scummvm/engines/agos/vga.cpp
D G Turner b32ca0aaae AGOS: Add image dumping to file enable by debugflag.
This previously required a code change and recompile to enable.
It can now be enabled or disabled at runtime using the "image_dump"
debug flag.
2014-05-12 00:44:13 +01:00

1390 lines
33 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Video script opcodes for Simon1/Simon2
#include "agos/agos.h"
#include "agos/intern.h"
#include "agos/vga.h"
#include "common/debug-channels.h"
#include "common/endian.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "graphics/surface.h"
namespace AGOS {
// Opcode tables
void AGOSEngine::setupVideoOpcodes(VgaOpcodeProc *op) {
op[1] = &AGOSEngine::vc1_fadeOut;
op[2] = &AGOSEngine::vc2_call;
op[3] = &AGOSEngine::vc3_loadSprite;
op[4] = &AGOSEngine::vc4_fadeIn;
op[5] = &AGOSEngine::vc5_ifEqual;
op[6] = &AGOSEngine::vc6_ifObjectHere;
op[7] = &AGOSEngine::vc7_ifObjectNotHere;
op[8] = &AGOSEngine::vc8_ifObjectIsAt;
op[9] = &AGOSEngine::vc9_ifObjectStateIs;
op[10] = &AGOSEngine::vc10_draw;
op[12] = &AGOSEngine::vc12_delay;
op[13] = &AGOSEngine::vc13_addToSpriteX;
op[14] = &AGOSEngine::vc14_addToSpriteY;
op[15] = &AGOSEngine::vc15_sync;
op[16] = &AGOSEngine::vc16_waitSync;
op[18] = &AGOSEngine::vc18_jump;
op[20] = &AGOSEngine::vc20_setRepeat;
op[21] = &AGOSEngine::vc21_endRepeat;
op[23] = &AGOSEngine::vc23_setPriority;
op[24] = &AGOSEngine::vc24_setSpriteXY;
op[25] = &AGOSEngine::vc25_halt_sprite;
op[26] = &AGOSEngine::vc26_setSubWindow;
op[27] = &AGOSEngine::vc27_resetSprite;
op[29] = &AGOSEngine::vc29_stopAllSounds;
op[30] = &AGOSEngine::vc30_setFrameRate;
op[31] = &AGOSEngine::vc31_setWindow;
op[33] = &AGOSEngine::vc33_setMouseOn;
op[34] = &AGOSEngine::vc34_setMouseOff;
op[35] = &AGOSEngine::vc35_clearWindow;
op[36] = &AGOSEngine::vc36_setWindowImage;
op[38] = &AGOSEngine::vc38_ifVarNotZero;
op[39] = &AGOSEngine::vc39_setVar;
op[40] = &AGOSEngine::vc40_scrollRight;
op[41] = &AGOSEngine::vc41_scrollLeft;
op[42] = &AGOSEngine::vc42_delayIfNotEQ;
op[43] = &AGOSEngine::vc43_ifBitSet;
op[44] = &AGOSEngine::vc44_ifBitClear;
op[45] = &AGOSEngine::vc45_setSpriteX;
op[46] = &AGOSEngine::vc46_setSpriteY;
op[47] = &AGOSEngine::vc47_addToVar;
op[49] = &AGOSEngine::vc49_setBit;
op[50] = &AGOSEngine::vc50_clearBit;
op[51] = &AGOSEngine::vc51_enableBox;
op[52] = &AGOSEngine::vc52_playSound;
op[55] = &AGOSEngine::vc55_moveBox;
}
void AGOSEngine_Elvira1::setupVideoOpcodes(VgaOpcodeProc *op) {
op[1] = &AGOSEngine::vc1_fadeOut;
op[2] = &AGOSEngine::vc2_call;
op[3] = &AGOSEngine::vc3_loadSprite;
op[4] = &AGOSEngine::vc4_fadeIn;
op[5] = &AGOSEngine::vc5_ifEqual;
op[6] = &AGOSEngine::vc6_ifObjectHere;
op[7] = &AGOSEngine::vc7_ifObjectNotHere;
op[8] = &AGOSEngine::vc8_ifObjectIsAt;
op[9] = &AGOSEngine::vc9_ifObjectStateIs;
op[10] = &AGOSEngine::vc10_draw;
op[13] = &AGOSEngine::vc12_delay;
op[14] = &AGOSEngine::vc13_addToSpriteX;
op[15] = &AGOSEngine::vc14_addToSpriteY;
op[16] = &AGOSEngine::vc15_sync;
op[17] = &AGOSEngine::vc16_waitSync;
op[18] = &AGOSEngine::vc17_waitEnd;
op[19] = &AGOSEngine::vc18_jump;
op[20] = &AGOSEngine::vc19_loop;
op[21] = &AGOSEngine::vc20_setRepeat;
op[22] = &AGOSEngine::vc21_endRepeat;
op[23] = &AGOSEngine::vc22_setPalette;
op[24] = &AGOSEngine::vc23_setPriority;
op[25] = &AGOSEngine::vc24_setSpriteXY;
op[26] = &AGOSEngine::vc25_halt_sprite;
op[27] = &AGOSEngine::vc26_setSubWindow;
op[28] = &AGOSEngine::vc27_resetSprite;
op[29] = &AGOSEngine::vc28_playSFX;
op[30] = &AGOSEngine::vc29_stopAllSounds;
op[31] = &AGOSEngine::vc30_setFrameRate;
op[32] = &AGOSEngine::vc31_setWindow;
op[33] = &AGOSEngine::vc32_saveScreen;
op[34] = &AGOSEngine::vc33_setMouseOn;
op[35] = &AGOSEngine::vc34_setMouseOff;
op[38] = &AGOSEngine::vc35_clearWindow;
op[40] = &AGOSEngine::vc36_setWindowImage;
op[41] = &AGOSEngine::vc37_pokePalette;
