scummvm/engines/tinsel/heapmem.cpp
Max Horn bc2ec5afde Got rid of some typedefs
svn-id: r33235
2008-07-23 10:27:24 +00:00

595 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* This file contains the handle based Memory Manager code.
*/
#include "tinsel/heapmem.h"
#include "tinsel/timers.h" // For DwGetCurrentTime
namespace Tinsel {
// minimum memory required for MS-DOS version of game
#define MIN_MEM 2506752L
// list of all memory nodes
MEM_NODE mnodeList[NUM_MNODES];
// pointer to the linked list of free mnodes
static MEM_NODE *pFreeMemNodes;
#ifdef DEBUG
// diagnostic mnode counters
static int numNodes;
static int maxNodes;
#endif
// the mnode heap sentinel
static MEM_NODE heapSentinel;
//
static MEM_NODE *AllocMemNode(void);
/**
* Initialises the memory manager.
*/
void MemoryInit(void) {
MEM_NODE *pNode;
#ifdef DEBUG
// clear number of nodes in use
numNodes = 0;
#endif
// place first node on free list
pFreeMemNodes = mnodeList;
// link all other objects after first
for (int i = 1; i < NUM_MNODES; i++) {
mnodeList[i - 1].pNext = mnodeList + i;
}
// null the last mnode
mnodeList[NUM_MNODES - 1].pNext = NULL;
// allocatea big chunk of memory
const uint32 size = 2*MIN_MEM+655360L;
uint8 *mem = (uint8 *)malloc(size);
assert(mem);
// allocate a mnode for this memory
pNode = AllocMemNode();
// make sure mnode was allocated
assert(pNode);
// convert segment to memory address
pNode->pBaseAddr = mem;
// set size of the memory heap
pNode->size = size;
// clear the memory
memset(pNode->pBaseAddr, 0, size);
// set cyclic links to the sentinel
heapSentinel.pPrev = pNode;
heapSentinel.pNext = pNode;
pNode->pPrev = &heapSentinel;
pNode->pNext = &heapSentinel;
// flag sentinel as locked
heapSentinel.flags = DWM_LOCKED | DWM_SENTINEL;
}
#ifdef DEBUG
/**
* Shows the maximum number of mnodes used at once.
*/
void MemoryStats(void) {
printf("%i mnodes of %i used.\n", maxNodes, NUM_MNODES);
}
#endif
/**
* Allocate a mnode from the free list.
*/
static MEM_NODE *AllocMemNode(void) {
// get the first free mnode
MEM_NODE *pMemNode = pFreeMemNodes;
// make sure a mnode is available
assert(pMemNode); // Out of memory nodes
// the next free mnode
pFreeMemNodes = pMemNode->pNext;
// wipe out the mnode
memset(pMemNode, 0, sizeof(MEM_NODE));
#ifdef DEBUG
// one more mnode in use
if (++numNodes > maxNodes)
maxNodes = numNodes;
#endif
// return new mnode
return pMemNode;
}
/**
* Return a mnode back to the free list.
* @param pMemNode Node of the memory object
*/
void FreeMemNode(MEM_NODE *pMemNode) {
// validate mnode pointer
assert(pMemNode >= mnodeList && pMemNode <= mnodeList + NUM_MNODES - 1);
#ifdef DEBUG
// one less mnode in use
--numNodes;
assert(numNodes >= 0);
#endif
// place free list in mnode next
pMemNode->pNext = pFreeMemNodes;
// add mnode to top of free list
pFreeMemNodes = pMemNode;
}
/**
* Tries to make space for the specified number of bytes on the specified heap.
