scummvm/engines/agi
2008-06-11 17:36:21 +00:00
..
agi.cpp AGI: Modified AGI Engine to shutdown without using system->quit 2008-05-27 20:15:36 +00:00
agi.h Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart" 2008-04-29 16:24:54 +00:00
checks.cpp
console.cpp Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
console.h Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
cycle.cpp Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment. 2008-01-21 21:09:42 +00:00
detection.cpp No need to specify CaseSensitiveString_Hash explicitly anymore 2008-06-11 06:00:56 +00:00
font.h
global.cpp
graphics.cpp Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too). 2008-01-30 01:58:43 +00:00
graphics.h
id.cpp Fix a couple of typos spotted by Raziel. 2008-04-12 13:20:15 +00:00
inv.cpp
keyboard.cpp Update AGI timers while waiting for a key to be pressed (e.g. when showing blocking text windows). Fixes bugs #1935909 and #1943872 2008-04-29 18:50:17 +00:00
keyboard.h
loader_v2.cpp
loader_v3.cpp
logic.cpp
logic.h
lzw.cpp
lzw.h
menu.cpp
menu.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
motion.cpp
objects.cpp
op_cmd.cpp Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart" 2008-04-29 16:24:54 +00:00
op_dbg.cpp Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). 2008-01-10 12:02:03 +00:00
op_test.cpp Fixed warning. 2008-01-05 23:01:25 +00:00
opcodes.h
picture.cpp
picture.h
preagi_common.cpp
preagi_common.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi_mickey.cpp Changed all delete [] usages to delete[]. 2008-05-07 14:31:45 +00:00
preagi_mickey.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_troll.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
preagi_troll.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_winnie.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_winnie.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi.cpp Merged lots of _mixer->isReady() warnings into a single one in Engine constructor 2008-02-15 17:01:35 +00:00
preagi.h
predictive.cpp Fixed warnings for msvc9. 2008-04-09 15:16:50 +00:00
saveload.cpp Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. 2008-01-02 00:35:32 +00:00
sound.cpp Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at the correct times without the previously observed time jitter effect. 2008-04-21 04:04:24 +00:00
sound.h Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at the correct times without the previously observed time jitter effect. 2008-04-21 04:04:24 +00:00
sprite.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
sprite.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
text.cpp Initial attempt at handling non-default AGI game input prompt 2008-04-10 21:58:59 +00:00
view.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
view.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
wagparser.cpp
wagparser.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
words.cpp