mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
cca744f69a
svn-id: r17975
925 lines
24 KiB
C++
925 lines
24 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "gob/gob.h"
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#include "gob/draw.h"
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#include "gob/global.h"
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#include "gob/video.h"
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#include "gob/game.h"
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#include "gob/util.h"
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#include "gob/scenery.h"
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#include "gob/inter.h"
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#include "gob/video.h"
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#include "gob/palanim.h"
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#include "gob/cdrom.h"
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namespace Gob {
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int16 draw_fontIndex = 0;
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int16 draw_spriteLeft = 0;
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int16 draw_spriteTop = 0;
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int16 draw_spriteRight = 0;
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int16 draw_spriteBottom = 0;
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int16 draw_destSpriteX = 0;
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int16 draw_destSpriteY = 0;
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int16 draw_backColor = 0;
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int16 draw_frontColor = 0;
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char draw_letterToPrint = 0;
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Draw_FontToSprite draw_fontToSprite[4];
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int16 draw_destSurface = 0;
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int16 draw_sourceSurface = 0;
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int16 draw_renderFlags = 0;
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int16 draw_backDeltaX = 0;
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int16 draw_backDeltaY = 0;
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FontDesc *draw_fonts[4];
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char *draw_textToPrint = 0;
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int16 draw_transparency = 0;
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SurfaceDesc *draw_spritesArray[50];
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int16 draw_invalidatedCount;
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int16 draw_invalidatedTops[30];
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int16 draw_invalidatedLefts[30];
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int16 draw_invalidatedRights[30];
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int16 draw_invalidatedBottoms[30];
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char draw_noInvalidated = 0;
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char draw_applyPal = 0;
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char draw_paletteCleared = 0;
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SurfaceDesc *draw_backSurface = 0;
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SurfaceDesc *draw_frontSurface = 0;
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int16 draw_unusedPalette1[18];
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int16 draw_unusedPalette2[16];
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Color draw_vgaPalette[256];
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Color draw_vgaSmallPalette[16];
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int16 draw_cursorX = 0;
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int16 draw_cursorY = 0;
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int16 draw_cursorWidth = 0;
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int16 draw_cursorHeight = 0;
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int16 draw_cursorXDeltaVar = -1;
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int16 draw_cursorYDeltaVar = -1;
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int16 draw_cursorIndex = 0;
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int16 draw_transparentCursor = 0;
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SurfaceDesc *draw_cursorSprites = 0;
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SurfaceDesc *draw_cursorBack = 0;
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int16 draw_cursorAnim = 0;
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char draw_cursorAnimLow[40];
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char draw_cursorAnimHigh[40];
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char draw_cursorAnimDelays[40];
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static uint32 draw_cursorTimeKey = 0;
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int16 draw_palLoadData1[] = { 0, 17, 34, 51 };
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int16 draw_palLoadData2[] = { 0, 68, 136, 204 };
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void draw_invalidateRect(int16 left, int16 top, int16 right, int16 bottom) {
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int16 temp;
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int16 rect;
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int16 i;
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if (draw_renderFlags & RENDERFLAG_NOINVALIDATE)
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return;
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if (left > right) {
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temp = left;
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left = right;
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right = temp;
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}
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if (top > bottom) {
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temp = top;
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top = bottom;
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bottom = temp;
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}
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if (left > 319 || right < 0 || top > 199 || bottom < 0)
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return;
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draw_noInvalidated = 0;
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if (draw_invalidatedCount >= 30) {
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draw_invalidatedLefts[0] = 0;
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draw_invalidatedTops[0] = 0;
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draw_invalidatedRights[0] = 319;
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draw_invalidatedBottoms[0] = 199;
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draw_invalidatedCount = 1;
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return;
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}
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if (left < 0)
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left = 0;
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if (right > 319)
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right = 319;
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if (top < 0)
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top = 0;
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if (bottom > 199)
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bottom = 199;
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left &= 0xfff0;
