mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 02:36:27 +00:00
67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Text utility defines
|
|
*/
|
|
|
|
#ifndef TINSEL_TINLIB_H // prevent multiple includes
|
|
#define TINSEL_TINLIB_H
|
|
|
|
#include "tinsel/dw.h"
|
|
#include "tinsel/object.h"
|
|
#include "tinsel/palette.h"
|
|
|
|
namespace Tinsel {
|
|
|
|
enum EXTREME {
|
|
EX_USEXY, EX_BOTTOM, EX_BOTTOMLEFT,
|
|
EX_BOTTOMRIGHT, EX_LEFT, EX_RIGHT,
|
|
EX_TOP, EX_TOPLEFT, EX_TOPRIGHT
|
|
};
|
|
|
|
enum WHICH_VER {VER_GLITTER, VER_COMPILE};
|
|
#define VER_LEN 10
|
|
|
|
// Support functions
|
|
void TinGetVersion(WHICH_VER which, char *buffer, int length);
|
|
|
|
// Library functions in TINLIB.C
|
|
|
|
void ActorBrightness(int actor, int brightness);
|
|
void ActorPalette(int actor, int startColor, int length);
|
|
void Control(int param);
|
|
void HookScene(SCNHANDLE scene, int entrance, int transition);
|
|
void NewScene(CORO_PARAM, SCNHANDLE scene, int entrance, int transition);
|
|
void Offset(EXTREME extreme, int x, int y);
|
|
void FnRestartGame();
|
|
void RestoreScene();
|
|
void ResumeLastGame();
|
|
void SaveScene(CORO_PARAM);
|
|
void Stand(CORO_PARAM, int actor, int x, int y, SCNHANDLE film);
|
|
void SetTextPal(COLORREF col);
|
|
|
|
void KeepOnScreen(OBJECT *pText, int *pTextX, int *pTextY);
|
|
|
|
enum SPEECH_TYPE { IS_SAY, IS_SAYAT, IS_TALK, IS_TALKAT };
|
|
|
|
} // End of namespace Tinsel
|
|
|
|
#endif // TINSEL_TINLIB_H
|