259 lines
6.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#include <3ds.h>
#include "osystem.h"
#include "backends/platform/3ds/config.h"
#include "backends/mutex/3ds/3ds-mutex.h"
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
#include "backends/events/default/default-events.h"
#include "audio/mixer_intern.h"
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/str.h"
#include "backends/fs/posix-drives/posix-drives-fs-factory.h"
#include "backends/fs/posix-drives/posix-drives-fs.h"
#include <unistd.h>
#include <time.h>
namespace N3DS {
OSystem_3DS::OSystem_3DS():
_focusDirty(true),
_focusRect(Common::Rect(1, 1)),
_focusPosX(0),
_focusPosY(0),
_focusTargetPosX(0),
_focusTargetPosY(0),
_focusStepPosX(0),
_focusStepPosY(0),
_focusScaleX(1.f),
_focusScaleY(1.f),
_focusTargetScaleX(1.f),
_focusTargetScaleY(1.f),
_focusStepScaleX(0.f),
_focusStepScaleY(0.f),
_focusClearTime(0),
_cursorPaletteEnabled(false),
_cursorVisible(false),
_cursorScalable(false),
_cursorScreenX(0),
_cursorScreenY(0),
_cursorOverlayX(0),
_cursorOverlayY(0),
_cursorHotspotX(0),
_cursorHotspotY(0),
_gameTopX(0),
_gameTopY(0),
_gameBottomX(0),
_gameBottomY(0),
_gameWidth(320),
_gameHeight(240),
_magX(0),
_magY(0),
_magWidth(400),
_magHeight(240),
_gameTextureDirty(false),
_filteringEnabled(true),
_overlayVisible(false),
_overlayInGUI(false),
_screenChangeId(0),
_magnifyMode(MODE_MAGOFF),
exiting(false),
sleeping(false),
_logger(0)
{
chdir("sdmc:/");
DrivesPOSIXFilesystemFactory *fsFactory = new DrivesPOSIXFilesystemFactory();
fsFactory->addDrive("sdmc:");
fsFactory->addDrive("romfs:");
//
// Disable newlib's buffered IO, and use ScummVM's own buffering stream wrappers.
//
// The newlib version in use in devkitPro has performance issues
// when seeking with a relative offset. See:
// https://sourceware.org/git/gitweb.cgi?p=newlib-cygwin.git;a=commit;h=59362c80e3a02c011fd0ef3d7f07a20098d2a9d5
//
// devKitPro has a patch to newlib that can cause data corruption when
// seeking back in files and then reading. See:
// https://github.com/devkitPro/newlib/issues/16
//
fsFactory->configureBuffering(DrivePOSIXFilesystemNode::kBufferingModeScummVM, 2048);
_fsFactory = fsFactory;
Posix::assureDirectoryExists("/3ds/scummvm/saves/");
}
OSystem_3DS::~OSystem_3DS() {
exiting = true;
destroyEvents();
destroyAudio();
destroy3DSGraphics();
delete _logger;
_logger = 0;
delete _timerManager;
_timerManager = 0;
}
void OSystem_3DS::quit() {
printf("OSystem_3DS::quit()\n");
}
void OSystem_3DS::initBackend() {
if (!_logger)
_logger = new Backends::Log::Log(this);
if (_logger) {
Common::WriteStream *logFile = createLogFile();
if (logFile)
_logger->open(logFile);
}
loadConfig();
ConfMan.registerDefault("fullscreen", true);
ConfMan.registerDefault("aspect_ratio", true);
ConfMan.registerDefault("filtering", true);
if (!ConfMan.hasKey("vkeybd_pack_name")) {
ConfMan.set("vkeybd_pack_name", "vkeybd_small");
}
if (!ConfMan.hasKey("gui_theme")) {
ConfMan.set("gui_theme", "builtin");
}
_timerManager = new DefaultTimerManager();
_savefileManager = new DefaultSaveFileManager("sdmc:/3ds/scummvm/saves/");
init3DSGraphics();
initAudio();
EventsBaseBackend::initBackend();
initEvents();
}
void OSystem_3DS::updateConfig() {
if (_gameScreen.getPixels()) {
updateSize();
(!_overlayVisible) ? warpMouse(_cursorScreenX, _cursorScreenY) :
warpMouse(_cursorOverlayX, _cursorOverlayY);
}
}
Common::String OSystem_3DS::getDefaultConfigFileName() {
return "sdmc:/3ds/scummvm/scummvm.ini";
}
Common::Path OSystem_3DS::getDefaultLogFileName() {
return "sdmc:/3ds/scummvm/scummvm.log";
}
void OSystem_3DS::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
s.add("RomFS", new Common::FSDirectory(DATA_PATH"/"), priority);
}
uint32 OSystem_3DS::getMillis(bool skipRecord) {
return svcGetSystemTick() / TICKS_PER_MSEC;
}
void OSystem_3DS::delayMillis(uint msecs) {
svcSleepThread(msecs * 1000000);
}
void OSystem_3DS::getTimeAndDate(TimeDate& td, bool skipRecord) const {
time_t curTime = time(0);
struct tm t = *localtime(&curTime);
td.tm_sec = t.tm_sec;
td.tm_min = t.tm_min;
td.tm_hour = t.tm_hour;
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
td.tm_wday = t.tm_wday;
}
Common::MutexInternal *OSystem_3DS::createMutex() {
return create3DSMutexInternal();
}
Common::String OSystem_3DS::getSystemLanguage() const {
u8 langcode;
CFGU_GetSystemLanguage(&langcode);
switch (langcode) {
case CFG_LANGUAGE_JP: return "ja_JP";
case CFG_LANGUAGE_EN: return "en_US";
case CFG_LANGUAGE_FR: return "fr_FR";
case CFG_LANGUAGE_DE: return "de_DE";
case CFG_LANGUAGE_IT: return "it_IT";
case CFG_LANGUAGE_ES: return "es_ES";
case CFG_LANGUAGE_ZH: return "zh_CN";
case CFG_LANGUAGE_KO: return "ko_KR";
case CFG_LANGUAGE_NL: return "nl_NL";
case CFG_LANGUAGE_PT: return "pt_BR";
case CFG_LANGUAGE_RU: return "ru_RU";
case CFG_LANGUAGE_TW: return "zh_HK";
default: return "en_US";
}
}
void OSystem_3DS::fatalError() {
printf("FatalError!\n");
}
void OSystem_3DS::logMessage(LogMessageType::Type type, const char *message) {
printf("%s", message);
// Then log into file (via the logger)
if (_logger)
_logger->print(message);
}
Common::WriteStream *OSystem_3DS::createLogFile() {
// Start out by resetting _logFilePath, so that in case
// of a failure, we know that no log file is open.
_logFilePath.clear();
Common::Path logFile;
if (ConfMan.hasKey("logfile"))
logFile = ConfMan.getPath("logfile");
else
logFile = getDefaultLogFileName();
if (logFile.empty())
return nullptr;
Common::FSNode file(logFile);
Common::WriteStream *stream = file.createWriteStream();
if (stream)
_logFilePath = logFile;
return stream;
}
} // namespace N3DS