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right |= 0x000f;
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for (rect = 0; rect < draw_invalidatedCount; rect++) {
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if (draw_invalidatedTops[rect] > top) {
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if (draw_invalidatedTops[rect] > bottom) {
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for (i = draw_invalidatedCount; i > rect; i--) {
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draw_invalidatedLefts[i] =
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draw_invalidatedLefts[i - 1];
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draw_invalidatedTops[i] =
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draw_invalidatedTops[i - 1];
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draw_invalidatedRights[i] =
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draw_invalidatedRights[i - 1];
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draw_invalidatedBottoms[i] =
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draw_invalidatedBottoms[i - 1];
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}
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draw_invalidatedLefts[rect] = left;
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draw_invalidatedTops[rect] = top;
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draw_invalidatedRights[rect] = right;
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draw_invalidatedBottoms[rect] = bottom;
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draw_invalidatedCount++;
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return;
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}
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if (draw_invalidatedBottoms[rect] < bottom)
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draw_invalidatedBottoms[rect] = bottom;
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if (draw_invalidatedLefts[rect] > left)
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draw_invalidatedLefts[rect] = left;
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if (draw_invalidatedRights[rect] < right)
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draw_invalidatedRights[rect] = right;
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draw_invalidatedTops[rect] = top;
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return;
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}
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if (draw_invalidatedBottoms[rect] < top)
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continue;
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if (draw_invalidatedBottoms[rect] < bottom)
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draw_invalidatedBottoms[rect] = bottom;
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if (draw_invalidatedLefts[rect] > left)
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draw_invalidatedLefts[rect] = left;
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if (draw_invalidatedRights[rect] < right)
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draw_invalidatedRights[rect] = right;
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return;
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}
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draw_invalidatedLefts[draw_invalidatedCount] = left;
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draw_invalidatedTops[draw_invalidatedCount] = top;
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draw_invalidatedRights[draw_invalidatedCount] = right;
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draw_invalidatedBottoms[draw_invalidatedCount] = bottom;
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draw_invalidatedCount++;
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return;
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}
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void draw_blitInvalidated(void) {
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int16 i;
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if (draw_cursorIndex == 4)
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draw_blitCursor();
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if (inter_terminate)
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return;
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if (draw_noInvalidated && draw_applyPal == 0)
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return;
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if (draw_noInvalidated) {
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draw_setPalette();
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draw_applyPal = 0;
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return;
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}
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if (draw_applyPal) {
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draw_clearPalette();
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vid_drawSprite(draw_backSurface, draw_frontSurface, 0, 0, 319,
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199, 0, 0, 0);
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draw_setPalette();
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draw_invalidatedCount = 0;
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draw_noInvalidated = 1;
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draw_applyPal = 0;
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return;
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}
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doRangeClamp = 0;
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for (i = 0; i < draw_invalidatedCount; i++) {
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vid_drawSprite(draw_backSurface, draw_frontSurface,
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draw_invalidatedLefts[i], draw_invalidatedTops[i],
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draw_invalidatedRights[i], draw_invalidatedBottoms[i],
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draw_invalidatedLefts[i], draw_invalidatedTops[i], 0);
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}
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doRangeClamp = 1;
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draw_invalidatedCount = 0;
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draw_noInvalidated = 1;
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draw_applyPal = 0;
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}
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void draw_setPalette(void) {
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if (videoMode != 0x13)
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error("draw_setPalette: Video mode 0x%x is not supported!\n",
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videoMode);
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pPaletteDesc->unused1 = draw_unusedPalette1;
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pPaletteDesc->unused2 = draw_unusedPalette2;
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pPaletteDesc->vgaPal = draw_vgaPalette;
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vid_setFullPalette(pPaletteDesc);
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draw_paletteCleared = 0;
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}
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void draw_clearPalette(void) {
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if (draw_paletteCleared == 0) {
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draw_paletteCleared = 1;
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util_clearPalette();
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}
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}
