scummvm/engines/cge/events.h

153 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_EVENTS_H
#define CGE_EVENTS_H
#include "common/events.h"
#include "cge/game.h"
#include "cge/talk.h"
#include "cge/vga13h.h"
namespace CGE {
/*----------------- KEYBOARD interface -----------------*/
#define kKeyCtrl 29
#define kKeyAlt 56
#define kEventMax 256
enum EventMask {
kMouseRoll = 1 << 0,
kMouseLeftDown = 1 << 1,
kMouseLeftUp = 1 << 2,
kMouseRightDown = 1 << 3,
kMouseRightUp = 1 << 4,
kEventAttn = 1 << 5,
kEventKeyb = 1 << 7
};
enum Keys {
NoKey = 0, CtrlA, CtrlB, CtrlC, CtrlD, CtrlE, CtrlF, CtrlG, CtrlH,
CtrlI, CtrlJ, CtrlK, CtrlL, CtrlM, CtrlN, CtrlO, CtrlP,
CtrlQ, CtrlR, CtrlS, CtrlT, CtrlU, CtrlV, CtrlW, CtrlX,
CtrlY, CtrlZ,
BSp = 8, Tab,
Enter = 13,
Eof = 26, Esc,
AltQ = 256 + 16, AltW, AltE, AltR, AltT, AltY, AltU, AltI, AltO, AltP,
AltA = 256 + 30, AltS, AltD, AltF, AltG, AltH, AltJ, AltK, AltL,
AltZ = 256 + 44, AltX, AltC, AltV, AltB, AltN, AltM,
F11 = 256 + 87, F12,
F1 = 256 + 59, F2, F3, F4, F5, F6, F7, F8, F9, F10,
ShiftTab = 256 + 15,
ShiftF1 = 256 + 84, ShiftF2, ShiftF3, ShiftF4, ShiftF5,
ShiftF6, ShiftF7, ShiftF8, ShiftF9, ShiftF10,
CtrlF1 = 256 + 94, CtrlF2, CtrlF3, CtrlF4, CtrlF5,
CtrlF6, CtrlF7, CtrlF8, CtrlF9, CtrlF10,
AltF1 = 256 + 104, AltF2, AltF3, AltF4, AltF5,
AltF6, AltF7, AltF8, AltF9, AltF10,
Home = 256 + 71, Up, PgUp,
Left = 256 + 75, Ctr, Right,
End = 256 + 79, Down, PgDn, Ins, Del,
CtrlLeft = 256 + 115, CtrlRight, CtrlEnd, CtrlPgDn, CtrlHome,
CtrlPgUp = 256 + 132,
MouseLeft = 512 + 1, MouseRight,
TwiceLeft = 512 + 256 + 1, TwiceRight
};
class Keyboard {
private:
bool getKey(Common::Event &event, int &cgeCode);
uint16 _current;
CGEEngine *_vm;
public:
static const uint16 _code[0x60];
static const uint16 _scummVmCodes[0x60];
Sprite *_client;
bool _key[0x60];
void newKeyboard(Common::Event &event);
uint16 lastKey();
Sprite *setClient(Sprite *spr);
Keyboard(CGEEngine *vm);
~Keyboard();
};
/*----------------- MOUSE interface -----------------*/
struct CGEEvent {
uint16 _mask;
uint16 _x;
uint16 _y;
Sprite *_spritePtr;
};
class Mouse : public Sprite {
public:
Sprite *_hold;
bool _active;
int _hx;
int _hy;
bool _exist;
int _buttons;
Sprite *_busy;
//Sprite *Touched;
Mouse(CGEEngine *vm);
~Mouse();
void on();
void off();
void newMouse(Common::Event &event);
private:
CGEEngine *_vm;
};
/*----------------- EventManager interface -----------------*/
class EventManager {
private:
CGEEngine *_vm;
Common::Event _event;
CGEEvent _eventQueue[kEventMax];
uint16 _eventQueueHead;
uint16 _eventQueueTail;
void handleEvents();
public:
EventManager(CGEEngine *vm);
void poll();
void clearEvent(Sprite *spr);
CGEEvent &getNextEvent();
};
} // End of namespace CGE
#endif