scummvm/graphics/tinygl/zbuffer.h

758 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on, or a modified version of code from TinyGL (C) 1997-2022 Fabrice Bellard,
* which is licensed under the MIT license (see LICENSE).
* It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
*/
#ifndef GRAPHICS_TINYGL_ZBUFFER_H_
#define GRAPHICS_TINYGL_ZBUFFER_H_
#include "graphics/surface.h"
#include "graphics/tinygl/pixelbuffer.h"
#include "graphics/tinygl/texelbuffer.h"
#include "graphics/tinygl/gl.h"
#include "common/rect.h"
namespace TinyGL {
// Z buffer
#define ZB_Z_BITS 16
#define ZB_FOG_BITS 16
#define ZB_FOG_MAX ( (1 << ZB_FOG_BITS) - 1 )
#define ZB_POINT_Z_FRAC_BITS 14
#define ZB_POINT_ST_FRAC_BITS 14
#define ZB_POINT_ST_FRAC_SHIFT (ZB_POINT_ST_FRAC_BITS - 1)
#define ZB_POINT_ST_MAX ( (_textureSize << ZB_POINT_ST_FRAC_BITS) - 1 )
#define ZB_POINT_RED_BITS 16
#define ZB_POINT_RED_FRAC_BITS 8
#define ZB_POINT_RED_FRAC_SHIFT (ZB_POINT_RED_FRAC_BITS - 1)
#define ZB_POINT_RED_MAX ( (1 << ZB_POINT_RED_BITS) - 1 )
#define ZB_POINT_GREEN_BITS 16
#define ZB_POINT_GREEN_FRAC_BITS 8
#define ZB_POINT_GREEN_FRAC_SHIFT (ZB_POINT_GREEN_FRAC_BITS - 1)
#define ZB_POINT_GREEN_MAX ( (1 << ZB_POINT_GREEN_BITS) - 1 )
#define ZB_POINT_BLUE_BITS 16
#define ZB_POINT_BLUE_FRAC_BITS 8
#define ZB_POINT_BLUE_FRAC_SHIFT (ZB_POINT_BLUE_FRAC_BITS - 1)
#define ZB_POINT_BLUE_MAX ( (1 << ZB_POINT_BLUE_BITS) - 1 )
#define ZB_POINT_ALPHA_BITS 16
#define ZB_POINT_ALPHA_FRAC_BITS 8
#define ZB_POINT_ALPHA_FRAC_SHIFT (ZB_POINT_ALPHA_FRAC_BITS - 1)
#define ZB_POINT_ALPHA_MAX ( (1 << ZB_POINT_ALPHA_BITS) - 1 )
#define RGB_TO_PIXEL(r, g, b) _pbufFormat.ARGBToColor(255, r, g, b) // Default to 255 alpha aka solid colour.
static const int DRAW_DEPTH_ONLY = 0;
static const int DRAW_FLAT = 1;
static const int DRAW_SMOOTH = 2;
struct Buffer {
byte *pbuf;
uint *zbuf;
bool used;
};
struct ZBufferPoint {
int x, y, z; // integer coordinates in the zbuffer
int s, t; // coordinates for the mapping
int r, g, b, a; // color indexes
float sz, tz; // temporary coordinates for mapping
int f; // fog factor
bool operator==(const ZBufferPoint &other) const {
return
x == other.x &&
y == other.y &&
z == other.z &&
s == other.s &&
t == other.t &&
r == other.r &&
g == other.g &&
b == other.b &&
a == other.a;
}
};
struct FrameBuffer {
FrameBuffer(int width, int height, const Graphics::PixelFormat &format, bool enableStencilBuffer);
~FrameBuffer();
Graphics::PixelFormat getPixelFormat() {
return _pbufFormat;
}
byte *getPixelBuffer() {
return _pbuf.getRawBuffer();
}
byte *getPixelBuffer(int pixel) {
return _pbuf.getRawBuffer(pixel);
}
int getPixelBufferWidth() {
return _pbufWidth;
}
int getPixelBufferHeight() {
return _pbufHeight;
}
int getPixelBufferPitch() {
return _pbufPitch;
}
const uint *getZBuffer() {
return _zbuf;
}