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void draw_blitCursor(void) {
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if (draw_cursorIndex == -1)
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return;
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draw_cursorIndex = -1;
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if (draw_cursorX + draw_cursorWidth > 320)
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draw_cursorWidth = 320 - draw_cursorX;
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if (draw_cursorY + draw_cursorHeight > 200)
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draw_cursorHeight = 200 - draw_cursorY;
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if (draw_noInvalidated) {
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vid_drawSprite(draw_backSurface, draw_frontSurface,
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draw_cursorX, draw_cursorY,
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draw_cursorX + draw_cursorWidth - 1,
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draw_cursorY + draw_cursorHeight - 1, draw_cursorX,
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draw_cursorY, 0);
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} else {
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draw_invalidateRect(draw_cursorX, draw_cursorY,
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draw_cursorX + draw_cursorWidth - 1,
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draw_cursorY + draw_cursorHeight - 1);
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}
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}
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void draw_spriteOperation(int16 operation) {
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uint16 id;
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char *dataBuf;
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Game_TotResItem *itemPtr;
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int32 offset;
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int16 len;
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int16 i;
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int16 x;
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int16 y;
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int16 perLine;
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if (draw_sourceSurface >= 100)
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draw_sourceSurface -= 80;
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if (draw_destSurface >= 100)
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draw_destSurface -= 80;
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if (draw_renderFlags & RENDERFLAG_USEDELTAS) {
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if (draw_sourceSurface == 21) {
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draw_spriteLeft += draw_backDeltaX;
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draw_spriteTop += draw_backDeltaY;
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}
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if (draw_destSurface == 21) {
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draw_destSpriteX += draw_backDeltaX;
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draw_destSpriteY += draw_backDeltaY;
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if (operation == DRAW_DRAWLINE ||
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(operation >= DRAW_DRAWBAR
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&& operation <= DRAW_FILLRECTABS)) {
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draw_spriteRight += draw_backDeltaX;
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draw_spriteBottom += draw_backDeltaY;
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}
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}
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}
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switch (operation) {
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case DRAW_BLITSURF:
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vid_drawSprite(draw_spritesArray[draw_sourceSurface],
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draw_spritesArray[draw_destSurface],
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draw_spriteLeft, draw_spriteTop,
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draw_spriteLeft + draw_spriteRight - 1,
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draw_spriteTop + draw_spriteBottom - 1,
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draw_destSpriteX, draw_destSpriteY, draw_transparency);
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if (draw_destSurface == 21) {
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draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
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draw_destSpriteX + draw_spriteRight - 1,
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draw_destSpriteY + draw_spriteBottom - 1);
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}
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break;
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case DRAW_PUTPIXEL:
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vid_putPixel(draw_destSpriteX, draw_destSpriteY,
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draw_frontColor, draw_spritesArray[draw_destSurface]);
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if (draw_destSurface == 21) {
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draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
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draw_destSpriteX, draw_destSpriteY);
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}
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break;
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case DRAW_FILLRECT:
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vid_fillRect(draw_spritesArray[draw_destSurface],
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draw_destSpriteX, draw_destSpriteY,
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draw_destSpriteX + draw_spriteRight - 1,
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draw_destSpriteY + draw_spriteBottom - 1, draw_backColor);
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if (draw_destSurface == 21) {
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draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
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draw_destSpriteX + draw_spriteRight - 1,
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draw_destSpriteY + draw_spriteBottom - 1);
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}
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break;
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case DRAW_DRAWLINE:
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vid_fillRect(draw_spritesArray[draw_destSurface],
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draw_destSpriteX, draw_destSpriteY,
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draw_spriteRight, draw_spriteBottom, draw_frontColor);
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if (draw_destSurface == 21) {
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draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
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draw_spriteRight, draw_spriteBottom);
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}
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break;
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case DRAW_INVALIDATE:
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if (draw_destSurface == 21) {
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draw_invalidateRect(draw_destSpriteX - draw_spriteRight, draw_destSpriteY - draw_spriteBottom, // !!
