mirror of
https://github.com/libretro/scummvm.git
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153 lines
4.0 KiB
C++
153 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE_EVENTS_H
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#define CGE_EVENTS_H
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#include "common/events.h"
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#include "cge/game.h"
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#include "cge/talk.h"
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#include "cge/vga13h.h"
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namespace CGE {
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/*----------------- KEYBOARD interface -----------------*/
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#define kKeyCtrl 29
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#define kKeyAlt 56
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#define kEventMax 256
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enum EventMask {
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kMouseRoll = 1 << 0,
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kMouseLeftDown = 1 << 1,
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kMouseLeftUp = 1 << 2,
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kMouseRightDown = 1 << 3,
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kMouseRightUp = 1 << 4,
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kEventAttn = 1 << 5,
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kEventKeyb = 1 << 7
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};
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enum Keys {
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NoKey = 0, CtrlA, CtrlB, CtrlC, CtrlD, CtrlE, CtrlF, CtrlG, CtrlH,
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CtrlI, CtrlJ, CtrlK, CtrlL, CtrlM, CtrlN, CtrlO, CtrlP,
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CtrlQ, CtrlR, CtrlS, CtrlT, CtrlU, CtrlV, CtrlW, CtrlX,
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CtrlY, CtrlZ,
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BSp = 8, Tab,
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Enter = 13,
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Eof = 26, Esc,
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AltQ = 256 + 16, AltW, AltE, AltR, AltT, AltY, AltU, AltI, AltO, AltP,
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AltA = 256 + 30, AltS, AltD, AltF, AltG, AltH, AltJ, AltK, AltL,
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AltZ = 256 + 44, AltX, AltC, AltV, AltB, AltN, AltM,
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F11 = 256 + 87, F12,
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F1 = 256 + 59, F2, F3, F4, F5, F6, F7, F8, F9, F10,
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ShiftTab = 256 + 15,
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ShiftF1 = 256 + 84, ShiftF2, ShiftF3, ShiftF4, ShiftF5,
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ShiftF6, ShiftF7, ShiftF8, ShiftF9, ShiftF10,
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CtrlF1 = 256 + 94, CtrlF2, CtrlF3, CtrlF4, CtrlF5,
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CtrlF6, CtrlF7, CtrlF8, CtrlF9, CtrlF10,
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AltF1 = 256 + 104, AltF2, AltF3, AltF4, AltF5,
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AltF6, AltF7, AltF8, AltF9, AltF10,
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Home = 256 + 71, Up, PgUp,
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Left = 256 + 75, Ctr, Right,
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End = 256 + 79, Down, PgDn, Ins, Del,
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CtrlLeft = 256 + 115, CtrlRight, CtrlEnd, CtrlPgDn, CtrlHome,
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CtrlPgUp = 256 + 132,
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MouseLeft = 512 + 1, MouseRight,
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TwiceLeft = 512 + 256 + 1, TwiceRight
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};
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class Keyboard {
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private:
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bool getKey(Common::Event &event, int &cgeCode);
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uint16 _current;
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CGEEngine *_vm;
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public:
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static const uint16 _code[0x60];
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static const uint16 _scummVmCodes[0x60];
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Sprite *_client;
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bool _key[0x60];
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void newKeyboard(Common::Event &event);
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uint16 lastKey();
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Sprite *setClient(Sprite *spr);
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Keyboard(CGEEngine *vm);
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~Keyboard();
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};
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/*----------------- MOUSE interface -----------------*/
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struct CGEEvent {
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uint16 _mask;
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uint16 _x;
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uint16 _y;
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Sprite *_spritePtr;
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};
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class Mouse : public Sprite {
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public:
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Sprite *_hold;
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bool _active;
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int _hx;
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int _hy;
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bool _exist;
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int _buttons;
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Sprite *_busy;
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//Sprite *Touched;
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Mouse(CGEEngine *vm);
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~Mouse();
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void on();
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void off();
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void newMouse(Common::Event &event);
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private:
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CGEEngine *_vm;
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};
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/*----------------- EventManager interface -----------------*/
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class EventManager {
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private:
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CGEEngine *_vm;
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Common::Event _event;
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CGEEvent _eventQueue[kEventMax];
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uint16 _eventQueueHead;
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uint16 _eventQueueTail;
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void handleEvents();
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public:
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EventManager(CGEEngine *vm);
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void poll();
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void clearEvent(Sprite *spr);
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CGEEvent &getNextEvent();
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};
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} // End of namespace CGE
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#endif
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