scummvm/engines/tsage/ringworld/ringworld_scenes10.cpp

2090 lines
62 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/cursorman.h"
#include "tsage/ringworld/ringworld_scenes10.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
namespace tSage_Ringworld {
Scene2::Scene2() : Scene() {
_sceneState = 0;
}
/*--------------------------------------------------------------------------*/
void Object9350::postInit(SceneObjectList *OwnerList) {
//SceneObject::postInit(&_globals->_sceneManager._altSceneObjects);
SceneObject::postInit(OwnerList);
}
void Object9350::draw() {
reposition();
Rect destRect = _bounds;
destRect.translate(-_globals->_sceneOffset.x, -_globals->_sceneOffset.y);
Region *priorityRegion = _globals->_sceneManager._scene->_priorities.find(_globals->_sceneManager._scene->_stripManager._stripNum);
GfxSurface frame = getFrame();
_globals->gfxManager().copyFrom(frame, destRect, priorityRegion);
}
/*--------------------------------------------------------------------------
* Scene 9100 - Near beach: Slave washing clothes
*
*--------------------------------------------------------------------------*/
void Scene9100::SceneHotspot1::doAction(int action) {
Scene9100 *scene = (Scene9100 *)_globals->_sceneManager._scene;
if (action == CURSOR_TALK) {
if (_globals->getFlag(23)) {
_globals->_player.disableControl();
scene->_sceneMode = 9104;
} else {
_globals->setFlag(23);
_globals->_player.disableControl();
scene->_sceneMode = 9105;
}
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &_globals->_player, &scene->_object5, &scene->_object6, NULL);
} else {
NamedHotspot::doAction(action);
}
}
void Scene9100::dispatch() {
Scene9100 *scene = (Scene9100 *)_globals->_sceneManager._scene;
if (!_action) {
if (_globals->_player._position.x < 25) {
_globals->_player.disableControl();
if (!_globals->getFlag(23) || _globals->getFlag(11))
_sceneMode = 9106;
else {
_sceneMode = 9108;
_globals->setFlag(11);
}
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &_globals->_player, NULL);
}
} else {
Scene::dispatch();
}
}
void Scene9100::signal() {
Scene9100 *scene = (Scene9100 *)_globals->_sceneManager._scene;
switch (scene->_sceneMode) {
case 9102:
case 9106:
case 9108:
_globals->_sceneManager.changeScene(9150);
break;
case 9105:
_sceneHotspot3.remove();
// No break on purpose
case 9103:
case 9104:
case 9107:
case 9109:
default:
_globals->_player.enableControl();
break;
}
}
void Scene9100::postInit(SceneObjectList *OwnerList) {
Scene::postInit();
setZoomPercents(0, 100, 200, 100);
_object1.postInit();
_object1.setVisage(9100);
_object1._strip = 1;
_object1._numFrames = 6;
_object1.setPosition(Common::Point(279, 132));
_object1.animate(ANIM_MODE_2, NULL);
_object1.fixPriority(10);
_globals->_player.postInit();
_object2.postInit();
_object2.hide();
_object3.postInit();
_object3.hide();
_object4.postInit();
_object4.hide();
_object5.postInit();
_object5.hide();
if (!_globals->getFlag(23)) {
_object6.postInit();
_object6.setVisage(9111);
_object6.setStrip(6);
_object6.setFrame(1);
_object6.setPosition(Common::Point(138, 166));
_sceneHotspot3.setup(145, 125, 166, 156, 9100, 40, 43);
}
_sceneHotspot1.setup(140, 176, 185, 215, 9100, 36, 37);
_sceneHotspot2.setup(161, 138, 182, 175, 9100, 38, 39);
_sceneHotspot4.setup(37, 196, 47, 320, 9100, 44, -1);
_sceneHotspot5.setup(69, 36, 121, 272, 9100, 45, 46);
_sceneHotspot6.setup(127, 0, 200, 52, 9100, 47, 48);
_globals->_soundHandler.play(251);
if (_globals->_sceneManager._previousScene == 9150) {
if (_globals->getFlag(20)) {
_globals->_player.disableControl();
if (_globals->getFlag(11))
_sceneMode = 9107;
else
_sceneMode = 9109;
setAction(&_sequenceManager, this, _sceneMode, &_globals->_player, &_object5, NULL);
} else {
_sceneMode = 9103;
_globals->_player.disableControl();
setAction(&_sequenceManager, this, _sceneMode, &_globals->_player, &_object2, &_object3, &_object4, &_object5, NULL);
_globals->setFlag(20);
}
} else {
_sceneMode = 9102;
_globals->_player.disableControl();
setAction(&_sequenceManager, this, _sceneMode, &_globals->_player, &_object2, &_object3, &_object4, &_object5, NULL);
}
}
/*--------------------------------------------------------------------------
* Scene 9150 - Castle: Outside the bulwarks
*
*--------------------------------------------------------------------------*/
void Scene9150::Object3::signal() {
switch (_signalFlag++) {
case 0:
_timer = 10 + _globals->_randomSource.getRandomNumber(90);
break;
default:
animate(ANIM_MODE_5, this);
_signalFlag = 0;
break;
}
}
void Scene9150::Object3::dispatch() {
SceneObject::dispatch();
if ((_timer != 0) && (--_timer == 0))
signal();
}
void Scene9150::signal() {
switch (_sceneMode) {
case 9151:
case 9157:
_globals->_sceneManager.changeScene(9100);
break;
case 9153:
_globals->_sceneManager.changeScene(9300);
break;
case 9152:
case 9155:
case 9156:
_globals->_player.enableControl();
break;
case 9154:
default:
break;
}
}
void Scene9150::dispatch() {
if ((_sceneState != 0) && (_sceneBounds.left == 0)) {
_object3._timer = 0;
_sceneState = 0;
_object3.setAction(&_sequenceManager2, NULL, 9154, &_object3, NULL);
_sceneHotspot10.remove();
}
if (_action) {
_action->dispatch();
} else {
if (_globals->_player._position.x >= 160) {
if (_globals->_player._position.x > 630) {
_globals->_player.disableControl();
_sceneMode = 9157;
setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, NULL);
}
} else {
_globals->_player.disableControl();
if (_globals->getFlag(11)) {
_globals->_soundHandler.play(286);
_sceneMode = 9153;
} else {
_sceneMode = 9156;
}
setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, NULL);
}
}
}
void Scene9150::postInit(SceneObjectList *OwnerList) {
Scene::postInit();
setZoomPercents(0, 100, 200, 100);
_globals->_player.postInit();
_object3.postInit();
_sceneState = 1;
_object3.setVisage(9151);
_object3._strip = 1;
_object3._frame = 1;
_object3.setPosition(Common::Point(312, 95));
_object3.signal();
_sceneHotspot1.setup(0, 0, 200, 94, 9150, 46, -1);
_sceneHotspot2.setup(51, 90, 118, 230, 9150, 47, -1);
_sceneHotspot3.setup(182, 104, 200, 320, 9150, 48, 49);
_sceneHotspot4.setup(103, 292, 152, 314, 9150, 50, 51);
_sceneHotspot5.setup(115, 350, 160, 374, 9150, 52, 53);
_sceneHotspot6.setup(0, 471, 200, 531, 9150, 54, 55);
_sceneHotspot7.setup(170, 320, 185, 640, 9150, 56, -1);
_sceneHotspot9.setup(157, 107, 186, 320, 9150, 56, -1);
_sceneHotspot8.setup(133, 584, 142, 640, 9150, 57, -1);
_sceneHotspot10.setup(83, 304, 103, 323, 9150, 58, 59);
_globals->_soundHandler.play(285);
_globals->_player.disableControl();
if (_globals->getFlag(20)) {
// Walking alone
_globals->_scrollFollower = &_globals->_player;
if (_globals->getFlag(11))
// Hero wearing peasan suit
_sceneMode = 9155;
else
// Hero wearing Purple suit
_sceneMode = 9152;
setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, NULL);
} else {
// Walking with the tiger
_sceneMode = 9151;
_object2.postInit();
_object2.hide();
_object1.postInit();
setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, &_object1, &_object2, NULL);
}
}
/*--------------------------------------------------------------------------
* Scene 9200 - Castle: Near the fountain
*
*--------------------------------------------------------------------------*/