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draw_destSpriteX + draw_spriteRight,
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draw_destSpriteY + draw_spriteBottom);
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}
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break;
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case DRAW_LOADSPRITE:
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id = draw_spriteLeft;
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if (id >= 30000) {
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dataBuf =
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game_loadExtData(id, &draw_spriteRight,
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&draw_spriteBottom);
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vid_drawPackedSprite((byte *)dataBuf, draw_spriteRight,
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draw_spriteBottom, draw_destSpriteX,
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draw_destSpriteY, draw_transparency,
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draw_spritesArray[draw_destSurface]);
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if (draw_destSurface == 21) {
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draw_invalidateRect(draw_destSpriteX,
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draw_destSpriteY,
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draw_destSpriteX + draw_spriteRight - 1,
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draw_destSpriteY + draw_spriteBottom - 1);
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}
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free(dataBuf);
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break;
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}
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// Load from .TOT resources
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itemPtr = &game_totResourceTable->items[id];
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offset = itemPtr->offset;
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if (offset >= 0) {
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dataBuf =
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((char *)game_totResourceTable) +
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szGame_TotResTable + szGame_TotResItem *
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game_totResourceTable->itemsCount + offset;
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} else {
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dataBuf =
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game_imFileData +
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(int32)READ_LE_UINT32(&((int32 *)game_imFileData)[-offset - 1]);
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}
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draw_spriteRight = itemPtr->width;
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draw_spriteBottom = itemPtr->height;
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vid_drawPackedSprite((byte *)dataBuf,
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draw_spriteRight, draw_spriteBottom,
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draw_destSpriteX, draw_destSpriteY,
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draw_transparency, draw_spritesArray[draw_destSurface]);
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if (draw_destSurface == 21) {
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draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
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draw_destSpriteX + draw_spriteRight - 1,
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draw_destSpriteY + draw_spriteBottom - 1);
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}
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break;
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case DRAW_PRINTTEXT:
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len = strlen(draw_textToPrint);
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if (draw_destSurface == 21) {
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draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
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draw_destSpriteX +
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len * draw_fonts[draw_fontIndex]->itemWidth - 1,
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draw_destSpriteY +
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draw_fonts[draw_fontIndex]->itemHeight - 1);
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}
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for (i = 0; i < len; i++) {
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vid_drawLetter(draw_textToPrint[i],
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draw_destSpriteX, draw_destSpriteY,
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draw_fonts[draw_fontIndex],
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draw_transparency,
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draw_frontColor, draw_backColor,
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draw_spritesArray[draw_destSurface]);
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draw_destSpriteX += draw_fonts[draw_fontIndex]->itemWidth;
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}
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break;
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case DRAW_DRAWBAR:
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vid_drawLine(draw_spritesArray[draw_destSurface],
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draw_destSpriteX, draw_spriteBottom,
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draw_spriteRight, draw_spriteBottom, draw_frontColor);
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vid_drawLine(draw_spritesArray[draw_destSurface],
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draw_destSpriteX, draw_destSpriteY,
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draw_destSpriteX, draw_spriteBottom, draw_frontColor);
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vid_drawLine(draw_spritesArray[draw_destSurface],
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draw_spriteRight, draw_destSpriteY,
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draw_spriteRight, draw_spriteBottom, draw_frontColor);
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vid_drawLine(draw_spritesArray[draw_destSurface],
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draw_destSpriteX, draw_destSpriteY,
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draw_spriteRight, draw_destSpriteY, draw_frontColor);
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if (draw_destSurface == 21) {
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draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
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draw_spriteRight, draw_spriteBottom);
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}
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break;
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case DRAW_CLEARRECT:
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if (draw_backColor < 16) {
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vid_fillRect(draw_spritesArray[draw_destSurface],
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draw_destSpriteX, draw_destSpriteY,
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draw_spriteRight, draw_spriteBottom,
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draw_backColor);
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}
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if (draw_destSurface == 21) {
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draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
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draw_spriteRight, draw_spriteBottom);
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}
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break;
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case DRAW_FILLRECTABS:
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vid_fillRect(draw_spritesArray[draw_destSurface],
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draw_destSpriteX, draw_destSpriteY,
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draw_spriteRight, draw_spriteBottom, draw_backColor);
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if (draw_destSurface == 21) {
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draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
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draw_spriteRight, draw_spriteBottom);
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}
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break;
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case DRAW_DRAWLETTER:
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if (draw_fontToSprite[draw_fontIndex].sprite == -1) {
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if (draw_destSurface == 21) {
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draw_invalidateRect(draw_destSpriteX,
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draw_destSpriteY,
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draw_destSpriteX +
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draw_fonts[draw_fontIndex]->itemWidth - 1,
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draw_destSpriteY +
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draw_fonts[draw_fontIndex]->itemHeight -
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1);
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}
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vid_drawLetter(draw_letterToPrint,
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|
draw_destSpriteX, draw_destSpriteY,
|
|
draw_fonts[draw_fontIndex],
|
|
draw_transparency,
|
|
draw_frontColor, draw_backColor,
|
|
draw_spritesArray[draw_destSurface]);
|
|
break;
|
|
}
|
|
|
|
perLine =
|
|
draw_spritesArray[(int16)draw_fontToSprite[draw_fontIndex].
