scummvm/engines/tsage/globals.h
2013-12-08 23:40:53 +01:00

310 lines
9.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_GLOBALS_H
#define TSAGE_GLOBALS_H
#include "common/random.h"
#include "tsage/core.h"
#include "tsage/dialogs.h"
#include "tsage/scenes.h"
#include "tsage/events.h"
#include "tsage/sound.h"
#include "tsage/saveload.h"
#include "tsage/user_interface.h"
namespace TsAGE {
class Globals : public SavedObject {
private:
static void dispatchSound(ASound *obj);
public:
GfxSurface _screenSurface;
GfxManager _gfxManagerInstance;
Common::List<GfxManager *> _gfxManagers;
SceneHandler *_sceneHandler;
Game *_game;
EventsClass _events;
SceneManager _sceneManager;
ScenePalette _scenePalette;
SceneRegions _sceneRegions;
SceneItemList _sceneItems;
SceneObjectList _sceneObjectsInstance;
SceneObjectList *_sceneObjects;
SynchronizedList<SceneObjectList *> _sceneObjects_queue;
SceneText _sceneText;
int _gfxFontNumber;
GfxColors _gfxColors;
GfxColors _fontColors;
byte _color1, _color2, _color3;
SoundManager _soundManager;
Common::Point _dialogCenter;
WalkRegions _walkRegions;
SynchronizedList<ASound *> _sounds;
bool _flags[256];
Player _player;
ASound _soundHandler;
InvObjectList *_inventory;
Region _paneRegions[2];
int _paneRefreshFlag[2];
Common::Point _sceneOffset;
Common::Point _prevSceneOffset;
SceneObject *_scrollFollower;
SequenceManager _sequenceManager;
Common::RandomSource _randomSource;
int _stripNum;
int _gfxEdgeAdjust;
public:
Globals();
~Globals();
void setFlag(int flagNum) {
assert((flagNum >= 0) && (flagNum < MAX_FLAGS));
_flags[flagNum] = true;
}
void clearFlag(int flagNum) {
assert((flagNum >= 0) && (flagNum < MAX_FLAGS));
_flags[flagNum] = false;
}
bool getFlag(int flagNum) const {
assert((flagNum >= 0) && (flagNum < MAX_FLAGS));
return _flags[flagNum];
}
GfxManager &gfxManager() { return **_gfxManagers.begin(); }
virtual Common::String getClassName() { return "Globals"; }
virtual void synchronize(Serializer &s);
virtual void reset();
void dispatchSounds();
};
typedef bool (*SelectItemProc)(int objectNumber);
/**
* The following class represents common globals that were introduced after the release of Ringworld.
*/
class TsAGE2Globals: public Globals {
public:
UIElements _uiElements;
SelectItemProc _onSelectItem;
int _interfaceY;
ASoundExt _inventorySound;
TsAGE2Globals();
virtual void reset();
virtual void synchronize(Serializer &s);
};
extern Globals *g_globals;
#define GLOBALS (*::TsAGE::g_globals)
#define T2_GLOBALS (*((::TsAGE::TsAGE2Globals *)g_globals))
#define BF_GLOBALS (*((::TsAGE::BlueForce::BlueForceGlobals *)g_globals))
#define R2_GLOBALS (*((::TsAGE::Ringworld2::Ringworld2Globals *)g_globals))
// Note: Currently this can't be part of the g_globals structure, since it needs to be constructed
// prior to many of the fields in Globals execute their constructors
extern ResourceManager *g_resourceManager;
namespace BlueForce {
using namespace TsAGE;
enum Bookmark {
