..
amazon
ACCESS: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
martian
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
video
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
access.cpp
GUI: U32: Use Common::U32String::format where necessary and GUIError to u32
2020-08-30 14:43:41 +02:00
access.h
ENGINES: ALL: Move detection_enums -> detection.h
2020-10-03 14:56:36 +02:00
animation.cpp
animation.h
asurface.cpp
asurface.h
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
bubble_box.cpp
ACCESS: MM: Implement proper game data and fonts in access.dat
2018-07-20 19:05:56 -07:00
bubble_box.h
char.cpp
char.h
configure.engine
data.cpp
data.h
debugger.cpp
ACCESS: Debugger, call base postEnter
2020-05-10 23:39:31 +02:00
debugger.h
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
decompress.cpp
decompress.h
detection_tables.h
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
2020-10-03 14:56:36 +02:00
detection.cpp
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
detection.h
ENGINES: ALL: Move detection_enums -> detection.h
2020-10-03 14:56:36 +02:00
events.cpp
ACCESS: replaced magic numbers with contants
2020-10-20 18:51:47 -07:00
events.h
files.cpp
files.h
font.cpp
ACCESS: MM: Fix Compiler Variable Shadowing Warning.
2018-07-29 03:19:53 +01:00
font.h
ACCESS: MM: Implement proper game data and fonts in access.dat
2018-07-20 19:05:56 -07:00
inventory.cpp
ACCESS: MM: Implement proper game data and fonts in access.dat
2018-07-20 19:05:56 -07:00
inventory.h
metaengine.cpp
ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error
2020-12-04 20:57:14 +00:00
module.mk
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
2020-10-03 14:56:36 +02:00
player.cpp
player.h
POTFILES
resources.cpp
ACCESS: Support Amazon Spanish in access.dat R/W
2021-04-12 18:33:53 -07:00
resources.h
GUI: U32: Use Common::U32String::format where necessary and GUIError to u32
2020-08-30 14:43:41 +02:00
room.cpp
ACCESS: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
room.h
screen.cpp
ACCESS: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
screen.h
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
scripts.cpp
ACCESS: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
scripts.h
sound.cpp
sound.h
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
video.cpp
video.h