : \
make_reg(obj->pos.segment, \
READ_LE_UINT16((byte *) (obj->base_method \
+ i * 2 + 2))))
struct Script : public MemObject {
int nr; /**< Script number */
byte *buf; /**< Static data buffer, or NULL if not used */
size_t buf_size;
size_t script_size;
size_t heap_size;
byte *synonyms; /**< Synonyms block or 0 if not present*/
byte *heap_start; /**< Start of heap if SCI1.1, NULL otherwise */
uint16 *export_table; /**< Abs. offset of the export table or 0 if not present */
IntMapper *obj_indices;
int exports_nr; /**< Number of entries in the exports table */
int synonyms_nr; /**< Number of entries in the synonyms block */
int lockers; /**< Number of classes and objects that require this script */
/**
* Table for objects, contains property variables.
* Indexed by the value stored at SCRIPT_LOCALVARPTR_OFFSET,
* see VM_OBJECT_[GS]ET_INDEX()
*/
Common::Array<Object> _objects;
int locals_offset;
int locals_segment; /**< The local variable segment */
LocalVariables *locals_block;
Common::Array<CodeBlock> _codeBlocks;
int relocated;
int marked_as_deleted;
public:
Script() {
nr = 0;
buf = NULL;
buf_size = 0;
script_size = 0;
heap_size = 0;
synonyms = NULL;
heap_start = NULL;
export_table = NULL;
obj_indices = NULL;
locals_offset = 0;
locals_segment = 0;
locals_block = NULL;
relocated = 0;
marked_as_deleted = 0;
}
~Script() {
freeScript();
}
void freeScript();
virtual byte *dereference(reg_t pointer, int *size);
virtual reg_t findCanonicAddress(SegManager *segmgr, reg_t sub_addr);
virtual void freeAtAddress(SegManager *segmgr, reg_t sub_addr);
virtual void listAllDeallocatable(SegmentId segId, void *param, NoteCallback note);
virtual void listAllOutgoingReferences(EngineState *s, reg_t object, void *param, NoteCallback note);
// virtual void saveLoadWithSerializer(Common::Serializer &ser);
};
/** Data stack */
struct DataStack : MemObject {
int nr; /**< Number of stack entries */
reg_t *entries;
public:
DataStack() {
nr = 0;
entries = NULL;
}
~DataStack() {
free(entries);
entries = NULL;
}
virtual byte *dereference(reg_t pointer, int *size);
virtual reg_t findCanonicAddress(SegManager *segmgr, reg_t sub_addr);
virtual void listAllOutgoingReferences(EngineState *s, reg_t object, void *param, NoteCallback note);
// virtual void saveLoadWithSerializer(Common::Serializer &ser);
};
#define CLONE_USED -1
#define CLONE_NONE -1
typedef Object Clone;
struct Node {
reg_t pred; /**< Predecessor node */
reg_t succ; /**< Successor node */
reg_t key;
reg_t value;
}; /* List nodes */
struct List {
reg_t first;
reg_t last;
};
struct Hunk {
void *mem;
unsigned int size;
const char *type;
};
template<typename T>
struct Table : public MemObject {
typedef T value_type;
struct Entry : public T {
int next_free; /* Only used for free entries */
};
enum { HEAPENTRY_INVALID = -1 };
int first_free; /**< Beginning of a singly linked list for entries */
int entries_used; /**< Statistical information */
Common::Array<Entry> _table;
public:
Table() {
entries_used = 0;
first_free = HEAPENTRY_INVALID;
}
void initTable() {
entries_used = 0;
first_free = HEAPENTRY_INVALID;
}
int allocEntry() {
entries_used++;
if (first_free != HEAPENTRY_INVALID) {
int oldff = first_free;
first_free = _table[oldff].next_free;
_table[oldff].next_free = oldff;
return oldff;
} else {
uint newIdx = _table.size();
_table.push_back(Entry());
_table[newIdx].next_free = newIdx; // Tag as 'valid'
return newIdx;
}
}
bool isValidEntry(int idx) {
return idx >= 0 && (uint)idx < _table.size() && _table[idx].next_free == idx;
}
virtual void freeEntry(int idx) {
if (idx < 0 || (uint)idx >= _table.size())