|
|
sprite]->width / draw_fontToSprite[draw_fontIndex].width;
|
|
|
|
y = (draw_letterToPrint -
|
|
draw_fontToSprite[draw_fontIndex].base) / perLine *
|
|
draw_fontToSprite[draw_fontIndex].height;
|
|
|
|
x = (draw_letterToPrint -
|
|
draw_fontToSprite[draw_fontIndex].base) % perLine *
|
|
draw_fontToSprite[draw_fontIndex].width;
|
|
|
|
if (draw_destSurface == 21) {
|
|
draw_invalidateRect(draw_destSpriteX, draw_destSpriteY,
|
|
draw_destSpriteX +
|
|
draw_fontToSprite[draw_fontIndex].width,
|
|
draw_destSpriteY +
|
|
draw_fontToSprite[draw_fontIndex].height);
|
|
}
|
|
|
|
vid_drawSprite(draw_spritesArray[(int16)draw_fontToSprite
|
|
[draw_fontIndex].sprite],
|
|
draw_spritesArray[draw_destSurface], x, y,
|
|
x + draw_fontToSprite[draw_fontIndex].width,
|
|
y + draw_fontToSprite[draw_fontIndex].height,
|
|
draw_destSpriteX, draw_destSpriteY, draw_transparency);
|
|
|
|
break;
|
|
}
|
|
|
|
if (draw_renderFlags & RENDERFLAG_USEDELTAS) {
|
|
if (draw_sourceSurface == 21) {
|
|
draw_spriteLeft -= draw_backDeltaX;
|
|
draw_spriteTop -= draw_backDeltaY;
|
|
}
|
|
|
|
if (draw_destSurface == 21) {
|
|
draw_destSpriteX -= draw_backDeltaX;
|
|
draw_destSpriteY -= draw_backDeltaY;
|
|
}
|
|
}
|
|
}
|
|
|
|
void draw_animateCursor(int16 cursor) {
|
|
int16 newX = 0;
|
|
int16 newY = 0;
|
|
Game_Collision *ptr;
|
|
int16 minX;
|
|
int16 minY;
|
|
int16 maxX;
|
|
int16 maxY;
|
|
int16 cursorIndex;
|
|
|
|
cursorIndex = cursor;
|
|
|
|
if (cursorIndex == -1) {
|
|
cursorIndex = 0;
|
|
for (ptr = game_collisionAreas; ptr->left != -1; ptr++) {
|
|
if (ptr->flags & 0xfff0)
|
|
continue;
|
|
|
|
if (ptr->left > inter_mouseX)
|
|
continue;
|
|
|
|
if (ptr->right < inter_mouseX)
|
|
continue;
|
|
|
|
if (ptr->top > inter_mouseY)
|
|
continue;
|
|
|
|
if (ptr->bottom < inter_mouseY)
|
|
continue;
|
|
|
|
if ((ptr->flags & 0xf) < 3)
|
|
cursorIndex = 1;
|
|
else
|
|
cursorIndex = 3;
|
|
break;
|
|
}
|
|
if (draw_cursorAnimLow[cursorIndex] == -1)
|
|
cursorIndex = 1;
|
|
}
|
|
|
|
if (draw_cursorAnimLow[cursorIndex] != -1) {
|
|
if (cursorIndex == draw_cursorIndex) {
|
|
if (draw_cursorAnimDelays[draw_cursorIndex] != 0 &&
|
|
draw_cursorAnimDelays[draw_cursorIndex] * 10 +
|
|
draw_cursorTimeKey <= util_getTimeKey()) {
|
|
draw_cursorAnim++;
|
|
draw_cursorTimeKey = util_getTimeKey();
|
|
} else {
|
|
/* if (draw_noInvalidated &&
|
|
inter_mouseX == draw_cursorX && inter_mouseY == draw_cursorY)
|
|
return;*/
|
|
}
|
|
} else {
|
|
draw_cursorIndex = cursorIndex;
|
|
if (draw_cursorAnimDelays[draw_cursorIndex] != 0) {
|
|
draw_cursorAnim =
|
|
draw_cursorAnimLow[draw_cursorIndex];
|
|
draw_cursorTimeKey = util_getTimeKey();
|
|
} else {
|
|
