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105 lines
2.9 KiB
C
105 lines
2.9 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on, or a modified version of code from TinyGL (C) 1997-2022 Fabrice Bellard,
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* which is licensed under the MIT license (see LICENSE).
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* It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
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*/
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ADD_OP(Color, 4, "%f %f %f %f")
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ADD_OP(TexCoord, 4, "%f %f %f %f")
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ADD_OP(EdgeFlag, 1, "%d")
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ADD_OP(Normal, 3, "%f %f %f")
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ADD_OP(Begin, 1, "%C")
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ADD_OP(Vertex, 4, "%f %f %f %f")
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ADD_OP(End, 0, "")
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ADD_OP(EnableDisable, 2, "%C %d")
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ADD_OP(MatrixMode, 1, "%C")
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ADD_OP(LoadMatrix, 16, "")
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ADD_OP(LoadIdentity, 0, "")
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ADD_OP(MultMatrix, 16, "")
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ADD_OP(PushMatrix, 0, "")
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ADD_OP(PopMatrix, 0, "")
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ADD_OP(Rotate, 4, "%f %f %f %f")
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ADD_OP(Translate, 3, "%f %f %f")
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ADD_OP(Scale, 3, "%f %f %f")
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ADD_OP(Ortho, 6, "%f %f %f %f %f %f")
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ADD_OP(Viewport, 4, "%d %d %d %d")
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ADD_OP(Frustum, 6, "%f %f %f %f %f %f")
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ADD_OP(Material, 6, "%C %C %f %f %f %f")
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ADD_OP(ColorMaterial, 2, "%C %C")
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ADD_OP(Light, 6, "%C %C %f %f %f %f")
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ADD_OP(LightModel, 5, "%C %f %f %f %f")
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ADD_OP(Clear, 1, "%d")
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ADD_OP(ClearColor, 4, "%f %f %f %f")
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ADD_OP(ClearDepth, 1, "%f")
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ADD_OP(ClearStencil, 1, "%d")
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ADD_OP(InitNames, 0, "")
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ADD_OP(PushName, 1, "%d")
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ADD_OP(PopName, 0, "")
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ADD_OP(LoadName, 1, "%d")
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ADD_OP(TexImage2D, 9, "%d %d %d %d %d %d %d %d %d")
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ADD_OP(BindTexture, 2, "%C %d")
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ADD_OP(TexEnv, 7, "%C %C %C %f %f %f %f")
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ADD_OP(TexParameter, 7, "%C %C %C %f %f %f %f")
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ADD_OP(ShadeModel, 1, "%C")
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ADD_OP(CullFace, 1, "%C")
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ADD_OP(FrontFace, 1, "%C")
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ADD_OP(PolygonMode, 2, "%C %C")
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ADD_OP(ColorMask, 1, "%08x")
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ADD_OP(DepthMask, 1, "%d")
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ADD_OP(StencilMask, 1, "%d")
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ADD_OP(BlendFunc, 2, "%d %d")
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ADD_OP(AlphaFunc, 2, "%d %f")
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ADD_OP(DepthFunc, 1, "%d")
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ADD_OP(StencilFunc, 3, "%C %d %d")
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ADD_OP(StencilOp, 3, "%C %C %C")
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ADD_OP(Fog, 5, "%d %f %f %f %f")
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ADD_OP(CallList, 1, "%d")
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ADD_OP(Hint, 2, "%C %C")
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// special opcodes
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ADD_OP(EndList, 0, "")
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ADD_OP(NextBuffer, 1, "%p")
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// opengl 1.1 arrays
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ADD_OP(ArrayElement, 1, "%d")
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ADD_OP(DrawArrays, 3, "%C %d %d")
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ADD_OP(DrawElements, 4, "%C %d %C %p")
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// opengl 1.1 polygon offset
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ADD_OP(PolygonOffset, 2, "%f %f")
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#undef ADD_OP
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