void Scene9200::SceneHotspot1::doAction(int action) {
Scene9200 *scene = (Scene9200 *)_globals->_sceneManager._scene;
if (action == OBJECT_TUNIC) {
_globals->_player.disableControl();
if (_globals->getFlag(93)) {
scene->_sceneState = 9214;
scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, NULL);
} else {
_globals->setFlag(93);
scene->_sceneState = 9213;
scene->setAction(&scene->_sequenceManager, scene, 9213, &_globals->_player, &scene->_object2, NULL);
}
} else if (action <= 100) {
_globals->_player.disableControl();
scene->_sceneState = 9214;
scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, NULL);
} else {
NamedHotspot::doAction(action);
}
}
void Scene9200::signal() {
switch (_sceneState++) {
case 9207:
_globals->_sceneManager.changeScene(9700);
break;
case 9208:
case 9211:
case 9212:
_globals->_sceneManager.changeScene(9500);
break;
case 9209:
_globals->_sceneManager.changeScene(9360);
break;
case 9210:
_hotspot1.remove();
// No break on purpose
case 9201:
case 9202:
case 9203:
case 9204:
case 9205:
case 9206:
default:
_globals->_player.enableControl();
break;
}
}
void Scene9200::process(Event &event) {
Scene::process(event);
}
void Scene9200::dispatch() {
// Rect rect9200 = Rect(320, 175, 250, 154);
Rect rect9200 = Rect(250, 154, 320, 175);
if (_action) {
_action->dispatch();
} else {
if ( (_globals->_player._position.x <= 0) || ((_globals->_player._position.x < 100) && (_globals->_player._position.y > 199))) {
_globals->_player.disableControl();
_sceneState = 9209;
setAction(&_sequenceManager, this, 9209, &_globals->_player, &_object2, &_object3, NULL);
} else {
if (rect9200.contains(_globals->_player._position)) {
if (_globals->getFlag(93)) {
if (_globals->getFlag(86)) {
_sceneState = 9215;
setAction(&_sequenceManager, this, 9215, &_globals->_player, &_object2, &_object3, NULL);
} else {
_sceneState = 9208;
setAction(&_sequenceManager, this, 9208, &_globals->_player, &_object2, &_object3, NULL);
}
} else {
_globals->_player.disableControl();
_sceneState = 9204;
setAction(&_sequenceManager, this, 9204, &_globals->_player, &_object2, &_object3, NULL);
}
} else {
if (_globals->_player._position.y < 140) {
_globals->_player.disableControl();
_sceneState = 9207;
setAction(&_sequenceManager, this, 9207, &_globals->_player, &_object2, &_object3, NULL);
}
}
}
}
}
void Scene9200::postInit(SceneObjectList *OwnerList) {
Scene::postInit();
setZoomPercents(130, 50, 200, 150);
_globals->_player.postInit();
_object3.postInit();
_object3.hide();
_object1.postInit();
// Water animation
_object1.setVisage(9200);
_object1._strip = 3;
_object1.animate(ANIM_MODE_2, NULL);
_object1.setPosition(Common::Point(132, 114));
_object1.fixPriority(140);
_soundHandler.play(297);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerGR);
_stripManager.addSpeaker(&_speakerGText);
if (!_globals->getFlag(86)) {
_object2.postInit();
_hotspot1.setup(96, 194, 160, 234, 9200, 29, 31);
}
_hotspot2.setup(164, 0, 200, 282, 9200, 0, 1);
_hotspot3.setup(140, 39, 165, 153, 9200, 2, 3);
_hotspot4.setup(92, 122, 139, 152, 9200, 4, 5);
_hotspot5.setup(33, 20, 142, 115, 9200, 6, 7);
_hotspot6.setup(104, 235, 153, 265, 9200, 8, 9);
_hotspot7.setup(107, 262, 153, 286, 9200, 10, 11);
_hotspot8.setup(69, 276, 164, 320, 9200, 12, 13);
_globals->_events.setCursor(CURSOR_WALK);
_globals->_player.disableControl();
switch (_globals->_sceneManager._previousScene) {
case 9500:
if (_globals->getFlag(85)) {
if (RING_INVENTORY._helmet._sceneNumber == 1) {
_globals->setFlag(86);
_globals->_player.disableControl();
_sceneState = 9210;
setAction(&_sequenceManager, this, 9210, &_globals->_player, &_object2, &_object3, NULL);
} else {
_globals->_player.disableControl();
_sceneState = 9212;
setAction(&_sequenceManager, this, 9212, &_globals->_player, &_object2, &_object3, NULL);
}
} else {
if (RING_INVENTORY._helmet._sceneNumber == 1) {
_globals->_player.disableControl();
_sceneState = 9211;
setAction(&_sequenceManager, this, 9211, &_globals->_player, &_object2, &_object3, NULL);
} else {
_globals->_player.disableControl();
_sceneState = 9202;
setAction(&_sequenceManager, this, 9202, &_globals->_player, &_object2, &_object3, NULL);
}
}
break;
case 9700:
if (_globals->getFlag(86)) {
_sceneState = 9206;
setAction(&_sequenceManager, this, 9206, &_globals->_player, &_object2, &_object3, NULL);
} else {
_sceneState = 9203;
setAction(&_sequenceManager, this, 9203, &_globals->_player, &_object2, &_object3, NULL);
}
break;
case 9360:
default:
if (_globals->getFlag(86)) {
_sceneState = 9205;
setAction(&_sequenceManager, this, 9205, &_globals->_player, &_object2, &_object3, NULL);
} else {
_sceneState = 9201;
setAction(&_sequenceManager, this, 9201, &_globals->_player, &_object2, &_object3, NULL);
}
break;
}
}
/*--------------------------------------------------------------------------
* Scene 9300 - Castle: In front of a large guarded door
*
*--------------------------------------------------------------------------*/
void Scene9300::signal() {
switch (_sceneMode++) {
case 9301:
_globals->setFlag(84);
// No break on purpose
case 9303:
_globals->_soundHandler.play(295);
_globals->_sceneManager.changeScene(9350);
break;
case 9302:
_globals->_player.enableControl();
break;
default:
break;
}
}
void Scene9300::dispatch() {
if (_action) {
_action->dispatch();
} else if (_globals->_player._position.y < 145) {
_globals->_player.disableControl();
_sceneMode = 9303;
setAction(&_sequenceManager, this, 9303, &_globals->_player, &_object1, &_object2, NULL);
}
}
void Scene9300::postInit(SceneObjectList *OwnerList) {
Scene::postInit();
setZoomPercents(130, 75, 230, 150);
_sceneMode = 0;
_globals->_player.postInit();
_globals->_player.changeZoom(-1);
_object1.postInit();
_object2.postInit();
_globals->_soundHandler.play(289);
_hotspot1.setup(35, 142, 76, 212, 9300, 0, 1);
_hotspot2.setup(28, 90, 81, 143, 9300, 2, 3);
_hotspot3.setup(78, 142, 146, 216, 9300, 4, 5);
_hotspot4.setup(3, 43, 91, 74, 9300, 6, 7);
_hotspot5.setup(82, 19, 157, 65, 9300, 8, 9);
_hotspot6.setup(5, 218, 84, 274, 9300, 10, 11);
_hotspot7.setup(86, 233, 168, 293, 9300, 12, 13);
_hotspot8.setup(157, 0, 200, 230, 9300, 14, 15);
_hotspot9.setup(169, 227, 200, 320, 9300, 16, 17);
_hotspot10.setup(145, 97, 166, 225, 9300, 18, 19);
_hotspot11.setup(81, 75, 145, 145, 9300, 20, 21);
_hotspot12.setup(0, 0, 94, 35, 9300, 22, 23);
_hotspot13.setup(12, 268, 149, 320, 9300, 24, 25);
if (_globals->_sceneManager._previousScene == 9350) {
_globals->_player.disableControl();
_sceneMode = 9302;
setAction(&_sequenceManager, this, 9302, &_globals->_player, &_object1, &_object2, NULL);
} else {
_globals->_player.disableControl();
_sceneMode = 9301;
setAction(&_sequenceManager, this, 9301, &_globals->_player, &_object1, &_object2, NULL);
}
}
/*--------------------------------------------------------------------------
* Scene 9350 - Castle: In a hallway
*
*--------------------------------------------------------------------------*/
void Scene9350::signal() {
switch (_sceneState ++) {
case 0:
case 9352:
case 9353:
case 9354:
_globals->_player.enableControl();
break;
case 9355:
_globals->_sceneManager.changeScene(9300);
break;
case 9356:
_globals->_sceneManager.changeScene(9360);
break;
case 9357:
case 9359:
_globals->_sceneManager.changeScene(9400);