draw_cursorAnim = draw_cursorIndex;
|
|
}
|
|
}
|
|
|
|
if (draw_cursorAnimDelays[draw_cursorIndex] != 0 &&
|
|
(draw_cursorAnimHigh[draw_cursorIndex] < draw_cursorAnim ||
|
|
draw_cursorAnimLow[draw_cursorIndex] >
|
|
draw_cursorAnim)) {
|
|
draw_cursorAnim = draw_cursorAnimLow[draw_cursorIndex];
|
|
}
|
|
|
|
newX = inter_mouseX;
|
|
newY = inter_mouseY;
|
|
if (draw_cursorXDeltaVar != -1) {
|
|
newX -= (uint16)VAR_OFFSET(draw_cursorIndex * 4 + (draw_cursorXDeltaVar / 4) * 4);
|
|
newY -= (uint16)VAR_OFFSET(draw_cursorIndex * 4 + (draw_cursorYDeltaVar / 4) * 4);
|
|
}
|
|
|
|
minX = MIN(newX, draw_cursorX);
|
|
minY = MIN(newY, draw_cursorY);
|
|
maxX = MAX(draw_cursorX, newX) + draw_cursorWidth - 1;
|
|
maxY = MAX(draw_cursorY, newY) + draw_cursorHeight - 1;
|
|
vid_drawSprite(draw_backSurface, draw_cursorBack,
|
|
newX, newY, newX + draw_cursorWidth - 1,
|
|
newY + draw_cursorHeight - 1, 0, 0, 0);
|
|
|
|
vid_drawSprite(draw_cursorSprites, draw_backSurface,
|
|
draw_cursorWidth * draw_cursorAnim, 0,
|
|
draw_cursorWidth * (draw_cursorAnim + 1) - 1,
|
|
draw_cursorHeight - 1, newX, newY, draw_transparentCursor);
|
|
|
|
if (draw_noInvalidated == 0) {
|
|
cursorIndex = draw_cursorIndex;
|
|
draw_cursorIndex = -1;
|
|
draw_blitInvalidated();
|
|
draw_cursorIndex = cursorIndex;
|
|
} else {
|
|
vid_waitRetrace(videoMode);
|
|
if (minY < 50)
|
|
util_delay(5);
|
|
}
|
|
|
|
vid_drawSprite(draw_backSurface, draw_frontSurface,
|
|
minX, minY, maxX, maxY, minX, minY, 0);
|
|
|
|
vid_drawSprite(draw_cursorBack, draw_backSurface,
|
|
0, 0, draw_cursorWidth - 1, draw_cursorHeight - 1,
|
|
newX, newY, 0);
|
|
} else {
|
|
draw_blitCursor();
|
|
}
|
|
|
|
draw_cursorX = newX;
|
|
draw_cursorY = newY;
|
|
}
|
|
|
|
void draw_interPalLoad(void) {
|
|
int16 i;
|
|
int16 ind1;
|
|
int16 ind2;
|
|
byte cmd;
|
|
char *palPtr;
|
|
|
|
cmd = *inter_execPtr++;
|
|
draw_applyPal = 0;
|
|
if (cmd & 0x80)
|
|
cmd &= 0x7f;
|
|
else
|
|
draw_applyPal = 1;
|
|
|
|
if (cmd == 49) {
|
|
warning("inter_palLoad: cmd == 49 is not supported");
|
|
//var_B = 1;
|
|
for (i = 0; i < 18; i++, inter_execPtr++) {
|
|
if (i < 2) {
|
|
if (draw_applyPal == 0)
|
|
continue;
|
|
|
|
draw_unusedPalette1[i] = *inter_execPtr;
|
|
continue;
|
|
}
|
|
//if (*inter_execPtr != 0)
|
|
// var_B = 0;
|
|
|
|
ind1 = *inter_execPtr >> 4;
|
|
ind2 = (*inter_execPtr & 0xf);
|
|
|
|
draw_unusedPalette1[i] =
|
|
((draw_palLoadData1[ind1] + draw_palLoadData2[ind2]) << 8) +
|
|
(draw_palLoadData2[ind1] + draw_palLoadData1[ind2]);
|
|
}
|
|
|
|
pPaletteDesc->unused1 = draw_unusedPalette1;
|
|
}
|
|
|
|
switch (cmd) {
|
|
case 52:
|
|
for (i = 0; i < 16; i++, inter_execPtr += 3) {
|
|
