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68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCUMM_SMUSH_MIXER_H
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#define SCUMM_SMUSH_MIXER_H
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#include "audio/mixer.h"
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#include "common/mutex.h"
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#include "scumm/sound.h"
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namespace Scumm {
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class SmushChannel;
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class SmushMixer {
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enum {
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NUM_CHANNELS = 16
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};
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private:
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Audio::Mixer *_mixer;
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struct channels {
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int id;
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SmushChannel *chan;
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Audio::SoundHandle handle;
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Audio::QueuingAudioStream *stream;
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} _channels[NUM_CHANNELS];
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int _soundFrequency;
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Common::Mutex _mutex;
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public:
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SmushMixer(Audio::Mixer *);
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virtual ~SmushMixer();
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SmushChannel *findChannel(int32 track);
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void addChannel(SmushChannel *c);
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bool handleFrame();
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bool stop();
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bool flush();
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bool update();
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};
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} // End of namespace Scumm
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#endif
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