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scummvm
/
graphics
History
Kari Salminen
d85e3b72d2
Add color component bit count (rBits, gBits, bBits, aBits) and maximum value (rMax, gMax, bMax, aMax) convenience functions to PixelFormat-struct (If someone objects to adding these, holler and/or revert this commit, I can live without 'em but they'd ease some parts of Cine::Palette-code).
...
svn-id: r39711
2009-03-27 20:56:15 +00:00
..
fonts
…
scaler
…
video
Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as some other tweaks
2009-03-09 03:45:23 +00:00
colormasks.h
Use 4444 overlay on PSP (instead of 1555).
2009-02-18 13:28:52 +00:00
cursorman.cpp
…
cursorman.h
…
dither.cpp
…
dither.h
…
font.cpp
…
font.h
…
fontman.cpp
…
fontman.h
…
iff.cpp
* Improved ILBMDecoder to also handle files with width non divisible by 8.
2009-03-15 06:20:52 +00:00
iff.h
* Improved ILBMDecoder to also handle files with width non divisible by 8.
2009-03-15 06:20:52 +00:00
imagedec.cpp
…
imagedec.h
…
module.mk
…
pixelformat.h
Add color component bit count (rBits, gBits, bBits, aBits) and maximum value (rMax, gMax, bMax, aMax) convenience functions to PixelFormat-struct (If someone objects to adding these, holler and/or revert this commit, I can live without 'em but they'd ease some parts of Cine::Palette-code).
2009-03-27 20:56:15 +00:00
primitives.cpp
…
primitives.h
…
scaler.cpp
Oops forgot one line in last commit, now the file should compile cleanly with mingw64.
2009-03-20 00:12:45 +00:00
scaler.h
…
surface.cpp
…
surface.h
…
thumbnail.cpp
…
thumbnail.h
…
VectorRenderer.cpp
…
VectorRenderer.h
Remove VECTOR_RENDERER_FORMAT check and related documentation.
2009-02-17 12:20:40 +00:00
VectorRendererSpec.cpp
Fixed bug
#2619802
(Game name overwrites scroll bar).
2009-03-11 20:39:31 +00:00
VectorRendererSpec.h
…