* @param size Number of bytes to free up
* @param bDiscard When set - will discard blocks to fullfill the request
*/
bool HeapCompact(long size, bool bDiscard) {
MEM_NODE *pHeap = &heapSentinel;
MEM_NODE *pPrev, *pCur, *pOldest;
long largest; // size of largest free block
uint32 oldest; // time of the oldest discardable block
while (true) {
bool bChanged;
do {
bChanged = false;
for (pPrev = pHeap->pNext, pCur = pPrev->pNext;
pCur != pHeap; pPrev = pCur, pCur = pCur->pNext) {
if (pPrev->flags == 0 && pCur->flags == 0) {
// set the changed flag
bChanged = true;
// both blocks are free - merge them
pPrev->size += pCur->size;
// unlink the current mnode
pPrev->pNext = pCur->pNext;
pCur->pNext->pPrev = pPrev;
// free the current mnode
FreeMemNode(pCur);
// leave the loop
break;
} else if ((pPrev->flags & (DWM_MOVEABLE | DWM_LOCKED | DWM_DISCARDED)) == DWM_MOVEABLE
&& pCur->flags == 0) {
// a free block after a moveable block - swap them
// set the changed flag
bChanged = true;
// move the unlocked blocks data up (can overlap)
memmove(pPrev->pBaseAddr + pCur->size,
pPrev->pBaseAddr, pPrev->size);
// swap the order in the linked list
pPrev->pPrev->pNext = pCur;
pCur->pNext->pPrev = pPrev;
pCur->pPrev = pPrev->pPrev;
pPrev->pPrev = pCur;
pPrev->pNext = pCur->pNext;
pCur->pNext = pPrev;
pCur->pBaseAddr = pPrev->pBaseAddr;
pPrev->pBaseAddr += pCur->size;
// leave the loop
break;
}
}
} while (bChanged);
// find the largest free block
for (largest = 0, pCur = pHeap->pNext; pCur != pHeap; pCur = pCur->pNext) {
if (pCur->flags == 0 && pCur->size > largest)
largest = pCur->size;
}
if (largest >= size)
// we have freed enough memory
return true;
if (!bDiscard)
// we cannot free enough without discarding blocks
return false;
// find the oldest discardable block
oldest = DwGetCurrentTime();
pOldest = NULL;
for (pCur = pHeap->pNext; pCur != pHeap; pCur = pCur->pNext) {
if ((pCur->flags & (DWM_DISCARDABLE | DWM_DISCARDED | DWM_LOCKED))
== DWM_DISCARDABLE) {
// found a non-discarded discardable block
if (pCur->lruTime < oldest) {
oldest = pCur->lruTime;
pOldest = pCur;
}
}
}
if (pOldest)
// discard the oldest block
MemoryDiscard(pOldest);
else
// cannot discard any blocks
return false;
}
}
/**
* Allocates the specified number of bytes from the heap.
* @param flags Allocation attributes
* @param size Number of bytes to allocate
*/
MEM_NODE *MemoryAlloc(int flags, long size) {
MEM_NODE *pHeap = &heapSentinel;
MEM_NODE *pNode;
bool bCompacted = true; // set when heap has been compacted
// compact the heap if we are allocating fixed memory
if (flags & DWM_FIXED)
HeapCompact(MAX_INT, false);
while ((flags & DWM_NOALLOC) == 0 && bCompacted) {
// search the heap for a free block
for (pNode = pHeap->pNext; pNode != pHeap; pNode = pNode->pNext) {
if (pNode->flags == 0 && pNode->size >= size) {
// a free block of the required size
pNode->flags = flags;
// update the LRU time
pNode->lruTime = DwGetCurrentTime() + 1;
if (pNode->size == size) {
// an exact fit
// check for zeroing the block
if (flags & DWM_ZEROINIT)
memset(pNode->pBaseAddr, 0, size);
if (flags & DWM_FIXED)
// lock the memory
return (MEM_NODE *)MemoryLock(pNode);
else
// just return the node
return pNode;
} else {
// allocate a node for the remainder of the free block
MEM_NODE *pTemp = AllocMemNode();
// calc size of the free block
long freeSize = pNode->size - size;
// set size of free block
pTemp->size = freeSize;