Graphics::Surface *copyFromFrameBuffer(const Graphics::PixelFormat &dstFormat) {
Graphics::Surface tmp;
tmp.init(_pbufWidth, _pbufHeight, _pbufPitch, _pbuf.getRawBuffer(), _pbufFormat);
return tmp.convertTo(dstFormat);
}
void getSurfaceRef(Graphics::Surface &surface) {
surface.init(_pbufWidth, _pbufHeight, _pbufPitch, _pbuf.getRawBuffer(), _pbufFormat);
}
private:
FORCEINLINE bool compareDepth(uint &zSrc, uint &zDst) {
if (!_depthTestEnabled)
return true;
switch (_depthFunc) {
case TGL_NEVER:
break;
case TGL_LESS:
if (zDst < zSrc)
return true;
break;
case TGL_EQUAL:
if (zDst == zSrc)
return true;
break;
case TGL_LEQUAL:
if (zDst <= zSrc)
return true;
break;
case TGL_GREATER:
if (zDst > zSrc)
return true;
break;
case TGL_NOTEQUAL:
if (zDst != zSrc)
return true;
break;
case TGL_GEQUAL:
if (zDst >= zSrc)
return true;
break;
case TGL_ALWAYS:
return true;
}
return false;
}
FORCEINLINE bool checkAlphaTest(byte aSrc) {
if (!_alphaTestEnabled)
return true;
switch (_alphaTestFunc) {
case TGL_NEVER:
break;
case TGL_LESS:
if (aSrc < _alphaTestRefVal)
return true;
break;
case TGL_EQUAL:
if (aSrc == _alphaTestRefVal)
return true;
break;
case TGL_LEQUAL:
if (aSrc <= _alphaTestRefVal)
return true;
break;
case TGL_GREATER:
if (aSrc > _alphaTestRefVal)
return true;
break;
case TGL_NOTEQUAL:
if (aSrc != _alphaTestRefVal)
return true;
break;
case TGL_GEQUAL:
if (aSrc >= _alphaTestRefVal)
return true;
break;
case TGL_ALWAYS:
return true;
}
return false;
}
FORCEINLINE bool stencilTest(byte sSrc) {
switch (_stencilTestFunc) {
case TGL_NEVER:
break;
case TGL_LESS:
if ((_stencilRefVal & _stencilMask) < (sSrc & _stencilMask))
return true;
break;
case TGL_LEQUAL:
if ((_stencilRefVal & _stencilMask) <= (sSrc & _stencilMask))
return true;
break;
case TGL_GREATER:
if ((_stencilRefVal & _stencilMask) > (sSrc & _stencilMask))
return true;
break;
case TGL_GEQUAL:
if ((_stencilRefVal & _stencilMask) >= (sSrc & _stencilMask))
return true;
break;
case TGL_EQUAL:
if ((_stencilRefVal & _stencilMask) == (sSrc & _stencilMask))
return true;
break;
case TGL_NOTEQUAL:
if ((_stencilRefVal & _stencilMask) != (sSrc & _stencilMask))
return true;
break;
case TGL_ALWAYS:
return true;
}
return false;
}
FORCEINLINE void stencilOp(bool stencilTestResult, bool depthTestResult, byte *sDst) {
int op = !stencilTestResult ? _stencilSfail : !depthTestResult ? _stencilDpfail : _stencilDppass;
byte value = *sDst;
switch (op) {
case TGL_KEEP:
return;
case TGL_ZERO:
value = 0;
break;
case TGL_REPLACE:
value = _stencilRefVal;
break;
case TGL_INCR:
if (value < 255)
value++;
break;
case TGL_INCR_WRAP:
value++;
break;
case TGL_DECR:
if (value > 0)
value--;
break;
case TGL_DECR_WRAP:
value--;
break;
case TGL_INVERT:
value = ~value;
}
*sDst = value & _stencilWriteMask;
}
template <bool kEnableAlphaTest, bool kBlendingEnabled>
FORCEINLINE void writePixel(int pixel, int value) {
