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https://github.com/libretro/scummvm.git
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758 lines
21 KiB
C++
758 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on, or a modified version of code from TinyGL (C) 1997-2022 Fabrice Bellard,
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* which is licensed under the MIT license (see LICENSE).
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* It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
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*/
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#ifndef GRAPHICS_TINYGL_ZBUFFER_H_
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#define GRAPHICS_TINYGL_ZBUFFER_H_
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#include "graphics/surface.h"
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#include "graphics/tinygl/pixelbuffer.h"
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#include "graphics/tinygl/texelbuffer.h"
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#include "graphics/tinygl/gl.h"
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#include "common/rect.h"
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namespace TinyGL {
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// Z buffer
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#define ZB_Z_BITS 16
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#define ZB_FOG_BITS 16
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#define ZB_FOG_MAX ( (1 << ZB_FOG_BITS) - 1 )
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#define ZB_POINT_Z_FRAC_BITS 14
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#define ZB_POINT_ST_FRAC_BITS 14
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#define ZB_POINT_ST_FRAC_SHIFT (ZB_POINT_ST_FRAC_BITS - 1)
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#define ZB_POINT_ST_MAX ( (_textureSize << ZB_POINT_ST_FRAC_BITS) - 1 )
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#define ZB_POINT_RED_BITS 16
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#define ZB_POINT_RED_FRAC_BITS 8
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#define ZB_POINT_RED_FRAC_SHIFT (ZB_POINT_RED_FRAC_BITS - 1)
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#define ZB_POINT_RED_MAX ( (1 << ZB_POINT_RED_BITS) - 1 )
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#define ZB_POINT_GREEN_BITS 16
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#define ZB_POINT_GREEN_FRAC_BITS 8
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#define ZB_POINT_GREEN_FRAC_SHIFT (ZB_POINT_GREEN_FRAC_BITS - 1)
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#define ZB_POINT_GREEN_MAX ( (1 << ZB_POINT_GREEN_BITS) - 1 )
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#define ZB_POINT_BLUE_BITS 16
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#define ZB_POINT_BLUE_FRAC_BITS 8
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#define ZB_POINT_BLUE_FRAC_SHIFT (ZB_POINT_BLUE_FRAC_BITS - 1)
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#define ZB_POINT_BLUE_MAX ( (1 << ZB_POINT_BLUE_BITS) - 1 )
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#define ZB_POINT_ALPHA_BITS 16
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#define ZB_POINT_ALPHA_FRAC_BITS 8
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#define ZB_POINT_ALPHA_FRAC_SHIFT (ZB_POINT_ALPHA_FRAC_BITS - 1)
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#define ZB_POINT_ALPHA_MAX ( (1 << ZB_POINT_ALPHA_BITS) - 1 )
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#define RGB_TO_PIXEL(r, g, b) _pbufFormat.ARGBToColor(255, r, g, b) // Default to 255 alpha aka solid colour.
