scummvm/engines/twine/holomap.h
2020-11-03 18:29:37 +01:00

89 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TWINE_HOLOMAP_H
#define TWINE_HOLOMAP_H
#include "common/scummsys.h"
#include "twine/twine.h"
namespace TwinE {
#define NUM_LOCATIONS 150
class TwinEEngine;
class Holomap {
private:
TwinEEngine *_engine;
struct Location {
uint16 x = 0;
uint16 y = 0;
uint16 z = 0;
uint16 textIndex = 0;
};
int32 _numLocations = 0;
Location _locations[NUM_LOCATIONS];
int32 needToLoadHolomapGFX = 0;
uint8 paletteHolomap[NUMOFCOLORS * 3]{0};
public:
Holomap(TwinEEngine *engine);
/**
* Set Holomap location position
* @param locationIdx Scene where position must be set
*/
void setHolomapPosition(int32 locationIdx);
bool loadLocations();
/**
* Clear Holomap location position
* @param locationIdx Scene where position must be cleared
*/
void clearHolomapPosition(int32 locationIdx);
/** Draw Holomap Title */
void drawHolomapTitle(int32 width, int32 height);
/** Draw Holomap Trajectory */
void drawHolomapTrajectory(int32 trajectoryIndex);
void loadGfxSub(uint8 *modelPtr);
void loadGfxSub1();
void loadGfxSub2();
/** Load Holomap content */
void loadHolomapGFX();
/** Main holomap process loop */
void processHolomap();
};
} // namespace TwinE
#endif