::error("Table::freeEntry: Attempt to release invalid table index %d", idx);
_table[idx].next_free = first_free;
first_free = idx;
entries_used--;
}
virtual void listAllDeallocatable(SegmentId segId, void *param, NoteCallback note);
// virtual void saveLoadWithSerializer(Common::Serializer &ser);
};
// FIXME: Replace ENTRY_IS_VALID by a direct method call
#define ENTRY_IS_VALID(t, i) ((t)->isValidEntry(i))
/* CloneTable */
struct CloneTable : public Table<Clone> {
virtual void freeAtAddress(SegManager *segmgr, reg_t sub_addr);
virtual void listAllOutgoingReferences(EngineState *s, reg_t object, void *param, NoteCallback note);
};
/* NodeTable */
struct NodeTable : public Table<Node> {
virtual void freeAtAddress(SegManager *segmgr, reg_t sub_addr);
virtual void listAllOutgoingReferences(EngineState *s, reg_t object, void *param, NoteCallback note);
};
/* ListTable */
struct ListTable : public Table<List> {
virtual void freeAtAddress(SegManager *segmgr, reg_t sub_addr);
virtual void listAllOutgoingReferences(EngineState *s, reg_t object, void *param, NoteCallback note);
};
/* HunkTable */
struct HunkTable : public Table<Hunk> {
virtual void freeEntry(int idx) {
Table<Hunk>::freeEntry(idx);
free(_table[idx].mem);
}
};
// Free-style memory
struct DynMem : public MemObject {
int _size;
char *_description;
byte *_buf;
public:
DynMem() : _size(0), _description(0), _buf(0) {}
~DynMem() {
free(_description);
_description = NULL;
free(_buf);
_buf = NULL;
}
virtual byte *dereference(reg_t pointer, int *size);
virtual reg_t findCanonicAddress(SegManager *segmgr, reg_t sub_addr);
virtual void listAllDeallocatable(SegmentId segId, void *param, NoteCallback note);
// virtual void saveLoadWithSerializer(Common::Serializer &ser);
};
/** Contains selector IDs for a few selected selectors */
struct selector_map_t {
Selector init; /**< Init function */
Selector play; /**< Play function (first function to be called) */
Selector replay; /**< Replay function */
Selector x, y, z; /**< Coordinates */
Selector priority;
Selector view, loop, cel; /**< Description of a specific image */
Selector brLeft, brRight, brTop, brBottom; /**< Bounding Rectangle */
Selector xStep, yStep; /**< BR adjustments */
Selector nsLeft, nsRight, nsTop, nsBottom; /**< View boundaries ('now seen') */
Selector text, font; /**< Used by controls */
Selector type, state; /**< Used by contols as well */
Selector doit; /**< Called (!) by the Animate() system call */
Selector signal; /**< Used by Animate() to control a view's behaviour */
Selector underBits; /**< Used by the graphics subroutines to store backupped BG pic data */
/* The following selectors are used by the Bresenham syscalls: */
Selector canBeHere; /**< Funcselector: Checks for movement validity */
Selector client; /**< The object that wants to be moved */
Selector cycler; /**< The cycler of the client */
Selector dx, dy; /**< Deltas */
Selector edgeHit;
Selector b_movCnt, b_i1, b_i2, b_di, b_xAxis, b_incr; /**< Various Bresenham vars */
Selector completed;
Selector illegalBits; /**< Used by CanBeHere */
Selector dispose;
Selector prevSignal; /**< Used by DoSound */
Selector message, modifiers; /**< Used by GetEvent */
Selector owner, handle;
Selector cue;
Selector number;
Selector max, cursor; /**< Used by EditControl */
Selector mode; /**< Used by text controls (-> DrawControl()) */
Selector wordFail, syntaxFail, semanticFail; /**< Used by Parse() */
Selector claimed; /**< Used generally by the event mechanism */
Selector elements; /**< Used by SetSynonyms() */
Selector lsTop, lsBottom, lsRight, lsLeft; /**< Used by Animate() subfunctions and scroll list controls */
Selector baseSetter; /**< Alternative baseSetter */
Selector who, distance; /**< Used for 'chasing' movers */
Selector looper, mover, isBlocked, heading; /**< Used in DoAvoider */
Selector caller, moveDone, moveSpeed; /**< Used for DoBresen */
Selector delete_; /**< Called by Animate() to dispose a view object */
Selector vol;
Selector pri;
Selector min; /**< SMPTE time format */
Selector sec;
Selector frame;
Selector dataInc;
Selector size;
Selector palette;
Selector cantBeHere;
Selector nodePtr;
Selector flags;
Selector points; /**< Used by AvoidPath() */
Selector syncCue; /**< Used by DoSync() */
Selector syncTime; /**< Used by DoSync() */
};
struct ViewObject {
reg_t obj;
reg_t *signalp; /* Used only indirectly */
reg_t *underBitsp; /* The same goes for the handle storage */
int underBits; /* Copy of the underbits: Needed for cleanup */
int x, y;
int priority;
byte *view;
int view_nr, loop, cel; /* view_nr is ised for save/restore */
int nsTop, nsLeft, nsRight, nsBottom;
int real_y, z, index_nr; /* Used for sorting */
};
enum {
VAR_GLOBAL = 0,
VAR_LOCAL = 1,
VAR_TEMP = 2,
VAR_PARAM = 3
};
enum ExecStackType {
EXEC_STACK_TYPE_CALL = 0,
EXEC_STACK_TYPE_KERNEL = 1,
EXEC_STACK_TYPE_VARSELECTOR = 2
};
struct ExecStack {
reg_t objp;
reg_t sendp; /**< Pointer to the object containing the invoked method */
union {
reg_t *varp; /**< Variable pointer for read/write access */
reg_t pc; /**< Not accurate for the TOS element */
} addr;
StackPtr fp; /**< Frame pointer */
StackPtr sp; /**< Stack pointer */
int argc;
/* former variables[4]: [all other values are derived] */
StackPtr variables_argp; /**< Argument pointer */
SegmentId local_segment; /**< local variables etc. */
Selector selector; /**< The selector which was used to call or -1 if not applicable */
int origin; /**< The stack frame position the call was made from, or -1 if it was the initial call. */
ExecStackType type;
};
enum BreakpointType {
/**
* Break when selector is executed. data contains (char *) selector name
* (in the format Object::Method)
*/
BREAK_SELECTOR = 1,
/**
* Break when an exported function is called. data contains
* script_no << 16 | export_no.
*/
BREAK_EXPORT = 2
};
struct Breakpoint {
BreakpointType type;
union {
uint32 address; /**< Breakpoints on exports */
char *name; /**< Breakpoints on selector names */
} data;
Breakpoint *next;
};
/** Set this to 1 to activate script debugging */
extern int script_debug_flag;
/** Set to 1 to move pc back to last position, even though action is executed */
extern int script_error_flag;
/** Displays the numbers of scripts when they are (un)loaded */
extern int script_checkloads_flag;
#define SCRIPT_ABORT_WITH_REPLAY 1025
/**
* Set this to 1 to abort script execution immediately. Aborting will leave the
* debug exec stack intact.
* Set it to SCRIPT_ABORT_WITH_REPLAY to force a replay afterwards.
*/
extern int script_abort_flag;
/** Number of kernel calls in between gcs; should be < 50000 */
#define GC_INTERVAL 32768
/** Initially GC_DELAY, can be set at runtime */
extern int script_gc_interval;
/** Number of steps executed */
extern int script_step_counter;
/** The function used to get input for debugging */
extern const char *(*_debug_get_input)(void);
extern int _debugstate_valid;
extern int _debug_seeking;
extern int _debug_step_running;
typedef int kernel_function(struct EngineState *s);
extern kernel_function* kfuncs[];
extern int max_instance;
/*inline*/
ExecStack *execute_method(EngineState *s, uint16 script, uint16 pubfunct, StackPtr sp, reg_t calling_obj,
uint16 argc, StackPtr argp);
/* Executes function pubfunct of the specified script.
** Parameters: (EngineState *) s: The state which is to be executed with
** (uint16) script: The script which is called
** (uint16) pubfunct: The exported script function which is to be called
** (StackPtr) sp: Stack pointer position
** (reg_t) calling_obj: The heap address of the object which executed the call
** (uint16) argc: Number of arguments supplied
** (StackPtr) argp: Pointer to the first supplied argument
** Returns : (ExecStack *): A pointer to the new exec stack TOS entry
*/
ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj,
StackPtr sp, int framesize, StackPtr argp);
/* Executes a "send" or related operation to a selector
** Parameters: (EngineState *) s: The EngineState to operate on
** (reg_t) send_obj: Heap address of the object to send to
** (reg_t) work_obj: Heap address of the object initiating the send
** (StackPtr) sp: Stack pointer position
** (int) framesize: Size of the send as determined by the "send" operation
** (StackPtr) argp: Pointer to the beginning of the heap block containing the
** data to be send. This area is a succession of one or more
** sequences of [selector_number][argument_counter] and then
** "argument_counter" word entries with the parameter values.
** Returns : (ExecStack *): A pointer to the new execution stack TOS entry
*/
#define SCI_XS_CALLEE_LOCALS -1
ExecStack *add_exec_stack_entry(EngineState *s, reg_t pc, StackPtr sp, reg_t objp, int argc,
StackPtr argp, Selector selector, reg_t sendp, int origin, SegmentId local_segment);
/* Adds an entry to the top of the execution stack
** Parameters: (EngineState *) s: The state with which to execute
** (reg_t) pc: The initial program counter
** (StackPtr) sp: The initial stack pointer
** (reg_t) objp: Pointer to the beginning of the current object
** (int) argc: Number of parameters to call with
** (StackPtr) argp: Heap pointer to the first parameter
** (Selector) selector: The selector by which it was called or
** NULL_SELECTOR if n.a. For debugging.
** (reg_t) sendp: Pointer to the object which the message was sent to.
** Equal to objp for anything but super.
** (int) origin: Number of the execution stack element this entry was created by
** (usually the current TOS number, except for multiple sends).
** (SegmentId) local_segment: The segment to use for local variables,
** or SCI_XS_CALLEE_LOCALS to use obj's segment.
** Returns : (ExecStack *): A pointer to the new exec stack TOS entry
*/
ExecStack *add_exec_stack_varselector(EngineState *s, reg_t objp, int argc, StackPtr argp,
Selector selector, reg_t *address, int origin);
/* Adds one varselector access to the execution stack
** Parameters: (EngineState *) s: The EngineState to use
** (reg_t) objp: Pointer to the object owning the selector
** (int) argc: 1 for writing, 0 for reading
** (StackPtr) argp: Pointer to the address of the data to write -2
** (int) selector: Selector name
** (reg_t *) address: Heap address of the selector
** (int) origin: Stack frame which the access originated from
** Returns : (ExecStack *): Pointer to the new exec-TOS element
** This function is called from send_selector only.
*/
void run_vm(EngineState *s, int restoring);
/* Executes the code on s->heap[pc] until it hits a 'ret' operation while (stack_base == stack_pos)
** Parameters: (EngineState *) s: The state to use
** (int) restoring: 1 if s has just been restored, 0 otherwise
** Returns : (void)
** This function will execute SCI bytecode. It requires s to be set up
** correctly.
*/
void vm_handle_fatal_error(EngineState *s, int line, const char *file);
/* Handles a fatal error condition
** Parameters: (EngineState *) s: The state to recover from
** (int) line: Source code line number the error occured in
** (const char *) file: File the error occured in
*/
void script_debug(EngineState *s, reg_t *pc, StackPtr *sp, StackPtr *pp, reg_t *objp,
int *restadjust, SegmentId *segids, reg_t **variables, reg_t **variables_base,
int *variables_nr, int bp);