bNone,
bStartOfGame, bCalledToDomesticViolence, bArrestedGreen, bLauraToParamedics,
bBookedGreen, bStoppedFrankie, bBookedFrankie, bBookedFrankieEvidence,
bEndOfWorkDayOne, bTalkedToGrannyAboutSkipsCard, bLyleStoppedBy, bEndDayOne,
bInspectionDone, bCalledToDrunkStop, bArrestedDrunk, bEndDayTwo,
bFlashBackOne, bFlashBackTwo, bFlashBackThree, bDroppedOffLyle, bEndDayThree,
bDoneWithIsland, bDoneAtLyles, bEndDayFour, bInvestigateBoat, bFinishedWGreen,
bAmbushed, bAmbushOver, bEndOfGame
};
enum Flag {
JAKE_FILE_COPIED, gunClean, onBike, onDuty, fShowedIdToKate, fLateToMarina,
fCalledBackup, fWithLyle, gunDrawn, fBackupArrived340, fBriefedBackup,
fGotAllSkip340, fToldToLeave340, fBackupIn350, fNetInBoat, fForbesWaiting,
fWithCarter, fTalkedToTony, fMugOnKate, takenWeasel, gotTrailer450,
showEugeneNapkin, showRapEugene, fMgrCallsWeasel, fCarterMetLyle,
fGunLoaded, fLoadedSpare, showEugeneID, fRandomShot350, examinedFile810,
shownLyleCrate1, shownLyleRapsheet, shownLyleDisk, shownLylePO,
fCanDrawGun, fGotAutoWeapon, fGotBulletsFromDash, fShotSuttersDesk,
greenTaken, fLateToDrunkStop, didDrunk, fSearchedTruck, seenFolder,
showMugAround, frankInJail, fTalkedCarterDay3, fDecryptedBluePrints,
fTalkedToDrunkInCar, fToldLyleOfSchedule, fTalkedShooterNoBkup,
fTalkedDriverNoBkup, fDriverOutOfTruck, readGreenRights, readFrankRights,
talkedToHarrisAboutDrunk, unlockBoat, fShootGoon, fBlowUpGoon,
fTalkedToBarry, fTalkedToLarry, fLeftTraceIn920, fLeftTraceIn900,
fBackupAt340, fShotNicoIn910, fGotPointsForTktBook, fGotPointsForMCard,
fShowedBluePrint, fGotPointsForPunch, fGotPointsForBox, fGotPointsForBank,
fGotPointsForCombo, fGotPointsForCoin, fGotPointsForCPU, fGotPointsForBoots,
fGotPointsForCrate, fGotPointsForBlackCord, fGotPointsForGeneratorPlug,
fGotPointsForFuseBoxPlug, fGotPointsForStartGenerator, fGotPointsForLightsOn,
fGotPointsForOpeningDoor, fGotPointsForClosingDoor, fGotPointsForLightsOff,
fGotPointsForGeneratorOff, fGotPointsForCordOnForklift, fGotPointsForCuffingNico,
fGotPointsForCuffingDA, fGotPointsForSearchingNico, fGotPointsForSearchingDA,
fLeftTraceIn910, fBookedGreenEvidence, fGotPointsForCleaningGun,
fGotPointsForMemo, fGotPointsForFBI, fTookTrailerAmmo, fAlertedGreen355,
fGotGreen355fTalkedToGrannyDay3, shownFax, beenToJRDay2, shownLyleCrate1Day1,
fLyleOnIsland, iWasAmbushed, fGangInCar, fArrivedAtGangStop, ticketVW,
f1015Marina, fCan1015Marina, f1015Frankie, fCan1015Frankie, f1015Drunk,
fCan1015Drunk, f1027Marina, fCan1027Marina, f1027Frankie, fCan1027Frankie,
f1027Drunk, fCan1027Drunk, f1035Marina, fCan1035Marina, f1035Frankie,
fCan1035Frankie, f1035Drunk, fCan1035Drunk, f1097Marina, fCan1097Marina,
f1097Frankie, fCan1097Frankie, f1097Drunk, fCan1097Drunk, f1098Marina,
fCan1098Marina, f1098Frankie, fCan1098Frankie, f1098Drunk, fCan1098Drunk,
fCuffedFrankie, fGotPointsForTrapDog, fGotPointsForUnlockGate,
fGotPointsForUnlockWarehouse, fGotPointsForLockWarehouse, fGotPointsForLockGate,