op[51] = &AGOSEngine::vc38_ifVarNotZero;
op[52] = &AGOSEngine::vc39_setVar;
op[53] = &AGOSEngine::vc40_scrollRight;
op[54] = &AGOSEngine::vc41_scrollLeft;
op[56] = &AGOSEngine::vc42_delayIfNotEQ;
}
void AGOSEngine::setupVgaOpcodes() {
memset(_vga_opcode_table, 0, sizeof(_vga_opcode_table));
switch (getGameType()) {
case GType_PN:
case GType_ELVIRA1:
case GType_ELVIRA2:
case GType_WW:
case GType_SIMON1:
case GType_SIMON2:
case GType_FF:
case GType_PP:
setupVideoOpcodes(_vga_opcode_table);
break;
default:
error("setupVgaOpcodes: Unknown game");
}
}
// VGA Script parser
void AGOSEngine::runVgaScript() {
for (;;) {
uint opcode;
if (DebugMan.isDebugChannelEnabled(kDebugVGAOpcode)) {
if (_vcPtr != (const byte *)&_vcGetOutOfCode) {
debugN("%.5d %.5X: %5d %4d ", _vgaTickCounter, (unsigned int)(_vcPtr - _curVgaFile1), _vgaCurSpriteId, _vgaCurZoneNum);
dumpVideoScript(_vcPtr, true);
}
}
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) {
opcode = *_vcPtr++;
} else {
opcode = READ_BE_UINT16(_vcPtr);
_vcPtr += 2;
}
if (opcode == 0)
return;
if (opcode >= _numVideoOpcodes || !_vga_opcode_table[opcode])
error("runVgaScript: Invalid VGA opcode '%d' encountered", opcode);
(this->*_vga_opcode_table[opcode]) ();
}
}
bool AGOSEngine::ifObjectHere(uint16 a) {
Item *item;
CHECK_BOUNDS(a, _objectArray);
item = _objectArray[a];
if (item == NULL)
return true;
return me()->parent == item->parent;
}
bool AGOSEngine::ifObjectAt(uint16 a, uint16 b) {
Item *item_a, *item_b;
CHECK_BOUNDS(a, _objectArray);
CHECK_BOUNDS(b, _objectArray);
item_a = _objectArray[a];
item_b = _objectArray[b];
if (item_a == NULL || item_b == NULL)
return true;
return derefItem(item_a->parent) == item_b;
}
bool AGOSEngine::ifObjectState(uint16 a, int16 b) {
Item *item;
CHECK_BOUNDS(a, _objectArray);
item = _objectArray[a];
if (item == NULL)
return true;
return item->state == b;
}
void AGOSEngine::dirtyBackGround() {
AnimTable *animTable = _screenAnim1;
while (animTable->srcPtr) {
if (animTable->id == _vgaCurSpriteId && animTable->zoneNum == _vgaCurZoneNum) {
animTable->windowNum |= 0x8000;
break;
}
animTable++;
}
}
VgaSprite *AGOSEngine::findCurSprite() {
VgaSprite *vsp = _vgaSprites;
while (vsp->id) {
if (vsp->id == _vgaCurSpriteId && vsp->zoneNum == _vgaCurZoneNum)
break;
vsp++;
}
return vsp;
}
bool AGOSEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) {
VgaSprite *vsp = _vgaSprites;
while (vsp->id) {
if (vsp->id == id && vsp->zoneNum == zoneNum)
return true;
vsp++;
}
return false;
}
bool AGOSEngine::getBitFlag(uint bit) {
uint16 *bits = &_bitArray[bit / 16];
return (*bits & (1 << (bit & 15))) != 0;
}
void AGOSEngine::setBitFlag(uint bit, bool value) {
uint16 *bits = &_bitArray[bit / 16];
*bits = (*bits & ~(1 << (bit & 15))) | (value << (bit & 15));
}
int AGOSEngine::vcReadVarOrWord() {
if (getGameType() == GType_PN || getGameType() == GType_ELVIRA1) {
return vcReadNextWord();
} else {
int16 var = vcReadNextWord();
if (var < 0)
var = vcReadVar(-var);
return var;
}
}
uint AGOSEngine::vcReadNextWord() {
uint a;
a = readUint16Wrapper(_vcPtr);
_vcPtr += 2;
return a;
}
uint AGOSEngine::vcReadNextByte() {
return *_vcPtr++;
}
uint AGOSEngine::vcReadVar(uint var) {
assert(var < _numVars);
return (uint16)_variableArrayPtr[var];
}
void AGOSEngine::vcWriteVar(uint var, int16 value) {
assert(var < _numVars);
_variableArrayPtr[var] = value;
}
void AGOSEngine::vcSkipNextInstruction() {
static const byte opcodeParamLenPN[] = {
0, 6, 2, 10, 6, 4, 2, 2,
4, 4, 8, 2, 0, 2, 2, 2,
0, 2, 2, 2, 0, 4, 2, 2,
2, 8, 0, 10, 0, 8, 0, 2,
2, 0, 0, 0, 0, 2, 4, 2,
4, 4, 0, 0, 2, 2, 2, 4,
4, 0, 18, 2, 4, 4, 4, 0,
4
};
static const byte opcodeParamLenElvira1[] = {
0, 6, 2, 10, 6, 4, 2, 2,
4, 4, 8, 2, 0, 2, 2, 2,
2, 2, 2, 2, 0, 4, 2, 2,
2, 8, 0, 10, 0, 8, 0, 2,
2, 0, 0, 0, 0, 2, 4, 2,
4, 4, 0, 0, 2, 2, 2, 4,
4, 0, 18, 2, 4, 4, 4, 0,
4
};