writePixel<kEnableAlphaTest, kBlendingEnabled, false>(pixel, value, 0);
}
template <bool kEnableAlphaTest, bool kBlendingEnabled, bool kDepthWrite>
FORCEINLINE void writePixel(int pixel, int value, uint z) {
if (kBlendingEnabled == false) {
_pbuf.setPixelAt(pixel, value);
if (kDepthWrite) {
_zbuf[pixel] = z;
}
} else {
byte rSrc, gSrc, bSrc, aSrc;
_pbuf.getFormat().colorToARGB(value, aSrc, rSrc, gSrc, bSrc);
writePixel<kEnableAlphaTest, kBlendingEnabled, kDepthWrite>(pixel, aSrc, rSrc, gSrc, bSrc, z);
}
}
FORCEINLINE void writePixel(int pixel, int value) {
if (_alphaTestEnabled) {
writePixel<true>(pixel, value);
} else {
writePixel<false>(pixel, value);
}
}
template <bool kDepthWrite, bool kSmoothMode, bool kFogMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled, bool kDepthTestEnabled>
void putPixelNoTexture(int fbOffset, uint *pz, byte *ps, int _a,
int x, int y, uint &z, uint &r, uint &g, uint &b, uint &a,
int &dzdx, int &drdx, int &dgdx, int &dbdx, uint dadx,
uint &fog, int fog_r, int fog_g, int fog_b, int &dfdx);
template <bool kDepthWrite, bool kLightsMode, bool kSmoothMode, bool kFogMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled, bool kDepthTestEnabled>
void putPixelTexture(int fbOffset, const TexelBuffer *texture,
uint wrap_s, uint wrap_t, uint *pz, byte *ps, int _a,
int x, int y, uint &z, int &t, int &s,
uint &r, uint &g, uint &b, uint &a,
int &dzdx, int &dsdx, int &dtdx, int &drdx, int &dgdx, int &dbdx, uint dadx,
uint &fog, int fog_r, int fog_g, int fog_b, int &dfdx);
template <bool kDepthWrite, bool kEnableScissor, bool kStencilEnabled, bool kDepthTestEnabled>
void putPixelDepth(uint *pz, byte *ps, int _a, int x, int y, uint &z, int &dzdx);
template <bool kEnableAlphaTest>
FORCEINLINE void writePixel(int pixel, int value) {
if (_blendingEnabled) {
writePixel<kEnableAlphaTest, true>(pixel, value);
} else {
writePixel<kEnableAlphaTest, false>(pixel, value);
}
}
FORCEINLINE void writePixel(int pixel, byte rSrc, byte gSrc, byte bSrc) {
writePixel(pixel, 255, rSrc, gSrc, bSrc);
}
FORCEINLINE bool scissorPixel(int x, int y) {
return !_clipRectangle.contains(x, y);
}
public:
FORCEINLINE void writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc) {
if (_alphaTestEnabled) {
writePixel<true>(pixel, aSrc, rSrc, gSrc, bSrc);
} else {
writePixel<false>(pixel, aSrc, rSrc, gSrc, bSrc);
}
}
private:
template <bool kEnableAlphaTest>
FORCEINLINE void writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc) {
if (_blendingEnabled) {
writePixel<kEnableAlphaTest, true>(pixel, aSrc, rSrc, gSrc, bSrc);
} else {
writePixel<kEnableAlphaTest, false>(pixel, aSrc, rSrc, gSrc, bSrc);
}
}
template <bool kEnableAlphaTest, bool kBlendingEnabled>
FORCEINLINE void writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc) {
writePixel<kEnableAlphaTest, kBlendingEnabled, false>(pixel, aSrc, rSrc, gSrc, bSrc, 0);