break;
default:
break;
}
}
void Scene9350::dispatch() {
if (_action == 0) {
if ((_globals->_player._position.x > 300) && (_globals->_player._position.y < 160)) {
_globals->_player.disableControl();
_sceneState = 9356;
setAction(&_sequenceManager, this, 9356, &_globals->_player, &_object2, NULL);
} else if ((_globals->_player._position.x > 110) && (_globals->_player._position.y >= 195)) {
_globals->_player.disableControl();
_sceneState = 9357;
setAction(&_sequenceManager, this, 9357, &_globals->_player, &_object2, NULL);
} else if ((_globals->_player._position.x < 10) || ((_globals->_player._position.x <= 110) && (_globals->_player._position.y >= 195))) {
_globals->_player.disableControl();
_sceneState = 9355;
setAction(&_sequenceManager, this, 9355, &_globals->_player, &_object2, NULL);
}
} else {
Scene::dispatch();
}
}
void Scene9350::postInit(SceneObjectList *OwnerList) {
Scene::postInit();
setZoomPercents(95, 80, 200, 100);
_globals->_player.postInit();
_object1.setup(9351, 1, 3, 139, 97, 0);
_sceneHotspot1.setup(42, 0, 97, 60, 9350, 0, -1);
_sceneHotspot2.setup(37, 205, 82, 256, 9350, 0, -1);
_sceneHotspot3.setup(29, 93, 92, 174, 9350, 1, -1);
_sceneHotspot4.setup(0, 308, 109, 320, 9350, 2, -1);
_sceneHotspot5.setup(0, 0, 200, 320, 9350, 3, -1);
_globals->_events.setCursor(CURSOR_WALK);
_globals->_player.disableControl();
if (_globals->_sceneManager._previousScene == 9360) {
_globals->_player.disableControl();
_sceneState = 9352;
setAction(&_sequenceManager, this, 9352, &_globals->_player, &_object2, NULL);
} else if (_globals->_sceneManager._previousScene == 9400) {
_globals->_player.disableControl();
_sceneState = 9353;
setAction(&_sequenceManager, this, 9353, &_globals->_player, &_object2, NULL);
} else {
if (_globals->getFlag(84)) {
_globals->clearFlag(84);
_object2.postInit();
_globals->_player.disableControl();
_sceneState = 9359;
setAction(&_sequenceManager, this, 9359, &_globals->_player, &_object2, NULL);
} else {
_globals->_player.disableControl();
_sceneState = 9354;
setAction(&_sequenceManager, this, 9354, &_globals->_player, &_object2, NULL);
}
}
}
/*--------------------------------------------------------------------------
* Scene 9360 - Castle: In a hallway
*
*--------------------------------------------------------------------------*/
void Scene9360::signal() {
switch (_sceneState ++) {
case 0:
case 9362:
case 9363:
case 9364:
_globals->_player.enableControl();
break;
case 9365:
_globals->_sceneManager.changeScene(9350);
break;
case 9366:
_globals->_sceneManager.changeScene(9200);
break;
case 9367:
_globals->_sceneManager.changeScene(9450);
break;
default:
break;
}
}
void Scene9360::dispatch() {
if (_action == 0) {
if ((_globals->_player._position.x > 300) && (_globals->_player._position.y < 160)) {
_globals->_player.disableControl();
_sceneState = 9366;
setAction(&_sequenceManager, this, 9366, &_globals->_player, NULL);
} else if ((_globals->_player._position.x > 110) && (_globals->_player._position.y >= 195)) {
_globals->_player.disableControl();
_sceneState = 9367;
setAction(&_sequenceManager, this, 9367, &_globals->_player, NULL);
} else if ((_globals->_player._position.x < 10) || ((_globals->_player._position.x <= 110) && (_globals->_player._position.y >= 195))) {
_globals->_player.disableControl();
_sceneState = 9365;
setAction(&_sequenceManager, this, 9365, &_globals->_player, NULL);
}
} else {
Scene::dispatch();
}
}
void Scene9360::postInit(SceneObjectList *OwnerList) {
Scene::postInit();
setZoomPercents(95, 80, 200, 100);
_globals->_player.postInit();
_hotspot1.setup(37, 92, 93, 173, 9360, 0, 1);
_hotspot2.setup(42, 0, 100, 63, 9360, 2, -1);
_hotspot3.setup(36, 205, 82, 260, 9360, 3, -1);
_hotspot4.setup(103, 2, 200, 320, 9360, 4, -1);
_hotspot5.setup(0, 0, 37, 320, 9360, 4, -1);
_hotspot6.setup(35, 61, 103, 92, 9360, 4, -1);
_hotspot7.setup(33, 174, 93, 207, 9360, 4, -1);
_hotspot8.setup(28, 257, 149, 320, 9360, 4, -1);
_globals->_events.setCursor(CURSOR_WALK);
_globals->_player.disableControl();
if (_globals->_sceneManager._previousScene == 9350) {
_globals->_player.disableControl();
_sceneState = 9364;
setAction(&_sequenceManager, this, 9364, &_globals->_player, NULL);
} else if (_globals->_sceneManager._previousScene == 9450) {
_globals->_player.disableControl();
_sceneState = 9363;
setAction(&_sequenceManager, this, 9363, &_globals->_player, NULL);
} else {
_globals->_player.disableControl();
_sceneState = 9362;
setAction(&_sequenceManager, this, 9362, &_globals->_player, NULL);
}
_object1.setup(9351, 1, 1, 131, 90, 0);
}
/*--------------------------------------------------------------------------
* Scene 9400 - Castle: Black-Smith room
*
*--------------------------------------------------------------------------*/
Scene9400::Scene9400() {
_field1032 = 0;
}
void Scene9400::SceneHotspot7::doAction(int action) {
Scene9400 *scene = (Scene9400 *)_globals->_sceneManager._scene;
if ((action == CURSOR_USE) && (RING_INVENTORY._straw._sceneNumber != 1)) {
scene->_sceneState = 1;
RING_INVENTORY._straw._sceneNumber = 1;
scene->setAction(&scene->_sequenceManager, scene, 9408, &_globals->_player, NULL);
} else {
NamedHotspot::doAction(action);
}
}
void Scene9400::SceneHotspot8::doAction(int action) {
Scene9400 *scene = (Scene9400 *)_globals->_sceneManager._scene;
if (action == CURSOR_TALK) {
_globals->_player.disableControl();
scene->_sceneState = 2;
scene->signal();
} else {
NamedHotspot::doAction(action);
}
}
void Scene9400::signal() {
switch (_sceneState ++) {
case 0:
_object1._numFrames = 6;
_stripManager.start(9400, this);
break;
case 1:
_object1._numFrames = 6;
_object1.animate(ANIM_MODE_2, NULL);
_globals->_player.enableControl();
break;
case 2:
_object1.animate(ANIM_MODE_5, this);
break;
case 3:
_stripManager.start(9405, this);
break;
case 4:
_object1.animate(ANIM_MODE_2, this);
_globals->_player.enableControl();
break;
case 9350:
_globals->_sceneManager.changeScene(9350);
break;
default:
break;
}
}
void Scene9400::dispatch() {
if ((_object1._animateMode == 2) && (_object1._strip == 1) && (_object1._frame == 4)){
if (_field1032 == 0) {
_soundHandler.play(296);
_field1032 = 1;
}
} else {
_field1032 = 0;
}
if (_action == 0) {
if (_globals->_player._position.y < 120) {
_sceneState = 9350;
_globals->_player.disableControl();
setAction(&_action1);
Common::Point pt(-45, 88);
NpcMover *mover = new NpcMover();
_globals->_player.addMover(mover, &pt, this);
}
} else {
Scene::dispatch();
}
}
void Scene9400::postInit(SceneObjectList *OwnerList) {
Scene::postInit();
_screenNumber = 9400;
setZoomPercents(0, 100, 200, 100);
_globals->_player.postInit();
_object1.postInit();
_object3.postInit();
_speakerQText._textPos.x = 20;
_hotspot7.setup(157, 66, 180, 110, 9400, 21, 23);
_hotspot5.setup(130, 133, 152, 198, 9400, 22, -1);
_hotspot1.setup(33, 280, 69, 297, 9400, 1, 2);
_hotspot2.setup(73, 96, 87, 159, 9400, 3, 4);
_hotspot3.setup(89, 253, 111, 305, 9400, 5, 6);
_hotspot4.setup(46, 0, 116, 35, 9400, 7, 8);
_hotspot8.setup(58, 169, 122, 200, 9400, 9, 10);
_hotspot6.setup(0, 0, 199, 319, 9400, 16, 0);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerOR);
_stripManager.addSpeaker(&_speakerOText);
_globals->_events.setCursor(CURSOR_WALK);
_globals->_player.disableControl();