fGotPointsForFreeDog, fGotPointsForWhistleDog, fGivenNapkin, fCan1004Marina,
fCan1004Drunk, fHasLeftDrunk, fHasDrivenFromDrunk, fCrateOpen, fSawGuns,
hookPoints
};
class BlueForceGlobals: public TsAGE2Globals {
public:
ASoundExt _sound1, _sound3;
StripProxy _stripProxy;
int _dayNumber;
int _tonyDialogCtr;
int _marinaWomanCtr;
int _kateDialogCtr;
int _v4CEB6;
int _safeCombination;
int _gateStatus;
int _greenDay5TalkCtr;
int _v4CEC8;
int _v4CECA;
int _v4CECC;
int8 _breakerBoxStatusArr[18];
int _hiddenDoorStatus;
int _nico910State;
int _stuart910State;
int _nico910Talk;
int _stuart910Talk;
int _deziTopic;
int _deathReason;
int _driveFromScene;
int _driveToScene;
uint8 _subFlagBitArr1;
uint8 _subFlagBitArr2;
bool _scene410HarrisonTalkFl;
int _scene410Action1Count;
int _scene410TalkCount;
bool _scene410HarrisonMovedFl;
Bookmark _bookmark;
int _mapLocationId;
int _clip1Bullets, _clip2Bullets;
BlueForceGlobals();
bool getHasBullets();
virtual Common::String getClassName() { return "BFGlobals"; }
virtual void reset();
virtual void synchronize(Serializer &s);
void set2Flags(int flagNum);
bool removeFlag(int flagNum);
};
} // End of namespace BlueForce
namespace Ringworld2 {
#define SPEECH_TEXT 1
#define SPEECH_VOICE 2
class ScannerDialog;
struct VampireData {
bool _isAlive;
int _shotsRequired;
Common::Point _position;
};
class Ringworld2Globals: public TsAGE2Globals {
public:
ASoundExt _sound1, _sound2, _sound3, _sound4;
PlayStream _playStream;
StripProxy _stripProxy;
bool _fadePaletteFlag;
byte _fadePaletteMap[10][256];
byte _paletteMap[4096];
int _insetUp;
int _frameEdgeColor;
int _animationCtr;
int _electromagnetChangeAmount;
int _electromagnetZoom;
bool _tractorField;
bool _cableAttached;
int _foodCount;
int _rimLocation;
int _rimTransportLocation;
byte _stripModifier;
byte _spillLocation[14];
VampireData _vampireData[18];
byte _flubMazeArea;
byte _flubMazeEntryDirection;
int _maze3800SceneNumb;
byte _landerSuitNumber;
byte _desertStepsRemaining;
byte _desertCorrectDirection;
byte _desertPreviousDirection;
byte _desertMovements[1000];
int _desertWrongDirCtr;
byte _balloonAltitude;
int _scene1925CurrLevel; //_v56A9C
int _walkwaySceneNumber;
byte _mirandaJailState;
byte _scientistConvIndex;
Common::Point _ventCellPos;
byte _ductMazePanel1State;
byte _ductMazePanel2State;
byte _ductMazePanel3State;
int _scene180Mode; // _v575f7
int _v57709;
int _v5780C;
int _mouseCursorId;
int _v57810;
int _speechSubtitles;
Common::Point _s1550PlayerArea[3]; // only used for Quinn and Seeker
byte _scannerFrequencies[4];
byte _stripManager_lookupList[12];
byte _scene1550JunkLocations[508];
Common::Point _balloonPosition;
bool _debugCardGame; // moved from scene 1337 so it can be easily set in the debugger
ScannerDialog *_scannerDialog;
Ringworld2Globals();
virtual ~Ringworld2Globals();
virtual void reset();
virtual void synchronize(Serializer &s);
};
} // End of namespace Ringworld2
} // End of namespace TsAGE
#endif