scummvm/engines/saga
2009-09-17 09:40:39 +00:00
..
actor_path.cpp SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly 2009-09-02 19:33:08 +00:00
actor_walk.cpp
actor.cpp SAGA: move Actor::_pathList into a Common::Array<Point> 2009-05-01 15:32:15 +00:00
actor.h Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied 2009-08-18 06:43:06 +00:00
animation.cpp Slightly modified version of Patch #2838562: Improve endian.h and stream.h 2009-09-11 08:55:47 +00:00
animation.h
console.cpp
console.h
detection_tables.h Corrected the size of one of the Italian fan-translated versions of ITE (bug report #2845399) 2009-09-17 09:40:39 +00:00
detection.cpp Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in SagaMetaEngine that the last valid save slot for SAGA is slot 95. 2009-07-27 17:48:40 +00:00
displayinfo.h Put some more IHNM / SAGA2 specific code into compile guards. 2009-08-12 18:08:01 +00:00
events.cpp
events.h
font_map.cpp
font.cpp Removed unused variable. 2009-07-24 19:24:15 +00:00
font.h
gfx.cpp
gfx.h
image.cpp
input.cpp
interface.cpp
interface.h
introproc_ihnm.cpp
introproc_ite.cpp
introproc_saga2.cpp Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players 2009-05-21 13:02:56 +00:00
isomap.cpp
isomap.h
itedata.cpp
itedata.h
module.mk
music.cpp Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480 2009-08-17 18:25:51 +00:00
music.h
objectmap.cpp SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoints into a Common::Array<DebugPoint> 2009-05-01 10:37:41 +00:00
objectmap.h
palanim.cpp
palanim.h
puzzle.cpp SAGA: move Actor::_pathList into a Common::Array<Point> 2009-05-01 15:32:15 +00:00
puzzle.h
render.cpp
render.h
resource_hrs.cpp
resource_res.cpp
resource_rsc.cpp
resource.cpp
resource.h
saga.cpp Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
saga.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
saveload.cpp COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) 2009-05-19 11:42:14 +00:00
scene.cpp * Moved the updated IFF code from Parallaction to common/ 2009-06-12 08:51:05 +00:00
scene.h
script.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
script.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
sfuncs_ihnm.cpp
sfuncs.cpp
sndres.cpp Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. 2009-08-17 11:49:07 +00:00
sndres.h
sound.cpp Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. 2009-08-17 11:49:07 +00:00
sound.h Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. 2009-08-17 11:49:07 +00:00
sprite.cpp
sprite.h
sthread.cpp
xref.txt