/* Debugger functionality
** Parameters: (EngineState *) s: The state at which debugging should take place
** (reg_t *) pc: Pointer to the program counter
** (StackPtr *) sp: Pointer to the stack pointer
** (StackPtr *) pp: Pointer to the frame pointer
** (reg_t *) objp: Pointer to the object base pointer
** (int *) restadjust: Pointer to the &rest adjustment value
** (SegmentId *) segids: four-element array containing segment IDs for locals etc.
** (reg_t **) variables: four-element array referencing registers for globals etc.
** (reg_t **) variables_base: four-element array referencing
** register bases for temps etc.
** (int *) variables_nr: four-element array giving sizes for params etc. (may be NULL)
** (int) bp: Flag, set to 1 when a breakpoint is triggered
** Returns : (void)
*/
int script_init_engine(EngineState *s, sci_version_t version);
/* Initializes a EngineState block
** Parameters: (EngineState *) s: The state to initialize
** Returns : 0 on success, 1 if vocab.996 (the class table) is missing or corrupted
*/
void script_set_gamestate_save_dir(EngineState *s, const char *path);
/* Sets the gamestate's save_dir to the parameter path
** Parameters: (EngineState *) s: The state to set
** (const char *) path: Path where save_dir will point to
** Returns : (void)
*/
void script_free_engine(EngineState *s);
/* Frees all additional memory associated with a EngineState block
** Parameters: (EngineState *) s: The EngineState whose elements should be cleared
** Returns : (void)
*/
void script_free_vm_memory(EngineState *s);
/* Frees all script memory (heap, hunk, and class tables).
** Parameters: (EngineState *) s: The EngineState to free
** Returns : (void)
** This operation is implicit in script_free_engine(), but is required for restoring
** the game state.
*/
SelectorType lookup_selector(EngineState *s, reg_t obj, Selector selectorid, reg_t **vptr, reg_t *fptr);
/* Looks up a selector and returns its type and value
** Parameters: (EngineState *) s: The EngineState to use
** (reg_t) obj: Address of the object to look the selector up in
** (Selector) selectorid: The selector to look up
** Returns : (SelectorType) kSelectorNone if the selector was not found in the object or its superclasses.
** kSelectorVariable if the selector represents an object-relative variable
** kSelectorMethod if the selector represents a method
** (reg_t *) *vptr: A pointer to the storage space associated with the selector, if
** it is a variable
** (reg_t) *fptr: A reference to the function described by that selector, if it is
** a valid function selector.
** *vptr is written to iff it is non-NULL and the selector indicates a property of the object.
** *fptr is written to iff it is non-NULL and the selector indicates a member function of that object.
*/
enum {
SCRIPT_GET_DONT_LOAD = 0, /**< Fail if not loaded */
SCRIPT_GET_LOAD = 1, /**< Load, if neccessary */
SCRIPT_GET_LOCK = 3 /**< Load, if neccessary, and lock */
};
SegmentId script_get_segment(EngineState *s, int script_id, int load);
/* Determines the segment occupied by a certain script
** Parameters: (EngineState *) s: The state to operate on
** (int) script_id: The script in question
** (int) load: One of SCRIPT_GET_*
** Returns : The script's segment, or 0 on failure
*/
reg_t script_lookup_export(EngineState *s, int script_nr, int export_index);
/* Looks up an entry of the exports table of a script
** Parameters: (EngineState *) s: The state to operate on
** (int) script_nr: The script to look up in
** Returns : (int) export_index: index of the export entry to look up
*/
int script_instantiate(EngineState *s, int script_nr);
/* Makes sure that a script and its superclasses get loaded to the heap
** Parameters: (EngineState *) s: The state to operate on
** (int) script_nr: The script number to load
** Returns : (int) The script's segment ID or 0 if out of heap
** If the script already has been loaded, only the number of lockers is increased.
** All scripts containing superclasses of this script aret loaded recursively as well,
** unless 'recursive' is set to zero.
** The complementary function is "script_uninstantiate()" below.
*/
void script_uninstantiate(EngineState *s, int script_nr);
/* Decreases the numer of lockers of a script and unloads it if that number reaches zero
** Parameters: (EngineState *) s: The state to operate on
** (int) script_nr: The script number that is requestet to be unloaded
** Returns : (void)
** This function will recursively unload scripts containing its superclasses, if those
** aren't locked by other scripts as well.
*/
int game_init(EngineState *s);
/* Initializes an SCI game
** Parameters: (EngineState *) s: The state to operate on
** Returns : (int): 0 on success, 1 if an error occured.
** This function must be run before script_run() is executed.
** Graphics data is initialized iff s->gfx_state != NULL.
*/
int game_init_graphics(EngineState *s);
