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agi
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Implement getDebugger() in AGI
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2009-08-30 21:43:07 +00:00 |
agos
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Remove excess spaces.
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2009-09-11 10:22:32 +00:00 |
cine
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Add link to gcc bug report, in the comment for the gcc aimed workaround for AMD64.
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2009-09-15 22:16:55 +00:00 |
cruise
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Add preliminary support for German Amiga version.
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2009-09-14 12:24:23 +00:00 |
drascula
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Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
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2009-08-18 15:31:26 +00:00 |
gob
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Playtoons - Add patterns to drawCircle
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2009-09-16 22:19:54 +00:00 |
groovie
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Wording.
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2009-09-14 19:30:46 +00:00 |
igor
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- Added GCC_PRINTF attribute to several funcs where it makes sense
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2009-07-01 20:51:04 +00:00 |
kyra
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Add workaround in "o2_isAnySoundPlaying", which will hopefully make Kyra2 work on the Nintendo DS.
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2009-09-17 16:01:21 +00:00 |
lure
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Fix indentation
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2009-08-30 20:50:23 +00:00 |
m4
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Fix compile of M4 game engine.
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2009-09-11 09:31:57 +00:00 |
made
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Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a resource slot can't be found.
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2009-08-23 21:15:47 +00:00 |
parallaction
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Removed unnecessary semi-colons.
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2009-08-15 14:13:48 +00:00 |
queen
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Constness fix
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2009-09-06 11:37:15 +00:00 |
saga
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Corrected the size of one of the Italian fan-translated versions of ITE (bug report #2845399)
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2009-09-17 09:40:39 +00:00 |
sci
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SCI: Moved Kernel::findSelector from vocabulary.cpp to engine/kernel.cpp
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2009-09-17 14:54:11 +00:00 |
scumm
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Removed unnecessary semi-colons.
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2009-09-13 10:32:55 +00:00 |
sky
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Fix indentation
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2009-08-30 20:50:23 +00:00 |
sword1
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Fixed bug #2847910, "Loss of background audio loop". It would probably be safe
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2009-09-13 21:38:47 +00:00 |
sword2
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Coding best practice: Always use enums instead of #defines to define integer constants (for many good reasons)
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2009-09-01 13:02:47 +00:00 |
teenagent
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reviewed all callbacks from the first part of the game, added missing sounds, synchronized dialog animation and colors.
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2009-09-15 22:35:19 +00:00 |
tinsel
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Added workaround fix for Amazon conversation being cut off in Act 2
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2009-09-13 10:58:31 +00:00 |
touche
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TOUCHE: disable flag 777 update (not checked by any scripts)
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2009-08-25 21:30:05 +00:00 |
tucker
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TUCKER: skip sound file loading if not available in compressed bundle
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2009-08-25 21:42:12 +00:00 |
advancedDetector.cpp
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Refactor GUI options update into a function in Common: updateGameGUIOptions.
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2009-07-13 18:47:32 +00:00 |
advancedDetector.h
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
dialogs.cpp
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Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
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2009-06-06 17:58:08 +00:00 |
dialogs.h
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
engine.cpp
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Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.
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2009-08-21 18:16:37 +00:00 |
engine.h
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updated comment on initGraphics as I should have done before commiting r42330.
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2009-07-10 10:47:25 +00:00 |
engines.mk
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fixed engines order, added svn:keywords properties.
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2009-09-03 21:20:13 +00:00 |
game.cpp
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
game.h
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
metaengine.h
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Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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2009-03-05 12:04:58 +00:00 |
module.mk
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |