mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-12 12:40:58 +00:00
438f47b041
svn-id: r23358
583 lines
19 KiB
C++
583 lines
19 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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* Copyright (C) 2005 Joost Peters PSP Backend
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* Copyright (C) 2005 Thomas Mayer PSP Backend
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* Copyright (C) 2005 Paolo Costabel PSP Backend
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include <zlib.h>
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#include "osys_psp_gu.h"
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#include "./trace.h"
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#define PIXEL_SIZE (4)
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#define BUF_WIDTH (512)
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#define PSP_SCREEN_WIDTH 480
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#define PSP_SCREEN_HEIGHT 272
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#define PSP_FRAME_SIZE (BUF_WIDTH * PSP_SCREEN_HEIGHT * PIXEL_SIZE)
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#define MOUSE_SIZE 128
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#define KBD_DATA_SIZE 130560
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unsigned int __attribute__((aligned(16))) list[262144];
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unsigned short __attribute__((aligned(16))) clut256[256];
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unsigned short __attribute__((aligned(16))) mouseClut[256];
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unsigned short __attribute__((aligned(16))) kbClut[256];
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//unsigned int __attribute__((aligned(16))) offscreen256[640*480];
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//unsigned int __attribute__((aligned(16))) overlayBuffer256[640*480*2];
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unsigned int __attribute__((aligned(16))) mouseBuf256[MOUSE_SIZE*MOUSE_SIZE];
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extern unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b);
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extern unsigned int size_keyboard_symbols_compressed;
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extern unsigned char keyboard_symbols_compressed[];
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extern unsigned int size_keyboard_symbols_shift_compressed;
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extern unsigned char keyboard_symbols_shift_compressed[];
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extern unsigned int size_keyboard_letters_compressed;
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extern unsigned char keyboard_letters_compressed[];
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extern unsigned int size_keyboard_letters_shift_compressed;
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extern unsigned char keyboard_letters_shift_compressed[];
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unsigned char *keyboard_symbols;
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unsigned char *keyboard_symbols_shift;
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unsigned char *keyboard_letters;
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unsigned char *keyboard_letters_shift;
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unsigned char kbd_ascii[] = {'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '[', ']', '\\', ';', '\'', ',', '.', '/', '`'};
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unsigned int kbd_code[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET,
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SDLK_BACKSLASH, SDLK_SEMICOLON, SDLK_QUOTE, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_BACKQUOTE};
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unsigned char kbd_ascii_cl[] = {'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '{', '}', '|', ':', '"', '<', '>', '?', '~'};
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unsigned int kbd_code_cl[] = {SDLK_EXCLAIM, SDLK_AT, SDLK_HASH, SDLK_DOLLAR, 37, SDLK_CARET, SDLK_AMPERSAND, SDLK_ASTERISK, SDLK_LEFTPAREN, SDLK_RIGHTPAREN, SDLK_UNDERSCORE,
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SDLK_PLUS, 123, 125, 124, SDLK_COLON, SDLK_QUOTEDBL, SDLK_LESS, SDLK_GREATER, SDLK_QUESTION, 126};
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#define CAPS_LOCK (1 << 0)
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#define SYMBOLS (1 << 1)
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OSystem_PSP_GU::OSystem_PSP_GU() {
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//sceKernelDcacheWritebackAll();
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// setup
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sceGuInit();
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sceGuStart(0, list);
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sceGuDrawBuffer(GU_PSM_8888, (void *)0, BUF_WIDTH);
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sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)PSP_FRAME_SIZE, BUF_WIDTH);
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sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * 2), BUF_WIDTH);
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sceGuOffset(2048 - (PSP_SCREEN_WIDTH/2), 2048 - (PSP_SCREEN_HEIGHT/2));
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sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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sceGuDepthRange(0xc350, 0x2710);
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sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuFrontFace(GU_CW);
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sceGuEnable(GU_TEXTURE_2D);
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sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
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sceGuFinish();
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sceGuSync(0,0);
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sceDisplayWaitVblankStart();
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sceGuDisplay(1);
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//decompress keyboard data
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uLongf kbdSize = KBD_DATA_SIZE;
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keyboard_letters = (unsigned char *)memalign(16, KBD_DATA_SIZE);
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assert(Z_OK == uncompress((Bytef *)keyboard_letters, &kbdSize, (const Bytef *)keyboard_letters_compressed, size_keyboard_letters_compressed));
