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animation.cpp
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SWORD1: Adapt to setPalette RGBA->RGB change.
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2011-02-15 22:16:48 +01:00 |
animation.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
collision.h
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console.cpp
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DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
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2010-12-07 18:54:21 +00:00 |
console.h
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DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
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2010-12-07 18:54:21 +00:00 |
control.cpp
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SWORD1: Adapt to setPalette RGBA->RGB change.
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2011-02-15 22:16:48 +01:00 |
control.h
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debug.cpp
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debug.h
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detection.cpp
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ALL: Push down deps on stream.h from .h to .cpp files
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2010-11-19 01:37:04 +00:00 |
eventman.cpp
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eventman.h
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logic.cpp
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logic.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
memman.cpp
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memman.h
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menu.cpp
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menu.h
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module.mk
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SWORD1: Added basic debugging console to engine
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2010-11-08 12:22:58 +00:00 |
mouse.cpp
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SWORD1: Don't set the same cursor on every frame
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2011-03-13 08:24:19 +01:00 |
mouse.h
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SWORD1: Don't set the same cursor on every frame
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2011-03-13 08:24:19 +01:00 |
music.cpp
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
music.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
object.h
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objectman.cpp
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objectman.h
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resman.cpp
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GUI: Rename gui/GuiManager.* to gui/gui-manager.*
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2010-11-16 10:19:01 +00:00 |
resman.h
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router.cpp
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ALL: Fix whitespaces / indention
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2011-02-07 23:01:06 +00:00 |
router.h
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screen.cpp
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SWORD1: Adapt to setPalette RGBA->RGB change.
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2011-02-15 22:16:48 +01:00 |
screen.h
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SWORD1: Adapt to setPalette RGBA->RGB change.
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2011-02-15 22:16:48 +01:00 |
sound.cpp
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
sound.h
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
staticres.cpp
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sword1.cpp
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SWORD1: Cleanup syncSoundSettings()
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2011-03-19 16:49:15 +01:00 |
sword1.h
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SWORD1: Added basic debugging console to engine
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2010-11-08 12:22:58 +00:00 |
sworddefs.h
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swordres.h
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text.cpp
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JANITORIAL: Cleanup (mostly whitespace)
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2010-10-12 04:19:58 +00:00 |
text.h
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