scummvm/engines/agi/graphics.h
Martin Kiewitz a709596b48 AGI: implement original sierra font, fix bug #6405
custom font is still used for fanmade games
i cannot test preAGI games, because I don't own
those.
2015-05-19 12:39:39 +02:00

102 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_GRAPHICS_H
#define AGI_GRAPHICS_H
#include "agi/font.h"
namespace Agi {
#define GFX_WIDTH 320
#define GFX_HEIGHT 200
#define CHAR_COLS 8
#define CHAR_LINES 8
class AgiEngine;
class GfxMgr {
private:
AgiBase *_vm;
uint8 _palette[256 * 3];
uint8 *_agiScreen;
unsigned char *_screen;
uint8 *_shakeH, *_shakeV;
uint8 _agipalPalette[16 * 3];
int _agipalFileNum;
int _currentCursorPalette; // 0 - palette not set, 1 - PC, 2 - Amiga
private:
void rawDrawButton(int x, int y, const char *s, int fgcolor, int bgcolor, bool border, int textOffset);
public:
GfxMgr(AgiBase *vm);
void gfxPutBlock(int x1, int y1, int x2, int y2);
void putTextCharacter(int, int, int, unsigned char, int, int, bool checkerboard = false, const uint8 *font = fontData_Sierra);
void shakeScreen(int);
void shakeStart();
void shakeEnd();
void saveScreen();
void restoreScreen();
int initVideo();
int deinitVideo();
void scheduleUpdate(int, int, int, int);
void doUpdate();
void putScreen();
void flushBlock(int, int, int, int);
void flushBlockA(int, int, int, int);
void putPixelsA(int, int, int, uint8 *);
void flushScreen();
void clearScreen(int);
void clearConsoleScreen(int);
void drawBox(int, int, int, int, int, int, int);
void drawDefaultStyleButton(int, int, const char *, int, int, int fgcolor = 0, int bgcolor = 0);
void drawCurrentStyleButton(int x, int y, const char *label, bool hasFocus, bool pressed = false, bool positive = true);
int testButton(int, int, const char *);
void drawRectangle(int, int, int, int, int);
void saveBlock(int, int, int, int, uint8 *);
void restoreBlock(int, int, int, int, uint8 *);
void initPalette(const uint8 *p, uint colorCount = 16, uint fromBits = 6, uint toBits = 8);
void setAGIPal(int);
int getAGIPalFileNum();
void drawFrame(int x1, int y1, int x2, int y2, int c1, int c2);
void putBlock(int x1, int y1, int x2, int y2);
void gfxSetPalette();
void setCursor(bool amigaStyleCursor = false, bool busy = false);
void setCursorPalette(bool amigaStylePalette = false);
void printCharacter(int, int, char, int, int);
int initMachine();
int deinitMachine();
};
} // End of namespace Agi
#endif /* AGI_GRAPHICS_H */