scummvm/engines/ags/engine/util/thread_pthread.h
2021-02-06 16:37:31 -08:00

105 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGS_ENGINE_UTIL_THREAD_PTHREAD_H
#define AGS_ENGINE_UTIL_THREAD_PTHREAD_H
#include <pthread.h>
namespace AGS3 {
namespace AGS {
namespace Engine {
class PThreadThread : public BaseThread {
public:
PThreadThread() {
_thread = 0;
_entry = NULL;
_running = false;
_looping = false;
}
~PThreadThread() {
Stop();
}
inline bool Create(AGSThreadEntry entryPoint, bool looping) {
_looping = looping;
_entry = entryPoint;
// Thread creation is delayed till the thread is started
return true;
}
inline bool Start() {
if (!_running) {
_running = (pthread_create(&_thread, NULL, _thread_start, this) == 0);
return _running;
} else {
return false;
}
}
bool Stop() {
if (_running) {
if (_looping) {
_looping = false;
}
pthread_join(_thread, NULL);
_running = false;
return true;
} else {
return false;
}
}
private:
pthread_t _thread;
bool _running;
bool _looping;
AGSThreadEntry _entry;
static void *_thread_start(void *arg) {
AGSThreadEntry entry = ((PThreadThread *)arg)->_entry;
bool *looping = &((PThreadThread *)arg)->_looping;
do {
entry();
} while (*looping);
return NULL;
}
};
typedef PThreadThread Thread;
} // namespace Engine
} // namespace AGS
} // namespace AGS3
#endif