}
template <bool kEnableAlphaTest, bool kBlendingEnabled, bool kDepthWrite>
FORCEINLINE void writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc, uint z) {
writePixel<kEnableAlphaTest, kBlendingEnabled, false, false>(pixel, aSrc, rSrc, gSrc, bSrc, z, 0.0f, 0, 0, 0);
}
template <bool kEnableAlphaTest, bool kBlendingEnabled, bool kDepthWrite, bool kFogMode>
FORCEINLINE void writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc, float z, uint fog, byte fog_r, byte fog_g, byte fog_b) {
if (kEnableAlphaTest) {
if (!checkAlphaTest(aSrc))
return;
}
if (kDepthWrite) {
_zbuf[pixel] = z;
}
if (kFogMode) {
int oneMinusFog = (1 << ZB_FOG_BITS) - fog;
int finalR = (rSrc * fog + fog_r * oneMinusFog) >> ZB_FOG_BITS;
int finalG = (gSrc * fog + fog_g * oneMinusFog) >> ZB_FOG_BITS;
int finalB = (bSrc * fog + fog_b * oneMinusFog) >> ZB_FOG_BITS;
if (finalR > 255) {
rSrc = 255;
} else {
rSrc = finalR;
}
if (finalG > 255) {
gSrc = 255;
} else {
gSrc = finalG;
}
if (finalB > 255) {
bSrc = 255;
} else {
bSrc = finalB;
}
}
if (!kBlendingEnabled) {
_pbuf.setPixelAt(pixel, aSrc, rSrc, gSrc, bSrc);
} else {
byte rDst, gDst, bDst, aDst;
_pbuf.getARGBAt(pixel, aDst, rDst, gDst, bDst);
switch (_sourceBlendingFactor) {
case TGL_ZERO:
rSrc = gSrc = bSrc = 0;
break;
case TGL_ONE:
break;
case TGL_DST_COLOR:
rSrc = (rDst * rSrc) >> 8;
gSrc = (gDst * gSrc) >> 8;
bSrc = (bDst * bSrc) >> 8;
break;
case TGL_ONE_MINUS_DST_COLOR:
rSrc = (rSrc * (255 - rDst)) >> 8;
gSrc = (gSrc * (255 - gDst)) >> 8;
bSrc = (bSrc * (255 - bDst)) >> 8;
break;
case TGL_SRC_ALPHA:
rSrc = (rSrc * aSrc) >> 8;
gSrc = (gSrc * aSrc) >> 8;
bSrc = (bSrc * aSrc) >> 8;
break;
case TGL_ONE_MINUS_SRC_ALPHA:
rSrc = (rSrc * (255 - aSrc)) >> 8;
gSrc = (gSrc * (255 - aSrc)) >> 8;
bSrc = (bSrc * (255 - aSrc)) >> 8;
break;
case TGL_DST_ALPHA:
rSrc = (rSrc * aDst) >> 8;
gSrc = (gSrc * aDst) >> 8;
bSrc = (bSrc * aDst) >> 8;
break;
case TGL_ONE_MINUS_DST_ALPHA:
rSrc = (rSrc * (255 - aDst)) >> 8;
gSrc = (gSrc * (255 - aDst)) >> 8;
bSrc = (bSrc * (255 - aDst)) >> 8;
break;
default:
break;
}
switch (_destinationBlendingFactor) {
case TGL_ZERO:
rDst = gDst = bDst = 0;
break;
case TGL_ONE:
break;
case TGL_DST_COLOR:
rDst = (rDst * rSrc) >> 8;
gDst = (gDst * gSrc) >> 8;
bDst = (bDst * bSrc) >> 8;
break;
case TGL_ONE_MINUS_DST_COLOR:
rDst = (rDst * (255 - rSrc)) >> 8;
gDst = (gDst * (255 - gSrc)) >> 8;
bDst = (bDst * (255 - bSrc)) >> 8;
break;
case TGL_SRC_ALPHA:
rDst = (rDst * aSrc) >> 8;
gDst = (gDst * aSrc) >> 8;
bDst = (bDst * aSrc) >> 8;
break;
case TGL_ONE_MINUS_SRC_ALPHA:
rDst = (rDst * (255 - aSrc)) >> 8;
gDst = (gDst * (255 - aSrc)) >> 8;
bDst = (bDst * (255 - aSrc)) >> 8;
break;
case TGL_DST_ALPHA:
rDst = (rDst * aDst) >> 8;
gDst = (gDst * aDst) >> 8;
bDst = (bDst * aDst) >> 8;
break;
case TGL_ONE_MINUS_DST_ALPHA:
rDst = (rDst * (255 - aDst)) >> 8;