draw_vgaSmallPalette[i].red = inter_execPtr[0];
|
|
draw_vgaSmallPalette[i].green = inter_execPtr[1];
|
|
draw_vgaSmallPalette[i].blue = inter_execPtr[2];
|
|
}
|
|
break;
|
|
|
|
case 50:
|
|
for (i = 0; i < 16; i++, inter_execPtr++)
|
|
draw_unusedPalette2[i] = *inter_execPtr;
|
|
break;
|
|
|
|
case 53:
|
|
palPtr = game_loadTotResource(inter_load16());
|
|
memcpy((char *)draw_vgaPalette, palPtr, 768);
|
|
break;
|
|
|
|
case 54:
|
|
memset((char *)draw_vgaPalette, 0, 768);
|
|
break;
|
|
}
|
|
if (!draw_applyPal) {
|
|
pPaletteDesc->unused2 = draw_unusedPalette2;
|
|
pPaletteDesc->unused1 = draw_unusedPalette1;
|
|
|
|
if (videoMode != 0x13)
|
|
pPaletteDesc->vgaPal = (Color *)draw_vgaSmallPalette;
|
|
else
|
|
pPaletteDesc->vgaPal = (Color *)draw_vgaPalette;
|
|
|
|
pal_fade((PalDesc *) pPaletteDesc, 0, 0);
|
|
}
|
|
}
|
|
|
|
void draw_printText(void) {
|
|
int16 savedFlags;
|
|
int16 destSpriteX;
|
|
char *dataPtr;
|
|
char *ptr;
|
|
char *ptr2;
|
|
int16 index;
|
|
int16 destX;
|
|
int16 destY;
|
|
char cmd;
|
|
int16 val;
|
|
char buf[20];
|
|
|
|
index = inter_load16();
|
|
|
|
cd_playMultMusic();
|
|
|
|
dataPtr = (char *)game_totTextData + game_totTextData->items[index].offset;
|
|
ptr = dataPtr;
|
|
|
|
if (draw_renderFlags & RENDERFLAG_CAPTUREPUSH) {
|
|
draw_destSpriteX = READ_LE_UINT16(ptr);
|
|
draw_destSpriteY = READ_LE_UINT16(ptr + 2);
|
|
draw_spriteRight = READ_LE_UINT16(ptr + 4) - draw_destSpriteX + 1;
|
|
draw_spriteBottom = READ_LE_UINT16(ptr + 6) - draw_destSpriteY + 1;
|
|
game_capturePush(draw_destSpriteX, draw_destSpriteY,
|
|
draw_spriteRight, draw_spriteBottom);
|
|
(*scen_pCaptureCounter)++;
|
|
}
|
|
draw_destSpriteX = READ_LE_UINT16(ptr);
|
|
destX = draw_destSpriteX;
|
|
|
|
draw_destSpriteY = READ_LE_UINT16(ptr + 2);
|
|
destY = draw_destSpriteY;
|
|
|
|
draw_spriteRight = READ_LE_UINT16(ptr + 4);
|
|
draw_spriteBottom = READ_LE_UINT16(ptr + 6);
|
|
draw_destSurface = 21;
|
|
|
|
ptr += 8;
|
|
|
|
draw_backColor = *ptr++;
|
|
draw_transparency = 1;
|
|
draw_spriteOperation(DRAW_CLEARRECT);
|
|
|
|
draw_backColor = 0;
|
|
savedFlags = draw_renderFlags;
|
|
|
|
draw_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
|
|
for (; (draw_destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) {
|
|
draw_destSpriteX += destX;
|
|
draw_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
|
|
draw_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
|
|
draw_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
|
|
ptr += 8;
|
|
|
|
cmd = (*ptr & 0xf0) >> 4;
|
|
if (cmd == 0) {
|
|
draw_frontColor = *ptr & 0xf;
|
|
draw_spriteOperation(DRAW_DRAWLINE);
|
|
} else if (cmd == 1) {
|
|
draw_frontColor = *ptr & 0xf;
|