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static const int DRAW_DEPTH_ONLY = 0;
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static const int DRAW_FLAT = 1;
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static const int DRAW_SMOOTH = 2;
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struct Buffer {
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byte *pbuf;
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uint *zbuf;
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bool used;
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};
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struct ZBufferPoint {
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int x, y, z; // integer coordinates in the zbuffer
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int s, t; // coordinates for the mapping
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int r, g, b, a; // color indexes
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float sz, tz; // temporary coordinates for mapping
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int f; // fog factor
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bool operator==(const ZBufferPoint &other) const {
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return
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x == other.x &&
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y == other.y &&
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z == other.z &&
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s == other.s &&
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t == other.t &&
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r == other.r &&
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g == other.g &&
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b == other.b &&
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a == other.a;
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}
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};
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struct FrameBuffer {
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FrameBuffer(int width, int height, const Graphics::PixelFormat &format, bool enableStencilBuffer);
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~FrameBuffer();
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Graphics::PixelFormat getPixelFormat() {
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return _pbufFormat;
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}
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byte *getPixelBuffer() {
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return _pbuf.getRawBuffer();
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}
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byte *getPixelBuffer(int pixel) {
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return _pbuf.getRawBuffer(pixel);
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}
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int getPixelBufferWidth() {
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return _pbufWidth;
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}
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int getPixelBufferHeight() {
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return _pbufHeight;
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}
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int getPixelBufferPitch() {
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return _pbufPitch;
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}
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const uint *getZBuffer() {
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return _zbuf;
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}
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Graphics::Surface *copyFromFrameBuffer(const Graphics::PixelFormat &dstFormat) {
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Graphics::Surface tmp;
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tmp.init(_pbufWidth, _pbufHeight, _pbufPitch, _pbuf.getRawBuffer(), _pbufFormat);
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return tmp.convertTo(dstFormat);
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}
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void getSurfaceRef(Graphics::Surface &surface) {
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surface.init(_pbufWidth, _pbufHeight, _pbufPitch, _pbuf.getRawBuffer(), _pbufFormat);
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}
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private:
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FORCEINLINE bool compareDepth(uint &zSrc, uint &zDst) {
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if (!_depthTestEnabled)
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return true;
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switch (_depthFunc) {
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case TGL_NEVER:
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break;
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case TGL_LESS:
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if (zDst < zSrc)
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return true;
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break;
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case TGL_EQUAL:
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if (zDst == zSrc)
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return true;
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break;
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case TGL_LEQUAL:
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if (zDst <= zSrc)
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return true;
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break;
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case TGL_GREATER:
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if (zDst > zSrc)
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return true;
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break;
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case TGL_NOTEQUAL:
