mirror of
https://github.com/libretro/scummvm.git
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da461da6f6
The tooltip will show only if mouse cursor was moved but not on a hovered focused editText field Changes and implications in this commit: - Fix _lastMousePosition coordinates and time being updated upon giving focus to the tooltip - Check for mouse cursor movement first in the decision for showing the tooltip, then check if sufficient time for mouse resting position has passed (kTooltipDelay). - Prevents showing a tooltip for a widget if it is an editable field (editText) and has both mouse hovering above it and the current focus. This is so that typing text is not interrupted / slowed down by a periodical display of the tooltip, if the mouse is hovering over the same text field that the user is editing. - If mouse cursor is moved but lands on the same widget as the one that had its tooltip shown last, then show the tooltip but after a different (larger) delay kTooltipSameWidgetDelay. - Still shows tooltip for other widgets, including editText ones, if the mouse is hovered over them and they are not the current focused editText widget. The bug was mentioned for the Android port on the forums here: https://forums.scummvm.org/viewtopic.php?p=95531#p95531 However, it is not Android specific, even though the slowdown is a lot more noticeable on an Android device.
214 lines
6.0 KiB
C++
214 lines
6.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GUIMANAGER_H
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#define GUIMANAGER_H
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#include "common/scummsys.h"
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#include "common/singleton.h"
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#include "common/stack.h"
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#include "common/str.h"
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#include "common/list.h"
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#include "gui/ThemeEngine.h"
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#include "gui/widget.h"
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class OSystem;
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namespace Graphics {
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class Font;
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}
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namespace Common {
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struct Event;
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class Keymap;
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}
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namespace GUI {
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class Dialog;
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class ThemeEval;
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class GuiObject;
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#define g_gui (GUI::GuiManager::instance())
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// Height of a single text line
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#define kLineHeight (g_gui.getFontHeight() + 2)
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// Simple dialog stack class
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// Anybody nesting dialogs deeper than 4 is mad anyway
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typedef Common::FixedStack<Dialog *> DialogStack;
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/**
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* GUI manager singleton.
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*/
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class GuiManager : public Common::Singleton<GuiManager> {
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friend class Dialog;
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friend class Common::Singleton<SingletonBaseType>;
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GuiManager();
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~GuiManager() override;
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public:
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// Main entry for the GUI: this will start an event loop that keeps running
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// until no dialogs are active anymore.
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void runLoop();
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// If the GUI loop is running close all the dialogs causing the loop to finish.
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// Typically you may want to use it after setting the ConfMan active domain to
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// a game domain to cause the game to start.
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void exitLoop();
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void processEvent(const Common::Event &event, Dialog *const activeDialog);
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Common::Keymap *getKeymap() const;
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void scheduleTopDialogRedraw();
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bool isActive() const { return ! _dialogStack.empty(); }
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bool loadNewTheme(Common::String id, ThemeEngine::GraphicsMode gfx = ThemeEngine::kGfxDisabled, bool force = false);
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ThemeEngine *theme() { return _theme; }
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ThemeEval *xmlEval() { return _theme->getEvaluator(); }
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int16 getGUIWidth() const { return _baseWidth; }
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int16 getGUIHeight() const { return _baseHeight; }
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float getScaleFactor() const { return _scaleFactor; }
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void computeScaleFactor();
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bool useRTL() const { return _useRTL; }
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void setLanguageRTL();
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void setDialogPaddings(int l, int r);
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int getOverlayOffset() { return _topDialogRightPadding - _topDialogLeftPadding; }
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const Graphics::Font &getFont(ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return *(_theme->getFont(style)); }
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int getFontHeight(ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getFontHeight(style); }
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int getStringWidth(const Common::String &str, ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getStringWidth(str, style); }
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int getStringWidth(const Common::U32String &str, ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getStringWidth(str, style); }
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int getCharWidth(byte c, ThemeEngine::FontStyle style = ThemeEngine::kFontStyleBold) const { return _theme->getCharWidth(c, style); }
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int getKerningOffset(byte left, byte right, ThemeEngine::FontStyle font = ThemeEngine::kFontStyleBold) const { return _theme->getKerningOffset(left, right, font); }
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/**
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* Tell the GuiManager to check whether the screen resolution has changed.
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* If that is the case, the GuiManager will reload/refresh the active theme.
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*
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* @return true if the a screen change indeed occurred, false otherwise
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*/
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bool checkScreenChange();
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/**
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* Tell the GuiManager to delete the given GuiObject later. If a parent
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* dialog is provided and is present in the DialogStack, the object will
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* only be deleted when that dialog is the top level dialog.
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*/
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void addToTrash(GuiObject*, Dialog* parent = nullptr);
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void initTextToSpeech();
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bool _launched;
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void redrawFull();
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protected:
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enum RedrawStatus {
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kRedrawDisabled = 0,
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kRedrawOpenDialog,
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kRedrawCloseDialog,
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kRedrawTopDialog,
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kRedrawFull
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};
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OSystem *_system;
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ThemeEngine *_theme;
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// bool _needRedraw;
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RedrawStatus _redrawStatus;
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int _lastScreenChangeID;
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int16 _baseWidth, _baseHeight;
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float _scaleFactor;
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DialogStack _dialogStack;
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bool _stateIsSaved;
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bool _useStdCursor;
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bool _useRTL;
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int _topDialogLeftPadding;
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int _topDialogRightPadding;
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// position and time of last mouse click (used to detect double clicks)
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struct MousePos {
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MousePos() : x(-1), y(-1), count(0) { time = 0; }
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int16 x, y; // Position of mouse when the click occurred
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uint32 time; // Time
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int count; // How often was it already pressed?
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} _lastClick, _lastMousePosition, _globalMousePosition;
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struct TooltipData {
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TooltipData() : x(-1), y(-1) { time = 0; wdg = nullptr; }
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uint32 time; // Time
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Widget *wdg; // Widget that had its tooltip shown
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int16 x, y; // Position of mouse before tooltip was focused
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} _lastTooltipShown;
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// mouse cursor state
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int _cursorAnimateCounter;
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int _cursorAnimateTimer;
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byte _cursor[2048];
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// delayed deletion of GuiObject
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struct GuiObjectTrashItem {
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GuiObject* object;
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Dialog* parent;
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};
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Common::List<GuiObjectTrashItem> _guiObjectTrash;
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void initKeymap();
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void enableKeymap(bool enabled);
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void saveState();
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void restoreState();
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void openDialog(Dialog *dialog);
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void closeTopDialog();
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void redraw();
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void setupCursor();
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void animateCursor();
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Dialog *getTopDialog() const;
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void screenChange();
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void giveFocusToDialog(Dialog *dialog);
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void setLastMousePos(int16 x, int16 y);
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};
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} // End of namespace GUI
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#endif
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