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kbdSize = KBD_DATA_SIZE;
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keyboard_letters_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
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assert(Z_OK == uncompress((Bytef *)keyboard_letters_shift, &kbdSize, (const Bytef *)keyboard_letters_shift_compressed, size_keyboard_letters_shift_compressed));
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kbdSize = KBD_DATA_SIZE;
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keyboard_symbols = (unsigned char *)memalign(16, KBD_DATA_SIZE);
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assert(Z_OK == uncompress((Bytef *)keyboard_symbols, &kbdSize, (const Bytef *)keyboard_symbols_compressed, size_keyboard_symbols_compressed));
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kbdSize = KBD_DATA_SIZE;
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keyboard_symbols_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
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assert(Z_OK == uncompress((Bytef *)keyboard_symbols_shift, &kbdSize, (const Bytef *)keyboard_symbols_shift_compressed, size_keyboard_symbols_shift_compressed));
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_keyboardVisible = false;
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_clut = (unsigned short*)(((unsigned int)clut256)|0x40000000);
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_kbdClut = (unsigned short*)(((unsigned int)kbClut)|0x40000000);
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_mouseBuf = (byte *)mouseBuf256;
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_graphicMode = STRETCHED_480X272;
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_keySelected = 1;
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_keyboardMode = 0;
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}
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OSystem_PSP_GU::~OSystem_PSP_GU() {
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free(keyboard_symbols_shift);
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free(keyboard_symbols);
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free(keyboard_letters_shift);
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free(keyboard_letters);
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_offscreen = 0;
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_overlayBuffer = 0;
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_mouseBuf = 0;
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sceGuTerm();
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}
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void OSystem_PSP_GU::initSize(uint width, uint height) {
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PSPDebugTrace("initSize\n");
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_screenWidth = width;
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_screenHeight = height;
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_overlayWidth = PSP_SCREEN_WIDTH; //width;
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_overlayHeight = PSP_SCREEN_HEIGHT; //height;
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// _offscreen = (byte *)offscreen256;
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_overlayBuffer = (OverlayColor *)0x44000000 + PSP_FRAME_SIZE;
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_offscreen = (unsigned byte *)_overlayBuffer + _overlayWidth * _overlayHeight * sizeof(OverlayColor);
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bzero(_offscreen, width * height);
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clearOverlay();
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_kbdClut[0] = 0xffff;
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_kbdClut[246] = 0x4ccc;
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_kbdClut[247] = 0x0000;
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for(int i=1;i<31;i++)
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_kbdClut[i] = 0xf888;
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_mouseVisible = false;
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sceKernelDcacheWritebackAll();
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}
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int OSystem_PSP_GU::getDefaultGraphicsMode() const {
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return STRETCHED_480X272;
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}
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bool OSystem_PSP_GU::setGraphicsMode(int mode) {
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_graphicMode = mode;
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return true;
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}
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bool OSystem_PSP_GU::setGraphicsMode(const char *name) {
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int i = 0;
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while(s_supportedGraphicsModes[i].name) {
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if(!strcmpi(s_supportedGraphicsModes[i].name, name)) {
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_graphicMode = s_supportedGraphicsModes[i].id;
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return true;
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}
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i++;
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}
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return false;
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}
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int OSystem_PSP_GU::getGraphicsMode() const {
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return _graphicMode;
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}
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void OSystem_PSP_GU::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int cursorTargetScale) {
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//TODO: handle cursorTargetScale
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_mouseWidth = w;
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_mouseHeight = h;
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_mouseHotspotX = hotspotX;
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_mouseHotspotY = hotspotY;
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_mouseKeyColour = keycolor;
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memcpy(mouseClut, _palette, 256*sizeof(unsigned short));
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mouseClut[_mouseKeyColour] = 0;
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sceKernelDcacheWritebackAll();
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for(unsigned int i=0;i<h;i++)
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memcpy(_mouseBuf+i*MOUSE_SIZE, buf+i*w, w);
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}
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void OSystem_PSP_GU::setPalette(const byte *colors, uint start, uint num) {
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const byte *b = colors;
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for (uint i = 0; i < num; ++i) {
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_palette[start + i] = RGBToColour(b[0], b[1], b[2]);
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b += 4;
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}
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//copy to CLUT
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memcpy(_clut, _palette, 256*sizeof(unsigned short));
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//force update of mouse CLUT as well, as it may have been set up before this palette was set
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memcpy(mouseClut, _palette, 256*sizeof(unsigned short));
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mouseClut[_mouseKeyColour] = 0;
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sceKernelDcacheWritebackAll();
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}
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void OSystem_PSP_GU::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
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//Clip the coordinates
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if (x < 0) {
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w += x;
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buf -= x;
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x = 0;
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}
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if (y < 0) {
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h += y;
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buf -= y * pitch;
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y = 0;
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}
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if (w > _screenWidth - x) {
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w = _screenWidth - x;
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}
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if (h > _screenHeight - y) {
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h = _screenHeight - y;
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}
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if (w <= 0 || h <= 0)
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return;
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byte *dst = _offscreen + y * _screenWidth + x;
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if (_screenWidth == pitch && pitch == w)
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{
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memcpy(dst, buf, h * w);
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/*
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sceGuStart(0,list);
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sceGuCopyImage( 3, 0, 0, w/2, h, w/2, (void *)buf, x/2, y, _screenWidth /2, _offscreen);
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sceGuFinish();
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sceGuSync(0,0);
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*/
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}
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else
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{
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do
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{
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memcpy(dst, buf, w);
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buf += pitch;
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dst += _screenWidth;
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} while (--h);
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}
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}
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void OSystem_PSP_GU::updateScreen() {
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float scale;
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sceGuStart(0,list);
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sceGuClearColor(0xff000000);
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sceGuClear(GU_COLOR_BUFFER_BIT);
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sceGuClutMode(GU_PSM_5551, 0, 0xff, 0);
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sceGuClutLoad(32, clut256); // upload 32*8 entries (256)
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sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
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if(_screenWidth == 320)
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sceGuTexImage(0, 512, 256, _screenWidth, _offscreen);
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else
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sceGuTexImage(0, 512, 512, _screenWidth, _offscreen);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
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sceGuTexFilter(GU_LINEAR, GU_LINEAR);
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sceGuTexOffset(0,0);
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sceGuAmbientColor(0xffffffff);
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sceGuColor(0xffffffff);
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struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
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vertices[0].u = 0.5; vertices[0].v = 0.5;
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vertices[1].u = _screenWidth - 0.5; vertices[1].v = _screenHeight - 0.5;
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switch(_graphicMode) {
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case CENTERED_320X200:
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vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2; vertices[0].z = 0;
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vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 320) / 2; vertices[1].y = PSP_SCREEN_HEIGHT - (PSP_SCREEN_HEIGHT - 200) / 2; vertices[1].z = 0;
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break;
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case CENTERED_435X272:
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vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2; vertices[0].y = 0; vertices[0].z = 0;
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vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 435) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
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break;
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case STRETCHED_480X272:
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vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
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vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
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break;
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case CENTERED_362X272:
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vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2; vertices[0].y = 0; vertices[0].z = 0;
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vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 362) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
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break;
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}
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if (_shakePos) {
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vertices[0].y += _shakePos;
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vertices[1].y += _shakePos;
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}
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sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
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if(_screenWidth == 640) {
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sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512);
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vertices[0].u = 512 + 0.5; vertices[1].v = _screenHeight - 0.5;
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vertices[0].x += (vertices[1].x - vertices[0].x) * 511 / 640; vertices[0].y = 0; vertices[0].z = 0;
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sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
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}
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// draw overlay
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if(_overlayVisible) {
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vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
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vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
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vertices[0].u = 0.5; vertices[0].v = 0.5;
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vertices[1].u = _overlayWidth - 0.5; vertices[1].v = _overlayHeight - 0.5;
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sceGuTexMode(GU_PSM_5551, 0, 0, 0); // 16-bit image
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sceGuAlphaFunc(GU_GREATER, 0, 0xff);
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sceGuEnable(GU_ALPHA_TEST);
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if (_overlayWidth > 320)
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sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer);
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else
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sceGuTexImage(0, 512, 256, _overlayWidth, _overlayBuffer);
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sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
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// need to render twice for textures > 512
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if( _overlayWidth > 512) {
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sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512);
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vertices[0].u = 512 + 0.5; vertices[1].v = _overlayHeight - 0.5;
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vertices[0].x = PSP_SCREEN_WIDTH * 512 / 640; vertices[0].y = 0; vertices[0].z = 0;
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sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
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}
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}
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// draw mouse
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if (_mouseVisible) {
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sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
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sceGuClutMode(GU_PSM_5551, 0, 0xff, 0);
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sceGuClutLoad(32, mouseClut); // upload 32*8 entries (256)
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sceGuAlphaFunc(GU_GREATER,0,0xff);
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sceGuEnable(GU_ALPHA_TEST);
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sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf);
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sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
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vertices[0].u = 0.5; vertices[0].v = 0.5;
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vertices[1].u = _mouseWidth - 0.5; vertices[1].v = _mouseHeight - 0.5;
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//adjust cursor position
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int mX = _mouseX - _mouseHotspotX;
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int mY = _mouseY - _mouseHotspotY;
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if(_overlayVisible) {
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float scalex, scaley;
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scalex = (float)PSP_SCREEN_WIDTH /_overlayWidth;
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scaley = (float)PSP_SCREEN_HEIGHT /_overlayHeight;
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vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
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vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
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} else
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switch(_graphicMode) {
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case CENTERED_320X200:
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vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2 + mX; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2 + mY; vertices[0].z = 0;
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vertices[1].x = vertices[0].x+_mouseWidth; vertices[1].y = vertices[0].y + _mouseHeight; vertices[1].z = 0;
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break;
