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90dd98511b
I propose 0.6.0 is codenamed the 'Mad Max' release. Any seconds? (reply to -Devel) svn-id: r10190
111 lines
5.0 KiB
Plaintext
111 lines
5.0 KiB
Plaintext
For a more comprehensive changelog for the latest experimental CVS code, see:
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http://scummvm.sourceforge.net/daily/ChangeLog
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0.5.3(CVS) (2003-??-??)
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- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
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- Added Broken Sword 2 engine
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- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
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- Added Adlib support for indy3ega and loom (ega)
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- Added sound effects support for indy3/monkeyega/monkeyvga/pass
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- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
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- Rewrote sound mixer, and several iMUSE bugs fixed
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- Adlib GM emulation table revamped, providing more accurate software MIDI
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- Added full and partial sound looping to Zak McKracken FmTowns
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- Default Makefile now uses configure script, old one is Makefile.noconf
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- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
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- Keyboard fighting in Fate of Atlantis now works
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0.5.1 (2003-08-06)
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- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
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- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
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- Fixed dialog skipping in V7 games
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- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X
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- Fixed various COMI bugs related to actor placement/scaling
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- Added complete Hebrew support for Simon the Sorcerer 1 and 2
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- Several MorphOS and DreamCast port fixes
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- DreamCast now runs Simon the Sorcerer 1 & 2
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- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
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the top part of the screen by linking to a bugfixed version of SDL
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0.5.0 (2003-08-02)
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- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
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- Beneath A Steel Sky is now supported and completable
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- Added support for Amiga version of Monkey Island 1
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- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
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- Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
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- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
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- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2)
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- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format)
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- Support for music in simon1demo (Proprietary format)
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- Complete music support for Simon the Sorcerer 2
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- Improved music and sound support in Zak256
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- Added Aspect Ratio option
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- Many other bug fixes, improvements and optimizations
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0.4.1 (2003-05-25)
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- Added AdvMame3x filter
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- Fixed crash in Curse of Monkey Island (and possibly other games as well)
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- Fixed airport doors in Zak256
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- Fixed crash in SDL backend
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- Fixed various iMUSE bugs
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0.4.0 (2003-05-11)
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- Curse of Monkey Island (comi) support (experimental)
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- Added support for the EGA versions of Loom, Monkey Island and Indy3
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- Improved music support in Indy3 and the floppy versions of Monkey Island
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- Many Simon the Sorcerer 1 & 2 improvements and fixes
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- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
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- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
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- Preliminary support for early Humongous Entertainment titles (very experimental)
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- New debug console and several GUI/Launcher enhancements
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- New Save/Load code (easier to expand while retaining compatibility)
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- DreamCast port now works with new games added for 0.3.0b
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- New official PalmOS port
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- Various minor and not so minor SCUMM game fixes
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- Large memory leak fixed for The Dig/ComI
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- SMUSH code optimised, frame dropping added for slower machines
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- Code cleanups
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0.3.0b (2002-12-08)
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- massive cleanup work for iMUSE. Sam and Max music now plays correctly
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- many bugfixes for Zak256, + sound and music support
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- music support for Simon the Sorcerer on any platform with real MIDI
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- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
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- completed support for Monkey1 VGA Floppy, The Dig
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- added akos16 implementation for The Dig and Full Throttle costumes
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- added digital iMUSE implementation for The Dig and Full Throttle music.
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- Loom CD speech+music syncronisation improved greatly
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- added midi-emulation via adlib, for platforms without sequencer support
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- code seperation of various engine parts into several libraries
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- several fixes to prevent Simon the Sorcerer crashing and hanging
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- hundreds of bugfixes for many other games
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- new SMUSH video engine, for Full Throttle and The Dig
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- new in-game GUI
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- launcher dialog
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0.2.0 (2002-04-14)
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- core engine rewrite
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- enhanced ingame GUI, including options/volume settings.
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- auto-save feature
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- added more command-line options, and configuration file
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- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
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- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
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- support for MAD MP3 compressed audio
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- support for first non-SCUMM games (Simon the Sorcerer)
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- support for V4 games (Loom CD)
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- enhanced V6 game support (Sam and Max is now completable)
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- experimental support for V7 games (Full Throttle/The Dig)
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- experimental support for V3 games (Zak256/Indy3)
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0.1.0 (2002-01-13)
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- loads of changes
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0.0.2 (2001-10-12):
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- bug fixes
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- save & load support
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0.0.1 (2001-10-08):
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- initial version
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