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if (zDst != zSrc)
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return true;
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break;
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case TGL_GEQUAL:
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if (zDst >= zSrc)
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return true;
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break;
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case TGL_ALWAYS:
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return true;
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}
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return false;
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}
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FORCEINLINE bool checkAlphaTest(byte aSrc) {
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if (!_alphaTestEnabled)
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return true;
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switch (_alphaTestFunc) {
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case TGL_NEVER:
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break;
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case TGL_LESS:
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if (aSrc < _alphaTestRefVal)
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return true;
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break;
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case TGL_EQUAL:
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if (aSrc == _alphaTestRefVal)
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return true;
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break;
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case TGL_LEQUAL:
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if (aSrc <= _alphaTestRefVal)
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return true;
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break;
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case TGL_GREATER:
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if (aSrc > _alphaTestRefVal)
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return true;
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break;
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case TGL_NOTEQUAL:
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if (aSrc != _alphaTestRefVal)
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return true;
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break;
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case TGL_GEQUAL:
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if (aSrc >= _alphaTestRefVal)
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return true;
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break;
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case TGL_ALWAYS:
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return true;
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}
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return false;
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}
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FORCEINLINE bool stencilTest(byte sSrc) {
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switch (_stencilTestFunc) {
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case TGL_NEVER:
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break;
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case TGL_LESS:
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if ((_stencilRefVal & _stencilMask) < (sSrc & _stencilMask))
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return true;
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break;
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case TGL_LEQUAL:
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if ((_stencilRefVal & _stencilMask) <= (sSrc & _stencilMask))
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return true;
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break;
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case TGL_GREATER:
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if ((_stencilRefVal & _stencilMask) > (sSrc & _stencilMask))
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return true;
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break;
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case TGL_GEQUAL:
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if ((_stencilRefVal & _stencilMask) >= (sSrc & _stencilMask))
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return true;
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break;
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case TGL_EQUAL:
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if ((_stencilRefVal & _stencilMask) == (sSrc & _stencilMask))
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return true;
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break;
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case TGL_NOTEQUAL:
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if ((_stencilRefVal & _stencilMask) != (sSrc & _stencilMask))
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return true;
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break;
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case TGL_ALWAYS:
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return true;
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}
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return false;
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}
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FORCEINLINE void stencilOp(bool stencilTestResult, bool depthTestResult, byte *sDst) {
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int op = !stencilTestResult ? _stencilSfail : !depthTestResult ? _stencilDpfail : _stencilDppass;
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byte value = *sDst;
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switch (op) {
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case TGL_KEEP:
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return;
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case TGL_ZERO:
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value = 0;
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break;
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case TGL_REPLACE:
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value = _stencilRefVal;
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break;
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case TGL_INCR:
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if (value < 255)
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value++;
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break;
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case TGL_INCR_WRAP:
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value++;
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break;
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case TGL_DECR:
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if (value > 0)
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value--;
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break;
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case TGL_DECR_WRAP:
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value--;
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break;
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case TGL_INVERT:
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value = ~value;
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}
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*sDst = value & _stencilWriteMask;
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}
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template <bool kEnableAlphaTest, bool kBlendingEnabled>
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FORCEINLINE void writePixel(int pixel, int value) {
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writePixel<kEnableAlphaTest, kBlendingEnabled, false>(pixel, value, 0);
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}
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template <bool kEnableAlphaTest, bool kBlendingEnabled, bool kDepthWrite>
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FORCEINLINE void writePixel(int pixel, int value, uint z) {
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if (kBlendingEnabled == false) {
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_pbuf.setPixelAt(pixel, value);
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if (kDepthWrite) {
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_zbuf[pixel] = z;
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}
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} else {
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byte rSrc, gSrc, bSrc, aSrc;
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_pbuf.getFormat().colorToARGB(value, aSrc, rSrc, gSrc, bSrc);
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writePixel<kEnableAlphaTest, kBlendingEnabled, kDepthWrite>(pixel, aSrc, rSrc, gSrc, bSrc, z);
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}
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}
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FORCEINLINE void writePixel(int pixel, int value) {
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if (_alphaTestEnabled) {
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writePixel<true>(pixel, value);
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} else {
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writePixel<false>(pixel, value);
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}
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}
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template <bool kDepthWrite, bool kSmoothMode, bool kFogMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled, bool kDepthTestEnabled>
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void putPixelNoTexture(int fbOffset, uint *pz, byte *ps, int _a,
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int x, int y, uint &z, uint &r, uint &g, uint &b, uint &a,
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int &dzdx, int &drdx, int &dgdx, int &dbdx, uint dadx,
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uint &fog, int fog_r, int fog_g, int fog_b, int &dfdx);
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template <bool kDepthWrite, bool kLightsMode, bool kSmoothMode, bool kFogMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled, bool kDepthTestEnabled>
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void putPixelTexture(int fbOffset, const TexelBuffer *texture,
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uint wrap_s, uint wrap_t, uint *pz, byte *ps, int _a,
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int x, int y, uint &z, int &t, int &s,
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uint &r, uint &g, uint &b, uint &a,
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int &dzdx, int &dsdx, int &dtdx, int &drdx, int &dgdx, int &dbdx, uint dadx,
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uint &fog, int fog_r, int fog_g, int fog_b, int &dfdx);
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template <bool kDepthWrite, bool kEnableScissor, bool kStencilEnabled, bool kDepthTestEnabled>
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void putPixelDepth(uint *pz, byte *ps, int _a, int x, int y, uint &z, int &dzdx);
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template <bool kEnableAlphaTest>
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FORCEINLINE void writePixel(int pixel, int value) {
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if (_blendingEnabled) {
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writePixel<kEnableAlphaTest, true>(pixel, value);
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} else {
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writePixel<kEnableAlphaTest, false>(pixel, value);
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}
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}
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FORCEINLINE void writePixel(int pixel, byte rSrc, byte gSrc, byte bSrc) {
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writePixel(pixel, 255, rSrc, gSrc, bSrc);
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}
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FORCEINLINE bool scissorPixel(int x, int y) {
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return !_clipRectangle.contains(x, y);
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}
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public:
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FORCEINLINE void writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc) {
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if (_alphaTestEnabled) {
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writePixel<true>(pixel, aSrc, rSrc, gSrc, bSrc);
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} else {
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writePixel<false>(pixel, aSrc, rSrc, gSrc, bSrc);
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}
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}
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private:
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template <bool kEnableAlphaTest>
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FORCEINLINE void writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc) {
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if (_blendingEnabled) {
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writePixel<kEnableAlphaTest, true>(pixel, aSrc, rSrc, gSrc, bSrc);
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} else {
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writePixel<kEnableAlphaTest, false>(pixel, aSrc, rSrc, gSrc, bSrc);
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}
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}
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template <bool kEnableAlphaTest, bool kBlendingEnabled>
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FORCEINLINE void writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc) {
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writePixel<kEnableAlphaTest, kBlendingEnabled, false>(pixel, aSrc, rSrc, gSrc, bSrc, 0);
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}
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template <bool kEnableAlphaTest, bool kBlendingEnabled, bool kDepthWrite>
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FORCEINLINE void writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc, uint z) {
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writePixel<kEnableAlphaTest, kBlendingEnabled, false, false>(pixel, aSrc, rSrc, gSrc, bSrc, z, 0.0f, 0, 0, 0);
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}
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template <bool kEnableAlphaTest, bool kBlendingEnabled, bool kDepthWrite, bool kFogMode>
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FORCEINLINE void writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc, float z, uint fog, byte fog_r, byte fog_g, byte fog_b) {
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if (kEnableAlphaTest) {
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if (!checkAlphaTest(aSrc))
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return;
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}
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if (kDepthWrite) {
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_zbuf[pixel] = z;
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}
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if (kFogMode) {
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int oneMinusFog = (1 << ZB_FOG_BITS) - fog;
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int finalR = (rSrc * fog + fog_r * oneMinusFog) >> ZB_FOG_BITS;
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int finalG = (gSrc * fog + fog_g * oneMinusFog) >> ZB_FOG_BITS;
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int finalB = (bSrc * fog + fog_b * oneMinusFog) >> ZB_FOG_BITS;
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if (finalR > 255) {
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rSrc = 255;
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} else {
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rSrc = finalR;
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}
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if (finalG > 255) {
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gSrc = 255;
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} else {
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gSrc = finalG;
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}
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if (finalB > 255) {
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bSrc = 255;
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} else {
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bSrc = finalB;
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}
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}
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if (!kBlendingEnabled) {
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_pbuf.setPixelAt(pixel, aSrc, rSrc, gSrc, bSrc);
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} else {
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byte rDst, gDst, bDst, aDst;
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_pbuf.getARGBAt(pixel, aDst, rDst, gDst, bDst);
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switch (_sourceBlendingFactor) {
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case TGL_ZERO:
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rSrc = gSrc = bSrc = 0;
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break;
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case TGL_ONE:
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break;
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case TGL_DST_COLOR:
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rSrc = (rDst * rSrc) >> 8;
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gSrc = (gDst * gSrc) >> 8;
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bSrc = (bDst * bSrc) >> 8;