/* Initializes the graphics part of an SCI game
** Parameters: (EngineState *) s: The state to initialize the graphics in
** Returns : (int) 0 on success, 1 if an error occured
** This function may only be called if game_init() did not initialize
** the graphics data.
*/
int game_init_sound(EngineState *s, int sound_flags);
/* Initializes the sound part of an SCI game
** Parameters: (EngineState *) s: The state to initialize the sound in
** (int) sound_flags: Flags to pass to the sound subsystem
** Returns : (int) 0 on success, 1 if an error occured
** This function may only be called if game_init() did not initialize
** the graphics data.
*/
int game_run(EngineState **s);
/* Runs an SCI game
** Parameters: (EngineState **) s: Pointer to the pointer of the state to operate on
** Returns : (int): 0 on success, 1 if an error occured.
** This is the main function for SCI games. It takes a valid state, loads script 0 to it,
** finds the game object, allocates a stack, and runs the init method of the game object.
** In layman's terms, this runs an SCI game.
** By the way, *s may be changed during the game, e.g. if a game state is restored.
*/
int game_restore(EngineState **s, char *savegame_name);
/* Restores an SCI game state and runs the game
** Parameters: (EngineState **) s: Pointer to the pointer of the state to operate on
** (char *) savegame_name: Name of the savegame to restore
** Returns : (int): 0 on success, 1 if an error occured.
** This restores a savegame; otherwise, it behaves just like game_run().
*/
int game_exit(EngineState *s);
/* Uninitializes an initialized SCI game
** Parameters: (EngineState *) s: The state to operate on
** Returns : (int): 0 on success, 1 if an error occured.
** This function should be run after each script_run() call.
*/
void quit_vm();
/* Instructs the virtual machine to abort
** Paramteres: (void)
** Returns : (void)
*/
void script_map_selectors(EngineState *s, selector_map_t *map);
/* Maps special selectors
** Parameters: (EngineState *) s: The state from which the selector information should be taken
** (selector_map_t *) map: Pointer to the selector map to map
** Returns : (void)
** Called by script_run();
*/
int script_map_kernel(EngineState *s);
/* Maps kernel functions
** Parameters: (EngineState *) s: The state which the _kernelNames are retrieved from
** Returns : (void)
** This function reads from and writes to s. It is called by script_run().
*/
reg_t kalloc(EngineState *s, const char *type, int space);
/* Allocates "kernel" memory and returns a handle suitable to be passed on to SCI scripts
** Parameters: (EngineState *) s: Pointer to the EngineState to operate on
** (const char *) type: A free-form type description string (static)
** (int) space: The space to allocate
** Returns : (reg_t) The handle
*/
bool has_kernel_function(EngineState *s, const char *kname);
/* Detects whether a particular kernel function is required in the game
** Parameters: (EngineState *) s: Pointer to the EngineState to operate on
** (const char *) kname: The name of the desired kernel function
** Returns : (bool) 1 if the kernel function is listed in the kernel table,
** 0 otherwise
*/
byte *kmem(EngineState *s, reg_t handle);
/* Returns a pointer to "kernel" memory based on the handle
** Parameters: (EngineState *) s: Pointer to the EngineState to operate on
** (reg_t) handle: The handle to use
** Returns : (byte *) A pointer to the allocated memory
*/
int kfree(EngineState *s, reg_t handle);
/* Frees all "kernel" memory associated with a handle
** Parameters: (EngineState *) s: Pointer to the EngineState to operate on
** (reg_t) handle: The handle to free
** Returns : (int) 0 on success, 1 otherwise
*/
const char *obj_get_name(EngineState *s, reg_t pos);
/* Determines the name of an object
** Parameters: (EngineState *) s: Pointer to the EngineState to operate on
** (reg_t) pos: Location of the object whose name we want to
** inspect
** Returns : (const char *) A name for that object, or a string describing
** an error that occured while looking it up
** The string is stored in a static buffer and need not be freed (neither
** may it be modified).
*/
Object *obj_get(EngineState *s, reg_t offset);
/* Retrieves an object from the specified location
** Parameters: (EngineState *) s: Pointer to the EngineState to operate on
** (reg_t) offset: The object's offset
** Returns : (Object *) The object in question, or NULL if there is none
*/
} // End of namespace Sci
#endif // SCI_ENGINE_VM_H