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case CENTERED_435X272:
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{
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scale = 435.0f / _screenWidth;
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vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2 + mX * scale; vertices[0].y = mY * scale; vertices[0].z = 0;
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vertices[1].x = vertices[0].x + _mouseWidth * scale; vertices[1].y = vertices[0].y + _mouseHeight * scale; vertices[0].z = 0;
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}
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break;
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case CENTERED_362X272:
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{
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float scalex, scaley;
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scalex = 362.0f / _screenWidth;
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scaley = 272.0f / _screenHeight;
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vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
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vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
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}
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break;
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case STRETCHED_480X272:
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{
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float scalex, scaley;
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|
|
scalex = (float)PSP_SCREEN_WIDTH / _screenWidth;
|
|
scaley = (float)PSP_SCREEN_HEIGHT / _screenHeight;
|
|
|
|
vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
|
|
vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
|
|
}
|
|
break;
|
|
}
|
|
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
|
|
}
|
|
|
|
if(_keyboardVisible) {
|
|
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
|
|
sceGuClutMode(GU_PSM_4444, 0, 0xff, 0);
|
|
sceGuClutLoad(32, kbClut); // upload 32*8 entries (256)
|
|
sceGuDisable(GU_ALPHA_TEST);
|
|
sceGuEnable(GU_BLEND);
|
|
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
|
|
switch(_keyboardMode) {
|
|
case 0:
|
|
sceGuTexImage(0, 512, 512, 480, keyboard_letters);
|
|
break;
|
|
case CAPS_LOCK:
|
|
sceGuTexImage(0, 512, 512, 480, keyboard_letters_shift);
|
|
break;
|
|
case SYMBOLS:
|
|
sceGuTexImage(0, 512, 512, 480, keyboard_symbols);
|
|
break;
|
|
case (CAPS_LOCK | SYMBOLS):
|
|
sceGuTexImage(0, 512, 512, 480, keyboard_symbols_shift);
|
|
break;
|
|
}
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
|
|
vertices[0].u = 0.5; vertices[0].v = 0.5;
|
|
vertices[1].u = PSP_SCREEN_WIDTH-0.5; vertices[1].v = PSP_SCREEN_HEIGHT-0.5;
|
|
vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
|
|
vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[0].z = 0;
|
|
sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
|
|
sceGuDisable(GU_BLEND);
|
|
}
|
|
sceKernelDcacheWritebackAll();
|
|
|
|
sceGuFinish();
|
|
sceGuSync(0,0);
|
|
|
|
sceDisplayWaitVblankStart();
|
|
sceGuSwapBuffers();
|
|
|
|
//sceKernelDcacheWritebackAll();
|
|
}
|
|
|
|
bool OSystem_PSP_GU::pollEvent(Event &event) {
|
|
float nub_angle = -1;
|
|
int x, y;
|
|
|
|
sceCtrlSetSamplingCycle(0);
|
|
sceCtrlSetSamplingMode(1);
|
|
sceCtrlReadBufferPositive(&pad, 1);
|
|
|
|
uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
|
|
|
|
if ((buttonsChanged & PSP_CTRL_SELECT) || (pad.Buttons & PSP_CTRL_SELECT)) {
|
|
if( !(pad.Buttons & PSP_CTRL_SELECT) )
|
|
_keyboardVisible = !_keyboardVisible;
|
|
_prevButtons = pad.Buttons;
|
|
return false;
|
|
}
|
|
|
|
if(!_keyboardVisible)
|
|
return OSystem_PSP::pollEvent(event);
|
|
|
|
if ( (buttonsChanged & PSP_CTRL_RTRIGGER) && !(pad.Buttons & PSP_CTRL_RTRIGGER))
|
|
_keyboardMode ^= CAPS_LOCK;
|
|
|
|
if ( (buttonsChanged & PSP_CTRL_LTRIGGER) && !(pad.Buttons & PSP_CTRL_LTRIGGER))
|
|
_keyboardMode ^= SYMBOLS;
|
|
|
|
if ( (buttonsChanged & PSP_CTRL_LEFT) && !(pad.Buttons & PSP_CTRL_LEFT)) {
|
|
event.kbd.flags = 0;
|
|
event.kbd.ascii = 0;
|
|
event.kbd.keycode = SDLK_LEFT;
|
|
_prevButtons = pad.Buttons;
|
|
return true;
|
|
}
|
|
|
|
if ( (buttonsChanged & PSP_CTRL_RIGHT) && !(pad.Buttons & PSP_CTRL_RIGHT)) {
|
|
event.kbd.flags = 0;
|
|
event.kbd.ascii = 0;
|
|
event.kbd.keycode = SDLK_RIGHT;
|
|
_prevButtons = pad.Buttons;
|
|
return true;
|
|
}
|
|
|
|
if ( (buttonsChanged & PSP_CTRL_UP) && !(pad.Buttons & PSP_CTRL_UP)) {
|
|
event.kbd.flags = 0;
|
|
event.kbd.ascii = 0;
|
|
event.kbd.keycode = SDLK_UP;
|
|
_prevButtons = pad.Buttons;
|
|
return true;
|
|
}
|
|
|
|
if ( (buttonsChanged & PSP_CTRL_DOWN) && !(pad.Buttons & PSP_CTRL_DOWN)) {
|
|
event.kbd.flags = 0;
|
|
event.kbd.ascii = 0;
|
|
event.kbd.keycode = SDLK_DOWN;
|
|
_prevButtons = pad.Buttons;
|
|
return true;
|
|
}
|
|
|
|
// compute nub direction
|
|
x = pad.Lx-128;
|
|
y = pad.Ly-128;
|
|
_kbdClut[_keySelected] = 0xf888;
|
|
if(x*x + y*y > 10000) {
|
|
nub_angle = atan2(y, x);
|
|
_keySelected = (int)(1 + (M_PI + nub_angle) * 30 / (2 * M_PI));
|
|
_keySelected -= 2;
|
|
if(_keySelected < 1)
|
|
_keySelected += 30;
|
|
_kbdClut[_keySelected] = 0xffff;
|
|
|
|
if (buttonsChanged & PSP_CTRL_CROSS) {
|
|
event.type = (pad.Buttons & PSP_CTRL_CROSS) ? OSystem::EVENT_KEYDOWN : OSystem::EVENT_KEYUP;
|
|
if(_keySelected > 26) {
|
|
event.kbd.flags = 0;
|
|
switch(_keySelected) {
|
|
case 27:
|
|
event.kbd.ascii = ' ';
|
|
event.kbd.keycode = SDLK_SPACE;
|
|
break;
|
|
case 28:
|
|
event.kbd.ascii = 127;
|
|
event.kbd.keycode = SDLK_DELETE;
|
|
break;
|
|
case 29:
|
|
event.kbd.ascii = 8;
|
|
event.kbd.keycode = SDLK_BACKSPACE;
|
|
break;
|
|
case 30:
|
|
event.kbd.ascii = 13;
|
|
event.kbd.keycode = SDLK_RETURN;
|
|
break;
|
|
}
|
|
} else {
|
|
switch( _keyboardMode) {
|
|
case 0:
|
|
event.kbd.flags = 0;
|
|
event.kbd.ascii = 'a'+_keySelected-1;
|
|
event.kbd.keycode = SDLK_a + _keySelected-1;
|
|
break;
|
|
case CAPS_LOCK:
|
|
event.kbd.ascii = 'A'+_keySelected-1;
|
|
event.kbd.keycode = SDLK_a + _keySelected-1;
|
|
event.kbd.flags = KBD_SHIFT;
|
|
break;
|
|
case SYMBOLS:
|
|
if (_keySelected < 21) {
|
|
event.kbd.flags = 0;
|
|
event.kbd.ascii = kbd_ascii[_keySelected-1];
|
|
event.kbd.keycode = kbd_code[ _keySelected-1];
|
|
}
|
|
break;
|
|
case (SYMBOLS|CAPS_LOCK):
|
|
if(_keySelected < 21) {
|
|
event.kbd.flags = 0;
|
|
event.kbd.ascii = kbd_ascii_cl[_keySelected-1];
|
|
event.kbd.keycode = kbd_code_cl[ _keySelected-1];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
_prevButtons = pad.Buttons;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
_prevButtons = pad.Buttons;
|
|
return false;
|
|
}
|
|
|