|
draw_spriteOperation(DRAW_DRAWBAR);
|
|
} else if (cmd == 2) {
|
|
draw_backColor = *ptr & 0xf;
|
|
draw_spriteOperation(DRAW_FILLRECTABS);
|
|
}
|
|
}
|
|
ptr += 2;
|
|
|
|
for (ptr2 = ptr; *ptr2 != 1; ptr2++) {
|
|
if (*ptr2 == 3)
|
|
ptr2++;
|
|
|
|
if (*ptr2 == 2)
|
|
ptr2 += 4;
|
|
}
|
|
|
|
ptr2++;
|
|
|
|
while (*ptr != 1) {
|
|
cmd = *ptr;
|
|
if (cmd == 3) {
|
|
ptr++;
|
|
draw_fontIndex = (*ptr & 0xf0) >> 4;
|
|
draw_frontColor = *ptr & 0xf;
|
|
ptr++;
|
|
continue;
|
|
} else if (cmd == 2) {
|
|
ptr++;
|
|
draw_destSpriteX = destX + READ_LE_UINT16(ptr);
|
|
draw_destSpriteY = destY + READ_LE_UINT16(ptr + 2);
|
|
ptr += 4;
|
|
continue;
|
|
}
|
|
|
|
if ((byte)*ptr != 0xba) {
|
|
draw_letterToPrint = *ptr;
|
|
draw_spriteOperation(DRAW_DRAWLETTER);
|
|
draw_destSpriteX +=
|
|
draw_fonts[draw_fontIndex]->itemWidth;
|
|
ptr++;
|
|
} else {
|
|
cmd = ptr2[17] & 0x7f;
|
|
if (cmd == 0) {
|
|
val = READ_LE_UINT16(ptr2 + 18) * 4;
|
|
sprintf(buf, "%d", VAR_OFFSET(val));
|
|
} else if (cmd == 1) {
|
|
val = READ_LE_UINT16(ptr2 + 18) * 4;
|
|
|
|
strcpy(buf, inter_variables + val);
|
|
} else {
|
|
val = READ_LE_UINT16(ptr2 + 18) * 4;
|
|
|
|
sprintf(buf, "%d", VAR_OFFSET(val));
|
|
if (buf[0] == '-') {
|
|
while (strlen(buf) - 1 < (uint32)ptr2[17]) {
|
|
util_insertStr("0", buf, 1);
|
|
}
|
|
} else {
|
|
while (strlen(buf) - 1 < (uint32)ptr2[17]) {
|
|
util_insertStr("0", buf, 0);
|
|
}
|
|
}
|
|
|
|
util_insertStr(",", buf, strlen(buf) + 1 - ptr2[17]);
|
|
}
|
|
|
|
draw_textToPrint = buf;
|
|
destSpriteX = draw_destSpriteX;
|
|
draw_spriteOperation(DRAW_PRINTTEXT);
|
|
if (ptr2[17] & 0x80) {
|
|
if (ptr[1] == ' ') {
|
|
draw_destSpriteX += draw_fonts[draw_fontIndex]->itemWidth;
|
|
while (ptr[1] == ' ')
|
|
ptr++;
|
|
if (ptr[1] == 2) {
|
|
if (READ_LE_UINT16(ptr + 4) == draw_destSpriteY)
|
|
ptr += 5;
|
|
}
|
|
} else if (ptr[1] == 2 && READ_LE_UINT16(ptr + 4) == draw_destSpriteY) {
|
|
ptr += 5;
|
|
draw_destSpriteX += draw_fonts[draw_fontIndex]->itemWidth;
|
|
}
|
|
} else {
|
|
draw_destSpriteX = destSpriteX + draw_fonts[draw_fontIndex]->itemWidth;
|
|
}
|
|
ptr2 += 23;
|
|
ptr++;
|
|
}
|
|
}
|
|
|
|
draw_renderFlags = savedFlags;
|
|
if (draw_renderFlags & 4) {
|
|
warning("draw_printText: Input not supported!");
|
|
// xor ax, ax
|
|
// loc_436_1391:
|
|
// xor dx, dx
|
|
// push ax
|
|
// push dx
|
|
// push ax
|
|
// push dx
|
|
// push ax
|
|
// mov al, 0
|
|
// push ax
|
|
// call sub_9FF_1E71
|
|
// add sp, 0Ch
|
|
}
|
|
|
|
if ((draw_renderFlags & RENDERFLAG_CAPTUREPOP) && *scen_pCaptureCounter != 0) {
|
|
(*scen_pCaptureCounter)--;
|
|
game_capturePop(1);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Gob
|