gDst = (gDst * (255 - aDst)) >> 8;
bDst = (bDst * (255 - aDst)) >> 8;
break;
case TGL_SRC_ALPHA_SATURATE: {
int factor = aSrc < 1 - aDst ? aSrc : 1 - aDst;
rDst = (rDst * factor) >> 8;
gDst = (gDst * factor) >> 8;
bDst = (bDst * factor) >> 8;
}
break;
default:
break;
}
int finalR = rDst + rSrc;
int finalG = gDst + gSrc;
int finalB = bDst + bSrc;
if (finalR > 255) {
finalR = 255;
}
if (finalG > 255) {
finalG = 255;
}
if (finalB > 255) {
finalB = 255;
}
_pbuf.setPixelAt(pixel, 255, finalR, finalG, finalB);
}
}
public:
void clear(int clear_z, int z, int clear_color, int r, int g, int b,
bool clearStencil, int stencilValue);
void clearRegion(int x, int y, int w, int h, bool clearZ, int z,
bool clearColor, int r, int g, int b, bool clearStencil, int stencilValue);
void setScissorRectangle(const Common::Rect &rect) {
_clipRectangle = rect;
_enableScissor = true;
}
void resetScissorRectangle() {
_enableScissor = false;
}
void enableBlending(bool enable) {
_blendingEnabled = enable;
}
void setBlendingFactors(int sFactor, int dFactor) {
_sourceBlendingFactor = sFactor;
_destinationBlendingFactor = dFactor;
}
void enableAlphaTest(bool enable) {
_alphaTestEnabled = enable;
}
void setAlphaTestFunc(int func, int ref) {
_alphaTestFunc = func;
_alphaTestRefVal = ref;
}
void enableDepthTest(bool enable) {
_depthTestEnabled = enable;
}
void setDepthFunc(int func) {
_depthFunc = func;
}
void enableDepthWrite(bool enable) {
_depthWrite = enable;
}
void enableStencilTest(bool enable) {
_stencilTestEnabled = enable;
}
void setStencilWriteMask(uint stencilWriteMask) {
_stencilWriteMask = stencilWriteMask;
}
void setStencilTestFunc(int stencilFunc, int stencilValue, uint stencilMask) {
_stencilTestFunc = stencilFunc;
_stencilRefVal = stencilValue;
_stencilMask = stencilMask;
}
void setStencilOp(int stencilSfail, int stencilDpfail, int stencilDppass) {
_stencilSfail = stencilSfail;
_stencilDpfail = stencilDpfail;
_stencilDppass = stencilDppass;
}
void setOffsetStates(int offsetStates) {
_offsetStates = offsetStates;
}
void setOffsetFactor(float offsetFactor) {
_offsetFactor = offsetFactor;
}
void setOffsetUnits(float offsetUnits) {
_offsetUnits = offsetUnits;
}
void setTexture(const TexelBuffer *texture, uint wraps, uint wrapt) {
_currentTexture = texture;
_wrapS = wraps;
_wrapT = wrapt;
}
void setTextureSizeAndMask(int textureSize, int textureSizeMask) {
_textureSize = textureSize;
_textureSizeMask = textureSizeMask;
}
void setFogEnabled(bool enable) {
_fogEnabled = enable;
}
void setFogColor(float colorR, float colorG, float colorB) {
_fogColorR = colorR;
_fogColorG = colorG;
_fogColorB = colorB;
}
private:
/**
* Blit the buffer to the screen buffer, checking the depth of the pixels.
* Eack pixel is copied if and only if its depth value is bigger than the
* depth value of the screen pixel, so if it is 'above'.
