scummvm/engines/access
Francisco Javier Diéguez Tirado d8c4ed4d9c ACCESS: Support Amazon Spanish in access.dat R/W
I assume we want to use stable language codes in access/resources.cpp
even if language.h keeps changing, so I've used language code "23" for
ES_ESP since this was the enum value in language.h the last time
access.dat was generated.

Note: we still need access.dat to be regenerated for the game to work,
but create_access should now be able to extract the needed info
from the Spanish version of AMAZON.EXE and the game should run fine
afterwards.
2021-04-12 18:33:53 -07:00
..
amazon ACCESS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
martian ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
video ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
access.cpp GUI: U32: Use Common::U32String::format where necessary and GUIError to u32 2020-08-30 14:43:41 +02:00
access.h ENGINES: ALL: Move detection_enums -> detection.h 2020-10-03 14:56:36 +02:00
animation.cpp
animation.h
asurface.cpp
asurface.h ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
bubble_box.cpp ACCESS: MM: Implement proper game data and fonts in access.dat 2018-07-20 19:05:56 -07:00
bubble_box.h
char.cpp
char.h
configure.engine
data.cpp
data.h
debugger.cpp ACCESS: Debugger, call base postEnter 2020-05-10 23:39:31 +02:00
debugger.h ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
decompress.cpp
decompress.h
detection_tables.h ENGINES: ALL: Revert detection submodule to be directly present in the engine directory 2020-10-03 14:56:36 +02:00
detection.cpp PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
detection.h ENGINES: ALL: Move detection_enums -> detection.h 2020-10-03 14:56:36 +02:00
events.cpp ACCESS: replaced magic numbers with contants 2020-10-20 18:51:47 -07:00
events.h
files.cpp
files.h
font.cpp ACCESS: MM: Fix Compiler Variable Shadowing Warning. 2018-07-29 03:19:53 +01:00
font.h ACCESS: MM: Implement proper game data and fonts in access.dat 2018-07-20 19:05:56 -07:00
inventory.cpp ACCESS: MM: Implement proper game data and fonts in access.dat 2018-07-20 19:05:56 -07:00
inventory.h
metaengine.cpp ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error 2020-12-04 20:57:14 +00:00
module.mk ENGINES: ALL: Revert detection submodule to be directly present in the engine directory 2020-10-03 14:56:36 +02:00
player.cpp
player.h
POTFILES
resources.cpp ACCESS: Support Amazon Spanish in access.dat R/W 2021-04-12 18:33:53 -07:00
resources.h GUI: U32: Use Common::U32String::format where necessary and GUIError to u32 2020-08-30 14:43:41 +02:00
room.cpp ACCESS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
room.h
screen.cpp ACCESS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
screen.h ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
scripts.cpp ACCESS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
scripts.h
sound.cpp
sound.h ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
video.cpp
video.h