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db3ca8255f
Add space before : in inheritance.
255 lines
5.0 KiB
C++
255 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_NEBULAR_SCENES5_H
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#define MADS_NEBULAR_SCENES5_H
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#include "common/scummsys.h"
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#include "mads/game.h"
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#include "mads/scene.h"
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#include "mads/nebular/nebular_scenes.h"
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namespace MADS {
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namespace Nebular {
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class Scene5xx : public NebularScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void setAAName();
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix();
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void sceneEntrySound();
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public:
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Scene5xx(MADSEngine *vm) : NebularScene(vm) {}
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};
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class Scene501 : public Scene5xx{
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private:
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int _mainSequenceId;
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int _mainSpriteId;
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int _doorHotspotid;
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bool _rexPunched;
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void handleSlotActions();
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public:
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Scene501(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene502 : public SceneTeleporter {
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public:
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Scene502(MADSEngine *vm) : SceneTeleporter(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene503 : public Scene5xx{
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private:
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int _detonatorHotspotId;
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public:
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Scene503(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void actions();
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};
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class Scene504 : public Scene5xx{
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private:
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int _carAnimationMode;
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int _carFrame;
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public:
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Scene504(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene505 : public Scene5xx{
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private:
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int _frame;
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int _nextButtonId;
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int _homeSelectedId;
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int _selectedId;
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int _activeCars;
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int _carLocations[9];
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public:
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Scene505(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene506 : public Scene5xx{
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private:
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Common::Point _doorPos;
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Facing _heroFacing;
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int _doorDepth;
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int _doorSpriteIdx;
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int _doorSequenceIdx;
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int _doorWord;
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bool _labDoorFl;
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bool _firstDoorFl;
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bool _actionFl;
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void handleDoorSequences();
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public:
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Scene506(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene507 : public Scene5xx{
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private:
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int _penlightHotspotId;
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public:
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Scene507(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void actions();
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};
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class Scene508 : public Scene5xx{
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private:
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int _chosenObject;
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void handlePedestral();
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public:
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Scene508(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void preActions();
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virtual void actions();
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};
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class Scene511 : public Scene5xx{
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private:
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bool _handingLine;
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bool _lineMoving;
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int _lineAnimationMode;
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int _lineFrame;
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int _lineAnimationPosition;
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public:
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Scene511(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene512 : public Scene5xx{
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private:
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int _fishingRodHotspotId;
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int _keyHotspotId;
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public:
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Scene512(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void actions();
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};
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class Scene513 : public Scene5xx{
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public:
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Scene513(MADSEngine *vm) : Scene5xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene515 : public Scene5xx{
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public:
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Scene515(MADSEngine *vm) : Scene5xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions() {};
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};
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class Scene551 : public Scene5xx{
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public:
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Scene551(MADSEngine *vm) : Scene5xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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} // End of namespace Nebular
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} // End of namespace MADS
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#endif /* MADS_NEBULAR_SCENES5_H */
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