static const byte opcodeParamLenWW[] = {
0, 6, 2, 10, 6, 4, 2, 2,
4, 4, 8, 2, 2, 2, 2, 2,
2, 2, 2, 0, 4, 2, 2, 2,
8, 0, 10, 0, 8, 0, 2, 2,
0, 0, 0, 4, 4, 4, 2, 4,
4, 4, 4, 2, 2, 4, 2, 2,
2, 2, 2, 2, 2, 4, 6, 6,
0, 0, 0, 0, 2, 2, 0, 0,
};
static const byte opcodeParamLenSimon1[] = {
0, 6, 2, 10, 6, 4, 2, 2,
4, 4, 10, 0, 2, 2, 2, 2,
2, 0, 2, 0, 4, 2, 4, 2,
8, 0, 10, 0, 8, 0, 2, 2,
4, 0, 0, 4, 4, 2, 2, 4,
4, 4, 4, 2, 2, 2, 2, 4,
0, 2, 2, 2, 2, 4, 6, 6,
0, 0, 0, 0, 2, 6, 0, 0,
};
static const byte opcodeParamLenSimon2[] = {
0, 6, 2, 12, 6, 4, 2, 2,
4, 4, 9, 0, 1, 2, 2, 2,
2, 0, 2, 0, 4, 2, 4, 2,
7, 0, 10, 0, 8, 0, 2, 2,
4, 0, 0, 4, 4, 2, 2, 4,
4, 4, 4, 2, 2, 2, 2, 4,
0, 2, 2, 2, 2, 4, 6, 6,
2, 0, 6, 6, 4, 6, 0, 0,
0, 0, 4, 4, 4, 4, 4, 0,
4, 2, 2
};
static const byte opcodeParamLenFeebleFiles[] = {
0, 6, 2, 12, 6, 4, 2, 2,
4, 4, 9, 0, 1, 2, 2, 2,
2, 0, 2, 0, 4, 2, 4, 2,
7, 0, 10, 0, 8, 0, 2, 2,
4, 0, 0, 4, 4, 2, 2, 4,
4, 4, 4, 2, 2, 2, 2, 4,
0, 2, 2, 2, 6, 6, 6, 6,
2, 0, 6, 6, 4, 6, 0, 0,
0, 0, 4, 4, 4, 4, 4, 0,
4, 2, 2, 4, 6, 6, 0, 0,
6, 4, 2, 6, 0
};
uint16 opcode;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
opcode = vcReadNextByte();
_vcPtr += opcodeParamLenFeebleFiles[opcode];
} else if (getGameType() == GType_SIMON2) {
opcode = vcReadNextByte();
_vcPtr += opcodeParamLenSimon2[opcode];
} else if (getGameType() == GType_SIMON1) {
opcode = vcReadNextWord();
_vcPtr += opcodeParamLenSimon1[opcode];
} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
opcode = vcReadNextWord();
_vcPtr += opcodeParamLenWW[opcode];
} else if (getGameType() == GType_ELVIRA1) {
opcode = vcReadNextWord();
_vcPtr += opcodeParamLenElvira1[opcode];
} else {
opcode = vcReadNextWord();
_vcPtr += opcodeParamLenPN[opcode];
}
debugCN(kDebugVGAOpcode, "; skipped\n");
}
// VGA Script commands
void AGOSEngine::vc1_fadeOut() {
/* dummy opcode */
_vcPtr += 6;
}
void AGOSEngine::vc2_call() {
uint16 num;
byte *old_file_1, *old_file_2;
if (getGameType() == GType_ELVIRA2) {
num = vcReadNextWord();
} else {
num = vcReadVarOrWord();
}
old_file_1 = _curVgaFile1;
old_file_2 = _curVgaFile2;
setImage(num, true);
_curVgaFile1 = old_file_1;
_curVgaFile2 = old_file_2;
}
void AGOSEngine::vc3_loadSprite() {
uint16 windowNum, zoneNum, palette, vgaSpriteId;
int16 x, y;
byte *old_file_1;
windowNum = vcReadNextWord();
if (getGameType() == GType_SIMON1 && windowNum == 3) {
_window3Flag = 1;
}
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) {
zoneNum = vcReadNextWord();
vgaSpriteId = vcReadNextWord();
} else {
vgaSpriteId = vcReadNextWord();
zoneNum = (getGameType() == GType_PN) ? 0 : vgaSpriteId / 100;
}
x = vcReadNextWord();
y = vcReadNextWord();
palette = vcReadNextWord();
old_file_1 = _curVgaFile1;
animate(windowNum, zoneNum, vgaSpriteId, x, y, palette, true);
_curVgaFile1 = old_file_1;
}
void AGOSEngine::vc4_fadeIn() {
/* dummy opcode */
_vcPtr += 6;
}
void AGOSEngine::vc5_ifEqual() {
uint16 var;
if (getGameType() == GType_PP)
var = vcReadVarOrWord();
else
var = vcReadNextWord();
uint16 value = vcReadNextWord();
if (vcReadVar(var) != value)
vcSkipNextInstruction();
}
void AGOSEngine::vc6_ifObjectHere() {
if (!ifObjectHere(vcReadNextWord())) {
vcSkipNextInstruction();
}
}
void AGOSEngine::vc7_ifObjectNotHere() {
if (ifObjectHere(vcReadNextWord()))
vcSkipNextInstruction();
}
void AGOSEngine::vc8_ifObjectIsAt() {
uint16 a = vcReadNextWord();
uint16 b = vcReadNextWord();
if (!ifObjectAt(a, b))
vcSkipNextInstruction();
}
void AGOSEngine::vc9_ifObjectStateIs() {
uint16 a = vcReadNextWord();
uint16 b = vcReadNextWord();
if (!ifObjectState(a, b))
vcSkipNextInstruction();
}
byte *AGOSEngine::vc10_uncompressFlip(const byte *src, uint16 w, uint16 h) {
w *= 8;
byte *dst, *dstPtr, *srcPtr;
byte color;
int8 cur = -0x80;
uint i, w_cur = w;
dstPtr = _videoBuf1 + w;
do {
dst = dstPtr;
uint h_cur = h;
if (cur == -0x80)
cur = *src++;