// Useless check (skipped) : if (_globals->_sceneManager._previousScene == 9350)
_sceneState = 2;
if (!_globals->getFlag(89)) {
_globals->setFlag(89);
_sceneState = 0;
}
setAction(&_sequenceManager, this, 9400, &_globals->_player, &_object1, &_object3, NULL);
}
void Scene9400::synchronize(Serializer &s) {
Scene::synchronize(s);
if (s.getVersion() >= 3)
s.syncAsSint16LE(_field1032);
}
/*--------------------------------------------------------------------------
* Scene 9450 - Castle: Dining room
*
*--------------------------------------------------------------------------*/
void Scene9450::Object2::signal() {
Scene9450 *scene = (Scene9450 *)_globals->_sceneManager._scene;
this->setAction(&scene->_sequenceManager3, this, 9458, this, &scene->_object1, NULL);
}
void Scene9450::Object3::dispatch() {
SceneObject::dispatch();
_percent = (_percent * 20) / 30;
}
void Scene9450::Hotspot1::doAction(int action) {
Scene9450 *scene = (Scene9450 *)_globals->_sceneManager._scene;
if (action == CURSOR_USE) {
if (scene->_object2._action)
scene->_object2._action->remove();
scene->_sceneMode = 9459;
_globals->_player.disableControl();
scene->setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, NULL);
} else {
NamedHotspot::doAction(action);
}
}
void Scene9450::Hotspot3::doAction(int action) {
Scene9450 *scene = (Scene9450 *)_globals->_sceneManager._scene;
switch (action) {
case OBJECT_CLOAK:
case OBJECT_JACKET:
case OBJECT_TUNIC2:
scene->_sceneMode = 9460;
_globals->_player.disableControl();
scene->setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL);
break;
case OBJECT_TUNIC:
SceneItem::display(9450, 49, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_WALK:
// nothing
break;
case CURSOR_LOOK:
SceneItem::display(9450, 41, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
case CURSOR_TALK:
if (RING_INVENTORY._tunic._sceneNumber == 9450) {
if (scene->_object2._action)
scene->_object2._action->remove();
scene->_sceneMode = 9459;
_globals->_player.disableControl();
scene->setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, NULL);
} else if ((RING_INVENTORY._cloak._sceneNumber != 1) && (RING_INVENTORY._jacket._sceneNumber != 1) && (RING_INVENTORY._tunic2._sceneNumber != 1)) {
SceneItem::display(9450, 38, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
scene->_sceneMode = 9460;
_globals->_player.disableControl();
scene->setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL);
}
break;
default:
SceneItem::display(9450, 45, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
}
}
void Scene9450::signal() {
switch (_sceneMode++) {
case 1002:
case 1004:
// Drink
setAction(&_sequenceManager1, this, 9456, &_object2, &_object1, &_object3, NULL);
break;
case 1005:
// Bring me more wine
setAction(&_sequenceManager1, this, 9457, &_object2, &_object1, &_object3, NULL);
break;
case 9451:
if (_globals->getFlag(87)) {
_globals->_player.enableControl();
} else {
_sceneMode = 1001;
if (_object2._action)
_object2._action->remove();
// Eat
setAction(&_sequenceManager1, this, 9455, &_object2, &_object1, &_object3, NULL);
}
break;
case 1001:
case 1003:
// Eat
setAction(&_sequenceManager1, this, 9455, &_object2, &_object1, &_object3, NULL);
break;
case 9453:
_globals->_sceneManager.changeScene(9360);
break;
case 9459:
RING_INVENTORY._tunic._sceneNumber = 1;
_object2.signal();
_globals->_player.enableControl();
_globals->_events.setCursor(CURSOR_WALK);
_hotspot1.remove();
break;
case 1006:
_globals->setFlag(87);
// No break on purpose
default:
_globals->_player.enableControl();
break;
}
}
void Scene9450::dispatch() {
if (_action) {
_action->dispatch();
} else {
if ((_globals->_player._position.y < 98) && (_globals->_player._position.x > 241) && (_globals->_player._position.x < 282)) {
_globals->_player.disableControl();
_sceneMode = 9452;
setAction(&_sequenceManager1, this, 9452, &_globals->_player, NULL);
} else if ((_globals->_player._position.y < 99) && (_globals->_player._position.x > 68) && (_globals->_player._position.x < 103)) {
_globals->_player.disableControl();
_sceneMode = 9453;
setAction(&_sequenceManager1, this, 9453, &_globals->_player, NULL);
}
}
}
void Scene9450::postInit(SceneObjectList *OwnerList) {
Scene::postInit();
setZoomPercents(84, 75, 167, 150);
_globals->_events.setCursor(CURSOR_WALK);
_globals->_player.postInit();
_object2.postInit();
_object1.postInit();
_object1.hide();
_globals->_player.disableControl();
_sceneMode = 9451;
setAction(&_sequenceManager1, this, 9451, &_globals->_player, NULL);
if (_globals->getFlag(87)) {
if (RING_INVENTORY._tunic._sceneNumber == 1) {
_object2.signal();
} else {
_object2.setPosition(Common::Point(184, 144));
_object2.setVisage(9451);
_object2.fixPriority(250);
_object2._strip = 5;
_object2._frame = 10;
}
} else {
_object3.postInit();
_object3.hide();
_object3.setAction(&_sequenceManager2, NULL, 9455, &_object2, &_object1, NULL);
}
if (RING_INVENTORY._tunic._sceneNumber != 1)
_hotspot1.setup(123, 139, 138, 170, 9450, 37, -1);
_hotspot2.setup(153, 102, 176, 141, 9450, 39, 40);
_hotspot3.setup(97, 198, 130, 229, 9450, 41, 42);
_hotspot15.setup(131, 190, 145, 212, 9450, 43, 44);
_hotspot4.setup(33, 144, 105, 192, 9450, 0, 1);
_hotspot5.setup(20, 236, 106, 287, 9450, 2, 3);
_hotspot6.setup(137, 119, 195, 320, 9450, 4, 5);
_hotspot7.setup(20, 59, 99, 111, 9450, 6, -1);
_hotspot8.setup(110, 0, 199, 117, 9450, 7, 8);
_hotspot9.setup(101, 104, 130, 174, 9450, 9, 10);
_hotspot10.setup(110, 246, 149, 319, 9450, 11, 12);
_hotspot11.setup(16, 34, 74, 62, 6450, 13, 14);
_hotspot12.setup(19, 108, 72, 134, 9450, 15, 16);
_hotspot13.setup(18, 215, 71, 237, 9450, 17, 18);
_hotspot14.setup(15, 288, 76, 314, 9450, 19, 20);
_hotspot16.setup(0, 0, 200, 320, 9450, 46, -1);
}
/*--------------------------------------------------------------------------
* Scene 9500 - Castle: Bedroom
*
*--------------------------------------------------------------------------*/
void Scene9500::Hotspot1::doAction(int action) {
Scene9500 *scene = (Scene9500 *)_globals->_sceneManager._scene;
if (action == OBJECT_SWORD) {
scene->_sceneMode = 9510;
_globals->setFlag(92);
RING_INVENTORY._sword._sceneNumber = 9500;
_globals->_player.disableControl();
_globals->_sceneItems.remove(this);
scene->_hotspot2.setup(87, 294, 104, 314, 9400, 17, -1);
scene->setAction(&scene->_sequenceManager, scene, 9510, &_globals->_player, &scene->_object2, NULL);
} else {
NamedHotspot::doAction(action);
}
}
void Scene9500::Hotspot2::doAction(int action) {
Scene9500 *scene = (Scene9500 *)_globals->_sceneManager._scene;
if (action == CURSOR_USE) {
scene->_sceneMode = 9511;
_globals->_player.disableControl();
_globals->_sceneItems.remove(this);
scene->setAction(&scene->_sequenceManager, scene, 9511, &_globals->_player, &scene->_object2, NULL);
} else {
NamedHotspot::doAction(action);
}
}
void Scene9500::Hotspot3::doAction(int action) {
Scene9500 *scene = (Scene9500 *)_globals->_sceneManager._scene;
if ((action == CURSOR_USE) && (RING_INVENTORY._candle._sceneNumber != 1)){
scene->_sceneMode = 9505;
_globals->_player.disableControl();
_globals->_sceneItems.remove(this);
scene->setAction(&scene->_sequenceManager, scene, 9505, &_globals->_player, &scene->_candle, NULL);
} else {
NamedHotspot::doAction(action);
}
}