*/
Buffer *genOffscreenBuffer();
void delOffscreenBuffer(Buffer *buffer);
void blitOffscreenBuffer(Buffer *buffer);
void selectOffscreenBuffer(Buffer *buffer);
void clearOffscreenBuffer(Buffer *buffer);
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
bool kDepthWrite, bool kFogMode, bool kAlphaTestEnabled, bool kEnableScissor,
bool kBlendingEnabled, bool kStencilEnabled, bool kDepthTestEnabled>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
bool kDepthWrite, bool kFogMode, bool kAlphaTestEnabled, bool kEnableScissor,
bool kBlendingEnabled, bool kStencilEnabled>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
bool kDepthWrite, bool kFogMode, bool enableAlphaTest, bool kEnableScissor, bool kBlendingEnabled>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
bool kDepthWrite, bool kFogMode, bool enableAlphaTest, bool kEnableScissor>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
bool kDepthWrite, bool kFogMode, bool enableAlphaTest>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
bool kDepthWrite, bool kFogMode>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
bool kDepthWrite>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
public:
void fillTriangleTextureMappingPerspectiveSmooth(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
void fillTriangleTextureMappingPerspectiveFlat(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
void fillTriangleDepthOnly(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
void fillTriangleFlat(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
void fillTriangleSmooth(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
void plot(ZBufferPoint *p);
void fillLine(ZBufferPoint *p1, ZBufferPoint *p2);
void fillLineZ(ZBufferPoint *p1, ZBufferPoint *p2);
private:
void fillLineFlatZ(ZBufferPoint *p1, ZBufferPoint *p2);
void fillLineInterpZ(ZBufferPoint *p1, ZBufferPoint *p2);
void fillLineFlat(ZBufferPoint *p1, ZBufferPoint *p2);
void fillLineInterp(ZBufferPoint *p1, ZBufferPoint *p2);
template <bool kDepthWrite>
FORCEINLINE void putPixel(uint pixelOffset, int color, int x, int y, uint z);
template <bool kDepthWrite, bool kEnableScissor>
FORCEINLINE void putPixel(uint pixelOffset, int color, int x, int y, uint z);
template <bool kEnableScissor>
FORCEINLINE void putPixel(uint pixelOffset, int color, int x, int y);
template <bool kInterpRGB, bool kInterpZ, bool kDepthWrite>
void drawLine(const ZBufferPoint *p1, const ZBufferPoint *p2);
template <bool kInterpRGB, bool kInterpZ, bool kDepthWrite, bool kEnableScissor>
void drawLine(const ZBufferPoint *p1, const ZBufferPoint *p2);
Buffer _offscreenBuffer;
Graphics::PixelBuffer _pbuf;
int _pbufWidth;
int _pbufHeight;
int _pbufPitch;
Graphics::PixelFormat _pbufFormat;
int _pbufBpp;
uint *_zbuf;
byte *_sbuf;
bool _enableStencil;
int _textureSize;
int _textureSizeMask;
Common::Rect _clipRectangle;
bool _enableScissor;
const TexelBuffer *_currentTexture;
uint _wrapS, _wrapT;
bool _blendingEnabled;
int _sourceBlendingFactor;
int _destinationBlendingFactor;
bool _alphaTestEnabled;
int _alphaTestFunc;
int _alphaTestRefVal;
bool _depthTestEnabled;
bool _depthWrite;
bool _stencilTestEnabled;
int _stencilTestFunc;
int _stencilRefVal;
uint _stencilMask;
uint _stencilWriteMask;
int _stencilSfail;
int _stencilDpfail;
int _stencilDppass;
int _depthFunc;
int _offsetStates;
float _offsetFactor;
float _offsetUnits;
bool _fogEnabled;
float _fogColorR;
float _fogColorG;
float _fogColorB;
};
// memory.c
void gl_free(void *p);
void *gl_malloc(int size);
void *gl_zalloc(int size);
void *gl_realloc(void *p, int size);
} // end of namespace TinyGL
#endif