for (;;) {
if (cur >= 0) {
/* rle_same */
color = *src++;
do {
*dst = color;
dst += w;
if (!--h_cur) {
if (--cur < 0)
cur = -0x80;
else
src--;
goto next_line;
}
} while (--cur >= 0);
} else {
/* rle_diff */
do {
*dst = *src++;
dst += w;
if (!--h_cur) {
if (++cur == 0)
cur = -0x80;
goto next_line;
}
} while (++cur != 0);
}
cur = *src++;
}
next_line:
dstPtr++;
} while (--w_cur);
srcPtr = dstPtr = _videoBuf1 + w;
do {
dst = dstPtr;
for (i = 0; i != w; ++i) {
byte b = srcPtr[i];
b = (b >> 4) | (b << 4);
*--dst = b;
}
srcPtr += w;
dstPtr += w;
} while (--h);
return _videoBuf1;
}
byte *AGOSEngine::vc10_flip(const byte *src, uint16 w, uint16 h) {
byte *dstPtr;
uint i;
if (getFeatures() & GF_32COLOR) {
w *= 16;
dstPtr = _videoBuf1 + w;
do {
byte *dst = dstPtr;
for (i = 0; i != w; ++i) {
*--dst = src[i];
}
src += w;
dstPtr += w;
} while (--h);
} else {
w *= 8;
dstPtr = _videoBuf1 + w;
do {
byte *dst = dstPtr;
for (i = 0; i != w; ++i) {
byte b = src[i];
b = (b >> 4) | (b << 4);
*--dst = b;
}
src += w;
dstPtr += w;
} while (--h);
}
return _videoBuf1;
}
void AGOSEngine::vc10_draw() {
uint16 palette, x, y, flags;
int16 image;
image = (int16)vcReadNextWord();
palette = 0;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
palette = _vcPtr[0];
_vcPtr += 2;
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
palette = _vcPtr[1];
_vcPtr += 2;
}
x = (int16)vcReadNextWord();
y = (int16)vcReadNextWord();
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) {
flags = vcReadNextByte();
} else {
flags = vcReadNextWord();
}
drawImage_init(image, palette, x, y, flags);
}
void AGOSEngine::drawImage_init(int16 image, uint16 palette, int16 x, int16 y, uint16 flags) {
if (image == 0)
return;
byte *src;
uint width, height;
VC10_state state;
state.image = image;
if (state.image < 0)
state.image = vcReadVar(-state.image);
state.palette = (getGameType() == GType_PN) ? 0 : palette * 16;
state.paletteMod = 0;
state.x = x - _scrollX;
state.y = y - _scrollY;
state.flags = flags;
src = _curVgaFile2 + state.image * 8;
state.srcPtr = _curVgaFile2 + readUint32Wrapper(src);
if (getGameType() == GType_FF || getGameType() == GType_PP) {
width = READ_LE_UINT16(src + 6);
height = READ_LE_UINT16(src + 4) & 0x7FFF;
flags = src[5];
} else {
width = READ_BE_UINT16(src + 6) / 16;
height = src[5];
flags = src[4];
}
if (height == 0 || width == 0)
return;
if (DebugMan.isDebugChannelEnabled(kDebugImageDump))
dumpSingleBitmap(_vgaCurZoneNum, state.image, state.srcPtr, width, height,
state.palette);
state.width = state.draw_width = width; /* cl */
state.height = state.draw_height = height; /* ch */
state.depack_cont = -0x80;
state.x_skip = 0; /* colums to skip = bh */
state.y_skip = 0; /* rows to skip = bl */
if (getFeatures() & GF_PLANAR) {
if (getGameType() == GType_PN) {
state.srcPtr = convertImage(&state, ((state.flags & (kDFCompressed | kDFCompressedFlip)) != 0));
}
else
state.srcPtr = convertImage(&state, ((flags & 0x80) != 0));
// converted planar clip is already uncompressed
if (state.flags & kDFCompressedFlip) {
state.flags &= ~kDFCompressedFlip;
state.flags |= kDFFlip;
}
if (state.flags & kDFCompressed) {
state.flags &= ~kDFCompressed;
}
} else if (getGameType() == GType_FF || getGameType() == GType_PP) {
if (flags & 0x80) {
state.flags |= kDFCompressed;
}
} else {
if (flags & 0x80 && !(state.flags & kDFCompressedFlip)) {
if (state.flags & kDFFlip) {
state.flags &= ~kDFFlip;
state.flags |= kDFCompressedFlip;
} else {
state.flags |= kDFCompressed;
}
}
}
uint maxWidth = (getGameType() == GType_FF || getGameType() == GType_PP) ? 640 : 20;
if ((getGameType() == GType_SIMON2 || getGameType() == GType_FF) && width > maxWidth) {
horizontalScroll(&state);
return;
}
if (getGameType() == GType_FF && height > 480) {
verticalScroll(&state);
return;
}
if (getGameType() != GType_FF && getGameType() != GType_PP) {
