scummvm/scumm
2003-04-08 22:15:46 +00:00
..
smush Alignment fixes 2003-04-05 23:41:21 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp changed range from GF_OLD256 to GF_AFTER_V3 2003-04-08 19:05:41 +00:00
actor.h new constant MF_FROZEN; fixed actor unfreeze code 2003-03-08 02:06:56 +00:00
akos.cpp cleanup 2003-03-28 23:08:36 +00:00
akos.h updated copyrights headers 2003-03-06 21:46:56 +00:00
base-costume.h updated copyrights headers 2003-03-06 21:46:56 +00:00
boxes.cpp changed range from GF_OLD256 to GF_AFTER_V3 2003-04-08 19:05:41 +00:00
boxes.h updated copyrights headers 2003-03-06 21:46:56 +00:00
bundle.cpp Patch #712493: CMI: Object line 2003-04-07 16:04:30 +00:00
bundle.h changed voice buffer allocation to needed size 2003-03-07 07:49:10 +00:00
charset.cpp added charset support for all V3 games, and fix for cleaning all 16 variables not only 15 2003-04-07 14:38:26 +00:00
charset.h added charset support for all V3 games, and fix for cleaning all 16 variables not only 15 2003-04-07 14:38:26 +00:00
costume.cpp changed range from GF_OLD256 to GF_AFTER_V3 2003-04-08 19:05:41 +00:00
costume.h updated copyrights headers 2003-03-06 21:46:56 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
debugger.h updated copyrights headers 2003-03-06 21:46:56 +00:00
debugrl.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
debugrl.h updated copyrights headers 2003-03-06 21:46:56 +00:00
dialogs.cpp grow default buttons size & browser dialog to accomodate for spanish games 2003-03-26 22:41:12 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp changed range from GF_OLD256 to GF_AFTER_V3 2003-04-08 19:05:41 +00:00
gfx.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse_digi.cpp changed messages from warning to debug 2003-03-30 16:54:03 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse.cpp Patch #691696: Possible fix for Adlib regression 2003-03-25 00:28:09 +00:00
imuse.h cleanup 2003-03-23 13:14:54 +00:00
instrument.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
instrument.h updated copyrights headers 2003-03-06 21:46:56 +00:00
intern.h added script opcode for dig minigame 2003-03-18 20:32:01 +00:00
module.mk update for smush changes 2003-03-17 12:48:49 +00:00
nut_renderer.cpp Patch 713149: Fix OOB access 2003-04-01 15:32:17 +00:00
nut_renderer.h updated copyrights headers 2003-03-06 21:46:56 +00:00
object.cpp added yet another sanity check (assert); fixed long standing evil bug in getObjNewDir / getObjOldDir 2003-03-08 00:56:43 +00:00
object.h updated copyrights headers 2003-03-06 21:46:56 +00:00
resource_v2.cpp refactored some stuff (and made readMAXS virtual, with V2/V3 code having own implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected 2003-03-07 21:38:46 +00:00
resource_v3.cpp fixed reading Loom index file, and handle gfx for 16 colors games 2003-04-07 22:47:38 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp changed printf to debug 2003-03-29 15:56:42 +00:00
resource.h updated copyrights headers 2003-03-06 21:46:56 +00:00
saveload.cpp cleanup 2003-03-18 16:13:52 +00:00
saveload.h updated copyrights headers 2003-03-06 21:46:56 +00:00
script_v5.cpp changed range from GF_OLD256 to GF_AFTER_V3 2003-04-08 19:05:41 +00:00
script_v6.cpp Oops on previous fix 2003-04-06 16:48:52 +00:00
script_v8.cpp Patch #712493: CMI: Object line 2003-04-07 16:04:30 +00:00
script.cpp also Loom exception in the read/write var funcs 2003-04-06 16:02:08 +00:00
scumm.h Patch #712493: CMI: Object line 2003-04-07 16:04:30 +00:00
scummvm.cpp added definition of 16 colors palette to gfx backend for V2/V3 games 2003-04-08 20:10:51 +00:00
sound.cpp remove incorrect cast 2003-04-06 23:22:54 +00:00
sound.h updated copyrights headers 2003-03-06 21:46:56 +00:00
string.cpp text in zak is now using the incorrect font and it does nasty stuff like overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0 2003-04-08 22:15:46 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
verbs.cpp removed -1's in image verb code: a) the original code doesn't have these b) it's not clear why they were added c) this should fix the distaff in LoomCD 2003-04-07 15:51:37 +00:00
verbs.h updated copyrights headers 2003-03-06 21:46:56 +00:00