scummvm/engines/mads/nebular/nebular_scenes5.h
Johannes Schickel db3ca8255f MADS: More formatting fixes.
Add space before : in inheritance.
2014-05-27 00:58:25 +02:00

255 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_NEBULAR_SCENES5_H
#define MADS_NEBULAR_SCENES5_H
#include "common/scummsys.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/nebular/nebular_scenes.h"
namespace MADS {
namespace Nebular {
class Scene5xx : public NebularScene {
protected:
/**
* Plays an appropriate sound when entering a scene
*/
void setAAName();
/**
* Updates the prefix used for getting player sprites for the scene
*/
void setPlayerSpritesPrefix();
void sceneEntrySound();
public:
Scene5xx(MADSEngine *vm) : NebularScene(vm) {}
};
class Scene501 : public Scene5xx{
private:
int _mainSequenceId;
int _mainSpriteId;
int _doorHotspotid;
bool _rexPunched;
void handleSlotActions();
public:
Scene501(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene502 : public SceneTeleporter {
public:
Scene502(MADSEngine *vm) : SceneTeleporter(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene503 : public Scene5xx{
private:
int _detonatorHotspotId;
public:
Scene503(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void actions();
};
class Scene504 : public Scene5xx{
private:
int _carAnimationMode;
int _carFrame;
public:
Scene504(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene505 : public Scene5xx{
private:
int _frame;
int _nextButtonId;
int _homeSelectedId;
int _selectedId;
int _activeCars;
int _carLocations[9];
public:
Scene505(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene506 : public Scene5xx{
private:
Common::Point _doorPos;
Facing _heroFacing;
int _doorDepth;
int _doorSpriteIdx;
int _doorSequenceIdx;
int _doorWord;
bool _labDoorFl;
bool _firstDoorFl;
bool _actionFl;
void handleDoorSequences();
public:
Scene506(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene507 : public Scene5xx{
private:
int _penlightHotspotId;
public:
Scene507(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void actions();
};
class Scene508 : public Scene5xx{
private:
int _chosenObject;
void handlePedestral();
public:
Scene508(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void preActions();
virtual void actions();
};
class Scene511 : public Scene5xx{
private:
bool _handingLine;
bool _lineMoving;
int _lineAnimationMode;
int _lineFrame;
int _lineAnimationPosition;
public:
Scene511(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
class Scene512 : public Scene5xx{
private:
int _fishingRodHotspotId;
int _keyHotspotId;
public:
Scene512(MADSEngine *vm);
void synchronize(Common::Serializer &s);
virtual void setup();
virtual void enter();
virtual void actions();
};
class Scene513 : public Scene5xx{
public:
Scene513(MADSEngine *vm) : Scene5xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions();
};
class Scene515 : public Scene5xx{
public:
Scene515(MADSEngine *vm) : Scene5xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void actions() {};
};
class Scene551 : public Scene5xx{
public:
Scene551(MADSEngine *vm) : Scene5xx(vm) {}
virtual void setup();
virtual void enter();
virtual void step();
virtual void preActions();
virtual void actions();
};
} // End of namespace Nebular
} // End of namespace MADS
#endif /* MADS_NEBULAR_SCENES5_H */