if (state.flags & kDFCompressedFlip) {
state.srcPtr = vc10_uncompressFlip(state.srcPtr, width, height);
} else if (state.flags & kDFFlip) {
state.srcPtr = vc10_flip(state.srcPtr, width, height);
}
}
drawImage(&state);
}
void AGOSEngine::checkOnStopTable() {
VgaSleepStruct *vfs = _onStopTable, *vfs_tmp;
while (vfs->ident != 0) {
if (vfs->ident == _vgaCurSpriteId) {
VgaSprite *vsp = findCurSprite();
animate(vsp->windowNum, vsp->zoneNum, vfs->id, vsp->x, vsp->y, vsp->palette, true);
vfs_tmp = vfs;
do {
memcpy(vfs_tmp, vfs_tmp + 1, sizeof(VgaSleepStruct));
vfs_tmp++;
} while (vfs_tmp->ident != 0);
} else {
vfs++;
}
}
}
void AGOSEngine::vc11_onStop() {
uint16 id = vcReadNextWord();
VgaSleepStruct *vfs = _onStopTable;
while (vfs->ident)
vfs++;
vfs->ident = _vgaCurSpriteId;
vfs->codePtr = _vcPtr;
vfs->id = id;
vfs->zoneNum = _vgaCurZoneNum;
}
void AGOSEngine::vc12_delay() {
uint16 num;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
num = vcReadNextByte();
} else if (getGameType() == GType_SIMON2) {
num = vcReadNextByte() * _frameCount;
} else {
num = vcReadVarOrWord() * _frameCount;
}
num += _vgaBaseDelay;
addVgaEvent(num, ANIMATE_EVENT, _vcPtr, _vgaCurSpriteId, _vgaCurZoneNum);
_vcPtr = (byte *)&_vcGetOutOfCode;
}
void AGOSEngine::vc13_addToSpriteX() {
VgaSprite *vsp = findCurSprite();
vsp->x += (int16)vcReadNextWord();
vsp->windowNum |= 0x8000;
dirtyBackGround();
_vgaSpriteChanged++;
}
void AGOSEngine::vc14_addToSpriteY() {
VgaSprite *vsp = findCurSprite();
vsp->y += (int16)vcReadNextWord();
vsp->windowNum |= 0x8000;
dirtyBackGround();
_vgaSpriteChanged++;
}
void AGOSEngine::vc15_sync() {
VgaSleepStruct *vfs = _waitSyncTable, *vfs_tmp;
uint16 id;
if (getGameType() == GType_PN)
id = _vgaCurSpriteId;
else
id = vcReadNextWord();
while (vfs->ident != 0) {
if (vfs->ident == id) {
addVgaEvent(_vgaBaseDelay, ANIMATE_EVENT, vfs->codePtr, vfs->id, vfs->zoneNum);
vfs_tmp = vfs;
do {
memcpy(vfs_tmp, vfs_tmp + 1, sizeof(VgaSleepStruct));
vfs_tmp++;
} while (vfs_tmp->ident != 0);
} else {
vfs++;
}
}
_lastVgaWaitFor = id;
/* clear a wait event */
if (id == _vgaWaitFor)
_vgaWaitFor = 0;
}
void AGOSEngine::vc16_waitSync() {
VgaSleepStruct *vfs = _waitSyncTable;
while (vfs->ident)
vfs++;
vfs->ident = vcReadNextWord();
vfs->codePtr = _vcPtr;
vfs->id = _vgaCurSpriteId;
vfs->zoneNum = _vgaCurZoneNum;
_vcPtr = (byte *)&_vcGetOutOfCode;
}
void AGOSEngine::checkWaitEndTable() {
VgaSleepStruct *vfs = _waitEndTable, *vfs_tmp;
while (vfs->ident != 0) {
if (vfs->ident == _vgaCurSpriteId) {
addVgaEvent(_vgaBaseDelay, ANIMATE_EVENT, vfs->codePtr, vfs->id, vfs->zoneNum);
vfs_tmp = vfs;
do {
memcpy(vfs_tmp, vfs_tmp + 1, sizeof(VgaSleepStruct));
vfs_tmp++;
} while (vfs_tmp->ident != 0);
} else {
vfs++;
}
}
}
void AGOSEngine::vc17_waitEnd() {
uint16 id = vcReadNextWord();
uint16 zoneNum = (getGameType() == GType_PN) ? 0 : id / 100;
VgaSleepStruct *vfs = _waitEndTable;
while (vfs->ident)
vfs++;
if (isSpriteLoaded(id, zoneNum)) {
vfs->ident = id;
vfs->codePtr = _vcPtr;
vfs->id = _vgaCurSpriteId;
vfs->zoneNum = _vgaCurZoneNum;
_vcPtr = (byte *)&_vcGetOutOfCode;
}
}
void AGOSEngine::vc18_jump() {
int16 offs = vcReadNextWord();
_vcPtr += offs;
}
void AGOSEngine::vc19_loop() {
uint16 count;
byte *b, *bb;
bb = _curVgaFile1;
b = _curVgaFile1 + READ_BE_UINT16(bb + 10);
b += 20;
count = READ_BE_UINT16(&((VgaFile1Header_Common *) b)->animationCount);
b = bb + READ_BE_UINT16(&((VgaFile1Header_Common *) b)->animationTable);
while (count--) {
if (READ_BE_UINT16(&((AnimationHeader_WW *) b)->id) == _vgaCurSpriteId)
break;
b += sizeof(AnimationHeader_WW);
}
assert(READ_BE_UINT16(&((AnimationHeader_WW *) b)->id) == _vgaCurSpriteId);
_vcPtr = _curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_WW *) b)->scriptOffs);
}
void AGOSEngine::vc20_setRepeat() {
// Sets counter used by the endRepeat opcode below.