void Scene9500::Hotspot4::doAction(int action) {
Scene9500 *scene = (Scene9500 *)_globals->_sceneManager._scene;
if (action == OBJECT_CANDLE) {
_globals->_player.disableControl();
if (RING_INVENTORY._straw._sceneNumber == 9500) {
scene->_sceneMode = 9506;
_globals->_sceneItems.remove(&scene->_hotspot5);
_globals->_sceneItems.remove(this);
scene->setAction(&scene->_sequenceManager, scene, 9506, &_globals->_player, &scene->_object3, NULL);
RING_INVENTORY._candle._sceneNumber = 9850;
} else {
scene->_sceneMode = 9507;
scene->setAction(&scene->_sequenceManager, scene, 9507, &_globals->_player, &scene->_object3, NULL);
}
} else if (action == OBJECT_STRAW) {
scene->_sceneMode = 9512;
_globals->_player.disableControl();
RING_INVENTORY._straw._sceneNumber = 9500;
scene->setAction(&scene->_sequenceManager, scene, 9512, &_globals->_player, &scene->_object3, NULL);
} else {
NamedHotspot::doAction(action);
}
}
void Scene9500::signal() {
switch (_sceneMode) {
case 9503:
_globals->_sceneManager.changeScene(9200);
_globals->_soundHandler.play(295);
break;
case 9504:
_globals->_sceneManager.changeScene(9850);
break;
case 9505:
_candle.setStrip(2);
RING_INVENTORY._candle._sceneNumber = 1;
_globals->_player.enableControl();
break;
case 9506:
_globals->setFlag(85);
_globals->_player.enableControl();
break;
case 9511:
RING_INVENTORY._helmet._sceneNumber = 1;
_globals->_player.enableControl();
if (!_globals->getFlag(51)) {
_globals->setFlag(51);
_globals->_player.disableControl();
_sceneMode = 9514;
setAction(&_sequenceManager, this, 9514, &_globals->_player, NULL, NULL, NULL, NULL);
}
break;
case 0:
case 9514:
default:
_globals->_player.enableControl();
break;
}
}
void Scene9500::dispatch() {
if (_action) {
_action->dispatch();
} else {
if (_globals->_player._position.y >= 199) {
_globals->_player.disableControl();
_sceneMode = 9503;
setAction(&_sequenceManager, this, 9503, &_globals->_player, NULL, NULL, NULL, NULL);
} else if (_globals->_player._position.y < 127) {
_globals->_player.disableControl();
_sceneMode = 9504;
setAction(&_sequenceManager, this, 9504, &_globals->_player, NULL, NULL, NULL, NULL);
}
}
}
void Scene9500::process(Event &event) {
Scene::process(event);
}
void Scene9500::postInit(SceneObjectList *OwnerList) {
Scene::postInit();
setZoomPercents(110, 75, 200, 150);
_globals->_player.postInit();
_globals->_soundHandler.play(305);
_candle.postInit();
_candle.setVisage(9500);
_candle.setStrip(1);
_candle.animate(ANIM_MODE_2);
_candle.setPosition(Common::Point(30, 105));
if (RING_INVENTORY._candle._sceneNumber != 9500)
_candle.setStrip(2);
_object3.postInit();
_object3.hide();
_object3.fixPriority(150);
_object3.setPosition(Common::Point(166, 133));
if (RING_INVENTORY._straw._sceneNumber == 9500) {
_object3.show();
_object3.setVisage(5);
_object3._strip = 2;
_object3._frame = 9;
_object3.setPosition(Common::Point(168, 128));
if (_globals->getFlag(85)) {
_object3.setVisage(9500);
_object3.setStrip(4);
_object3.animate(ANIM_MODE_8, 0, NULL);
_object3.setPosition(Common::Point(166, 133));
}
}
_object2.postInit();
_object2.hide();
if (_globals->getFlag(92)) {
_object2.show();
_object2.setVisage(9501);
_object2.setStrip(1);
_object2.setFrame(_object2.getFrameCount());
_object2.setPosition(Common::Point(303, 130));
_object2.fixPriority(132);
if (RING_INVENTORY._helmet._sceneNumber == 1) {
_hotspot2.setup(87, 294, 104, 314, 9400, 17, -1);
} else {
_object2.setStrip(2);
_object2.setFrame(1);
}
} else {
_hotspot1.setup(105, 295, 134, 313, 9500, 9, 10);
}
_hotspot17.setup(101, 293, 135, 315, 9500, 9, 10);
_hotspot3.setup(84, 12, 107, 47, 9500, 15, 15);
_hotspot6.setup(93, 11, 167, 46, 9500, 0, 1);
_hotspot7.setup(100, 70, 125, 139, 9500, 2, 3);
if (!_globals->getFlag(85)) {
_hotspot5.setup(111, 68, 155, 244, 9500, 17, -1);
_hotspot4.setup(57, 71, 120, 126, 9500, 16, -1);
}
_hotspot8.setup(60, 24, 90, 53, 9500, 4, 5);
_hotspot9.setup(72, 143, 93, 163, 9500, 4, 5);
_hotspot10.setup(70, 205, 92, 228, 9500, 4, 5);
_hotspot11.setup(66, 291, 90, 317, 9500, 4, 5);
_hotspot12.setup(22, 58, 101, 145, 9500, 6, 7);
_hotspot13.setup(121, 57, 163, 249, 9500, 6, 7);
_hotspot14.setup(115, 133, 135, 252, 9500, 6, 7);
_hotspot15.setup(55, 240, 125, 254, 9500, 6, 7);
_hotspot16.setup(53, 251, 132, 288, 9500, 8, -1);
_hotspot19.setup(101, 207, 120, 225, 9500, 9, 10);
_hotspot18.setup(98, 144, 117, 162, 9500, 9, 10);
_hotspot20.setup(102, 27, 132, 50, 9500, 9, 10);
_globals->_events.setCursor(CURSOR_WALK);
_globals->_player.disableControl();
if ((_globals->_sceneManager._previousScene == 9200) || (_globals->_sceneManager._previousScene != 9850)) {
_sceneMode = 0;
if (RING_INVENTORY._helmet._sceneNumber != 1) {
setAction(&_sequenceManager, this, 9501, &_globals->_player, &_candle, NULL);
} else {
RING_INVENTORY._helmet._sceneNumber = 9500;
_hotspot2.setup(87, 294, 104, 314, 9400, 17, -1);
setAction(&_sequenceManager, this, 9513, &_globals->_player, &_object2, NULL);
}
} else {
_sceneMode = 0;
setAction(&_sequenceManager, this, 9502, &_globals->_player, &_candle, NULL);
}
}
/*--------------------------------------------------------------------------
* Scene 9700 - Castle: Balcony
*
*--------------------------------------------------------------------------*/
void Scene9700::signal() {
switch (_sceneMode ++) {
case 9703:
_globals->setFlag(88);
// No break on purpose
case 9701:
case 9702:
_gfxButton1.setText(EXIT_MSG);
_gfxButton1._bounds.center(50, 190);
_gfxButton1.draw();
_gfxButton1._bounds.expandPanes();
_globals->_player.enableControl();
_globals->_player._canWalk = false;
_globals->_events.setCursor(CURSOR_USE);
break;
case 9704:
_globals->_soundHandler.play(323);
_globals->_sceneManager.changeScene(9750);
break;
}
}
void Scene9700::process(Event &event) {
Scene::process(event);
if ((event.eventType == EVENT_BUTTON_DOWN) && !_action) {
if (_gfxButton1.process(event)) {
_globals->_sceneManager.changeScene(9200);
} else if (_globals->_events._currentCursor == OBJECT_SCANNER) {
event.handled = true;
if (RING_INVENTORY._helmet._sceneNumber == 1) {
_globals->_player.disableControl();
_sceneMode = 9704;
setAction(&_sequenceManager, this, 9704, &_globals->_player, &_object1, NULL);
} else {
_globals->_player.disableControl();
_sceneMode = 9703;
setAction(&_sequenceManager, this, 9703, &_globals->_player, &_object1, NULL);
}
}
}
}
void Scene9700::postInit(SceneObjectList *OwnerList) {
Scene::postInit();
setZoomPercents(0, 100, 200, 100);
_sceneHotspot1.setup(84, 218, 151, 278, 9700, 14, -1);
_sceneHotspot2.setup(89, 11, 151, 121, 9700, 14, -1);
_sceneHotspot3.setup(69, 119, 138, 216, 9700, 15, 16);
_sceneHotspot4.setup(34, 13, 88, 116, 9700, 17, -1);
_sceneHotspot5.setup(52, 119, 68, 204, 9700, 17, -1);
_sceneHotspot6.setup(0, 22, 56, 275, 9700, 18, -1);
_object1.postInit();
_object1.hide();
_globals->_player.postInit();
if (!_globals->getFlag(97)) {
_globals->_player.disableControl();
_sceneMode = 9701;
setAction(&_sequenceManager, this, 9701, &_globals->_player, &_object1, NULL);
_globals->setFlag(97);
} else {
_globals->_player.disableControl();
_sceneMode = 9702;
setAction(&_sequenceManager, this, 9702, &_globals->_player, &_object1, NULL);
}
}
/*--------------------------------------------------------------------------
* Scene 9750 - Castle: In the garden
*
*--------------------------------------------------------------------------*/
void Scene9750::signal() {
switch (_sceneMode ++) {
case 9751:
_globals->_soundHandler.fadeOut(this);
break;
case 9752:
_globals->_sceneManager.changeScene(2100);
default:
break;
}
}
void Scene9750::dispatch() {
Scene::dispatch();
}
void Scene9750::postInit(SceneObjectList *OwnerList) {
loadScene(9750);
Scene::postInit();
setZoomPercents(0, 100, 200, 100);
_globals->_player.postInit();
_object1.postInit();
_object1.hide();
_object2.postInit();
_object2.hide();
_globals->_player.disableControl();
_sceneMode = 9751;
setAction(&_sequenceManager, this, 9751, &_globals->_player, &_object1, &_object2, NULL);
}
/*--------------------------------------------------------------------------
* Scene 9850 - Castle: Dressing room
*
*--------------------------------------------------------------------------*/
void Scene9850::Object6::doAction(int action) {
if ((_flags & OBJFLAG_HIDE) == 0) {
if (action == CURSOR_LOOK) {
SceneItem::display(9850, 27, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
RING_INVENTORY._scimitar._sceneNumber = 1;
hide();
} else {
SceneHotspot::doAction(action);
}
}
}
void Scene9850::Object7::doAction(int action) {
if ((_flags & OBJFLAG_HIDE) == 0) {
if (action == CURSOR_LOOK) {
SceneItem::display(9850, 28, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
RING_INVENTORY._sword._sceneNumber = 1;
hide();
} else {
SceneHotspot::doAction(action);
}
}
}
// Hair covered tunic
void Scene9850::Hotspot12::doAction(int action) {
Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene;
if (action == CURSOR_USE) {
if (RING_INVENTORY._tunic2._sceneNumber != 1) {
RING_INVENTORY._tunic2._sceneNumber = 1;
_globals->_player.disableControl();
scene->_sceneMode = 9858;
scene->setAction(&scene->_sequenceManager, scene, 9858, &_globals->_player, &scene->_objTunic2, NULL);
} else {
RING_INVENTORY._tunic2._sceneNumber = 9850;
_globals->_player.disableControl();
scene->_sceneMode = 9861;
scene->setAction(&scene->_sequenceManager, scene, 9861, &_globals->_player, &scene->_objTunic2, NULL);
}
} else if ((action != CURSOR_LOOK) || (RING_INVENTORY._tunic2._sceneNumber != 1)) {
NamedHotspot::doAction(action);
} else {
SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
}
void Scene9850::Hotspot14::doAction(int action) {
Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene;
if (action == CURSOR_USE) {
if (RING_INVENTORY._jacket._sceneNumber != 1) {
RING_INVENTORY._jacket._sceneNumber = 1;
_globals->_player.disableControl();
scene->_sceneMode = 9857;
scene->setAction(&scene->_sequenceManager, scene, 9857, &_globals->_player, &scene->_objJacket, NULL);
} else {
RING_INVENTORY._jacket._sceneNumber = 9850;
_globals->_player.disableControl();
scene->_sceneMode = 9860;
scene->setAction(&scene->_sequenceManager, scene, 9860, &_globals->_player, &scene->_objJacket, NULL);
}
} else if ((action != CURSOR_LOOK) || (RING_INVENTORY._jacket._sceneNumber != 1)) {
NamedHotspot::doAction(action);
} else {
SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
}
void Scene9850::Hotspot16::doAction(int action) {
Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene;
if (action == CURSOR_USE) {
if (RING_INVENTORY._cloak._sceneNumber != 1) {
RING_INVENTORY._cloak._sceneNumber = 1;
_globals->_player.disableControl();
scene->_sceneMode = 9862;
scene->setAction(&scene->_sequenceManager, scene, 9862, &_globals->_player, &scene->_objCloak, NULL);
} else {
RING_INVENTORY._cloak._sceneNumber = 9850;
_globals->_player.disableControl();
scene->_sceneMode = 9859;
scene->setAction(&scene->_sequenceManager, scene, 9859, &_globals->_player, &scene->_objCloak, NULL);
}
} else if ((action != CURSOR_LOOK) || (RING_INVENTORY._cloak._sceneNumber != 1)) {
NamedHotspot::doAction(action);
} else {
SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
}
void Scene9850::Hotspot17::doAction(int action) {
Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene;
if (action == OBJECT_SCANNER) {
SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
if (action == CURSOR_USE)
scene->_soundHandler.play(306);
NamedHotspot::doAction(action);
}
}
void Scene9850::Hotspot18::doAction(int action) {
Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene;
if (action == OBJECT_SCANNER) {
SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
if (action == CURSOR_USE)
scene->_soundHandler.play(306);
NamedHotspot::doAction(action);
}
}
void Scene9850::Hotspot19::doAction(int action) {
Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene;
if (action == OBJECT_SCANNER) {
SceneItem::display(9850, 31, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
if (action == CURSOR_USE)
scene->_soundHandler.play(313);
NamedHotspot::doAction(action);
}
}
// Arrow on Statue
void Scene9850::Hotspot20::doAction(int action) {
Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene;
if (action == CURSOR_USE) {
_globals->_player.disableControl();
if (scene->_objSword._state == 0) {
if (RING_INVENTORY._scimitar._sceneNumber == 9850)
scene->_objScimitar.show();
if (RING_INVENTORY._sword._sceneNumber == 9850)
scene->_objSword.show();
scene->_sceneMode = 11;
setAction(&scene->_sequenceManager, scene, 9853, &_globals->_player, &scene->_objDoor, &scene->_objLever, NULL);
} else {
scene->_sceneMode = 10;
setAction(&scene->_sequenceManager, scene, 9854, &_globals->_player, &scene->_objDoor, &scene->_objLever, NULL);
}
scene->_objSword._state ^= 1;
} else {
NamedHotspot::doAction(action);
}
}
void Scene9850::signal() {
switch (_sceneMode ++) {
case 10:
// Hidden closet closed
if (RING_INVENTORY._scimitar._sceneNumber == 9850)
_objScimitar.hide();
if (RING_INVENTORY._sword._sceneNumber == 9850)
_objSword.hide();
_globals->_sceneItems.remove(&_objScimitar);
_globals->_sceneItems.remove(&_objSword);
_globals->_sceneItems.addItems(&_hotspot19, NULL);
_globals->_player.enableControl();
break;
case 11:
// Hidden closet opened
if (RING_INVENTORY._scimitar._sceneNumber == 9850)
_globals->_sceneItems.addItems(&_objScimitar, NULL);
if (RING_INVENTORY._sword._sceneNumber == 9850)
_globals->_sceneItems.addItems(&_objSword, NULL);
_globals->_sceneItems.remove(&_hotspot19);
_globals->_player.enableControl();
break;
case 9500:
_globals->_sceneManager.changeScene(_sceneMode - 1);
break;
case 0:
default:
_globals->_player.enableControl();
break;
}
}
void Scene9850::process(Event &event) {
Scene::process(event);
if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_4)) {
event.handled = true;
_globals->_player.disableControl();
if (_objSword._state == 0) {
_sceneMode = 0;
setAction(&_sequenceManager, this, 9853, &_objLever, &_objDoor, &_objScimitar, &_objSword, NULL);
} else {
_sceneMode = 10;
setAction(&_sequenceManager, this, 9854, &_objLever, &_objDoor, &_objScimitar, &_objSword, NULL);
}
_objSword._state ^= 1;
}
}
void Scene9850::dispatch() {
if (_action) {
_action->dispatch();
} else if (_globals->_player._position.y >= 198) {
_globals->_player.disableControl();
_sceneMode = 9500;
setAction(&_sequenceManager, this, 9852, &_globals->_player, NULL);
}
}
void Scene9850::postInit(SceneObjectList *OwnerList) {
Scene::postInit();
_objSword._state = 0;
_objDoor.postInit();
_objDoor.setVisage(9850);
_objDoor.setStrip(1);
_objDoor.setFrame(1);
_objDoor.setPosition(Common::Point(28, 118));
_objDoor.fixPriority(90);
_objLever.postInit();
_objLever.setVisage(9850);
_objLever.setStrip(4);
_objLever.setFrame(1);
_objLever.setPosition(Common::Point(256, 35));
_objCloak.postInit();
_objCloak.setVisage(9850);
_objCloak.setStrip(5);
_objCloak.setFrame(1);
_objCloak.fixPriority(90);
_objCloak.setPosition(Common::Point(157, 81));
if (RING_INVENTORY._cloak._sceneNumber != 9850)
_objCloak.hide();
_objJacket.postInit();
_objJacket.setVisage(9850);
_objJacket.setStrip(5);
_objJacket.setFrame(2);
_objJacket.fixPriority(90);
_objJacket.setPosition(Common::Point(201, 84));
if (RING_INVENTORY._jacket._sceneNumber != 9850)
_objJacket.hide();
_objTunic2.postInit();
_objTunic2.setVisage(9850);
_objTunic2.setStrip(5);
_objTunic2.setFrame(3);
_objTunic2.fixPriority(90);
_objTunic2.setPosition(Common::Point(295, 90));
if (RING_INVENTORY._tunic2._sceneNumber != 9850)
_objTunic2.hide();
if (RING_INVENTORY._scimitar._sceneNumber == 9850) {
_objScimitar.postInit();
_objScimitar.setVisage(9850);
_objScimitar.setStrip(2);
_objScimitar.setFrame(1);
_objScimitar.setPosition(Common::Point(55, 83));
_objScimitar.fixPriority(80);
_objScimitar.hide();
}
if (RING_INVENTORY._sword._sceneNumber == 9850) {
_objSword.postInit();
_objSword.setVisage(9850);
_objSword.setStrip(3);
_objSword.setFrame(1);
_objSword.setPosition(Common::Point(56, 101));
_objSword.fixPriority(80);
_objSword.hide();
}
_spotLever.setup(30, 251, 45, 270, 9850, 26, -1);
_hotspot1.setup(123, 0, 200, 320, 9850, 0, 1);
_hotspot2.setup(107, 87, 133, 308, 9850, 0, 1);
_hotspot3.setup(2, 28, 53, 80, 9850, 2, 3);
_hotspot4.setup(13, 0, 55, 27, 9850, 2, 3);
_hotspot5.setup(8, 74, 27, 91, 9850, 4, 5);
_hotspot17.setup(61, 0, 125, 28, 9850, 6, 7);
_hotspot18.setup(51, 95, 105, 145, 9850, 6, 7);
_hotspot19.setup(56, 28, 115, 97, 9850, 6, 8);
_hotspot6.setup(0, 223, 115, 257, 9850, 9, 10);
_hotspot7.setup(15, 254, 33, 268, 9850, 9, -1);
_hotspot8.setup(17, 218, 37, 233, 9850, 9, 10);
_hotspot9.setup(8, 113, 26, 221, 9850, 11, 12);
_hotspot10.setup(14, 94, 53, 112, 9850, 13, 14);
_hotspot11.setup(5, 269, 29, 303, 9850, 15, 16);
_hotspot12.setup(43, 278, 91, 317, 9850, 17, 18);
_hotspot13.setup(47, 263, 112, 282, 9850, 19, 20);
_hotspot14.setup(43, 188, 86, 224, 9850, 21, 22);
_hotspot15.setup(43, 162, 92, 191, 9850, 23, 24);
_hotspot16.setup(40, 146, 90, 169, 9850, 25, -1);
_globals->_player.postInit();
_globals->_player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager, this, 9851, &_globals->_player, NULL);
}
/*--------------------------------------------------------------------------
* Scene 9900 - Ending
*
*--------------------------------------------------------------------------*/
void Scene9900::strAction1::signal() {
const byte mask1[3] = {0xff, 0xff, 0xff};
const byte mask2[3] = {0, 0, 0};
Scene9900 *scene = (Scene9900 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_soundHandler.play(351);
_object9.postInit();
_object9.setVisage(18);
_object9._frame = 1;
_object9._strip = 6;
_object9.fixPriority(250);
_object9.setPosition(Common::Point(171, 59));
_object9.animate(ANIM_MODE_5, NULL);
_globals->_scenePalette.addRotation(67, 111, 1, 1, this);
scene->_object2.hide();
break;
case 1:
_palette1.getPalette();
_globals->_scenePalette.addFader(&mask1[0], 1, 10, this);
break;
case 2:
_object9.remove();
_globals->_scenePalette.addFader(&mask2[0], 1, 5, this);
break;
case 3:
_globals->_soundHandler.play(377);
setDelay(120);
break;
case 4:
_globals->_scenePalette.addFader(_palette1._palette, 256, 1, this);
break;
case 5:
remove();
break;
default:
break;
}
}
void Scene9900::strAction2::signal() {
switch (_actionIndex++) {
case 0:
_lineNum = 0;
_txtArray1Index = 0;
_txtArray1[0]._position.y = 200;
_txtArray1[1]._position.y = 300;
_txtArray2[0]._position.y = 400;
_txtArray2[1]._position.y = 500;
_var3 = 0;
// No break on purpose
case 1: {
Common::String msg = _resourceManager->getMessage(8030, _lineNum++);
if (msg.compareTo("LASTCREDIT")) {
if (_var3) {
// Not used?
// int x = _txtArray1[_txtArray1Index].getFrame().getBounds().height();
_txtArray1[_txtArray1Index]._moveDiff.y = 10;
NpcMover *mover = new NpcMover();
Common::Point pt(_txtArray1[_txtArray1Index]._position.x, -100);
_txtArray1[_txtArray1Index].addMover(mover, &pt, NULL);
// Not used?
// int x = _txtArray2[_txtArray1Index].getFrame().getBounds().height();
_txtArray2[_txtArray1Index]._moveDiff.y = 10;
_txtArray1Index = (_txtArray1Index + 1) % 2;
}
_var3 = 1;
_txtArray1[_txtArray1Index]._textMode = ALIGN_CENTER;
_txtArray1[_txtArray1Index]._width = 240;
_txtArray1[_txtArray1Index]._fontNumber = 2;
_txtArray1[_txtArray1Index]._color1 = 7;
_txtArray1[_txtArray1Index].setup(msg);
_txtArray1[_txtArray1Index]._moveRate = 20;
_txtArray1[_txtArray1Index]._moveDiff.y = 2;
_txtArray1[_txtArray1Index].fixPriority(255);
int frameWidth = _txtArray1[_txtArray1Index].getFrame().getBounds().width();
int frameHeight = _txtArray1[_txtArray1Index].getFrame().getBounds().height();
_txtArray1[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200));
NpcMover *mover2 = new NpcMover();
Common::Point pt2(_txtArray1[_txtArray1Index]._position.x, 100);
_txtArray1[_txtArray1Index].addMover(mover2, &pt2, this);
_txtArray2[_txtArray1Index]._textMode = ALIGN_CENTER;
_txtArray2[_txtArray1Index]._width = 240;
_txtArray2[_txtArray1Index]._fontNumber = 2;
_txtArray2[_txtArray1Index]._color1 = 23;
msg = _resourceManager->getMessage(8030, _lineNum++);
_txtArray2[_txtArray1Index].setup(msg);
_txtArray2[_txtArray1Index]._moveRate = 20;
_txtArray2[_txtArray1Index]._moveDiff.y = 2;
_txtArray2[_txtArray1Index].fixPriority(255);
frameWidth = _txtArray2[_txtArray1Index].getFrame().getBounds().width();
_txtArray2[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200 + frameHeight));
} else {
// WORKAROUND: Fix inventory becoming available at end of credits
_globals->_events.setCursor(CURSOR_WALK);
_actionIndex = 3;
signal();
}
break;
}
case 2:
setDelay(60);
_actionIndex = 1;
break;
case 3:
setDelay(7200);
break;
case 4:
_txtArray1[0].remove();
_txtArray1[1].remove();
_txtArray2[0].remove();
_txtArray2[1].remove();
remove();
break;
default:
break;
}
}
void Scene9900::strAction2::dispatch() {
// if (this->_txtArray1[0]._textSurface != 0) {
int frameHeight = _txtArray1[0].getFrame().getBounds().height();
_txtArray2[0]._position.y = frameHeight + _txtArray1[0]._position.y;
_txtArray2[0]._flags |= OBJFLAG_PANES;
// }
// if (this->_txtArray1[1]._textSurface != 0) {
frameHeight = _txtArray1[1].getFrame().getBounds().height();
_txtArray2[1]._position.y = frameHeight + _txtArray1[1]._position.y;
_txtArray2[1]._flags |= OBJFLAG_PANES;
// }
Action::dispatch();
}
void Scene9900::strAction2::synchronize(Serializer &s) {
Action::synchronize(s);
if (s.getVersion() >= 3) {
s.syncAsSint16LE(_lineNum);
s.syncAsSint16LE(_txtArray1Index);
s.syncAsSint16LE(_var3);
}
}
void Scene9900::strAction3::signal() {
const byte mask3[3] = {0xff, 0, 0};
const byte mask4[3] = {0, 0, 0};
switch (_actionIndex++) {
case 0:
_palette2.getPalette();
_palette3.loadPalette(2003);
_globals->_scenePalette.addFader(_palette3._palette, 256, 5, this);
break;
case 1:
