scummvm/common/translation.h
Zvika Haramaty 1b8f471c69 GUI: Added (partial) BiDI support
Added GNU FriBidi, thus allowing Hebrew (or other future RTL languages)
to be displayed correctly.
It's been implemented for all ScummVM GUI (as far as I have noticed),
and can be further used by the engines as needed.

This work is only partial, because for complete BiDI support we'll need
to mirror the widgets, and support input text areas (which currently
don't even support Hebrew text input at all).

Some changes are required in order to use this:
- Visual Studio:
  -- add FriBidi lib from https://github.com/ShiftMediaProject/fribidi
     (and place the files in the other libs location)
  -- add fribidi.dll to the current directory
  -- add fribidi.lib to VS library list
     (in GUI it's: Project -> scummvm Properties -> Linker ->
                   input -> Additional Dependencies)
  -- Add USE_FRIBIDI define
     either to:
         dists/msvc/ScummVM_Global.props   <PreprocessorDefinitions>
     or in GUI:
         Project -> scummvm Properties ->
         C/C++ -> Preprocessor -> Preprocessor Definitions
- GCC:
  -- install FriBidi
     e.g.,
        Ubuntu: `apt-get install libfribidi-dev`
        CentOS: `yum install fribidi-devel`
  -- rerun `configure`
2020-04-30 10:32:18 +02:00

258 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_TRANSLATION_H
#define COMMON_TRANSLATION_H
#include "common/array.h"
#include "common/fs.h"
#include "common/str.h"
#include "common/singleton.h"
#include "common/str-array.h"
#include "common/language.h"
#ifdef USE_TRANSLATION
namespace Common {
class File;
enum TranslationIDs {
kTranslationAutodetectId = 0,
kTranslationBuiltinId = 1000
};
struct TLanguage {
const char *name;
int id;
TLanguage() : name(nullptr), id(0) {}
TLanguage(const char *n, int i) : name(n), id(i) {}
};
bool operator<(const TLanguage &l, const TLanguage &r);
typedef Array<TLanguage> TLangArray;
struct PoMessageEntry {
int msgid;
String msgctxt;
String msgstr;
};
/**
* Message translation manager.
*/
class TranslationManager : public Singleton<TranslationManager> {
public:
/**
* The constructor detects the system language and sets default
* language to English.
*/
TranslationManager();
~TranslationManager();
/**
* Retrieves the language string to the given id.
*
* @param id Id of the language
* @return the matching string description of the language
*/
String getLangById(int id) const;
/**
* Sets the current translation language to the one specified in the
* parameter. If the parameter is an empty string, it sets the default
* system language.
*
* @param lang Language to setup.
*/
void setLanguage(const String &lang);
/**
* Sets the current translation language to the one specified by the
* id parameter.
*
* @param id The id of the language.
*/
void setLanguage(int id) {
setLanguage(getLangById(id));
}
/**
* Parses a language string and returns an id instead.
*
* @param lang Language string
* @return id of the language or kTranslationBuiltinId in case the
* language could not be found.
*/
int parseLanguage(const String &lang) const;
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*/
const char *getTranslation(const char *message) const;
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*/
String getTranslation(const String &message) const;
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*
* If a translation is found for the given context it will return that
* translation, otherwise it will look for a translation for the same
* massage without a context or with a different context.
*/
const char *getTranslation(const char *message, const char *context) const;
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*
* If a translation is found for the given context it will return that
* translation, otherwise it will look for a translation for the same
* massage without a context or with a different context.
*/
String getTranslation(const String &message, const String &context) const;
/**
* Returns a list of supported languages.
*
* @return The list of supported languages in a user readable form.
*/
const TLangArray getSupportedLanguageNames() const;
/**
* Returns charset specified by selected translation language
*/
String getCurrentCharset() const;
/**
* Returns a pointer to the current charset mapping. This mapping is a
* codepage encoding -> unicode mapping and always 256 entries long.
*
* The MSB of the individual mapped (i.e. unicode) character states
* whether the character is required for this charset. If it is set, the
* character needs to be present in order to have the text displayed.
* This is used in the font loading code to detect whether the font is
* able of supporting this language.
*
* The return value might be 0 in case it's a default ASCII/ISO-8859-1
* map.
*/
const uint32 *getCharsetMapping() const { return _charmap; }
/**
* Returns currently selected translation language
*/
String getCurrentLanguage() const;
/*
* Wrapper for GNU FriBidi implementation of the Unicode Bidirectional Algorithm
* For LTR (Left To Right) languages, returns the original input
* For RTL (Right To Left) languages, returns visual representation of a logical single-line input
*/
String convertBiDiString(const String &input);
String convertBiDiString(const String &input, const Common::Language lang);
private:
/**
* Tries to find the given language or a derivate of it.
*
* @param lang Language string
* @return id of the language or -1 in case no matching language could
* be found.
*/
int32 findMatchingLanguage(const String &lang);
/**
* Find the translations.dat file. It looks first using the SearchMan and
* then if needed using the Themepath. If found it opens the given File
* to read the translations.dat file.
*/
bool openTranslationsFile(File &);
/**
* Find the translations.dat file in the given directory node.
* If found it opens the given File to read the translations.dat file.
*/
bool openTranslationsFile(const FSNode &node, File &, int depth = -1);
/**
* Load the list of languages from the translations.dat file
*/
void loadTranslationsInfoDat();
/**
* Load the translation for the given language from the translations.dat file
*
* @param index of the language in the list of languages
*/
void loadLanguageDat(int index);
/**
* Check the header of the given file to make sure it is a valid translations data file.
*/
bool checkHeader(File &in);
StringArray _langs;
StringArray _langNames;
StringArray _charmaps;
StringArray _messageIds;
Array<PoMessageEntry> _currentTranslationMessages;
String _currentCharset;
int _currentLang;
uint32 _charmapStart;
uint32 *_charmap;
};
} // End of namespace Common
#define TransMan Common::TranslationManager::instance()
#define _(str) TransMan.getTranslation(str)
#define _c(str, context) TransMan.getTranslation(str, context)
#else // !USE_TRANSLATION
#define _(str) str
#define _c(str, context) str
#endif // USE_TRANSLATION
#define _s(str) str
#define _sc(str, ctxt) str
#define DECLARE_TRANSLATION_ADDITIONAL_CONTEXT(str, ctxt)
#endif // COMMON_TRANSLATION_H