scummvm/engines/twine/menuoptions.h
Martin Gerhardy f560390f7e TWINE: implement load-savegame menu
also save game loading from launcher is supported now
2020-11-03 18:29:36 +01:00

66 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TWINE_MENUOPTIONS_H
#define TWINE_MENUOPTIONS_H
#include "common/scummsys.h"
#include "twine/actor.h"
namespace TwinE {
class MenuOptions {
private:
TwinEEngine *_engine;
int _onScreenKeyboardX = 0;
int _onScreenKeyboardY = 0;
bool _onScreenKeyboardLeaveViaOkButton = false;
bool enterPlayerName(int32 textIdx);
void drawSelectableCharacters();
void drawPlayerName(int32 centerx, int32 top, int32 type);
void drawSelectableCharacter(int32 x, int32 y, bool selected);
int chooseSave(int textIdx, bool showEmptySlots = false);
public:
MenuOptions(TwinEEngine *engine) : _engine(engine) {}
void showCredits();
bool canShowCredits = false;
char playerName[32] {'\0'};
/** Main menu new game options */
bool newGameMenu();
void newGame();
/** Main menu continue game options */
bool continueGameMenu();
bool saveGameMenu();
bool deleteSaveMenu();
};
} // namespace TwinE
#endif