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agi.cpp
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AGI: Modified AGI Engine to shutdown without using system->quit
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2008-05-27 20:15:36 +00:00 |
agi.h
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Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart"
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2008-04-29 16:24:54 +00:00 |
checks.cpp
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console.cpp
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Added a debug command, did some cleanup
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2008-01-09 10:31:52 +00:00 |
console.h
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Added a debug command, did some cleanup
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2008-01-09 10:31:52 +00:00 |
cycle.cpp
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Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment.
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2008-01-21 21:09:42 +00:00 |
detection.cpp
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No need to specify CaseSensitiveString_Hash explicitly anymore
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2008-06-11 06:00:56 +00:00 |
font.h
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global.cpp
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graphics.cpp
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Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too).
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2008-01-30 01:58:43 +00:00 |
graphics.h
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id.cpp
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Fix a couple of typos spotted by Raziel.
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2008-04-12 13:20:15 +00:00 |
inv.cpp
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keyboard.cpp
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Update AGI timers while waiting for a key to be pressed (e.g. when showing blocking text windows). Fixes bugs #1935909 and #1943872
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2008-04-29 18:50:17 +00:00 |
keyboard.h
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loader_v2.cpp
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loader_v3.cpp
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logic.cpp
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logic.h
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lzw.cpp
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lzw.h
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menu.cpp
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menu.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
module.mk
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
motion.cpp
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objects.cpp
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op_cmd.cpp
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Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart"
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2008-04-29 16:24:54 +00:00 |
op_dbg.cpp
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Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)).
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2008-01-10 12:02:03 +00:00 |
op_test.cpp
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Fixed warning.
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2008-01-05 23:01:25 +00:00 |
opcodes.h
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picture.cpp
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picture.h
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preagi_common.cpp
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preagi_common.h
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Cleanup and simplification
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2008-01-11 10:59:43 +00:00 |
preagi_mickey.cpp
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Changed all delete [] usages to delete[].
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2008-05-07 14:31:45 +00:00 |
preagi_mickey.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
preagi_troll.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
preagi_troll.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
preagi_winnie.cpp
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
preagi_winnie.h
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Cleanup and simplification
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2008-01-11 10:59:43 +00:00 |
preagi.cpp
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Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
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2008-02-15 17:01:35 +00:00 |
preagi.h
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predictive.cpp
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Fixed warnings for msvc9.
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2008-04-09 15:16:50 +00:00 |
saveload.cpp
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Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing.
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2008-01-02 00:35:32 +00:00 |
sound.cpp
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Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at the correct times without the previously observed time jitter effect.
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2008-04-21 04:04:24 +00:00 |
sound.h
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Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at the correct times without the previously observed time jitter effect.
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2008-04-21 04:04:24 +00:00 |
sprite.cpp
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
sprite.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
text.cpp
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Initial attempt at handling non-default AGI game input prompt
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2008-04-10 21:58:59 +00:00 |
view.cpp
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
view.h
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
wagparser.cpp
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wagparser.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
words.cpp
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