_globals->_scenePalette.addFader(&mask3[0], 1, 10, this);
break;
case 2:
_globals->_scenePalette.addFader(&mask4[0], 1, 1, this);
break;
case 3:
_palette2.loadPalette(17);
_globals->_sceneManager._scene->loadScene(17);
_globals->_scenePalette.addFader(_palette2._palette, 256, 5, this);
break;
case 4:
_globals->_game->endGame(9900, 61);
remove();
default:
break;
}
}
void Scene9900::signal() {
if ((_sceneMode != 9913) && (_sceneMode != 9905) && (_sceneMode != 9904) && (_sceneMode != 9912)) {
_object1.hide();
_object2.hide();
_object3.hide();
_object4.hide();
_object5.hide();
_object6.hide();
}
_object1.animate(ANIM_MODE_NONE, NULL);
_object2.animate(ANIM_MODE_NONE, NULL);
_object3.animate(ANIM_MODE_NONE, NULL);
_object4.animate(ANIM_MODE_NONE, NULL);
_object5.animate(ANIM_MODE_NONE, NULL);
_object6.animate(ANIM_MODE_NONE, NULL);
_object1.setObjectWrapper(NULL);
_object2.setObjectWrapper(NULL);
_object3.setObjectWrapper(NULL);
_object4.setObjectWrapper(NULL);
_object5.setObjectWrapper(NULL);
_object6.setObjectWrapper(NULL);
_object1.addMover(NULL);
_object2.addMover(NULL);
_object3.addMover(NULL);
_object4.addMover(NULL);
_object5.addMover(NULL);
_object6.addMover(NULL);
switch (_sceneMode){
case 150:
_globals->_soundHandler.play(380);
_object8.postInit();
_object8.setVisage(2002);
_object8.setStrip(1);
_object8.setFrame(1);
_object8.fixPriority(200);
_object8.setPosition(Common::Point(64, 199));
_globals->_player.disableControl();
_sceneMode = 9908;
setAction(&_sequenceManager, this, 9908, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
break;
case 162:
warning("TBC: shutdown();");
_globals->_game->quitGame();
break;
case 9901:
_globals->_player.disableControl();
_sceneMode = 9906;
setAction(&_sequenceManager, this, 9906, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
_globals->_player._uiEnabled = true;
_globals->_events.setCursor(CURSOR_USE);
break;
case 9902:
_globals->_player.disableControl();
_sceneMode = 9901;
setAction(&_sequenceManager, this, 9901, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
break;
case 9903:
_globals->_player.disableControl();
_sceneMode = 9902;
setAction(&_sequenceManager, this, 9902, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
break;
case 9904:
_globals->_soundHandler.play(390);
_sceneMode = 9912;
setAction(&_strAction2, this);
break;
case 9905:
_sceneMode = 150;
setAction(&_strAction1, this);
break;
case 9906:
if (_object8._state == 0) {
_globals->_player.disableControl();
_sceneMode = 9913;
setAction(&_sequenceManager, this, 9913, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
} else {
_globals->_player.disableControl();
_sceneMode = 9905;
setAction(&_sequenceManager, this, 9905, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
}
break;
case 9907:
_globals->_player.disableControl();
_sceneMode = 9903;
setAction(&_sequenceManager, this, 9903, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
break;
case 9908:
_object8.remove();
_globals->_player.disableControl();
_sceneMode = 9904;
setAction(&_sequenceManager, this, 9904, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
break;
case 9909:
_globals->_soundHandler.play(375);
_globals->_player.disableControl();
_sceneMode = 9907;
setAction(&_sequenceManager, this, 9907, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
break;
case 9910:
_globals->_player.disableControl();
_sceneMode = 9911;
setAction(&_sequenceManager, this, 9911, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
break;
case 9911:
_globals->_soundHandler.play(367);
_globals->_player.disableControl();
_sceneMode = 9909;
setAction(&_sequenceManager, this, 9909, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
break;
case 9912:
_globals->_player.disableControl();
_sceneMode = 9912;
setAction(&_sequenceManager, this, 9912, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
_sceneMode = 162;
_globals->_player.enableControl();
_globals->_player._canWalk = false;
break;
case 9913:
_sceneMode = 200;
setAction(&_strAction3, this);
break;
default:
break;
}
}
void Scene9900::process(Event &event) {
if (event.handled)
return;
Scene::process(event);
if (_sceneMode == 9906) {
if ((event.eventType == EVENT_BUTTON_DOWN) && (_globals->_events.getCursor() == OBJECT_ITEMS)) {
_object8._state = 1;
RING_INVENTORY._items._sceneNumber = 9900;
_globals->_events.setCursor(CURSOR_USE);
}
}
}
void Scene9900::dispatch() {
if (_action)
_action->dispatch();
}
void Scene9900::postInit(SceneObjectList *OwnerList) {
_object1.postInit();
_object1.hide();
_object2.postInit();
_object2.hide();
_object3.postInit();
_object3.hide();
_object4.postInit();
_object4.hide();
_object5.postInit();
_object5.hide();
_object6.postInit();
_object6.hide();
_object8._state = 0;
RING_INVENTORY._concentrator._sceneNumber = 9900;
RING_INVENTORY._items._rlbNum = 3;
RING_INVENTORY._items._cursorNum = 6;
RING_INVENTORY._items._description = Common::String("One of the items from the stasis ship. The other is on the Lance's bridge.");
_stripManager.addSpeaker(&_speakerMR);
_globals->_player.disableControl();
_sceneMode = 9910;
setAction(&_sequenceManager, this, 9910, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
}
/*--------------------------------------------------------------------------
* Scene 9999 - Space travel
*
*--------------------------------------------------------------------------*/
void Scene9999::Action1::signal() {
switch (_actionIndex++) {
case 0:
setDelay(600);
break;
case 1:
_globals->_sceneManager.changeScene(3500);
break;
default:
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene9999::Action2::signal() {
switch (_actionIndex++) {
case 0:
setDelay(10);
break;
case 1:
SceneItem::display(9999, 0, SET_Y, 10, SET_X, 30, SET_FONT, 2, SET_BG_COLOR, -1, SET_EXT_BGCOLOR, 23, SET_WIDTH, 260, SET_KEEP_ONSCREEN, 1, LIST_END);
setDelay(300);
break;
case 2:
_globals->_stripNum = 3600;
_globals->_sceneManager.changeScene(3600);
default:
break;
}
}
void Scene9999::postInit(SceneObjectList *OwnerList) {
loadScene(9998);
Scene::postInit();
setZoomPercents(0, 100, 200, 100);
_object1.postInit();
_object1.setVisage(1303);
_object1.setStrip2(3);
_object1.setPosition(Common::Point(160, 152));
_globals->_player.postInit();
_globals->_player.setVisage(1303);
_globals->_player.setStrip2(1);
_globals->_player.fixPriority(250);
_globals->_player.animate(ANIM_MODE_2, NULL);
_globals->_player.setPosition(Common::Point(194, 98));
_globals->_player._numFrames = 20;
_globals->_player.disableControl();
_object2.postInit();
_object2.setVisage(1303);
_object2.setStrip2(2);
_object2.fixPriority(2);
_object2.setPosition(Common::Point(164, 149));
_object3.postInit();
_object3.setVisage(1303);
_object3.setStrip2(2);
_object3.fixPriority(2);
_object3.setFrame(2);
_object3.setPosition(Common::Point(292, 149));
_object3.setAction(&_action3);
if (_globals->_sceneManager._previousScene == 3500)
setAction(&_action2);
else
setAction(&_action1);
_globals->_sceneManager._scene->_sceneBounds.center(_globals->_player._position.x, _globals->_player._position.y);
_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
if (_globals->_sceneManager._previousScene == 3500)
_globals->_stripNum = 2222;
else
_globals->_stripNum = 2121;
_globals->_soundHandler.play(118);
}
} // End of namespace tSage_Ringworld