scummvm/engines/lure
Christopher Page dac805c281 Added -x and --list-saves support for LURE
svn-id: r33291
2008-07-25 19:41:17 +00:00
..
animseq.cpp Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed 2008-07-16 04:22:56 +00:00
animseq.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
debugger.cpp Added a debugger command 'script' to allow execution of script engine methods 2008-04-19 00:34:02 +00:00
debugger.h Added a debugger command 'script' to allow execution of script engine methods 2008-04-19 00:34:02 +00:00
decode.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
decode.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
detection.cpp Added -x and --list-saves support for LURE 2008-07-25 19:41:17 +00:00
disk.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
disk.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
events.cpp Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed 2008-07-16 04:22:56 +00:00
events.h Kyra and Lure are now using the new _quit flag 2008-06-25 00:55:18 +00:00
fights.cpp Lure works with the new GMM implementation 2008-07-10 22:34:48 +00:00
fights.h Removed old copyright 2005-2006 line from several files so that their headers are consistant with the other files 2008-01-12 01:30:11 +00:00
game.cpp Added -x and --list-saves support for LURE 2008-07-25 19:41:17 +00:00
game.h Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. 2008-07-15 22:54:39 +00:00
hotspots.cpp Fixed warning. (The 'anim' variable shadowed the anim() function.) 2008-04-06 12:17:41 +00:00
hotspots.h Replaced ManagedList with Common::SharedPtr in the rest of the lure engine 2008-04-06 12:00:37 +00:00
intro.cpp Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. 2008-07-15 22:54:39 +00:00
intro.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
lure.cpp Added -x and --list-saves support for LURE 2008-07-25 19:41:17 +00:00
lure.h Added -x and --list-saves support for LURE 2008-07-25 19:41:17 +00:00
luredefs.h Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame 2008-07-14 10:33:57 +00:00
memory.cpp Removed some unportable and unused code ;-) 2008-03-19 10:18:05 +00:00
memory.h Removed some unportable and unused code ;-) 2008-03-19 10:18:05 +00:00
menu.cpp Lure works with the new GMM implementation 2008-07-10 22:34:48 +00:00
menu.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
palette.cpp LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
palette.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
res_struct.cpp Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame 2008-07-14 10:33:57 +00:00
res_struct.h Replaced ManagedList with Common::SharedPtr in the rest of the lure engine 2008-04-06 12:00:37 +00:00
res.cpp LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
res.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
room.cpp Replaced ManagedList with Common::SharedPtr in the rest of the lure engine 2008-04-06 12:00:37 +00:00
room.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
screen.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
screen.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
scripts.cpp Lure works with the new GMM implementation 2008-07-10 22:34:48 +00:00
scripts.h Added a debugger command 'script' to allow execution of script engine methods 2008-04-19 00:34:02 +00:00
sound.cpp Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. 2008-07-15 22:54:39 +00:00
sound.h Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. 2008-07-15 22:54:39 +00:00
strings.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
strings.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
surface.cpp Lure works with the new GMM implementation 2008-07-10 22:34:48 +00:00
surface.h Replaced ManagedList with Common::SharedPtr in the rest of the lure engine 2008-04-06 12:00:37 +00:00