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48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRAPHICS_TINYGL_H
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#define GRAPHICS_TINYGL_H
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "graphics/tinygl/gl.h"
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#include "graphics/tinygl/zblit_public.h"
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namespace TinyGL {
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typedef void *ContextHandle;
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ContextHandle *createContext(int screenW, int screenH, Graphics::PixelFormat pixelFormat,
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int textureSize, bool enableStencilBuffer, bool dirtyRectsEnable,
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uint32 drawCallMemorySize = 5 * 1024 * 1024);
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void destroyContext();
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void destroyContext(ContextHandle *handle);
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void setContext(ContextHandle *handle);
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void presentBuffer();
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void presentBuffer(Common::List<Common::Rect> &dirtyAreas);
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void getSurfaceRef(Graphics::Surface &surface);
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Graphics::Surface *copyFromFrameBuffer(const Graphics::PixelFormat &dstFormat);
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} // end of namespace TinyGL
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#endif
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