uint16 a = vcReadNextWord();
WRITE_LE_UINT16(const_cast<byte *>(_vcPtr), a);
_vcPtr += 2;
}
void AGOSEngine::vc21_endRepeat() {
int16 a = vcReadNextWord();
const byte *tmp = _vcPtr + a;
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP)
tmp += 3;
else
tmp += 4;
uint16 val = READ_LE_UINT16(tmp);
if (val != 0) {
// Decrement counter
WRITE_LE_UINT16(const_cast<byte *>(tmp), val - 1);
_vcPtr = tmp + 2;
}
}
static const uint8 iconPalette[64] = {
0x00, 0x00, 0x00,
0x77, 0x77, 0x55,
0x55, 0x00, 0x00,
0x77, 0x00, 0x00,
0x22, 0x00, 0x00,
0x00, 0x11, 0x00,
0x11, 0x22, 0x11,
0x22, 0x33, 0x22,
0x44, 0x55, 0x44,
0x33, 0x44, 0x00,
0x11, 0x33, 0x00,
0x00, 0x11, 0x44,
0x77, 0x44, 0x00,
0x66, 0x22, 0x00,
0x00, 0x22, 0x66,
0x77, 0x55, 0x00,
};
void AGOSEngine::vc22_setPalette() {
byte *offs, *palptr, *src;
uint16 b, num;
b = vcReadNextWord();
// PC EGA version of Personal Nightmare uses standard EGA palette
if (getGameType() == GType_PN && (getFeatures() & GF_EGA))
return;
num = 16;
palptr = _displayPalette;
_bottomPalette = 1;
if (getGameType() == GType_PN) {
if (b > 128) {
b -= 128;
palptr = _displayPalette + 3 * 16;
}
} else if (getGameType() == GType_ELVIRA1) {
if (b >= 1000) {
b -= 1000;
_bottomPalette = 0;
} else {
const byte extraColors[19 * 3] = {
40, 0, 0, 24, 24, 16, 48, 48, 40,
0, 0, 0, 16, 0, 0, 8, 8, 0,
48, 24, 0, 56, 40, 0, 0, 0, 24,
8, 16, 24, 24, 32, 40, 16, 24, 0,
24, 8, 0, 16, 16, 0, 40, 40, 32,
32, 32, 24, 40, 0, 0, 24, 24, 16,
48, 48, 40
};
num = 13;
for (int i = 0; i < 19; i++) {
palptr[(13 + i) * 3 + 0] = extraColors[i * 3 + 0] * 4;
palptr[(13 + i) * 3 + 1] = extraColors[i * 3 + 1] * 4;
palptr[(13 + i) * 3 + 2] = extraColors[i * 3 + 2] * 4;
}
}
}
if (getGameType() == GType_ELVIRA2 && getPlatform() == Common::kPlatformAtariST) {
// Custom palette used for icon area
palptr = &_displayPalette[13 * 3 * 16];
for (uint8 c = 0; c < 16; c++) {
palptr[0] = iconPalette[c * 3 + 0] * 2;
palptr[1] = iconPalette[c * 3 + 1] * 2;
palptr[2] = iconPalette[c * 3 + 2] * 2;
palptr += 3;
};
palptr = _displayPalette;
}
offs = _curVgaFile1 + READ_BE_UINT16(_curVgaFile1 + 6);
src = offs + b * 32;
do {
uint16 color = READ_BE_UINT16(src);
palptr[0] = ((color & 0xf00) >> 8) * 32;
palptr[1] = ((color & 0x0f0) >> 4) * 32;
palptr[2] = ((color & 0x00f) >> 0) * 32;
palptr += 3;
src += 2;
} while (--num);
_paletteFlag = 2;
_vgaSpriteChanged++;
}
void AGOSEngine::vc23_setPriority() {
VgaSprite *vsp = findCurSprite(), *vus2;
uint16 pri = vcReadNextWord();
VgaSprite bak;
if (vsp->id == 0)
return;
memcpy(&bak, vsp, sizeof(bak));
bak.priority = pri;
bak.windowNum |= 0x8000;
vus2 = vsp;
if (vsp != _vgaSprites && pri < vsp[-1].priority) {
do {
vsp--;
} while (vsp != _vgaSprites && pri < vsp[-1].priority);
do {
memcpy(vus2, vus2 - 1, sizeof(VgaSprite));
} while (--vus2 != vsp);
memcpy(vus2, &bak, sizeof(VgaSprite));
} else if (vsp[1].id != 0 && pri >= vsp[1].priority) {
do {
vsp++;
} while (vsp[1].id != 0 && pri >= vsp[1].priority);
do {
memcpy(vus2, vus2 + 1, sizeof(VgaSprite));
} while (++vus2 != vsp);
memcpy(vus2, &bak, sizeof(VgaSprite));
} else {
vsp->priority = pri;
}
_vgaSpriteChanged++;
}
void AGOSEngine::vc24_setSpriteXY() {
VgaSprite *vsp = findCurSprite();
if (getGameType() == GType_ELVIRA2) {
vsp->image = vcReadNextWord();
} else {
vsp->image = vcReadVarOrWord();
}
vsp->x += (int16)vcReadNextWord();
vsp->y += (int16)vcReadNextWord();
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) {
vsp->flags = vcReadNextByte();
} else {
vsp->flags = vcReadNextWord();
}
vsp->windowNum |= 0x8000;
dirtyBackGround();
_vgaSpriteChanged++;
}
void AGOSEngine::vc25_halt_sprite() {
checkWaitEndTable();
checkOnStopTable();
VgaSprite *vsp = findCurSprite();
while (vsp->id != 0) {
memcpy(vsp, vsp + 1, sizeof(VgaSprite));
vsp++;
}
_vcPtr = (byte *)&_vcGetOutOfCode;
dirtyBackGround();
_vgaSpriteChanged++;
}
void AGOSEngine::vc26_setSubWindow() {
uint16 *as = &_videoWindows[vcReadNextWord() * 4]; // number
as[0] = vcReadNextWord(); // x
as[1] = vcReadNextWord(); // y
as[2] = vcReadNextWord(); // width
as[3] = vcReadNextWord(); // height
}
void AGOSEngine::vc27_resetSprite() {
VgaSprite bak, *vsp;
VgaSleepStruct *vfs;
VgaTimerEntry *vte, *vte2;
_videoLockOut |= 8;
