mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-20 00:45:10 +00:00
f560390f7e
also save game loading from launcher is supported now
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TWINE_MENUOPTIONS_H
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#define TWINE_MENUOPTIONS_H
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#include "common/scummsys.h"
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#include "twine/actor.h"
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namespace TwinE {
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class MenuOptions {
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private:
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TwinEEngine *_engine;
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int _onScreenKeyboardX = 0;
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int _onScreenKeyboardY = 0;
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bool _onScreenKeyboardLeaveViaOkButton = false;
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bool enterPlayerName(int32 textIdx);
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void drawSelectableCharacters();
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void drawPlayerName(int32 centerx, int32 top, int32 type);
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void drawSelectableCharacter(int32 x, int32 y, bool selected);
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int chooseSave(int textIdx, bool showEmptySlots = false);
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public:
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MenuOptions(TwinEEngine *engine) : _engine(engine) {}
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void showCredits();
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bool canShowCredits = false;
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char playerName[32] {'\0'};
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/** Main menu new game options */
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bool newGameMenu();
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void newGame();
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/** Main menu continue game options */
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bool continueGameMenu();
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bool saveGameMenu();
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bool deleteSaveMenu();
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};
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} // namespace TwinE
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#endif
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