// set size of node
pNode->size = size;
if (flags & DWM_FIXED) {
// place the free node after pNode
pTemp->pBaseAddr = pNode->pBaseAddr + size;
pTemp->pNext = pNode->pNext;
pTemp->pPrev = pNode;
pNode->pNext->pPrev = pTemp;
pNode->pNext = pTemp;
// check for zeroing the block
if (flags & DWM_ZEROINIT)
memset(pNode->pBaseAddr, 0, size);
return (MEM_NODE *)MemoryLock(pNode);
} else {
// place the free node before pNode
pTemp->pBaseAddr = pNode->pBaseAddr;
pNode->pBaseAddr += freeSize;
pTemp->pNext = pNode;
pTemp->pPrev = pNode->pPrev;
pNode->pPrev->pNext = pTemp;
pNode->pPrev = pTemp;
// check for zeroing the block
if (flags & DWM_ZEROINIT)
memset(pNode->pBaseAddr, 0, size);
return pNode;
}
}
}
}
// compact the heap if we get to here
bCompacted = HeapCompact(size, (flags & DWM_NOCOMPACT) ? false : true);
}
// not allocated a block if we get to here
if (flags & DWM_DISCARDABLE) {
// chain a discarded node onto the end of the heap
pNode = AllocMemNode();
pNode->flags = flags | DWM_DISCARDED;
// set mnode at the end of the list
pNode->pPrev = pHeap->pPrev;
pNode->pNext = pHeap;
// fix links to this mnode
pHeap->pPrev->pNext = pNode;
pHeap->pPrev = pNode;
// return the discarded node
return pNode;
}
// could not allocate a block
return NULL;
}
/**
* Discards the specified memory object.
* @param pMemNode Node of the memory object
*/
void MemoryDiscard(MEM_NODE *pMemNode) {
// validate mnode pointer
assert(pMemNode >= mnodeList && pMemNode <= mnodeList + NUM_MNODES - 1);
// object must be discardable
assert(pMemNode->flags & DWM_DISCARDABLE);
// object cannot be locked
assert((pMemNode->flags & DWM_LOCKED) == 0);
if ((pMemNode->flags & DWM_DISCARDED) == 0) {
// allocate a free node to replace this node
MEM_NODE *pTemp = AllocMemNode();
// copy node data
memcpy(pTemp, pMemNode, sizeof(MEM_NODE));
// flag as a free block
pTemp->flags = 0;
// link in the free node
pTemp->pPrev->pNext = pTemp;
pTemp->pNext->pPrev = pTemp;
// discard the node
pMemNode->flags |= DWM_DISCARDED;
pMemNode->pBaseAddr = NULL;
pMemNode->size = 0;
// and place it at the end of the heap
while ((pTemp->flags & DWM_SENTINEL) != DWM_SENTINEL)
pTemp = pTemp->pNext;
// pTemp now points to the heap sentinel
// set mnode at the end of the list
pMemNode->pPrev = pTemp->pPrev;
pMemNode->pNext = pTemp;
// fix links to this mnode
pTemp->pPrev->pNext = pMemNode;
pTemp->pPrev = pMemNode;
}
}
/**
* Frees the specified memory object and invalidates its node.
* @param pMemNode Node of the memory object
*/
void MemoryFree(MEM_NODE *pMemNode) {
MEM_NODE *pPrev, *pNext;
// validate mnode pointer
assert(pMemNode >= mnodeList && pMemNode <= mnodeList + NUM_MNODES - 1);
// get pointer to the next mnode
pNext = pMemNode->pNext;
// get pointer to the previous mnode
pPrev = pMemNode->pPrev;
if (pPrev->flags == 0) {
// there is a previous free mnode
pPrev->size += pMemNode->size;
// unlink this mnode
pPrev->pNext = pNext; // previous to next
pNext->pPrev = pPrev; // next to previous
// free this mnode
FreeMemNode(pMemNode);
pMemNode = pPrev;
}
if (pNext->flags == 0) {
// the next mnode is free
pMemNode->size += pNext->size;
// flag as a free block
pMemNode->flags = 0;
// unlink the next mnode
pMemNode->pNext = pNext->pNext;
pNext->pNext->pPrev = pMemNode;
// free the next mnode
FreeMemNode(pNext);
}
}
/**
* Locks a memory object and returns a pointer to the first byte
* of the objects memory block.