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break;
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case TGL_ONE_MINUS_DST_COLOR:
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rSrc = (rSrc * (255 - rDst)) >> 8;
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gSrc = (gSrc * (255 - gDst)) >> 8;
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bSrc = (bSrc * (255 - bDst)) >> 8;
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break;
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case TGL_SRC_ALPHA:
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rSrc = (rSrc * aSrc) >> 8;
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gSrc = (gSrc * aSrc) >> 8;
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bSrc = (bSrc * aSrc) >> 8;
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break;
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case TGL_ONE_MINUS_SRC_ALPHA:
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rSrc = (rSrc * (255 - aSrc)) >> 8;
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gSrc = (gSrc * (255 - aSrc)) >> 8;
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bSrc = (bSrc * (255 - aSrc)) >> 8;
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break;
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case TGL_DST_ALPHA:
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rSrc = (rSrc * aDst) >> 8;
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gSrc = (gSrc * aDst) >> 8;
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bSrc = (bSrc * aDst) >> 8;
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break;
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case TGL_ONE_MINUS_DST_ALPHA:
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rSrc = (rSrc * (255 - aDst)) >> 8;
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gSrc = (gSrc * (255 - aDst)) >> 8;
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bSrc = (bSrc * (255 - aDst)) >> 8;
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break;
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default:
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break;
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}
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switch (_destinationBlendingFactor) {
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case TGL_ZERO:
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rDst = gDst = bDst = 0;
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break;
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case TGL_ONE:
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break;
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case TGL_DST_COLOR:
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rDst = (rDst * rSrc) >> 8;
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gDst = (gDst * gSrc) >> 8;
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bDst = (bDst * bSrc) >> 8;
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break;
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case TGL_ONE_MINUS_DST_COLOR:
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rDst = (rDst * (255 - rSrc)) >> 8;
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gDst = (gDst * (255 - gSrc)) >> 8;
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bDst = (bDst * (255 - bSrc)) >> 8;
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break;
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case TGL_SRC_ALPHA:
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rDst = (rDst * aSrc) >> 8;
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gDst = (gDst * aSrc) >> 8;
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bDst = (bDst * aSrc) >> 8;
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break;
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case TGL_ONE_MINUS_SRC_ALPHA:
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rDst = (rDst * (255 - aSrc)) >> 8;
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gDst = (gDst * (255 - aSrc)) >> 8;
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bDst = (bDst * (255 - aSrc)) >> 8;
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break;
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case TGL_DST_ALPHA:
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rDst = (rDst * aDst) >> 8;
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gDst = (gDst * aDst) >> 8;
|
|
bDst = (bDst * aDst) >> 8;
|
|
break;
|
|
case TGL_ONE_MINUS_DST_ALPHA:
|
|
rDst = (rDst * (255 - aDst)) >> 8;
|
|
gDst = (gDst * (255 - aDst)) >> 8;
|
|
bDst = (bDst * (255 - aDst)) >> 8;
|
|
break;
|
|
case TGL_SRC_ALPHA_SATURATE: {
|
|
int factor = aSrc < 1 - aDst ? aSrc : 1 - aDst;
|
|
rDst = (rDst * factor) >> 8;
|
|
gDst = (gDst * factor) >> 8;
|
|
bDst = (bDst * factor) >> 8;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
int finalR = rDst + rSrc;
|
|
int finalG = gDst + gSrc;
|
|
int finalB = bDst + bSrc;
|
|
if (finalR > 255) {
|
|
finalR = 255;
|
|
}
|
|
if (finalG > 255) {
|
|
finalG = 255;
|
|
}
|
|
if (finalB > 255) {
|
|
finalB = 255;
|
|
}
|
|
_pbuf.setPixelAt(pixel, 255, finalR, finalG, finalB);
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
void clear(int clear_z, int z, int clear_color, int r, int g, int b,
|
|
bool clearStencil, int stencilValue);
|
|
void clearRegion(int x, int y, int w, int h, bool clearZ, int z,
|
|
bool clearColor, int r, int g, int b, bool clearStencil, int stencilValue);
|
|
|
|
void setScissorRectangle(const Common::Rect &rect) {
|
|
_clipRectangle = rect;
|
|
_enableScissor = true;
|
|
}
|
|
|
|
void resetScissorRectangle() {
|
|
_enableScissor = false;
|
|
}
|
|
|
|
void enableBlending(bool enable) {
|
|
_blendingEnabled = enable;
|
|
}
|
|
|
|
void setBlendingFactors(int sFactor, int dFactor) {
|
|
_sourceBlendingFactor = sFactor;
|
|
_destinationBlendingFactor = dFactor;
|
|
}
|
|
|
|
void enableAlphaTest(bool enable) {
|
|
_alphaTestEnabled = enable;
|
|
}
|
|
|
|
void setAlphaTestFunc(int func, int ref) {
|
|
_alphaTestFunc = func;
|
|
_alphaTestRefVal = ref;
|
|
}
|
|
|
|
void enableDepthTest(bool enable) {
|
|
_depthTestEnabled = enable;
|
|
}
|
|
|
|
void setDepthFunc(int func) {
|
|
_depthFunc = func;
|
|
}
|
|
|
|
void enableDepthWrite(bool enable) {
