mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-12 20:50:56 +00:00
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef BLADERUNNER_VIEW_H
|
|
#define BLADERUNNER_VIEW_H
|
|
|
|
#include "matrix.h"
|
|
|
|
namespace Common {
|
|
class ReadStream;
|
|
}
|
|
|
|
namespace BladeRunner {
|
|
|
|
class View {
|
|
public:
|
|
float _fovX;
|
|
Matrix4x3 _frameViewMatrix;
|
|
Matrix4x3 _sliceViewMatrix;
|
|
uint32 _frame;
|
|
|
|
Vector3 _cameraPosition;
|
|
|
|
float _viewportHalfWidth;
|
|
float _viewportHalfHeight;
|
|
float _viewportDistance;
|
|
|
|
bool read(Common::ReadStream *stream);
|
|
|
|
private:
|
|
void setFovX(float fovX);
|
|
void calculateSliceViewMatrix();
|
|
void calculateCameraPosition();
|
|
};
|
|
|
|
} // End of namespace BladeRunner
|
|
|
|
#endif
|