* @param pMemNode Node of the memory object
*/
void *MemoryLock(MEM_NODE *pMemNode) {
// validate mnode pointer
assert(pMemNode >= mnodeList && pMemNode <= mnodeList + NUM_MNODES - 1);
// make sure memory object is not already locked
assert((pMemNode->flags & DWM_LOCKED) == 0);
// check for a discarded or null memory object
if ((pMemNode->flags & DWM_DISCARDED) || pMemNode->size == 0)
return NULL;
// set the lock flag
pMemNode->flags |= DWM_LOCKED;
// return memory objects base address
return pMemNode->pBaseAddr;
}
/**
* Changes the size or attributes of a specified memory object.
* @param pMemNode Node of the memory object
* @param size New size of block
* @param flags How to reallocate the object
*/
MEM_NODE *MemoryReAlloc(MEM_NODE *pMemNode, long size, int flags) {
MEM_NODE *pNew;
// validate mnode pointer
assert(pMemNode >= mnodeList && pMemNode <= mnodeList + NUM_MNODES - 1);
// validate the flags
// cannot be fixed and moveable
assert((flags & (DWM_FIXED | DWM_MOVEABLE)) != (DWM_FIXED | DWM_MOVEABLE));
// cannot be fixed and discardable
assert((flags & (DWM_FIXED | DWM_DISCARDABLE)) != (DWM_FIXED | DWM_DISCARDABLE));
// must be fixed or moveable
assert(flags & (DWM_FIXED | DWM_MOVEABLE));
// align the size to machine boundary requirements
size = (size + sizeof(int) - 1) & ~(sizeof(int) - 1);
// validate the size
assert(size);
// make sure we want the node on the same heap
assert((flags & (DWM_SOUND | DWM_GRAPHIC)) == (pMemNode->flags & (DWM_SOUND | DWM_GRAPHIC)));
if (size == pMemNode->size) {
// must be just a change in flags
// update the nodes flags
pMemNode->flags = flags;
} else {
// unlink the mnode from the current heap
pMemNode->pNext->pPrev = pMemNode->pPrev;
pMemNode->pPrev->pNext = pMemNode->pNext;
// allocate a new node
pNew = MemoryAlloc((flags & ~DWM_FIXED) | DWM_MOVEABLE, size);
// make sure memory allocated
assert(pNew != NULL);
// update the nodes flags
pNew->flags = flags;
// copy the node to the current node
memcpy(pMemNode, pNew, sizeof(MEM_NODE));
// relink the mnode into the list
pMemNode->pPrev->pNext = pMemNode;
pMemNode->pNext->pPrev = pMemNode;
// free the new node
FreeMemNode(pNew);
}
if (flags & DWM_FIXED)
// lock the memory
return (MEM_NODE *)MemoryLock(pMemNode);
else
// just return the node
return pMemNode;
}
/**
* Unlocks a memory object.
* @param pMemNode Node of the memory object
*/
void MemoryUnlock(MEM_NODE *pMemNode) {
// validate mnode pointer
assert(pMemNode >= mnodeList && pMemNode <= mnodeList + NUM_MNODES - 1);
// make sure memory object is already locked
assert(pMemNode->flags & DWM_LOCKED);
// clear the lock flag
pMemNode->flags &= ~DWM_LOCKED;
// update the LRU time
pMemNode->lruTime = DwGetCurrentTime();
}
/**
* Retrieves the mnode associated with the specified pointer to a memory object.
* @param pMem Address of memory object
*/
MEM_NODE *MemoryHandle(void *pMem) {
MEM_NODE *pNode;
// search the DOS heap
for (pNode = heapSentinel.pNext; pNode != &heapSentinel; pNode = pNode->pNext) {
if (pNode->pBaseAddr == pMem)
// found it
return pNode;
}
// not found if we get to here
return NULL;
}
} // end of namespace Tinsel