mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef ENGINES_OBSOLETE_H
|
|
#define ENGINES_OBSOLETE_H
|
|
|
|
#include "engines/game.h"
|
|
|
|
namespace Engines {
|
|
|
|
/**
|
|
* Structure for autoupgrading targets using an obsolete gameid
|
|
* to the correct new gameid.
|
|
*/
|
|
struct ObsoleteGameID {
|
|
|
|
/** Name of the obsolete gameid. */
|
|
const char *from;
|
|
|
|
/** Name of the corresponding new gameid. */
|
|
const char *to;
|
|
|
|
/**
|
|
* If platform is set to a value different from Common::kPlatformUnknown,
|
|
* then upgradeTargetIfNecessary() will use this value to set the platform
|
|
* attribute of any target it updates using this ObsoleteGameID record.
|
|
* This is useful when the old gameid encoded the target platform (e.g.
|
|
* "zakTowns" for FM-TOWNS) while the new gameid does not (e.g. "zak").
|
|
*/
|
|
Common::Platform platform;
|
|
};
|
|
|
|
/**
|
|
* Check if the currently active game target has an obsolete gameid;
|
|
* if so, replace it by the correct new gameid.
|
|
* This function is typically invoked by a MetaEngine::createInstance
|
|
* implementation.
|
|
*/
|
|
void upgradeTargetIfNecessary(const ObsoleteGameID *obsoleteList);
|
|
|
|
|
|
/**
|
|
* Scan through the given list of plain game descriptors specified and search
|
|
* for 'gameid' in there. If a match is found, returns a GameDescriptor
|
|
* with gameid and description set.
|
|
*
|
|
* Optionally can take a list of obsolete game ids into account in order
|
|
* to support obsolete gameids.
|
|
*/
|
|
GameDescriptor findGameID(
|
|
const char *gameid,
|
|
const PlainGameDescriptor *gameids,
|
|
const ObsoleteGameID *obsoleteList = 0
|
|
);
|
|
|
|
|
|
} // End of namespace Engines
|
|
|
|
#endif
|