scummvm/engines/agi/sound_coco3.cpp
Matthew Hoops de6390dddb AGI: Make the sound code use AgiBase instead of AgiEngine
In preparation of using the sound code with Winnie
2011-08-14 13:10:43 -04:00

78 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "agi/agi.h"
#include "agi/sound_coco3.h"
namespace Agi {
static int cocoFrequencies[] = {
130, 138, 146, 155, 164, 174, 184, 195, 207, 220, 233, 246,
261, 277, 293, 311, 329, 349, 369, 391, 415, 440, 466, 493,
523, 554, 587, 622, 659, 698, 739, 783, 830, 880, 932, 987,
1046, 1108, 1174, 1244, 1318, 1396, 1479, 1567, 1661, 1760, 1864, 1975,
2093, 2217, 2349, 2489, 2637, 2793, 2959, 3135, 3322, 3520, 3729, 3951
};
SoundGenCoCo3::SoundGenCoCo3(AgiBase *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer) {
}
SoundGenCoCo3::~SoundGenCoCo3() {
}
void SoundGenCoCo3::play(int resnum) {
int i = cocoFrequencies[0]; // Silence warning
i = i + 1;
#if 0
int i = 0;
CoCoNote note;
do {
note.read(_chn[i].ptr);
if (note.freq != 0xff) {
playNote(0, cocoFrequencies[note.freq], note.volume);
uint32 start_time = _vm->_system->getMillis();
while (_vm->_system->getMillis() < start_time + note.duration) {
_vm->_system->updateScreen();
_vm->_system->delayMillis(10);
}
}
} while (note.freq != 0xff);
#endif
}
void SoundGenCoCo3::stop() {
}
int SoundGenCoCo3::readBuffer(int16 *buffer, const int numSamples) {
return numSamples;
}
} // End of namespace Agi