_lastVgaWaitFor = 0;
memset(&bak, 0, sizeof(bak));
vsp = _vgaSprites;
while (vsp->id) {
// For animated heart in Elvira 2
if (getGameType() == GType_ELVIRA2 && vsp->id == 100) {
memcpy(&bak, vsp, sizeof(VgaSprite));
}
vsp->id = 0;
vsp++;
}
if (bak.id != 0)
memcpy(_vgaSprites, &bak, sizeof(VgaSprite));
vfs = _waitEndTable;
while (vfs->ident) {
vfs->ident = 0;
vfs++;
}
vfs = _waitSyncTable;
while (vfs->ident) {
vfs->ident = 0;
vfs++;
}
vfs = _onStopTable;
while (vfs->ident) {
vfs->ident = 0;
vfs++;
}
vte = _vgaTimerList;
while (vte->delay) {
// Skip the animateSprites event in earlier games
if (vte->type == ANIMATE_INT) {
vte++;
// For animated heart in Elvira 2
} else if (getGameType() == GType_ELVIRA2 && vte->id == 100) {
vte++;
} else {
vte2 = vte;
while (vte2->delay) {
memcpy(vte2, vte2 + 1, sizeof(VgaTimerEntry));
vte2++;
}
}
}
if (_videoLockOut & 0x20) {
AnimTable *animTable = _screenAnim1;
while (animTable->srcPtr) {
animTable->srcPtr = 0;
animTable++;
}
}
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP)
vcWriteVar(254, 0);
// Stop any OmniTV video that is currently been played
if (getGameType() == GType_FF || getGameType() == GType_PP)
setBitFlag(42, true);
_videoLockOut &= ~8;
}
void AGOSEngine::vc28_playSFX() {
uint16 sound = vcReadNextWord();
uint16 chans = vcReadNextWord();
uint16 freq = vcReadNextWord();
uint16 flags = vcReadNextWord();
debug(0, "vc28_playSFX: (sound %d, channels %d, frequency %d, flags %d)", sound, chans, freq, flags);
loadSound(sound, freq, flags);
}
void AGOSEngine::vc29_stopAllSounds() {
if (getGameType() != GType_PP)
_sound->stopVoice();
_sound->stopAllSfx();
}
void AGOSEngine::vc30_setFrameRate() {
_frameCount = vcReadNextWord();
}
void AGOSEngine::vc31_setWindow() {
_windowNum = vcReadNextWord();
}
void AGOSEngine::vc32_saveScreen() {
if (getGameType() == GType_PN) {
Graphics::Surface *screen = _system->lockScreen();
byte *dst = getBackGround();
byte *src = (byte *)screen->getPixels();
for (int i = 0; i < _screenHeight; i++) {
memcpy(dst, src, _screenWidth);
dst += _backGroundBuf->pitch;
src += screen->pitch;
}
_system->unlockScreen();
} else {
uint16 xoffs = _videoWindows[4 * 4 + 0] * 16;
uint16 yoffs = _videoWindows[4 * 4 + 1];
uint16 width = _videoWindows[4 * 4 + 2] * 16;
uint16 height = _videoWindows[4 * 4 + 3];
byte *dst = (byte *)_backGroundBuf->getBasePtr(xoffs, yoffs);
byte *src = (byte *)_window4BackScn->getPixels();
uint16 srcWidth = _videoWindows[4 * 4 + 2] * 16;
for (; height > 0; height--) {
memcpy(dst, src, width);
dst += _backGroundBuf->pitch;
src += srcWidth;
}
}
}
void AGOSEngine::vc33_setMouseOn() {
if (_mouseHideCount != 0) {
_mouseHideCount = 1;
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
// Set mouse palette
_displayPalette[65 * 3 + 0] = 48 * 4;
_displayPalette[65 * 3 + 1] = 48 * 4;
_displayPalette[65 * 3 + 2] = 40 * 4;
_paletteFlag = 1;
}
mouseOn();
}
}
void AGOSEngine::vc34_setMouseOff() {
mouseOff();
_mouseHideCount = 200;
_leftButtonDown = false;
}
void AGOSEngine::clearVideoBackGround(uint16 num, uint16 color) {
const uint16 *vlut = &_videoWindows[num * 4];
byte *dst = (byte *)_backGroundBuf->getBasePtr(vlut[0] * 16, vlut[1]);
for (uint h = 0; h < vlut[3]; h++) {
memset(dst, color, vlut[2] * 16);
dst += _backGroundBuf->pitch;
}
}
void AGOSEngine::clearVideoWindow(uint16 num, uint16 color) {
if (getGameType() == GType_ELVIRA1) {
if (num == 2 || num == 6)
return;
} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
if (num != 4 && num < 10)
return;
} else if (getGameType() == GType_SIMON1) {
if (num != 4)
return;
}
if (getGameType() == GType_ELVIRA1 && num == 3) {
Graphics::Surface *screen = _system->lockScreen();
byte *dst = (byte *)screen->getPixels();
for (int i = 0; i < _screenHeight; i++) {
memset(dst, color, _screenWidth);
dst += screen->pitch;
}
_system->unlockScreen();
} else {
const uint16 *vlut = &_videoWindows[num * 4];
uint16 xoffs = (vlut[0] - _videoWindows[16]) * 16;
uint16 yoffs = (vlut[1] - _videoWindows[17]);
uint16 dstWidth = _videoWindows[18] * 16;
// TODO: Is there any known connection between dstWidth and the pitch
// of the _window4BackScn Surface? If so, we might be able to pass
// yoffs as proper y parameter to getBasePtr.
