scummvm/graphics/tinygl/tinygl.h
2023-02-14 19:29:55 +01:00

48 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRAPHICS_TINYGL_H
#define GRAPHICS_TINYGL_H
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "graphics/tinygl/gl.h"
#include "graphics/tinygl/zblit_public.h"
namespace TinyGL {
typedef void *ContextHandle;
ContextHandle *createContext(int screenW, int screenH, Graphics::PixelFormat pixelFormat,
int textureSize, bool enableStencilBuffer, bool dirtyRectsEnable,
uint32 drawCallMemorySize = 5 * 1024 * 1024);
void destroyContext();
void destroyContext(ContextHandle *handle);
void setContext(ContextHandle *handle);
void presentBuffer();
void presentBuffer(Common::List<Common::Rect> &dirtyAreas);
void getSurfaceRef(Graphics::Surface &surface);
Graphics::Surface *copyFromFrameBuffer(const Graphics::PixelFormat &dstFormat);
} // end of namespace TinyGL
#endif