scummvm/engines/saga2/modal.h
2021-07-01 01:37:00 +02:00

69 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_MODAL_H
#define SAGA2_MODAL_H
#include "saga2/floating.h"
namespace Saga2 {
void ModalModeSetup(void);
void ModalModeCleanup(void);
void ModalModeHandleTask(void);
void ModalModeHandleKey(short, short);
//Modal Mode GameMode Object
extern GameMode ModalMode;
/* ===================================================================== *
ModalWindow --
* ===================================================================== */
class ModalWindow : public DecoratedWindow {
GameMode *prevModeStackPtr[Max_Modes];
int prevModeStackCtr;
public:
ModalWindow(const Rect16 &r,
uint16 ident,
AppFunc *cmd);
~ModalWindow();
bool open(void);
void close(void);
bool isModal(void);
static ModalWindow *current;
void handleKey(short, short);
};
} // end of namespace Saga2
#endif