byte *dst = (byte *)_window4BackScn->getBasePtr(xoffs, 0) + yoffs * dstWidth;
setMoveRect(0, 0, vlut[2] * 16, vlut[3]);
for (uint h = 0; h < vlut[3]; h++) {
memset(dst, color, vlut[2] * 16);
dst += dstWidth;
}
_window4Flag = 1;
}
}
void AGOSEngine::vc35_clearWindow() {
uint16 num = vcReadNextWord();
uint16 color = vcReadNextWord();
// Clear video background
if (getGameType() == GType_ELVIRA1) {
if (num == 2 || num == 6)
return;
} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
if (num != 4 && num < 10)
return;
} else if (getGameType() == GType_SIMON1) {
if (num != 4)
return;
}
// Clear video window
clearVideoWindow(num, color);
clearVideoBackGround(num, color);
_vgaSpriteChanged++;
}
void AGOSEngine::vc36_setWindowImage() {
_displayFlag = 0;
uint16 vga_res = vcReadNextWord();
uint16 windowNum = vcReadNextWord();
setWindowImage(windowNum, vga_res);
}
void AGOSEngine::vc37_pokePalette() {
uint16 offs = vcReadNextWord();
uint16 color = vcReadNextWord();
// PC EGA version of Personal Nightmare uses standard EGA palette
if (getGameType() == GType_PN && (getFeatures() & GF_EGA))
return;
byte *palptr = _displayPalette + offs * 3;
palptr[0] = ((color & 0xf00) >> 8) * 32;
palptr[1] = ((color & 0x0f0) >> 4) * 32;
palptr[2] = ((color & 0x00f) >> 0) * 32;
if (!(_videoLockOut & 0x20)) {
_paletteFlag = 1;
_displayFlag++;
}
}
void AGOSEngine::vc38_ifVarNotZero() {
uint16 var;
if (getGameType() == GType_PP)
var = vcReadVarOrWord();
else
var = vcReadNextWord();
if (vcReadVar(var) == 0)
vcSkipNextInstruction();
}
void AGOSEngine::vc39_setVar() {
uint16 var;
if (getGameType() == GType_PP)
var = vcReadVarOrWord();
else
var = vcReadNextWord();
int16 value = vcReadNextWord();
vcWriteVar(var, value);
}
void AGOSEngine::vc40_scrollRight() {
uint16 var = vcReadNextWord();
int16 value = vcReadVar(var) + vcReadNextWord();
if (getGameType() == GType_SIMON2 && var == 15 && !getBitFlag(80)) {
if ((_scrollCount < 0) || (_scrollCount == 0 && _scrollFlag == 0)) {
_scrollCount = 0;
if (value - _scrollX >= 30) {
_scrollCount = MIN(20, _scrollXMax - _scrollX);
addVgaEvent(6, SCROLL_EVENT, NULL, 0, 0);
}
}
}
vcWriteVar(var, value);
}
void AGOSEngine::vc41_scrollLeft() {
uint16 var = vcReadNextWord();
int16 value = vcReadVar(var) - vcReadNextWord();
if (getGameType() == GType_SIMON2 && var == 15 && !getBitFlag(80)) {
if ((_scrollCount > 0) || (_scrollCount == 0 && _scrollFlag == 0)) {
_scrollCount = 0;
if ((uint16)(value - _scrollX) < 11) {
_scrollCount = -MIN(20, (int)_scrollX);
addVgaEvent(6, SCROLL_EVENT, NULL, 0, 0);
}
}
}
vcWriteVar(var, value);
}
void AGOSEngine::vc42_delayIfNotEQ() {
uint16 val = vcReadVar(vcReadNextWord());
if (val != vcReadNextWord()) {
addVgaEvent(_frameCount + 1, ANIMATE_EVENT, _vcPtr - 4, _vgaCurSpriteId, _vgaCurZoneNum);
_vcPtr = (byte *)&_vcGetOutOfCode;
}
}
} // End of namespace AGOS