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99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#ifndef SMUSH_PLAYER_H
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#define SMUSH_PLAYER_H
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#include "bits.h"
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#include "debug.h"
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#include <cstring>
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#include "blocky16.h"
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#include "mixer/mixer.h"
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class File {
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private:
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FILE * _handle;
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bool _ioFailed;
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uint8 _encbyte;
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char *_name; // For debugging
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static FILE *fopenNoCase(const char *filename, const char *directory, const char *mode);
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public:
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enum {
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kFileReadMode = 1,
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};
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File();
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virtual ~File();
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bool open(const char *filename, const char *directory = NULL, int mode = kFileReadMode, byte encbyte = 0);
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void close();
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bool isOpen();
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bool ioFailed();
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void clearIOFailed();
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bool eof();
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uint32 pos();
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uint32 size();
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const char *name() const { return _name; }
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void seek(int32 offs, int whence = SEEK_SET);
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uint32 read(void *ptr, uint32 size);
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uint8 readByte();
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uint16 readUint16LE();
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uint32 readUint32LE();
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uint16 readUint16BE();
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uint32 readUint32BE();
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void setEnc(byte value) { _encbyte = value; }
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};
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class Smush {
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private:
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int32 _nbframes;
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Blocky16 _blocky16;
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File _file;
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PlayingSoundHandle _soundHandle;
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int32 _frame;
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bool _alreadyInit;
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int32 _speed;
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int _channels;
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int _freq;
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bool _videoFinished;
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int _width, _height;
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uint8 *_dst;
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public:
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Smush();
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~Smush();
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void play(const char *filename, const char *directory);
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private:
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static void timerCallback(void *ptr);
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void parseNextFrame();
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void handleFramesHeader();
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void handleFrame();
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void handleBlocky16(byte *src);
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void handleWave(const byte *src, uint32 size);
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void init();
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void deinit();
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void setupAnim(const char *file, const char *directory);
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void updateGLScreen();
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};
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#endif
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