|
|
_depthWrite = enable;
|
|
}
|
|
|
|
void enableStencilTest(bool enable) {
|
|
_stencilTestEnabled = enable;
|
|
}
|
|
|
|
void setStencilWriteMask(uint stencilWriteMask) {
|
|
_stencilWriteMask = stencilWriteMask;
|
|
}
|
|
|
|
void setStencilTestFunc(int stencilFunc, int stencilValue, uint stencilMask) {
|
|
_stencilTestFunc = stencilFunc;
|
|
_stencilRefVal = stencilValue;
|
|
_stencilMask = stencilMask;
|
|
}
|
|
|
|
void setStencilOp(int stencilSfail, int stencilDpfail, int stencilDppass) {
|
|
_stencilSfail = stencilSfail;
|
|
_stencilDpfail = stencilDpfail;
|
|
_stencilDppass = stencilDppass;
|
|
}
|
|
|
|
void setOffsetStates(int offsetStates) {
|
|
_offsetStates = offsetStates;
|
|
}
|
|
|
|
void setOffsetFactor(float offsetFactor) {
|
|
_offsetFactor = offsetFactor;
|
|
}
|
|
|
|
void setOffsetUnits(float offsetUnits) {
|
|
_offsetUnits = offsetUnits;
|
|
}
|
|
|
|
void setTexture(const TexelBuffer *texture, uint wraps, uint wrapt) {
|
|
_currentTexture = texture;
|
|
_wrapS = wraps;
|
|
_wrapT = wrapt;
|
|
}
|
|
|
|
void setTextureSizeAndMask(int textureSize, int textureSizeMask) {
|
|
_textureSize = textureSize;
|
|
_textureSizeMask = textureSizeMask;
|
|
}
|
|
|
|
void setFogEnabled(bool enable) {
|
|
_fogEnabled = enable;
|
|
}
|
|
|
|
void setFogColor(float colorR, float colorG, float colorB) {
|
|
_fogColorR = colorR;
|
|
_fogColorG = colorG;
|
|
_fogColorB = colorB;
|
|
}
|
|
|
|
private:
|
|
|
|
/**
|
|
* Blit the buffer to the screen buffer, checking the depth of the pixels.
|
|
* Eack pixel is copied if and only if its depth value is bigger than the
|
|
* depth value of the screen pixel, so if it is 'above'.
|
|
*/
|
|
Buffer *genOffscreenBuffer();
|
|
void delOffscreenBuffer(Buffer *buffer);
|
|
void blitOffscreenBuffer(Buffer *buffer);
|
|
void selectOffscreenBuffer(Buffer *buffer);
|
|
void clearOffscreenBuffer(Buffer *buffer);
|
|
|
|
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
|
|
bool kDepthWrite, bool kFogMode, bool kAlphaTestEnabled, bool kEnableScissor,
|
|
bool kBlendingEnabled, bool kStencilEnabled, bool kDepthTestEnabled>
|
|
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
|
|
|
|
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
|
|
bool kDepthWrite, bool kFogMode, bool kAlphaTestEnabled, bool kEnableScissor,
|
|
bool kBlendingEnabled, bool kStencilEnabled>
|
|
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
|
|
|
|
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
|
|
bool kDepthWrite, bool kFogMode, bool enableAlphaTest, bool kEnableScissor, bool kBlendingEnabled>
|
|
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
|
|
|
|
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
|
|
bool kDepthWrite, bool kFogMode, bool enableAlphaTest, bool kEnableScissor>
|
|
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
|
|
|
|
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
|
|
bool kDepthWrite, bool kFogMode, bool enableAlphaTest>
|
|
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
|
|
|
|
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
|
|
bool kDepthWrite, bool kFogMode>
|
|
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
|
|
|
|
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
|
|
bool kDepthWrite>
|
|
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
|
|
|
|
template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode>
|
|
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
|
|
|
|
public:
|
|
|
|
void fillTriangleTextureMappingPerspectiveSmooth(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
|
|
void fillTriangleTextureMappingPerspectiveFlat(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
|
|
void fillTriangleDepthOnly(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
|
|
void fillTriangleFlat(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
|
|
void fillTriangleSmooth(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
|
|
|
|
void plot(ZBufferPoint *p);
|
|
void fillLine(ZBufferPoint *p1, ZBufferPoint *p2);
|
|
void fillLineZ(ZBufferPoint *p1, ZBufferPoint *p2);
|
|
|
|
private:
|
|
|
|
void fillLineFlatZ(ZBufferPoint *p1, ZBufferPoint *p2);
|
|
void fillLineInterpZ(ZBufferPoint *p1, ZBufferPoint *p2);
|
|
void fillLineFlat(ZBufferPoint *p1, ZBufferPoint *p2);
|
|
void fillLineInterp(ZBufferPoint *p1, ZBufferPoint *p2);
|
|
|
|
template <bool kDepthWrite>
|
|
FORCEINLINE void putPixel(uint pixelOffset, int color, int x, int y, uint z);
|
|
|
|
template <bool kDepthWrite, bool kEnableScissor>
|
|
FORCEINLINE void putPixel(uint pixelOffset, int color, int x, int y, uint z);
|
|
|
|
template <bool kEnableScissor>
|
|
FORCEINLINE void putPixel(uint pixelOffset, int color, int x, int y);
|
|
|
|
template <bool kInterpRGB, bool kInterpZ, bool kDepthWrite>
|
|
void drawLine(const ZBufferPoint *p1, const ZBufferPoint *p2);
|
|
|
|
template <bool kInterpRGB, bool kInterpZ, bool kDepthWrite, bool kEnableScissor>
|
|
void drawLine(const ZBufferPoint *p1, const ZBufferPoint *p2);
|
|
|
|
Buffer _offscreenBuffer;
|
|
Graphics::PixelBuffer _pbuf;
|
|
int _pbufWidth;
|
|
int _pbufHeight;
|
|
int _pbufPitch;
|
|
Graphics::PixelFormat _pbufFormat;
|
|
int _pbufBpp;
|
|
|
|
uint *_zbuf;
|
|
byte *_sbuf;
|
|
|
|
bool _enableStencil;
|
|
int _textureSize;
|
|
int _textureSizeMask;
|
|
|
|
Common::Rect _clipRectangle;
|
|
bool _enableScissor;
|
|
|
|
const TexelBuffer *_currentTexture;
|
|
uint _wrapS, _wrapT;
|
|
bool _blendingEnabled;
|
|
int _sourceBlendingFactor;
|
|
int _destinationBlendingFactor;
|
|
bool _alphaTestEnabled;
|
|
int _alphaTestFunc;
|
|
int _alphaTestRefVal;
|
|
bool _depthTestEnabled;
|
|
bool _depthWrite;
|
|
bool _stencilTestEnabled;
|
|
int _stencilTestFunc;
|
|
int _stencilRefVal;
|
|
uint _stencilMask;
|
|
uint _stencilWriteMask;
|
|
int _stencilSfail;
|
|
int _stencilDpfail;
|
|
int _stencilDppass;
|
|
int _depthFunc;
|
|
int _offsetStates;
|
|
float _offsetFactor;
|
|
float _offsetUnits;
|
|
bool _fogEnabled;
|
|
float _fogColorR;
|
|
float _fogColorG;
|
|
float _fogColorB;
|
|
};
|
|
|
|
// memory.c
|
|
void gl_free(void *p);
|
|
void *gl_malloc(int size);
|
|
void *gl_zalloc(int size);
|
|
void *gl_realloc(void *p, int size);
|
|
|
|
} // end of namespace TinyGL
|
|
|
|
#endif
|